Fixed an issue where setting a player flag would cause a client crash

This commit is contained in:
Ziggy
2015-05-07 20:41:06 +02:00
parent c9a4a61636
commit be78ce73a9
@@ -338,12 +338,12 @@ public class PlayerObject extends IntangibleObject {
public void setFlagBitmask(int flagBitmask) {
flagsList.set(0, flagsList.get(0) | flagBitmask);
sendDelta(9, 5, flagsList);
sendDelta(3, 5, flagsList);
}
public void clearFlagBitmask(int flagBitmask) {
flagsList.set(0, flagsList.get(0) & ~flagBitmask);
sendDelta(9, 5, flagsList);
sendDelta(3, 5, flagsList);
}
public void toggleFlag(int flag) {