Fixed various bugs regarding the recent refactor

This commit is contained in:
Obique PSWG
2017-04-28 16:45:48 -05:00
parent 90ece6bb32
commit c3996b6d06
35 changed files with 368 additions and 441 deletions
@@ -0,0 +1,61 @@
/************************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package test_resources;
import network.packets.Packet;
import resources.objects.creature.CreatureObject;
import resources.objects.player.PlayerObject;
import resources.player.Player;
import resources.player.PlayerState;
public class GenericCreatureObject extends CreatureObject {
private Player player;
public GenericCreatureObject(long objectId) {
super(objectId);
player = new Player() {
@Override
public void sendPacket(Packet ... packets) {
// Nah
}
};
player.setPlayerState(PlayerState.ZONED_IN);
setHasOwner(true);
setSlot("ghost", new PlayerObject(-objectId));
}
public void setHasOwner(boolean hasOwner) {
if (hasOwner) {
player.setCreatureObject(this);
} else {
player.setCreatureObject(null);
}
}
}