mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-10-10 00:13:42 -04:00
Made WeaponObject encodable for CREO6, updated CREO6 for default weapon, new characters are created with default weapon
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@@ -7,8 +7,10 @@ import network.packets.swg.zone.baselines.Baseline.BaselineType;
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import network.packets.swg.zone.baselines.CREO6;
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import resources.Posture;
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import resources.Race;
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import resources.common.CRC;
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import resources.network.BaselineBuilder;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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import resources.player.Player;
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public class CreatureObject extends TangibleObject {
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@@ -43,6 +45,9 @@ public class CreatureObject extends TangibleObject {
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private int totalLevelXp = 0;
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private CreatureDifficulty difficulty = CreatureDifficulty.NORMAL;
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private boolean beast = false;
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private long weaponId = 0;
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private WeaponObject weapon; // TODO: Remove once equipment list is up and running
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public CreatureObject(long objectId) {
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super(objectId);
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@@ -273,6 +278,11 @@ public class CreatureObject extends TangibleObject {
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this.beast = beast;
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}
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public void setWeapon(WeaponObject weapon) { // TODO: Remove method & variable when equipment list is up and running
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this.weapon = weapon;
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weaponId = weapon.getObjectId();
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}
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public void createObject(Player target) {
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sendSceneCreateObject(target);
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@@ -280,22 +290,22 @@ public class CreatureObject extends TangibleObject {
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CREO6 c6 = new CREO6(getObjectId());
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c6.setId(getObjectId()); c6.setType(BaselineType.CREO); c6.setNum(6);
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// bb = new BaselineBuilder(this, BaselineType.CREO, 1); // ZONED IN! ( crash when pressing escape )
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// createBaseline1(target, bb);
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// bb.sendTo(target);
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bb = new BaselineBuilder(this, BaselineType.CREO, 1); // ZONED IN! ( crash when pressing escape )
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createBaseline1(target, bb);
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bb.sendTo(target);
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bb = new BaselineBuilder(this, BaselineType.CREO, 3);
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createBaseline3(target, bb);
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bb.sendTo(target);
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// bb = new BaselineBuilder(this, BaselineType.CREO, 4); // ZONED IN! ( crash when pressing escape )
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// createBaseline4(target, bb);
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// bb.sendTo(target);
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bb = new BaselineBuilder(this, BaselineType.CREO, 4); // ZONED IN! ( crash when pressing escape )
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createBaseline4(target, bb);
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bb.sendTo(target);
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bb = new BaselineBuilder(this, BaselineType.CREO, 6);
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createBaseline6(target, bb);
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// bb.sendTo(target);
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target.sendPacket(new Baseline(getObjectId(), c6));
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bb.sendTo(target);
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// target.sendPacket(new Baseline(getObjectId(), c6));
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bb = new BaselineBuilder(this, BaselineType.CREO, 8);
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createBaseline8(target, bb);
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@@ -380,7 +390,7 @@ public class CreatureObject extends TangibleObject {
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bb.addInt(0); // Granted Health
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bb.addAscii(""); // Current Animation
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bb.addAscii("neutral"); // Animation Mood
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bb.addLong(0); // Weapon ID
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bb.addLong(weaponId); // Weapon ID
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bb.addLong(0); // Group ID
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bb.addLong(0); // Group Inviter ID
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bb.addAscii(""); // Group Inviter Name
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@@ -407,8 +417,16 @@ public class CreatureObject extends TangibleObject {
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bb.addInt(0);
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bb.addInt(100);//bb.addInt(0x2C010000);
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bb.addInt(0);
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bb.addInt(0); // Equipment List (List, Equipment structure)
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bb.addInt(0);
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bb.addInt(1); // Equipment List (List, Equipment structure)
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bb.addInt(1);
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// TODO: Remove this when equipment list is up and running
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bb.addShort(0); // customization string
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bb.addInt(4); // arrangementId
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bb.addLong(weaponId);
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System.out.println("Template: " + weapon.getTemplate() + " int: " + CRC.getCrc(weapon.getTemplate()));
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bb.addInt(CRC.getCrc(weapon.getTemplate()));
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bb.addBoolean(true); // isWeaponobject
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bb.addArray(weapon.encode());
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bb.addAscii(""); // Appearance (costume)
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bb.addBoolean(true); // Visible
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bb.addInt(0); // Buff list (Map, k = Integer v = Buff structure)
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