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Made WeaponObject encodable for CREO6, updated CREO6 for default weapon, new characters are created with default weapon
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@@ -38,6 +38,7 @@ import resources.control.Service;
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import resources.objects.creature.CreatureObject;
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import resources.objects.player.PlayerObject;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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import resources.player.Player;
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import resources.player.PlayerEvent;
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import resources.services.Config;
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@@ -142,6 +143,8 @@ public class ZoneService extends Service {
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creatureObj.setVolume(0x000F4240);
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PlayerObject playerObj = (PlayerObject) objManager.createObject("object/player/shared_player.iff");
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TangibleObject hairObj = (TangibleObject) objManager.createObject(create.getHair());
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WeaponObject defaultWeap = (WeaponObject) objManager.createObject("object/weapon/creature/shared_creature_default_weapon.iff");
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creatureObj.setWeapon(defaultWeap);
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setCreatureObjectValues(creatureObj, create);
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playerObj.setProfession(create.getProfession());
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hairObj.setAppearanceData(create.getHairCustomization());
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