Updated combat commands database and filled it with placeholder data

Added a txt file about combat animations being used in combat_commands.sdb
This commit is contained in:
Undercova
2022-09-04 18:18:01 +02:00
parent 88190d5127
commit cfe385bd7e
2 changed files with 602 additions and 37 deletions
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animation_id type comment
attack_high_center_1_jab_double_light MELEE double jab light hit
attack_high_center_1_jab_double_medium MELEE double jab medium hit
attack_high_center_light_0 MELEE attack high center light entry 0
attack_high_center_light_1 MELEE attack high center light entry 1
attack_high_center_light_2 MELEE attack high center light entry 2
attack_high_center_light_3 MELEE attack high center light entry 3
attack_high_center_medium_0 MELEE attack high center medium entry 0
attack_high_center_medium_1 MELEE attack high center medium entry 1
attack_high_center_medium_2 MELEE attack high center medium entry 2
attack_high_center_medium_3 MELEE attack high center medium entry 3
attack_high_left_light_0 MELEE attack high left light entry 0
attack_high_left_light_1 MELEE attack high left light entry 1
attack_high_left_light_2 MELEE attack high left light entry 2
attack_high_left_light_3 MELEE attack high left light entry 3
attack_high_left_medium_0 MELEE attack high left medium entry 0
attack_high_left_medium_1 MELEE attack high left medium entry 1
attack_high_left_medium_2 MELEE attack high left medium entry 2
attack_high_left_medium_3 MELEE attack high left medium entry 3
attack_high_right_0_rear_handhook_light MELEE handhook light hit
attack_high_right_0_rear_handhook_medium MELEE handhook medium hit
attack_high_right_1_lead_arckick_light MELEE arckick light
attack_high_right_1_lead_arckick_medium MELEE arckick medium
attack_high_right_2_punch_roundhouse_light MELEE roundhouse high right attack light hit
attack_high_right_2_punch_roundhouse_medium MELEE roundhouse high right attack medium hit
attack_high_right_2_rear_roundhouse_kick_light MELEE roundhouse kick light hit
attack_high_right_2_rear_roundhouse_kick_medium MELEE roundhouse kick medium hit
attack_high_right_light_0 MELEE attack high right light entry 0
attack_high_right_light_1 MELEE attack high right light entry 1
attack_high_right_light_2 MELEE attack high right light entry 2
attack_high_right_light_3 MELEE attack high right light entry 3
attack_high_right_medium_0 MELEE attack high right medium entry 0
attack_high_right_medium_1 MELEE attack high right medium entry 1
attack_high_right_medium_2 MELEE attack high right medium entry 2
attack_high_right_medium_3 MELEE attack high right medium entry 3
attack_low_center_light_0 MELEE attack low center light entry 0
attack_low_center_light_1 MELEE attack low center light entry 1
attack_low_center_light_2 MELEE attack low center light entry 2
attack_low_center_light_3 MELEE attack low center light entry 3
attack_low_center_medium_0 MELEE attack low center medium entry 0
attack_low_center_medium_1 MELEE attack low center medium entry 1
attack_low_center_medium_2 MELEE attack low center medium entry 2
attack_low_center_medium_3 MELEE attack low center medium entry 3
attack_low_left_light_0 MELEE attack low left light entry 0
attack_low_left_light_1 MELEE attack low left light entry 1
attack_low_left_light_2 MELEE attack low left light entry 2
attack_low_left_light_3 MELEE attack low left light entry 3
attack_low_left_medium_0 MELEE attack low left medium entry 0
attack_low_left_medium_1 MELEE attack low left medium entry 1
attack_low_left_medium_2 MELEE attack low left medium entry 2
attack_low_left_medium_3 MELEE attack low left medium entry 3
attack_low_right_light_0 MELEE attack low right light entry 0
attack_low_right_light_1 MELEE attack low right light entry 1
attack_low_right_light_2 MELEE attack low right light entry 2
attack_low_right_light_3 MELEE attack low right light entry 3
attack_low_right_medium_0 MELEE attack low right medium entry 0
attack_low_right_medium_1 MELEE attack low right medium entry 1
attack_low_right_medium_2 MELEE attack low right medium entry 2
attack_low_right_medium_3 MELEE attack low right medium entry 3
attack_mid_center_light_0 MELEE attack mid center light entry 0
attack_mid_center_light_1 MELEE attack mid center light entry 1
attack_mid_center_light_2 MELEE attack mid center light entry 2
attack_mid_center_light_3 MELEE attack mid center light entry 3
attack_mid_center_medium_0 MELEE attack mid center medium entry 0
attack_mid_center_medium_1 MELEE attack mid center medium entry 1
attack_mid_center_medium_2 MELEE attack mid center medium entry 2
attack_mid_center_medium_3 MELEE attack mid center medium entry 3
attack_mid_left_light_0 MELEE attack mid left light entry 0
attack_mid_left_light_1 MELEE attack mid left light entry 1
attack_mid_left_light_2 MELEE attack mid left light entry 2
attack_mid_left_light_3 MELEE attack mid left light entry 3
attack_mid_left_medium_0 MELEE attack mid left medium entry 0
attack_mid_left_medium_1 MELEE attack mid left medium entry 1
attack_mid_left_medium_2 MELEE attack mid left medium entry 2
attack_mid_left_medium_3 MELEE attack mid left medium entry 3
attack_mid_right_light_0 MELEE attack mid right light entry 0
attack_mid_right_light_1 MELEE attack mid right light entry 1
attack_mid_right_light_2 MELEE attack mid right light entry 2
attack_mid_right_light_3 MELEE attack mid right light entry 3
attack_mid_right_medium_0 MELEE attack mid right medium entry 0
attack_mid_right_medium_1 MELEE attack mid right medium entry 1
attack_mid_right_medium_2 MELEE attack mid right medium entry 2
attack_mid_right_medium_3 MELEE attack mid right medium entry 3
attack_special_elbow_throw_light MELEE elbow throw light hit
attack_special_elbow_throw_medium MELEE elbow throw medium hit
attack_special_foot_stomp_light MELEE foot stomp attack light hit
attack_special_foot_stomp_medium MELEE foot stomp attack medium hit
attack_special_hammerfist_light MELEE hammerfist light hit
attack_special_hammerfist_medium MELEE hammerfist medium hit
attack_special_headbutt_light MELEE headbutt light hit
attack_special_headbutt_medium MELEE headbutt medium hit
attack_special_knee_strike_light MELEE knee strike (whack!) light hit
attack_special_knee_strike_medium MELEE knee strike (whack!) medium hit
attack_special_shoulder_bash_light MELEE shoulder bash light hit
attack_special_shoulder_bash_medium MELEE shoulder bash medium hit
attack_special_wookiee_slap_light MELEE wookiee slap light hit
attack_special_wookiee_slap_medium MELEE wookiee slap medium hit
change_posture POSTURE change posture
charge SPECIAL charge
combo_2a_light MELEE combo 2a light
combo_2a_medium MELEE combo 2a medium
combo_2b_light MELEE combo 2b light
combo_2b_medium MELEE combo 2b medium
combo_2c_light MELEE combo 2c light
combo_2c_medium MELEE combo 2c medium
combo_2d_light MELEE combo 2d light
combo_2d_medium MELEE combo 2d medium
combo_2e_light MELEE combo 2e light
combo_2e_medium MELEE combo 2e medium
combo_3a_light MELEE combo 3a light
combo_3a_medium MELEE combo 3a medium
combo_3b_light MELEE combo 3b light
combo_3b_medium MELEE combo 3b medium
combo_3c_light MELEE combo 3c light
combo_3c_medium MELEE combo 3c medium
combo_3d_light MELEE combo 3d light
combo_3d_medium MELEE combo 3d medium
combo_3e_light MELEE combo 3e light
combo_3e_medium MELEE combo 3e medium
combo_4a_light MELEE combo 4a light
combo_4a_medium MELEE combo 4a medium
combo_4b_light MELEE combo 4b light
combo_4b_medium MELEE combo 4b medium
combo_4c_light MELEE combo 4c light
combo_4c_medium MELEE combo 4c medium
combo_4d_light MELEE combo 4d light
combo_4d_medium MELEE combo 4d medium
combo_4e_light MELEE combo 4e light
combo_4e_medium MELEE combo 4e medium
combo_5a_light MELEE combo 5a light
combo_5a_medium MELEE combo 5a medium
combo_5b_light MELEE combo 5b light
combo_5b_medium MELEE combo 5b medium
combo_jedi_1_light JEDI combo jedi 1 light
combo_jedi_1_medium JEDI combo jedi 1 medium
combo_jedi_2_light JEDI combo jedi 2 light
combo_jedi_2_medium JEDI combo jedi 2 medium
combo_jedi_3_light JEDI combo jedi 3 light
combo_jedi_3_medium JEDI combo jedi 3 medium
combo_jedi_4_light JEDI combo jedi 4 light
combo_jedi_4_medium JEDI combo jedi 4 medium
counter_high_center_light MELEE counter attack center light entry 0
counter_high_center_medium MELEE counter attack center medium entry 0
counter_high_left_light MELEE counter attack left light entry 0
counter_high_left_medium MELEE counter attack left medium entry 0
counter_high_right_light MELEE counter attack right light entry 0
counter_high_right_medium MELEE counter attack right medium entry 0
counter_low_center_light MELEE attack low center light entry 0
counter_low_center_medium MELEE attack low center medium entry 0
counter_low_left_light MELEE attack low left light entry 0
counter_low_left_medium MELEE attack low left medium entry 0
counter_low_right_light MELEE attack low right light entry 0
counter_low_right_medium MELEE attack low right medium entry 0
counter_mid_center_light MELEE attack mid center light entry 0
counter_mid_center_medium MELEE attack mid center medium entry 0
counter_mid_left_light MELEE attack mid left light entry 0
counter_mid_left_medium MELEE attack mid left medium entry 0
counter_mid_right_light MELEE attack mid right light entry 0
counter_mid_right_medium MELEE attack mid right medium entry 0
creature_attack_heavy CREATURE creature attack medium
creature_attack_light CREATURE creature attack light
creature_attack_ranged_light CREATURE creature attack ranged
creature_attack_ranged_medium CREATURE creature attack medium
creature_attack_special_1_heavy CREATURE creature attack special 1 medium
creature_attack_special_1_light CREATURE creature attack special 1 light
creature_attack_special_2_light CREATURE creature attack special 1 light
creature_attack_special_2_medium CREATURE creature attack special 1 medium
dodge SPECIAL dodge standalone
droid_attack_light DROID droid firing attack
droid_attack_medium DROID droid firing attack medium
execute JEDI execute
fire_1_single RANGED none (no response coup de grace animations)
fire_1_single_light RANGED fire 1 single light
fire_1_single_light_face RANGED fire 1 single light face target
fire_1_single_medium RANGED fire 1 single medium hit
fire_1_single_medium_face RANGED fire 1 single medium hit face target
fire_1_special_single_light RANGED fire 1 single light trails (special effects
fire_1_special_single_light_face RANGED fire 1 single light face to target with trails
fire_1_special_single_medium RANGED fire 1 single medium hit withtrails
fire_1_special_single_medium_face RANGED fire 1 single medium hit face target with trails
fire_3_single_light RANGED fire 3 single light
fire_3_single_light_face RANGED fire 3 single light face to target
fire_3_single_medium RANGED fire 3 single medium hit
fire_3_single_medium_face RANGED fire 3 single medium hit face target
fire_3_special_single_light RANGED fire 3 single light trails (special effects)
fire_3_special_single_light_face RANGED fire 3 single light face to target with trails
fire_3_special_single_medium RANGED fire 3 single medium hit withtrails
fire_3_special_single_medium_face RANGED fire 3 single medium hit face target with trails
fire_5_single_light RANGED fire 5 single light hit
fire_5_single_light_face RANGED fire 5 single light hit
fire_5_single_medium RANGED fire 5 single medium hit
fire_5_single_medium_face RANGED fire 5 single medium hit face to target
fire_5_special_single_light RANGED fire 5 single light trails (special effects
fire_5_special_single_light_face RANGED fire 5 single light face to target with trails
fire_5_special_single_medium RANGED fire 5 single medium hit withtrails
fire_5_special_single_medium_face RANGED fire 5 single medium hit face target with trails
fire_7_single_light RANGED fire 7 single light hit
fire_7_single_light_face RANGED fire 7 single light hit
fire_7_single_medium RANGED fire 7 single medium hit
fire_7_single_medium_face RANGED fire 7 single medium hit face to target
fire_9_single_light RANGED fire 9 single light hit
fire_9_single_light_face RANGED fire 9 single light hit
fire_9_single_medium RANGED fire 9 single medium hit
fire_9_single_medium_face RANGED fire 9 single medium hit face to target
fire_acid_at_location HEAVY fire acid at location
fire_acid_rifle_single_1_light HEAVY acid rifle single 1 light
fire_acid_rifle_single_1_medium HEAVY acid rifle single 1 medium
fire_acid_rifle_single_2_light HEAVY acid rifle single 2 light
fire_acid_rifle_single_2_medium HEAVY acid rifle single 2 medium
fire_acrobatic SPECIAL acrobatic fire attack
fire_area_light RANGED fire area light
fire_area_medium RANGED fire area medium
fire_area_no_trails_light RANGED fire area light no trails
fire_area_no_trails_medium RANGED fire area medium no trails
fire_blue_energy_at_loc HEAVY fire blue energy at location
fire_burst RANGED burst fire projectile attack
fire_defender_posture_change_down SPECIAL fire force posture change posture down
fire_defender_posture_change_up SPECIAL fire force posture change posture up
fire_energy_at_loc RANGED fire energy at location
fire_flame_thrower_blue_single_1_light HEAVY flamethrower blue single 1 light
fire_flame_thrower_blue_single_1_medium HEAVY flamethrower blue single 1 medium
fire_flame_thrower_blue_single_2_light HEAVY flamethrower blue single 2 light
fire_flame_thrower_blue_single_2_medium HEAVY flamethrower blue single 2 medium
fire_flame_thrower_cone_1_light HEAVY flamethrower cone 1 light
fire_flame_thrower_cone_1_medium HEAVY flamethrower cone 1 medium
fire_flame_thrower_cone_2_light HEAVY flamethrower cone 2 light
fire_flame_thrower_cone_2_medium HEAVY flamethrower cone 2 medium
fire_flame_thrower_cone_ice_1_light HEAVY flamethrower cone ice gun 1 light
fire_flame_thrower_single_1_light HEAVY flamethrower single 1 light
fire_flame_thrower_single_1_medium HEAVY flamethrower single 1 medium
fire_flame_thrower_single_2_light HEAVY flamethrower single 2 light
fire_flame_thrower_single_2_medium HEAVY flamethrower single 2 medium
fire_heavy_acid_beam_light HEAVY fire acid beam light
fire_heavy_acid_beam_medium HEAVY fire acid beam medium
fire_heavy_lightning_beam_light HEAVY fire lightning beam light
fire_heavy_lightning_beam_medium HEAVY fire lightning beam medium
fire_heavy_particle_beam_light HEAVY fire particle beam light
fire_heavy_particle_beam_medium HEAVY fire heavy particle beam medium
fire_heavy_rocket_launcher_light HEAVY fire heavy rocket launcher light
fire_heavy_rocket_launcher_medium HEAVY fire heavy rocket launcher medium
fire_ice_at_location HEAVY icecannon at location
fire_ice_cannon_single_1_light HEAVY icecannon single 1 light
fire_ice_cannon_single_1_medium HEAVY icecannon single 1 medium
fire_ice_cannon_single_2_light HEAVY icecannon single 2 light
fire_ice_cannon_single_2_medium HEAVY icecannon single 2 medium
fire_launcherpistol_at_location HEAVY launcherpistol at location
fire_lava_at_location HEAVY lavacannon at location
fire_lava_cannon_single_1_light HEAVY lavacannon single 1 light
fire_lava_cannon_single_1_medium HEAVY lavacannon single 1 medium
fire_lava_cannon_single_2_light HEAVY lavacannon single 2 light
fire_lava_cannon_single_2_medium HEAVY lavacannon single 2 medium
fire_lightning_at_loc HEAVY lightning at location
fire_lightning_rifle_single_1_light HEAVY lightning rifle single 1 light
fire_lightning_rifle_single_1_medium HEAVY lightning rifle single 1 medium
fire_lightning_rifle_single_2_light HEAVY lightning rifle single 2 light
fire_lightning_rifle_single_2_medium HEAVY lightning rifle single 2 medium
fire_rocket_launcher_medium HEAVY fire rocket launcher medium
fire_rockets_at_loc HEAVY fire rocket launcher at location
fire_single RANGED single blaster fire action
fire_single_shot RANGED single shot at location
fire_stun_at_loc RANGED stun at location
fire_suppression RANGED suppression fire projectile attack (this should always fail to hit the defender)
fire_targetingpistol_at_location HEAVY targeting pistol at location
fire_turret TURRET fire turret
fire_turret_light TURRET fire turret light
fire_turret_medium TURRET fire turret medium
force_absorb_1_particle_light JEDI force absorb 1 particle light
force_absorb_1_particle_medium JEDI force absorb 1 particle medium
force_absorb_2_particles_light JEDI force absorb 2 particles light
force_absorb_2_particles_medium JEDI force absorb 2 particles medium
force_blast_1_particle_light JEDI force blast 1 particle light
force_blast_1_particle_medium JEDI force blast 1 particle medium
force_blast_2_particles_light JEDI force blast 2 particles light
force_blast_2_particles_medium JEDI force blast 2 particles medium
force_channel_1_particle_light JEDI force channel 1 particle light
force_channel_1_particle_medium JEDI force channel 1 particle medium
force_channel_2_particles_light JEDI force channel 2 particles light
force_channel_2_particles_medium JEDI force channel 2 particles medium
force_choke_1_arc_particle_level_1_light JEDI force choke 1 particle level 1 arc light
force_choke_1_arc_particle_level_1_medium JEDI force choke 1 particle level arc1 medium
force_choke_1_particle_level_1_light JEDI force choke 1 particle level 1 light
force_choke_1_particle_level_1_medium JEDI force choke 1 particle level 1 medium
force_choke_vader JEDI force choke for darth Vader
force_drain_1 JEDI drain force
force_healing_1 JEDI force healing
force_intimidate JEDI force intimidate
force_intimidate_chain JEDI force intimidate
force_knockdown_1_arc_particle_level_1 JEDI force knockdown 1 particle level 1 medium
force_knockdown_1_particle_level_1 JEDI force knockdown 1 particle level 1 medium
force_lightning_1_arc_particle_level_1_light JEDI force lightining 1 particle level 1 light
force_lightning_1_arc_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
force_lightning_1_arc_particle_level_2_light JEDI force lightining 1 particle level 2 light
force_lightning_1_arc_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
force_lightning_1_arc_particle_level_3_light JEDI force lightining 1 particle level 3 light
force_lightning_1_arc_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
force_lightning_1_arc_particle_level_4_light JEDI force lightining 1 particle level 4 light
force_lightning_1_arc_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_arc_particle_level_5_light JEDI force lightining 1 particle level 5 light
force_lightning_1_arc_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_particle_level_1_light JEDI force lightining 1 particle level 1 light
force_lightning_1_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
force_lightning_1_particle_level_2_light JEDI force lightining 1 particle level 2 light
force_lightning_1_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
force_lightning_1_particle_level_3_light JEDI force lightining 1 particle level 3 light
force_lightning_1_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
force_lightning_1_particle_level_4_light JEDI force lightining 1 particle level 4 light
force_lightning_1_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_particle_level_5_light JEDI force lightining 1 particle level 5 light
force_lightning_1_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
force_mind_blast_1_arc_particle_level_1_light JEDI force mind blast 1 particle level 1 arc light
force_mind_blast_1_arc_particle_level_1_medium JEDI force mind blast 1 particle level arc1 medium
force_mind_blast_1_particle_level_1_light JEDI force mind blast 1 particle level 1 light
force_mind_blast_1_particle_level_1_medium JEDI force mind blast 1 particle level 1 medium
force_strength_anim JEDI
force_throw_1_arc_particle_level_1_light JEDI force throw 1 particle level 1 arc light
force_throw_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
force_throw_1_particle_level_1_light JEDI force throw 1 particle level 1 light
force_throw_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
force_transfer_1 JEDI transfer force
force_weaken_1_arc_particle_level_1_light JEDI force weaken 1 particle level 1 arc light
force_weaken_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
force_weaken_1_particle_level_1_light JEDI force throw 1 particle level 1 light
force_weaken_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
forsake_fear_anim JEDI
get_hit_add SPECIAL got hit light
get_hit_add_medium SPECIAL got hit medium
go_incapacitated SPECIAL incapacitation stand alone
heal_other HEALING heal other
heal_self HEALING heal self
intimidate SPECIAL intimidate
knockdown_1hmelee_1 1-HANDED melee1h knockdown 1
knockdown_2hmelee_1 2-HANDED melee2h knockdown 1
knockdown_polearm_1 POLEARM polearm knockdnown 1
knockdown_polearm_2 POLEARM polearm knockdnown 2
knockdown_polearm_3 POLEARM polearm knockdnown 3
knockdown_unarmed_1 UNARMED melee2h knockdown 1
knockdown_unarmed_2 UNARMED melee2h knockdown 2
knockdown_unarmed_3 UNARMED melee2h knockdown 3
lower_posture_1hmelee_1 1-HANDED lower posture 1hmelee 1
lower_posture_2hmelee_1 2-HANDED lower posture 2hmelee 1
lower_posture_2hmelee_2 2-HANDED lower posture 2hmelee 2
lower_posture_2hmelee_3 2-HANDED lower posture 2hmelee 3
lower_posture_2hmelee_4 2-HANDED lower posture 2hmelee 4
lower_posture_2hmelee_5 2-HANDED lower posture 2hmelee 5
lower_posture_2hmelee_6 2-HANDED lower posture 2hmelee 6
lower_posture_polearm_1 POLEARM polearmlowerposture 1
lower_posture_polearm_2 POLEARM lower posture polearm 2
lower_posture_unarmed_1 UNARMED lower posture unarmed 1
melee_coup_de_grace MELEE melee coup de grace
mind_trick_1 JEDI mind trick 1
pistol_whip SPECIAL
posture_scramble POSTURE posture scramble
ranged_melee_light RANGED / MELEE ranged weapon melee whack attack
ranged_melee_medium RANGED / MELEE ranged weapon melee whack attack medium reaction
rescue SPECIAL rescue
saberthrow_light JEDI
saberthrow_medium JEDI
saberthrow_posture_change JEDI
showoff_1_light MELEE
showoff_1_medium MELEE
showoff_2_light MELEE
showoff_2_medium MELEE
showoff_3_light MELEE
showoff_3_medium MELEE
showoff_4_light MELEE
showoff_4_medium MELEE
test_flamethrower TEST test flamethrower
test_flamethrower_arc TEST test flamethrower arc
test_heavy_weapon TEST test heavy weapon
test_heavy_weapon_particle_system TEST test heavy weapon particle
test_homing TEST test homing
test_lightning_1 TEST test lightning 1
test_lightning_2 TEST test lightning 2
test_lightning_passive_actors TEST test lightning passive
test_swoosh TEST test swoosh
test_sword_ricochet TEST test sword ricochet
test_sword_throw TEST test sword throw
throw_grenade THROWN
throw_grenade_far_area_disease THROWN
throw_grenade_far_area_poison THROWN
throw_grenade_far_bug_bomb THROWN
throw_grenade_far_cryoban THROWN
throw_grenade_far_disease THROWN
throw_grenade_far_glop THROWN
throw_grenade_far_healing THROWN
throw_grenade_far_healing_longrange THROWN
throw_grenade_far_imperial_detonator THROWN
throw_grenade_far_poison THROWN
throw_grenade_far_proton THROWN
throw_grenade_medium_area_disease THROWN
throw_grenade_medium_area_poison THROWN
throw_grenade_medium_bug_bomb THROWN
throw_grenade_medium_cryoban THROWN
throw_grenade_medium_disease THROWN
throw_grenade_medium_fragmentation THROWN
throw_grenade_medium_glop THROWN
throw_grenade_medium_healing THROWN
throw_grenade_medium_healing_longrange THROWN
throw_grenade_medium_imperial_detonator THROWN
throw_grenade_medium_poison THROWN
throw_grenade_medium_proton THROWN
throw_grenade_medium_thermal_detonator THROWN
throw_grenade_near_area_disease THROWN
throw_grenade_near_area_poison THROWN
throw_grenade_near_bacta_bomb THROWN
throw_grenade_near_bacta_grenade THROWN
throw_grenade_near_bug_bomb THROWN
throw_grenade_near_cryoban THROWN
throw_grenade_near_disease THROWN
throw_grenade_near_fragmentation THROWN
throw_grenade_near_glop THROWN
throw_grenade_near_healing THROWN
throw_grenade_near_healing_longrange THROWN
throw_grenade_near_imperial_detonator THROWN
throw_grenade_near_poison THROWN
throw_grenade_near_proton THROWN
throw_grenade_near_thermal_detonator THROWN
throw_trap_drowsy_dart TRAP SCOUT
throw_trap_enraging_spur TRAP SCOUT
throw_trap_flash_bomb TRAP SCOUT
throw_trap_melee_def_1 TRAP SCOUT
throw_trap_melee_ranged_def_1 TRAP SCOUT
throw_trap_noise_maker TRAP SCOUT
throw_trap_ranged_def_1 TRAP SCOUT
throw_trap_sonic_pulse TRAP SCOUT
throw_trap_state_def_1 TRAP SCOUT
throw_trap_tranq_dart TRAP SCOUT
throw_trap_webber TRAP SCOUT
tumble SPECIAL tumble
tumble_facing SPECIAL tumble to posture facing
unarmed_coup_de_grace UNARMED unarmed coup de grace
veteran_buff_bonus SPECIAL
warcry SPECIAL warcry
+169 -37
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@@ -1,37 +1,169 @@
actionName profession Working comment commandType validTarget hitType healAttrib setCombatTarget triggerEffect triggerEffectHardpoint effectOnTarget delayAttackEggTemplate delayAttackParticle initialDelayAttackInterval delayAttackInterval delayAttackLoops delayAttackEggPosition validEggTarget doClientAnim forcesCharacterIntoCombat animDefault anim_unarmed anim_onehandmelee anim_twohandmelee anim_polearm anim_pistol anim_lightRifle anim_carbine anim_rifle anim_heavyweapon anim_thrown anim_onehandlightsaber anim_twohandlightsaber anim_polearmlightsaber attackType coneLength coneWidth minRange maxRange addedDamage flatActionDamage percentAddFromWeapon bypassArmor hateDamageModifier maxHate hateAdd hateAddTime hateReduce healthCost actionCost vigorCost mindCost convertDamageToHealth dotType dotIntensity dotDuration buffNameTarget buffStrengthTarget buffDurationTarget buffNameSelf buffStrengthSelf buffDurationSelf canBePunishing increaseCritical increaseStrikethrough reduceGlancing reduceParry reduceBlock reduceDodge overloadWeapon minDamage maxDamage maxOverloadRange weaponType weaponCategory damageType elementalType elementalValue attackSpeed damageRadius specialLine cancelsAutoAttack performance_spam hit_spam ignore_distance pvp_only attack_rolls knockdownChance blinding bleeding
armorBreak LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
armorBreak_1 LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
armorBreak_2 LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak_2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
bleedAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2b_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false true
burstRun RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 200 30 0 30 0 0 0 0 0 burstRun 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
centerOfBeing RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE force_strength_anim SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 centerOfBeing 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
creatureMeleeAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE creature_attack_light,creature_attack_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
creatureRangedAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE *creature_attack_ranged SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
cyborgCriticalSnipe RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE fire_1_single_medium SINGLE_TARGET 0 0 0 64 2000 0 0 0 1 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
cyborgKickDown RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE attack_special_knee_strike_medium SINGLE_TARGET 0 0 0 15 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
cyborgLightning RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE cyborg_lightning_1_particle_level_5_light SINGLE_TARGET 0 0 0 20 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
cyborgRevive RIGHT_CLICK_SPECIAL DEAD REVIVE HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_target ACTION_NAME 0 0 1 0 false false
cyborgSureShot RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE fire_1_single_medium SINGLE_TARGET 0 0 0 64 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
forceRun Jedi Foce Run X no speed increase atm RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 root object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE SINGLE_TARGET 0 0 0 0 0 0 0 0 1 0 0 0 0 0 150 0 0 0 0 0 0 0 fs_force_run 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 fs_force_run FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
forceStrike Jedi RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_defensive_bonus.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
forceThrow Jedi Force Throw X delay ignored RIGHT_CLICK_SPECIAL STANDARD DELAY_ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff 0 0 1 TARGET STANDARD FALSE TRUE saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_^ saberthrow_^ saberthrow_^ SINGLE_TARGET 0 0 0 32 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 forceThrow 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 fs_force_throw FALSE perform_target ACTION_NAME 0 0 1 0 false false
knockdownRecovery RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
legSweep LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_3d_medium SINGLE_TARGET 0 0 0 0 0 0 0.5 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 60 false false
lunge LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2 SINGLE_TARGET 0 0 0 20 0 0 1.1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
meleeAssault LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1.4 0 1 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
meleeHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
meleeStrike LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1.2 0 1 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
neurotoxin RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_blind.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 medicNeurotoxin_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
paintTarget RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 appearance/pt_special_attack_startle.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 officerPaintTarget_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_target ACTION_NAME 0 0 1 0 false false
parryRiposte RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 parryRiposte 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
rangedShot LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
saberArmorBreak LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 12 0 0 0 0 0 saberArmorBreak 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
saberBlind LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_blind.prt object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium SINGLE_TARGET 0 0 0 0 0 0 1.1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 true false
saberHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_1_medium combo_2c_medium combo_3a_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
saberStrike LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_2_medium showoff_1_medium combo_5a_medium SINGLE_TARGET 0 0 0 0 0 0 1.1 0 1 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
stormLordSpecial RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 clienteffect/pl_storm_lord_special.cef object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:2]_medium AREA 30 0 0 32 10000 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 1000 1500 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
sweepAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2c_medium AREA 5 0 0 0 0 0 0.25 0 1 0 0 0 0 0 16 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 60 false false
taunt LEFT_CLICK_DEFAULT STANDARD DEBUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 20 0 0 0 0 1 0 1000 0 0 0 8 0 4 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
throwGrenade RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 1 -1 3 1 TARGET STANDARD FALSE TRUE throw_grenade TARGET_AREA -1 0 0 35 0 0 1 0 1 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 THROWN RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_throwgrenade WEAPON_NAME 0 0 1 0 false false
turretShot LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_turret SINGLE_TARGET 0 0 0 64 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
actionName profession buffNameSelf buffNameTarget validTarget hitType healthCost actionCost mindCost forceCost fcModifier hateAdd hateDamageModifier attackType coneLength coneWidth addedDamage percentAddFromWeapon damageType elementalType maxRange bypassArmor knockdownChance blinding bleeding dizzy stun triggerEffect triggerEffectHardpoint ignore_distance pvp_only attack_rolls delayAttackEggTemplate delayAttackParticle initialDelayAttackInterval delayAttackInterval delayAttackLoops delayAttackEggPosition healAttrib forcesCharacterIntoCombat animDefault anim_unarmed anim_onehandmelee anim_twohandmelee anim_polearm anim_pistol anim_lightRifle anim_carbine anim_rifle anim_heavy anim_thrown anim_onehandlightsaber anim_twohandlightsaber anim_polearmlightsaber
aim Marksman aim STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
aim_1 Rifleman aim_1 STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
aim_2 Rifleman aim_2 STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
aimedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
armorbreak Brawler armorBreak STANDARD ATTACK 0 8 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
armorbreak_1 Swordsman armorBreak_1 STANDARD ATTACK 0 12 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
armorbreak_2 Swordsman armorBreak_2 STANDARD ATTACK 0 16 2 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
bindingstrike Fencer bindingStrike STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
bindingstrike_1 Fencer bindingStrike_1 STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.2 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
bleedattack Brawler bleeding STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
bleedattack_1 Fencer bleeding STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
bleedattack_2 Fencer bleeding STANDARD ATTACK 0 10 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
blindattack Fencer blind STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3
blindattack_1 Fencer blind STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3
blindattack_2 Fencer blind STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3
bodyhit Fencer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3
bodyhit_1 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.6 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3
bodyshot Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light *heavy_wpn
bodyshot_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium *heavy_wpn
burstrun Common burstRun STANDARD BUFF 200 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE
burstshot Pistoleer stun STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_burst fire_burst fire_burst fire_burst *heavy_wpn
burstshot_1 Pistoleer stun STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.7 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_burst fire_burst fire_burst fire_burst *heavy_wpn
centerofbeing Brawler centerOfBeing STANDARD BUFF 0 8 0 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE force_strength_anim
centerofbeing_1 Teras Kasi centerOfBeing_1 STANDARD BUFF 0 8 0 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE force_strength_anim
chargeshot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 50 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
chargeshot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 75 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
comboattack Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
comboattack_1 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
comboattack_2 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
concealedshot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
concealedshot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 2.3 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
coverup Rifleman cover STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cover.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
creaturemeleeattack NPC STANDARD ATTACK 0 1 1 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE creature_attack_light,creature_attack_medium
creaturerangedattack NPC STANDARD ATTACK 0 1 1 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE *creature_attack_ranged
crippleattack Fencer crippleAttack STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
crippleattack_1 Fencer crippleAttack_1 STANDARD ATTACK 0 11 3 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
cripplingshot Carbineer cripplingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
cripplingshot_1 Carbineer cripplingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
criticalstrike Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
criticalstrike_1 Swordsman STANDARD ATTACK 0 20 3 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
disarmingshot Pistoleer disarmingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
disarmingshot_1 Pistoleer disarmingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
diveshot Marksman diveShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
dizzyattack Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
dizzyattack_1 Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
dizzyattack_2 Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
fanshot Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
fanshot_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 1.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
firearmstrike Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
firearmstrike_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
firearmstrike_2 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
forceBreach Force-Sensitive forceBreach STANDARD ATTACK 0 10 0 300 0 0 1 SINGLE_TARGET 0 0 300 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
forcechoke Force-Sensitive forceChoke STANDARD ATTACK 0 20 0 160 0 0 1 SINGLE_TARGET 0 0 775 0 KINETIC KINETIC 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_force_choke.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium
forcecloak Force-Sensitive forceCloak STANDARD BUFF 0 10 0 145 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
forcehit Force-Sensitive STANDARD ATTACK 0 5 0 50 0 0 1 SINGLE_TARGET 0 0 850 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
forceIntimidate Force-Sensitive intimidate STANDARD ATTACK 0 5 0 100 0 0 1 SINGLE_TARGET 0 0 400 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_intimidate force_intimidate force_intimidate force_intimidate
forceIntimidate_2 Force-Sensitive intimidate STANDARD ATTACK 0 10 0 100 0 0 1 SINGLE_TARGET 0 0 400 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain
forceknockdown Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 25 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1
forceknockdown_1 Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 50 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1
forceknockdown_2 Force-Sensitive STANDARD ATTACK 0 20 0 75 0 0 1 AREA 32 16 550 0 KINETIC KINETIC 32 0 75 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1
forcelightning Force-Sensitive STANDARD DELAY_ATTACK 0 5 0 85 0 0 1 SINGLE_TARGET 0 0 500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_trailing_jedi_force_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light
forcelightning_1 Force-Sensitive STANDARD DELAY_ATTACK 0 22 0 85 0 0 1 SINGLE_TARGET 0 0 1700 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_trailing_jedi_force_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium
forcelightningArea Force-Sensitive STANDARD DELAY_ATTACK 0 5 0 125 0 0 1 AREA 32 16 500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_beam_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light
forcelightningArea_1 Force-Sensitive STANDARD DELAY_ATTACK 0 25 0 125 0 0 1 AREA 32 16 1500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_beam_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium
forcestrike Force-Sensitive STANDARD ATTACK 0 50 0 65 0 0 1 SINGLE_TARGET 0 0 1000 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_defensive_bonus.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
forcethrow Force-Sensitive forceThrow STANDARD DELAY_ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE TRUE appearance/pt_trailing_force_throw.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_light saberthrow_light saberthrow_light saberthrow_light
forcethrow_1 Force-Sensitive forceThrow STANDARD DELAY_ATTACK 0 10 0 75 0 0 1 AREA 32 16 900 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE TRUE appearance/pt_trailing_force_throw.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium
forceweaken Force-Sensitive forceWeaken STANDARD ATTACK 0 5 0 70 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_force_weaken.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light
forceweaken_1 Force-Sensitive forceWeaken_1 STANDARD ATTACK 0 10 0 75 0 0 1 SINGLE_TARGET 0 0 850 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_force_weaken.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium
fullauto Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 0 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_pointblank.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
fullauto_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 0 30 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_pointblank.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
headhit Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_concuss.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
headhit_1 Swordsman STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_concuss_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
headshot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
headshot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
impale Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
impale_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
intimidate Pikeman intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_intimidate.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE intimidate
intimidate_1 Pikeman intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_intimidate.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE intimidate
intimidateshot Pistoleer intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
kipupshot Marksman kipUpShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
kneecapshot Rifleman kneecapShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
kneecapshot_1 Rifleman kneecapShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
leghit Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
leghit_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
legshot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
legshot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
legsweep Brawler STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_1
legsweep_1 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_2 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_2
legsweep_2 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_3 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_3
lethalshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
lunge Brawler STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 15 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
lunge_1 Fencer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
lunge_2 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
meleeassault Brawler STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
meleehit Brawler STANDARD ATTACK 0 2 2 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
meleestrike Brawler STANDARD ATTACK 0 10 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
mindblast Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 30 0 0 FALSE FALSE TRUE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light
mindblast_1 Force-Sensitive STANDARD ATTACK 0 10 0 75 0 0 1 SINGLE_TARGET 0 0 800 0 KINETIC KINETIC 30 0 0 FALSE FALSE TRUE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium
overchargeshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.3 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
parryriposte Brawler parryRiposte STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
placedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
powerattack Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
powerattack_1 Swordsman STANDARD ATTACK 0 21 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_power_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
quickdraw Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
quickdraw_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
quickdraw_2 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
rangedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
rapidfire Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
rapidfire_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
rapidfire_2 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
rollshot Marksman rollShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.8 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
saberarmorbreak Force-Sensitive saberArmorBreak STANDARD ATTACK 0 14 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium
saberarmorbreak_1 Force-Sensitive saberArmorBreak_1 STANDARD ATTACK 0 14 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium
saberblind Force-Sensitive blind STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium
saberblind_1 Force-Sensitive blind STANDARD ATTACK 0 12 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium
saberbodyhit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberbodyhit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberdervish Force-Sensitive STANDARD ATTACK 0 14 5 25 1.5 0 1 AREA 16 0 0 1.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberheadhit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberheadhit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberhit Force-Sensitive STANDARD ATTACK 0 6 3 5 0.2 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_2c_medium combo_3a_medium
saberleghit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberleghit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberpowerattack Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberpowerattack_1 Force-Sensitive STANDARD ATTACK 0 15 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 2.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberslash Force-Sensitive bleeding STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleeding.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberslash_1 Force-Sensitive bleeding STANDARD ATTACK 0 12 3 5 1.25 0 1 SINGLE_TARGET 0 0 0 0.42 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleeding.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberspinattack Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 AREA 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberspinattack_1 Force-Sensitive STANDARD ATTACK 0 14 3 20 1.5 0 1 AREA 16 30 0 1.2 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberstrike Force-Sensitive STANDARD ATTACK 0 9 3 10 1 0 1 SINGLE_TARGET 0 0 0 1.3 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_lightsaber_strike.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_light,combo_jedi_2_light,combo_jedi_3_light,combo_jedi_4_light combo_jedi_1_light,combo_jedi_2_light combo_jedi_1_light,combo_jedi_2_light
saberstunstrike Force-Sensitive stun STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_stun.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberstunstrike_1 Force-Sensitive stun STANDARD ATTACK 0 12 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_stun.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
sabersweep Force-Sensitive STANDARD ATTACK 0 14 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberswipe Force-Sensitive dizzy STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_dizzy.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberswipe_1 Force-Sensitive dizzy STANDARD ATTACK 0 12 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_dizzy.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
saberthrow Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 20 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_light saberthrow_light saberthrow_light
saberthrow_1 Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 20 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium
saberthrow_2 Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 20 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium
scatterhit Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
scatterhit_1 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
scattershot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
scattershot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
snipershot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
snipershot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
snipershot_2 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 3.4 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
spinattack Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 0 0 0.55 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_right_2_punch_roundhouse_light,attack_high_right_2_rear_roundhouse_kick_light
spinattack_2 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 0 0 1.2 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_right_2_punch_roundhouse_medium,attack_high_right_2_rear_roundhouse_kick_medium
startleshot Rifleman startleShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
startleshot_1 Rifleman startleShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
startleshot_2 Rifleman startleShot_2 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
stoppingshot Pistoleer stoppingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
stoppingshot_1 Pistoleer stoppingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
stoppingshot_2 Pistoleer stoppingShot_2 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
stunningblow Pikeman stun STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_elbow_throw_light
stunningblow_1 Pikeman stun STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_elbow_throw_medium
supressionfire Carbineer supressionFire STANDARD ATTACK 0 150 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
supressionfire_1 Carbineer supressionFire_1 STANDARD ATTACK 0 200 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
supressionfire_2 Carbineer supressionFire_2 STANDARD ATTACK 0 250 5 0 0 0 1 AREA 16 30 0 0.4 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
sweepattack Brawler STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.4 KINETIC KINETIC 5 0 25 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
sweepattack_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.5 KINETIC KINETIC 5 0 50 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
sweepattack_2 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.6 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
swordflurry Swordsman swordFlurry STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
swordflurry_1 Swordsman swordFlurry_1 STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
taunt Brawler taunt STANDARD DEBUFF 0 8 4 0 0 1000 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
warcry Pikeman warcry STANDARD DELAY_ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_warcry.prt root 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE warcry
warcry_1 Pikeman warcry_1 STANDARD DELAY_ATTACK 0 5 0 0 0 0 1 AREA 15 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_warcry.prt root 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE warcry
warningshot Pistoleer warningShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn