mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-09-11 21:45:26 -04:00
Updated combat commands database and filled it with placeholder data
Added a txt file about combat animations being used in combat_commands.sdb
This commit is contained in:
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animation_id type comment
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attack_high_center_1_jab_double_light MELEE double jab light hit
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attack_high_center_1_jab_double_medium MELEE double jab medium hit
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attack_high_center_light_0 MELEE attack high center light entry 0
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attack_high_center_light_1 MELEE attack high center light entry 1
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attack_high_center_light_2 MELEE attack high center light entry 2
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attack_high_center_light_3 MELEE attack high center light entry 3
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attack_high_center_medium_0 MELEE attack high center medium entry 0
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attack_high_center_medium_1 MELEE attack high center medium entry 1
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attack_high_center_medium_2 MELEE attack high center medium entry 2
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attack_high_center_medium_3 MELEE attack high center medium entry 3
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attack_high_left_light_0 MELEE attack high left light entry 0
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attack_high_left_light_1 MELEE attack high left light entry 1
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attack_high_left_light_2 MELEE attack high left light entry 2
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attack_high_left_light_3 MELEE attack high left light entry 3
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attack_high_left_medium_0 MELEE attack high left medium entry 0
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attack_high_left_medium_1 MELEE attack high left medium entry 1
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attack_high_left_medium_2 MELEE attack high left medium entry 2
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attack_high_left_medium_3 MELEE attack high left medium entry 3
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attack_high_right_0_rear_handhook_light MELEE handhook light hit
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attack_high_right_0_rear_handhook_medium MELEE handhook medium hit
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attack_high_right_1_lead_arckick_light MELEE arckick light
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attack_high_right_1_lead_arckick_medium MELEE arckick medium
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attack_high_right_2_punch_roundhouse_light MELEE roundhouse high right attack light hit
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attack_high_right_2_punch_roundhouse_medium MELEE roundhouse high right attack medium hit
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attack_high_right_2_rear_roundhouse_kick_light MELEE roundhouse kick light hit
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attack_high_right_2_rear_roundhouse_kick_medium MELEE roundhouse kick medium hit
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attack_high_right_light_0 MELEE attack high right light entry 0
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attack_high_right_light_1 MELEE attack high right light entry 1
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attack_high_right_light_2 MELEE attack high right light entry 2
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attack_high_right_light_3 MELEE attack high right light entry 3
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attack_high_right_medium_0 MELEE attack high right medium entry 0
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attack_high_right_medium_1 MELEE attack high right medium entry 1
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attack_high_right_medium_2 MELEE attack high right medium entry 2
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attack_high_right_medium_3 MELEE attack high right medium entry 3
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attack_low_center_light_0 MELEE attack low center light entry 0
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attack_low_center_light_1 MELEE attack low center light entry 1
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attack_low_center_light_2 MELEE attack low center light entry 2
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attack_low_center_light_3 MELEE attack low center light entry 3
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attack_low_center_medium_0 MELEE attack low center medium entry 0
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attack_low_center_medium_1 MELEE attack low center medium entry 1
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attack_low_center_medium_2 MELEE attack low center medium entry 2
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attack_low_center_medium_3 MELEE attack low center medium entry 3
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attack_low_left_light_0 MELEE attack low left light entry 0
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attack_low_left_light_1 MELEE attack low left light entry 1
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attack_low_left_light_2 MELEE attack low left light entry 2
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attack_low_left_light_3 MELEE attack low left light entry 3
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attack_low_left_medium_0 MELEE attack low left medium entry 0
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attack_low_left_medium_1 MELEE attack low left medium entry 1
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attack_low_left_medium_2 MELEE attack low left medium entry 2
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attack_low_left_medium_3 MELEE attack low left medium entry 3
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attack_low_right_light_0 MELEE attack low right light entry 0
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attack_low_right_light_1 MELEE attack low right light entry 1
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attack_low_right_light_2 MELEE attack low right light entry 2
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attack_low_right_light_3 MELEE attack low right light entry 3
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attack_low_right_medium_0 MELEE attack low right medium entry 0
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attack_low_right_medium_1 MELEE attack low right medium entry 1
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attack_low_right_medium_2 MELEE attack low right medium entry 2
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attack_low_right_medium_3 MELEE attack low right medium entry 3
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attack_mid_center_light_0 MELEE attack mid center light entry 0
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attack_mid_center_light_1 MELEE attack mid center light entry 1
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attack_mid_center_light_2 MELEE attack mid center light entry 2
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attack_mid_center_light_3 MELEE attack mid center light entry 3
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attack_mid_center_medium_0 MELEE attack mid center medium entry 0
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attack_mid_center_medium_1 MELEE attack mid center medium entry 1
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attack_mid_center_medium_2 MELEE attack mid center medium entry 2
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attack_mid_center_medium_3 MELEE attack mid center medium entry 3
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attack_mid_left_light_0 MELEE attack mid left light entry 0
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attack_mid_left_light_1 MELEE attack mid left light entry 1
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attack_mid_left_light_2 MELEE attack mid left light entry 2
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attack_mid_left_light_3 MELEE attack mid left light entry 3
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attack_mid_left_medium_0 MELEE attack mid left medium entry 0
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attack_mid_left_medium_1 MELEE attack mid left medium entry 1
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attack_mid_left_medium_2 MELEE attack mid left medium entry 2
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attack_mid_left_medium_3 MELEE attack mid left medium entry 3
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attack_mid_right_light_0 MELEE attack mid right light entry 0
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attack_mid_right_light_1 MELEE attack mid right light entry 1
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attack_mid_right_light_2 MELEE attack mid right light entry 2
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attack_mid_right_light_3 MELEE attack mid right light entry 3
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attack_mid_right_medium_0 MELEE attack mid right medium entry 0
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attack_mid_right_medium_1 MELEE attack mid right medium entry 1
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attack_mid_right_medium_2 MELEE attack mid right medium entry 2
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attack_mid_right_medium_3 MELEE attack mid right medium entry 3
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attack_special_elbow_throw_light MELEE elbow throw light hit
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attack_special_elbow_throw_medium MELEE elbow throw medium hit
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attack_special_foot_stomp_light MELEE foot stomp attack light hit
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attack_special_foot_stomp_medium MELEE foot stomp attack medium hit
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attack_special_hammerfist_light MELEE hammerfist light hit
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attack_special_hammerfist_medium MELEE hammerfist medium hit
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attack_special_headbutt_light MELEE headbutt light hit
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attack_special_headbutt_medium MELEE headbutt medium hit
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attack_special_knee_strike_light MELEE knee strike (whack!) light hit
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attack_special_knee_strike_medium MELEE knee strike (whack!) medium hit
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attack_special_shoulder_bash_light MELEE shoulder bash light hit
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attack_special_shoulder_bash_medium MELEE shoulder bash medium hit
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attack_special_wookiee_slap_light MELEE wookiee slap light hit
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attack_special_wookiee_slap_medium MELEE wookiee slap medium hit
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change_posture POSTURE change posture
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charge SPECIAL charge
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combo_2a_light MELEE combo 2a light
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combo_2a_medium MELEE combo 2a medium
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combo_2b_light MELEE combo 2b light
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combo_2b_medium MELEE combo 2b medium
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combo_2c_light MELEE combo 2c light
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combo_2c_medium MELEE combo 2c medium
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combo_2d_light MELEE combo 2d light
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combo_2d_medium MELEE combo 2d medium
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combo_2e_light MELEE combo 2e light
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combo_2e_medium MELEE combo 2e medium
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combo_3a_light MELEE combo 3a light
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combo_3a_medium MELEE combo 3a medium
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combo_3b_light MELEE combo 3b light
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combo_3b_medium MELEE combo 3b medium
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combo_3c_light MELEE combo 3c light
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combo_3c_medium MELEE combo 3c medium
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combo_3d_light MELEE combo 3d light
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combo_3d_medium MELEE combo 3d medium
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combo_3e_light MELEE combo 3e light
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combo_3e_medium MELEE combo 3e medium
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combo_4a_light MELEE combo 4a light
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combo_4a_medium MELEE combo 4a medium
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combo_4b_light MELEE combo 4b light
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combo_4b_medium MELEE combo 4b medium
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combo_4c_light MELEE combo 4c light
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combo_4c_medium MELEE combo 4c medium
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combo_4d_light MELEE combo 4d light
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combo_4d_medium MELEE combo 4d medium
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combo_4e_light MELEE combo 4e light
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combo_4e_medium MELEE combo 4e medium
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combo_5a_light MELEE combo 5a light
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combo_5a_medium MELEE combo 5a medium
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combo_5b_light MELEE combo 5b light
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combo_5b_medium MELEE combo 5b medium
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combo_jedi_1_light JEDI combo jedi 1 light
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combo_jedi_1_medium JEDI combo jedi 1 medium
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combo_jedi_2_light JEDI combo jedi 2 light
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combo_jedi_2_medium JEDI combo jedi 2 medium
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combo_jedi_3_light JEDI combo jedi 3 light
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combo_jedi_3_medium JEDI combo jedi 3 medium
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combo_jedi_4_light JEDI combo jedi 4 light
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combo_jedi_4_medium JEDI combo jedi 4 medium
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counter_high_center_light MELEE counter attack center light entry 0
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counter_high_center_medium MELEE counter attack center medium entry 0
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counter_high_left_light MELEE counter attack left light entry 0
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counter_high_left_medium MELEE counter attack left medium entry 0
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counter_high_right_light MELEE counter attack right light entry 0
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counter_high_right_medium MELEE counter attack right medium entry 0
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counter_low_center_light MELEE attack low center light entry 0
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counter_low_center_medium MELEE attack low center medium entry 0
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counter_low_left_light MELEE attack low left light entry 0
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counter_low_left_medium MELEE attack low left medium entry 0
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counter_low_right_light MELEE attack low right light entry 0
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counter_low_right_medium MELEE attack low right medium entry 0
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counter_mid_center_light MELEE attack mid center light entry 0
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counter_mid_center_medium MELEE attack mid center medium entry 0
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counter_mid_left_light MELEE attack mid left light entry 0
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counter_mid_left_medium MELEE attack mid left medium entry 0
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counter_mid_right_light MELEE attack mid right light entry 0
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counter_mid_right_medium MELEE attack mid right medium entry 0
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creature_attack_heavy CREATURE creature attack medium
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creature_attack_light CREATURE creature attack light
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creature_attack_ranged_light CREATURE creature attack ranged
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creature_attack_ranged_medium CREATURE creature attack medium
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creature_attack_special_1_heavy CREATURE creature attack special 1 medium
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creature_attack_special_1_light CREATURE creature attack special 1 light
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creature_attack_special_2_light CREATURE creature attack special 1 light
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creature_attack_special_2_medium CREATURE creature attack special 1 medium
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dodge SPECIAL dodge standalone
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droid_attack_light DROID droid firing attack
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droid_attack_medium DROID droid firing attack medium
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execute JEDI execute
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fire_1_single RANGED none (no response coup de grace animations)
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fire_1_single_light RANGED fire 1 single light
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fire_1_single_light_face RANGED fire 1 single light face target
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fire_1_single_medium RANGED fire 1 single medium hit
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fire_1_single_medium_face RANGED fire 1 single medium hit face target
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fire_1_special_single_light RANGED fire 1 single light trails (special effects
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fire_1_special_single_light_face RANGED fire 1 single light face to target with trails
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fire_1_special_single_medium RANGED fire 1 single medium hit withtrails
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fire_1_special_single_medium_face RANGED fire 1 single medium hit face target with trails
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fire_3_single_light RANGED fire 3 single light
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fire_3_single_light_face RANGED fire 3 single light face to target
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fire_3_single_medium RANGED fire 3 single medium hit
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fire_3_single_medium_face RANGED fire 3 single medium hit face target
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fire_3_special_single_light RANGED fire 3 single light trails (special effects)
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fire_3_special_single_light_face RANGED fire 3 single light face to target with trails
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fire_3_special_single_medium RANGED fire 3 single medium hit withtrails
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fire_3_special_single_medium_face RANGED fire 3 single medium hit face target with trails
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fire_5_single_light RANGED fire 5 single light hit
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fire_5_single_light_face RANGED fire 5 single light hit
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fire_5_single_medium RANGED fire 5 single medium hit
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fire_5_single_medium_face RANGED fire 5 single medium hit face to target
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fire_5_special_single_light RANGED fire 5 single light trails (special effects
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fire_5_special_single_light_face RANGED fire 5 single light face to target with trails
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fire_5_special_single_medium RANGED fire 5 single medium hit withtrails
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fire_5_special_single_medium_face RANGED fire 5 single medium hit face target with trails
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fire_7_single_light RANGED fire 7 single light hit
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fire_7_single_light_face RANGED fire 7 single light hit
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fire_7_single_medium RANGED fire 7 single medium hit
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fire_7_single_medium_face RANGED fire 7 single medium hit face to target
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fire_9_single_light RANGED fire 9 single light hit
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fire_9_single_light_face RANGED fire 9 single light hit
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fire_9_single_medium RANGED fire 9 single medium hit
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fire_9_single_medium_face RANGED fire 9 single medium hit face to target
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fire_acid_at_location HEAVY fire acid at location
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fire_acid_rifle_single_1_light HEAVY acid rifle single 1 light
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fire_acid_rifle_single_1_medium HEAVY acid rifle single 1 medium
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fire_acid_rifle_single_2_light HEAVY acid rifle single 2 light
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fire_acid_rifle_single_2_medium HEAVY acid rifle single 2 medium
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fire_acrobatic SPECIAL acrobatic fire attack
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fire_area_light RANGED fire area light
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fire_area_medium RANGED fire area medium
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fire_area_no_trails_light RANGED fire area light no trails
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fire_area_no_trails_medium RANGED fire area medium no trails
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fire_blue_energy_at_loc HEAVY fire blue energy at location
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fire_burst RANGED burst fire projectile attack
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fire_defender_posture_change_down SPECIAL fire force posture change posture down
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fire_defender_posture_change_up SPECIAL fire force posture change posture up
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fire_energy_at_loc RANGED fire energy at location
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fire_flame_thrower_blue_single_1_light HEAVY flamethrower blue single 1 light
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fire_flame_thrower_blue_single_1_medium HEAVY flamethrower blue single 1 medium
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fire_flame_thrower_blue_single_2_light HEAVY flamethrower blue single 2 light
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fire_flame_thrower_blue_single_2_medium HEAVY flamethrower blue single 2 medium
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fire_flame_thrower_cone_1_light HEAVY flamethrower cone 1 light
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fire_flame_thrower_cone_1_medium HEAVY flamethrower cone 1 medium
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fire_flame_thrower_cone_2_light HEAVY flamethrower cone 2 light
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fire_flame_thrower_cone_2_medium HEAVY flamethrower cone 2 medium
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fire_flame_thrower_cone_ice_1_light HEAVY flamethrower cone ice gun 1 light
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fire_flame_thrower_single_1_light HEAVY flamethrower single 1 light
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fire_flame_thrower_single_1_medium HEAVY flamethrower single 1 medium
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fire_flame_thrower_single_2_light HEAVY flamethrower single 2 light
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fire_flame_thrower_single_2_medium HEAVY flamethrower single 2 medium
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fire_heavy_acid_beam_light HEAVY fire acid beam light
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fire_heavy_acid_beam_medium HEAVY fire acid beam medium
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fire_heavy_lightning_beam_light HEAVY fire lightning beam light
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fire_heavy_lightning_beam_medium HEAVY fire lightning beam medium
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fire_heavy_particle_beam_light HEAVY fire particle beam light
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fire_heavy_particle_beam_medium HEAVY fire heavy particle beam medium
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fire_heavy_rocket_launcher_light HEAVY fire heavy rocket launcher light
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fire_heavy_rocket_launcher_medium HEAVY fire heavy rocket launcher medium
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fire_ice_at_location HEAVY icecannon at location
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fire_ice_cannon_single_1_light HEAVY icecannon single 1 light
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fire_ice_cannon_single_1_medium HEAVY icecannon single 1 medium
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fire_ice_cannon_single_2_light HEAVY icecannon single 2 light
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fire_ice_cannon_single_2_medium HEAVY icecannon single 2 medium
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fire_launcherpistol_at_location HEAVY launcherpistol at location
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fire_lava_at_location HEAVY lavacannon at location
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fire_lava_cannon_single_1_light HEAVY lavacannon single 1 light
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fire_lava_cannon_single_1_medium HEAVY lavacannon single 1 medium
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fire_lava_cannon_single_2_light HEAVY lavacannon single 2 light
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fire_lava_cannon_single_2_medium HEAVY lavacannon single 2 medium
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fire_lightning_at_loc HEAVY lightning at location
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fire_lightning_rifle_single_1_light HEAVY lightning rifle single 1 light
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fire_lightning_rifle_single_1_medium HEAVY lightning rifle single 1 medium
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fire_lightning_rifle_single_2_light HEAVY lightning rifle single 2 light
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fire_lightning_rifle_single_2_medium HEAVY lightning rifle single 2 medium
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fire_rocket_launcher_medium HEAVY fire rocket launcher medium
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fire_rockets_at_loc HEAVY fire rocket launcher at location
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fire_single RANGED single blaster fire action
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fire_single_shot RANGED single shot at location
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fire_stun_at_loc RANGED stun at location
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fire_suppression RANGED suppression fire projectile attack (this should always fail to hit the defender)
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fire_targetingpistol_at_location HEAVY targeting pistol at location
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fire_turret TURRET fire turret
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fire_turret_light TURRET fire turret light
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fire_turret_medium TURRET fire turret medium
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force_absorb_1_particle_light JEDI force absorb 1 particle light
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force_absorb_1_particle_medium JEDI force absorb 1 particle medium
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force_absorb_2_particles_light JEDI force absorb 2 particles light
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force_absorb_2_particles_medium JEDI force absorb 2 particles medium
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force_blast_1_particle_light JEDI force blast 1 particle light
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force_blast_1_particle_medium JEDI force blast 1 particle medium
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force_blast_2_particles_light JEDI force blast 2 particles light
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force_blast_2_particles_medium JEDI force blast 2 particles medium
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force_channel_1_particle_light JEDI force channel 1 particle light
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force_channel_1_particle_medium JEDI force channel 1 particle medium
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force_channel_2_particles_light JEDI force channel 2 particles light
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force_channel_2_particles_medium JEDI force channel 2 particles medium
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force_choke_1_arc_particle_level_1_light JEDI force choke 1 particle level 1 arc light
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force_choke_1_arc_particle_level_1_medium JEDI force choke 1 particle level arc1 medium
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force_choke_1_particle_level_1_light JEDI force choke 1 particle level 1 light
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force_choke_1_particle_level_1_medium JEDI force choke 1 particle level 1 medium
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force_choke_vader JEDI force choke for darth Vader
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force_drain_1 JEDI drain force
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force_healing_1 JEDI force healing
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force_intimidate JEDI force intimidate
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force_intimidate_chain JEDI force intimidate
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force_knockdown_1_arc_particle_level_1 JEDI force knockdown 1 particle level 1 medium
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force_knockdown_1_particle_level_1 JEDI force knockdown 1 particle level 1 medium
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force_lightning_1_arc_particle_level_1_light JEDI force lightining 1 particle level 1 light
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||||
force_lightning_1_arc_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
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||||
force_lightning_1_arc_particle_level_2_light JEDI force lightining 1 particle level 2 light
|
||||
force_lightning_1_arc_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
|
||||
force_lightning_1_arc_particle_level_3_light JEDI force lightining 1 particle level 3 light
|
||||
force_lightning_1_arc_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
|
||||
force_lightning_1_arc_particle_level_4_light JEDI force lightining 1 particle level 4 light
|
||||
force_lightning_1_arc_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
|
||||
force_lightning_1_arc_particle_level_5_light JEDI force lightining 1 particle level 5 light
|
||||
force_lightning_1_arc_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
|
||||
force_lightning_1_particle_level_1_light JEDI force lightining 1 particle level 1 light
|
||||
force_lightning_1_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
|
||||
force_lightning_1_particle_level_2_light JEDI force lightining 1 particle level 2 light
|
||||
force_lightning_1_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
|
||||
force_lightning_1_particle_level_3_light JEDI force lightining 1 particle level 3 light
|
||||
force_lightning_1_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
|
||||
force_lightning_1_particle_level_4_light JEDI force lightining 1 particle level 4 light
|
||||
force_lightning_1_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
|
||||
force_lightning_1_particle_level_5_light JEDI force lightining 1 particle level 5 light
|
||||
force_lightning_1_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
|
||||
force_mind_blast_1_arc_particle_level_1_light JEDI force mind blast 1 particle level 1 arc light
|
||||
force_mind_blast_1_arc_particle_level_1_medium JEDI force mind blast 1 particle level arc1 medium
|
||||
force_mind_blast_1_particle_level_1_light JEDI force mind blast 1 particle level 1 light
|
||||
force_mind_blast_1_particle_level_1_medium JEDI force mind blast 1 particle level 1 medium
|
||||
force_strength_anim JEDI
|
||||
force_throw_1_arc_particle_level_1_light JEDI force throw 1 particle level 1 arc light
|
||||
force_throw_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
|
||||
force_throw_1_particle_level_1_light JEDI force throw 1 particle level 1 light
|
||||
force_throw_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
|
||||
force_transfer_1 JEDI transfer force
|
||||
force_weaken_1_arc_particle_level_1_light JEDI force weaken 1 particle level 1 arc light
|
||||
force_weaken_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
|
||||
force_weaken_1_particle_level_1_light JEDI force throw 1 particle level 1 light
|
||||
force_weaken_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
|
||||
forsake_fear_anim JEDI
|
||||
get_hit_add SPECIAL got hit light
|
||||
get_hit_add_medium SPECIAL got hit medium
|
||||
go_incapacitated SPECIAL incapacitation stand alone
|
||||
heal_other HEALING heal other
|
||||
heal_self HEALING heal self
|
||||
intimidate SPECIAL intimidate
|
||||
knockdown_1hmelee_1 1-HANDED melee1h knockdown 1
|
||||
knockdown_2hmelee_1 2-HANDED melee2h knockdown 1
|
||||
knockdown_polearm_1 POLEARM polearm knockdnown 1
|
||||
knockdown_polearm_2 POLEARM polearm knockdnown 2
|
||||
knockdown_polearm_3 POLEARM polearm knockdnown 3
|
||||
knockdown_unarmed_1 UNARMED melee2h knockdown 1
|
||||
knockdown_unarmed_2 UNARMED melee2h knockdown 2
|
||||
knockdown_unarmed_3 UNARMED melee2h knockdown 3
|
||||
lower_posture_1hmelee_1 1-HANDED lower posture 1hmelee 1
|
||||
lower_posture_2hmelee_1 2-HANDED lower posture 2hmelee 1
|
||||
lower_posture_2hmelee_2 2-HANDED lower posture 2hmelee 2
|
||||
lower_posture_2hmelee_3 2-HANDED lower posture 2hmelee 3
|
||||
lower_posture_2hmelee_4 2-HANDED lower posture 2hmelee 4
|
||||
lower_posture_2hmelee_5 2-HANDED lower posture 2hmelee 5
|
||||
lower_posture_2hmelee_6 2-HANDED lower posture 2hmelee 6
|
||||
lower_posture_polearm_1 POLEARM polearmlowerposture 1
|
||||
lower_posture_polearm_2 POLEARM lower posture polearm 2
|
||||
lower_posture_unarmed_1 UNARMED lower posture unarmed 1
|
||||
melee_coup_de_grace MELEE melee coup de grace
|
||||
mind_trick_1 JEDI mind trick 1
|
||||
pistol_whip SPECIAL
|
||||
posture_scramble POSTURE posture scramble
|
||||
ranged_melee_light RANGED / MELEE ranged weapon melee whack attack
|
||||
ranged_melee_medium RANGED / MELEE ranged weapon melee whack attack medium reaction
|
||||
rescue SPECIAL rescue
|
||||
saberthrow_light JEDI
|
||||
saberthrow_medium JEDI
|
||||
saberthrow_posture_change JEDI
|
||||
showoff_1_light MELEE
|
||||
showoff_1_medium MELEE
|
||||
showoff_2_light MELEE
|
||||
showoff_2_medium MELEE
|
||||
showoff_3_light MELEE
|
||||
showoff_3_medium MELEE
|
||||
showoff_4_light MELEE
|
||||
showoff_4_medium MELEE
|
||||
test_flamethrower TEST test flamethrower
|
||||
test_flamethrower_arc TEST test flamethrower arc
|
||||
test_heavy_weapon TEST test heavy weapon
|
||||
test_heavy_weapon_particle_system TEST test heavy weapon particle
|
||||
test_homing TEST test homing
|
||||
test_lightning_1 TEST test lightning 1
|
||||
test_lightning_2 TEST test lightning 2
|
||||
test_lightning_passive_actors TEST test lightning passive
|
||||
test_swoosh TEST test swoosh
|
||||
test_sword_ricochet TEST test sword ricochet
|
||||
test_sword_throw TEST test sword throw
|
||||
throw_grenade THROWN
|
||||
throw_grenade_far_area_disease THROWN
|
||||
throw_grenade_far_area_poison THROWN
|
||||
throw_grenade_far_bug_bomb THROWN
|
||||
throw_grenade_far_cryoban THROWN
|
||||
throw_grenade_far_disease THROWN
|
||||
throw_grenade_far_glop THROWN
|
||||
throw_grenade_far_healing THROWN
|
||||
throw_grenade_far_healing_longrange THROWN
|
||||
throw_grenade_far_imperial_detonator THROWN
|
||||
throw_grenade_far_poison THROWN
|
||||
throw_grenade_far_proton THROWN
|
||||
throw_grenade_medium_area_disease THROWN
|
||||
throw_grenade_medium_area_poison THROWN
|
||||
throw_grenade_medium_bug_bomb THROWN
|
||||
throw_grenade_medium_cryoban THROWN
|
||||
throw_grenade_medium_disease THROWN
|
||||
throw_grenade_medium_fragmentation THROWN
|
||||
throw_grenade_medium_glop THROWN
|
||||
throw_grenade_medium_healing THROWN
|
||||
throw_grenade_medium_healing_longrange THROWN
|
||||
throw_grenade_medium_imperial_detonator THROWN
|
||||
throw_grenade_medium_poison THROWN
|
||||
throw_grenade_medium_proton THROWN
|
||||
throw_grenade_medium_thermal_detonator THROWN
|
||||
throw_grenade_near_area_disease THROWN
|
||||
throw_grenade_near_area_poison THROWN
|
||||
throw_grenade_near_bacta_bomb THROWN
|
||||
throw_grenade_near_bacta_grenade THROWN
|
||||
throw_grenade_near_bug_bomb THROWN
|
||||
throw_grenade_near_cryoban THROWN
|
||||
throw_grenade_near_disease THROWN
|
||||
throw_grenade_near_fragmentation THROWN
|
||||
throw_grenade_near_glop THROWN
|
||||
throw_grenade_near_healing THROWN
|
||||
throw_grenade_near_healing_longrange THROWN
|
||||
throw_grenade_near_imperial_detonator THROWN
|
||||
throw_grenade_near_poison THROWN
|
||||
throw_grenade_near_proton THROWN
|
||||
throw_grenade_near_thermal_detonator THROWN
|
||||
throw_trap_drowsy_dart TRAP SCOUT
|
||||
throw_trap_enraging_spur TRAP SCOUT
|
||||
throw_trap_flash_bomb TRAP SCOUT
|
||||
throw_trap_melee_def_1 TRAP SCOUT
|
||||
throw_trap_melee_ranged_def_1 TRAP SCOUT
|
||||
throw_trap_noise_maker TRAP SCOUT
|
||||
throw_trap_ranged_def_1 TRAP SCOUT
|
||||
throw_trap_sonic_pulse TRAP SCOUT
|
||||
throw_trap_state_def_1 TRAP SCOUT
|
||||
throw_trap_tranq_dart TRAP SCOUT
|
||||
throw_trap_webber TRAP SCOUT
|
||||
tumble SPECIAL tumble
|
||||
tumble_facing SPECIAL tumble to posture facing
|
||||
unarmed_coup_de_grace UNARMED unarmed coup de grace
|
||||
veteran_buff_bonus SPECIAL
|
||||
warcry SPECIAL warcry
|
||||
@@ -1,37 +1,169 @@
|
||||
actionName profession Working comment commandType validTarget hitType healAttrib setCombatTarget triggerEffect triggerEffectHardpoint effectOnTarget delayAttackEggTemplate delayAttackParticle initialDelayAttackInterval delayAttackInterval delayAttackLoops delayAttackEggPosition validEggTarget doClientAnim forcesCharacterIntoCombat animDefault anim_unarmed anim_onehandmelee anim_twohandmelee anim_polearm anim_pistol anim_lightRifle anim_carbine anim_rifle anim_heavyweapon anim_thrown anim_onehandlightsaber anim_twohandlightsaber anim_polearmlightsaber attackType coneLength coneWidth minRange maxRange addedDamage flatActionDamage percentAddFromWeapon bypassArmor hateDamageModifier maxHate hateAdd hateAddTime hateReduce healthCost actionCost vigorCost mindCost convertDamageToHealth dotType dotIntensity dotDuration buffNameTarget buffStrengthTarget buffDurationTarget buffNameSelf buffStrengthSelf buffDurationSelf canBePunishing increaseCritical increaseStrikethrough reduceGlancing reduceParry reduceBlock reduceDodge overloadWeapon minDamage maxDamage maxOverloadRange weaponType weaponCategory damageType elementalType elementalValue attackSpeed damageRadius specialLine cancelsAutoAttack performance_spam hit_spam ignore_distance pvp_only attack_rolls knockdownChance blinding bleeding
|
||||
|
||||
armorBreak LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
armorBreak_1 LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
armorBreak_2 LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2d_medium SINGLE_TARGET 0 0 0 0 0 0 0.7 0 1 0 0 0 0 0 12 0 0 0 0 0 armorBreak_2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
bleedAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2b_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false true
|
||||
burstRun RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 200 30 0 30 0 0 0 0 0 burstRun 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
|
||||
centerOfBeing RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE force_strength_anim SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 centerOfBeing 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
|
||||
creatureMeleeAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE creature_attack_light,creature_attack_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
|
||||
creatureRangedAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE *creature_attack_ranged SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
|
||||
cyborgCriticalSnipe RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE fire_1_single_medium SINGLE_TARGET 0 0 0 64 2000 0 0 0 1 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
cyborgKickDown RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE attack_special_knee_strike_medium SINGLE_TARGET 0 0 0 15 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
cyborgLightning RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE cyborg_lightning_1_particle_level_5_light SINGLE_TARGET 0 0 0 20 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
cyborgRevive RIGHT_CLICK_SPECIAL DEAD REVIVE HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_target ACTION_NAME 0 0 1 0 false false
|
||||
cyborgSureShot RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE fire_1_single_medium SINGLE_TARGET 0 0 0 64 1500 0 0 0 1 0 0 0 0 0 800 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
forceRun Jedi Foce Run X no speed increase atm RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 root object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE SINGLE_TARGET 0 0 0 0 0 0 0 0 1 0 0 0 0 0 150 0 0 0 0 0 0 0 fs_force_run 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 fs_force_run FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
|
||||
forceStrike Jedi RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_defensive_bonus.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
forceThrow Jedi Force Throw X delay ignored RIGHT_CLICK_SPECIAL STANDARD DELAY_ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff 0 0 1 TARGET STANDARD FALSE TRUE saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_^ saberthrow_^ saberthrow_^ SINGLE_TARGET 0 0 0 32 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 forceThrow 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 fs_force_throw FALSE perform_target ACTION_NAME 0 0 1 0 false false
|
||||
knockdownRecovery RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 20 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
|
||||
legSweep LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_3d_medium SINGLE_TARGET 0 0 0 0 0 0 0.5 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 60 false false
|
||||
lunge LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2 SINGLE_TARGET 0 0 0 20 0 0 1.1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
meleeAssault LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1.4 0 1 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
meleeHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
meleeStrike LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium SINGLE_TARGET 0 0 0 0 0 0 1.2 0 1 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
neurotoxin RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_blind.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 medicNeurotoxin_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE ACTION_NAME 0 0 1 0 false false
|
||||
paintTarget RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 appearance/pt_special_attack_startle.prt weapon object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn SINGLE_TARGET 0 0 0 0 20 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 officerPaintTarget_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_target ACTION_NAME 0 0 1 0 false false
|
||||
parryRiposte RIGHT_CLICK_SPECIAL NONE BUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 50 0 0 0 0 0 0 0 parryRiposte 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_notarget ACTION_NAME 0 0 1 0 false false
|
||||
rangedShot LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
saberArmorBreak LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 12 0 0 0 0 0 saberArmorBreak 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
saberBlind LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 appearance/pt_special_attack_blind.prt object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium SINGLE_TARGET 0 0 0 0 0 0 1.1 0 1 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 true false
|
||||
saberHit LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_1_medium combo_2c_medium combo_3a_medium SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
saberStrike LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_jedi_2_medium showoff_1_medium combo_5a_medium SINGLE_TARGET 0 0 0 0 0 0 1.1 0 1 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
stormLordSpecial RIGHT_CLICK_SPECIAL STANDARD DEBUFF HEALTH 1 clienteffect/pl_storm_lord_special.cef object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD FALSE FALSE $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:2]_medium AREA 30 0 0 32 10000 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 1000 1500 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
|
||||
sweepAttack LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE combo_2c_medium AREA 5 0 0 0 0 0 0.25 0 1 0 0 0 0 0 16 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 60 false false
|
||||
taunt LEFT_CLICK_DEFAULT STANDARD DEBUFF HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE SINGLE_TARGET 0 0 0 20 0 0 0 0 1 0 1000 0 0 0 8 0 4 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE WEAPON_NAME 0 0 1 0 false false
|
||||
throwGrenade RIGHT_CLICK_SPECIAL STANDARD ATTACK HEALTH 1 1 -1 3 1 TARGET STANDARD FALSE TRUE throw_grenade TARGET_AREA -1 0 0 35 0 0 1 0 1 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 THROWN RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE perform_throwgrenade WEAPON_NAME 0 0 1 0 false false
|
||||
turretShot LEFT_CLICK_DEFAULT STANDARD ATTACK HEALTH 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET STANDARD TRUE TRUE fire_turret SINGLE_TARGET 0 0 0 64 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 PISTOL RANGED_WEAPON KINETIC KINETIC 0 0 0 FALSE NO_ATTACK_NAME 0 0 1 0 false false
|
||||
actionName profession buffNameSelf buffNameTarget validTarget hitType healthCost actionCost mindCost forceCost fcModifier hateAdd hateDamageModifier attackType coneLength coneWidth addedDamage percentAddFromWeapon damageType elementalType maxRange bypassArmor knockdownChance blinding bleeding dizzy stun triggerEffect triggerEffectHardpoint ignore_distance pvp_only attack_rolls delayAttackEggTemplate delayAttackParticle initialDelayAttackInterval delayAttackInterval delayAttackLoops delayAttackEggPosition healAttrib forcesCharacterIntoCombat animDefault anim_unarmed anim_onehandmelee anim_twohandmelee anim_polearm anim_pistol anim_lightRifle anim_carbine anim_rifle anim_heavy anim_thrown anim_onehandlightsaber anim_twohandlightsaber anim_polearmlightsaber
|
||||
aim Marksman aim STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
aim_1 Rifleman aim_1 STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
aim_2 Rifleman aim_2 STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
aimedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
armorbreak Brawler armorBreak STANDARD ATTACK 0 8 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
armorbreak_1 Swordsman armorBreak_1 STANDARD ATTACK 0 12 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
armorbreak_2 Swordsman armorBreak_2 STANDARD ATTACK 0 16 2 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
bindingstrike Fencer bindingStrike STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
bindingstrike_1 Fencer bindingStrike_1 STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.2 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
bleedattack Brawler bleeding STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
bleedattack_1 Fencer bleeding STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
bleedattack_2 Fencer bleeding STANDARD ATTACK 0 10 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleed.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
blindattack Fencer blind STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3 attack_high_center_light_0,attack_high_center_light_1,attack_high_center_light_2,attack_high_center_light_3,attack_high_left_light_0,attack_high_left_light_1,attack_high_left_light_2,attack_high_left_light_3,attack_high_right_light_0,attack_high_right_light_1,attack_high_right_light_2,attack_high_right_light_3
|
||||
blindattack_1 Fencer blind STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3
|
||||
blindattack_2 Fencer blind STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3 attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_center_medium_3,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_left_medium_3,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_high_right_medium_3
|
||||
bodyhit Fencer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3 attack_mid_center_light_0,attack_mid_center_light_1,attack_mid_center_light_2,attack_mid_center_light_3,attack_mid_left_light_0,attack_mid_left_light_1,attack_mid_left_light_2,attack_mid_left_light_3,attack_mid_right_light_0,attack_mid_right_light_1,attack_mid_right_light_2,attack_mid_right_light_3
|
||||
bodyhit_1 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.6 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3 attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_center_medium_3,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_left_medium_3,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_mid_right_medium_3
|
||||
bodyshot Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light fire_1_single_light,fire_3_single_light,fire_5_single_light,fire_7_single_light,fire_9_single_light *heavy_wpn
|
||||
bodyshot_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium fire_1_single_medium,fire_3_single_medium,fire_5_single_medium,fire_7_single_medium,fire_9_single_medium *heavy_wpn
|
||||
burstrun Common burstRun STANDARD BUFF 200 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE
|
||||
burstshot Pistoleer stun STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_burst fire_burst fire_burst fire_burst *heavy_wpn
|
||||
burstshot_1 Pistoleer stun STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.7 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_burst fire_burst fire_burst fire_burst *heavy_wpn
|
||||
centerofbeing Brawler centerOfBeing STANDARD BUFF 0 8 0 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE force_strength_anim
|
||||
centerofbeing_1 Teras Kasi centerOfBeing_1 STANDARD BUFF 0 8 0 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE force_strength_anim
|
||||
chargeshot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 50 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
chargeshot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 75 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
comboattack Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
comboattack_1 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
comboattack_2 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_smuggler_brawler_swipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
concealedshot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
concealedshot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 2.3 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_aim.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
coverup Rifleman cover STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cover.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
creaturemeleeattack NPC STANDARD ATTACK 0 1 1 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE creature_attack_light,creature_attack_medium
|
||||
creaturerangedattack NPC STANDARD ATTACK 0 1 1 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 0 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE *creature_attack_ranged
|
||||
crippleattack Fencer crippleAttack STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
crippleattack_1 Fencer crippleAttack_1 STANDARD ATTACK 0 11 3 0 0 0 1 SINGLE_TARGET 0 0 0 0.3 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
cripplingshot Carbineer cripplingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
cripplingshot_1 Carbineer cripplingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
criticalstrike Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
criticalstrike_1 Swordsman STANDARD ATTACK 0 20 3 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
disarmingshot Pistoleer disarmingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
disarmingshot_1 Pistoleer disarmingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
diveshot Marksman diveShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
dizzyattack Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
dizzyattack_1 Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
dizzyattack_2 Teras Kasi dizzy STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
fanshot Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
fanshot_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 30 0 1.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
firearmstrike Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
firearmstrike_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
firearmstrike_2 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
forceBreach Force-Sensitive forceBreach STANDARD ATTACK 0 10 0 300 0 0 1 SINGLE_TARGET 0 0 300 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
forcechoke Force-Sensitive forceChoke STANDARD ATTACK 0 20 0 160 0 0 1 SINGLE_TARGET 0 0 775 0 KINETIC KINETIC 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_force_choke.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium force_choke_1_arc_particle_level_1_light,force_choke_1_arc_particle_level_1_medium,force_choke_1_particle_level_1_light,force_choke_1_particle_level_1_medium
|
||||
forcecloak Force-Sensitive forceCloak STANDARD BUFF 0 10 0 145 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
forcehit Force-Sensitive STANDARD ATTACK 0 5 0 50 0 0 1 SINGLE_TARGET 0 0 850 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
forceIntimidate Force-Sensitive intimidate STANDARD ATTACK 0 5 0 100 0 0 1 SINGLE_TARGET 0 0 400 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_intimidate force_intimidate force_intimidate force_intimidate
|
||||
forceIntimidate_2 Force-Sensitive intimidate STANDARD ATTACK 0 10 0 100 0 0 1 SINGLE_TARGET 0 0 400 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain
|
||||
forceknockdown Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 25 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1
|
||||
forceknockdown_1 Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 50 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1 force_knockdown_1_particle_level_1
|
||||
forceknockdown_2 Force-Sensitive STANDARD ATTACK 0 20 0 75 0 0 1 AREA 32 16 550 0 KINETIC KINETIC 32 0 75 FALSE FALSE FALSE FALSE appearance/pt_force_knockdown.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1
|
||||
forcelightning Force-Sensitive STANDARD DELAY_ATTACK 0 5 0 85 0 0 1 SINGLE_TARGET 0 0 500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_trailing_jedi_force_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light force_lightning_1_particle_level_1_light,force_lightning_1_particle_level_2_light,force_lightning_1_particle_level_3_light,force_lightning_1_particle_level_4_light,force_lightning_1_particle_level_5_light
|
||||
forcelightning_1 Force-Sensitive STANDARD DELAY_ATTACK 0 22 0 85 0 0 1 SINGLE_TARGET 0 0 1700 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_trailing_jedi_force_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_1_medium,force_lightning_1_particle_level_2_medium,force_lightning_1_particle_level_3_medium,force_lightning_1_particle_level_4_medium,force_lightning_1_particle_level_5_medium
|
||||
forcelightningArea Force-Sensitive STANDARD DELAY_ATTACK 0 5 0 125 0 0 1 AREA 32 16 500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_beam_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light force_lightning_1_arc_particle_level_1_light,force_lightning_1_arc_particle_level_2_light,force_lightning_1_arc_particle_level_3_light,force_lightning_1_arc_particle_level_4_light,force_lightning_1_arc_particle_level_5_light
|
||||
forcelightningArea_1 Force-Sensitive STANDARD DELAY_ATTACK 0 25 0 125 0 0 1 AREA 32 16 1500 0 ENERGY ENERGY 32 1 0 FALSE FALSE FALSE FALSE appearance/pt_beam_lightning.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium force_lightning_1_arc_particle_level_1_medium,force_lightning_1_arc_particle_level_2_medium,force_lightning_1_arc_particle_level_3_medium,force_lightning_1_arc_particle_level_4_medium,force_lightning_1_arc_particle_level_5_medium
|
||||
forcestrike Force-Sensitive STANDARD ATTACK 0 50 0 65 0 0 1 SINGLE_TARGET 0 0 1000 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_defensive_bonus.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
forcethrow Force-Sensitive forceThrow STANDARD DELAY_ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE TRUE appearance/pt_trailing_force_throw.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_light saberthrow_light saberthrow_light saberthrow_light
|
||||
forcethrow_1 Force-Sensitive forceThrow STANDARD DELAY_ATTACK 0 10 0 75 0 0 1 AREA 32 16 900 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE TRUE appearance/pt_trailing_force_throw.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium
|
||||
forceweaken Force-Sensitive forceWeaken STANDARD ATTACK 0 5 0 70 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_force_weaken.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light force_weaken_1_arc_particle_level_1_light,force_weaken_1_particle_level_1_light
|
||||
forceweaken_1 Force-Sensitive forceWeaken_1 STANDARD ATTACK 0 10 0 75 0 0 1 SINGLE_TARGET 0 0 850 0 KINETIC KINETIC 32 0 0 FALSE FALSE FALSE FALSE appearance/pt_force_weaken.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium force_weaken_1_arc_particle_level_1_medium,force_weaken_1_particle_level_1_medium
|
||||
fullauto Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 0 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_pointblank.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
fullauto_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 AREA 0 30 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_pointblank.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
headhit Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_concuss.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
headhit_1 Swordsman STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_concuss_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
headshot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
headshot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
impale Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
impale_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
intimidate Pikeman intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_intimidate.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE intimidate
|
||||
intimidate_1 Pikeman intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_intimidate.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE intimidate
|
||||
intimidateshot Pistoleer intimidate STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
kipupshot Marksman kipUpShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
kneecapshot Rifleman kneecapShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
kneecapshot_1 Rifleman kneecapShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.6 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
leghit Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
leghit_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
legshot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
legshot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
legsweep Brawler STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_1
|
||||
legsweep_1 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_2 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_2
|
||||
legsweep_2 Teras Kasi STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.9 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_3 knockdown_1hmelee_1 knockdown_2hmelee_1 knockdown_polearm_3
|
||||
lethalshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
lunge Brawler STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 15 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
|
||||
lunge_1 Fencer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
|
||||
lunge_2 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE knockdown_unarmed_1 knockdown_1hmelee_1 knockdown_2hmelee_1 lower_posture_polearm_2
|
||||
meleeassault Brawler STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
meleehit Brawler STANDARD ATTACK 0 2 2 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
meleestrike Brawler STANDARD ATTACK 0 10 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
mindblast Force-Sensitive STANDARD ATTACK 0 5 0 75 0 0 1 SINGLE_TARGET 0 0 500 0 KINETIC KINETIC 30 0 0 FALSE FALSE TRUE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light force_mind_blast_1_arc_particle_level_1_light,force_mind_blast_1_particle_level_1_light
|
||||
mindblast_1 Force-Sensitive STANDARD ATTACK 0 10 0 75 0 0 1 SINGLE_TARGET 0 0 800 0 KINETIC KINETIC 30 0 0 FALSE FALSE TRUE TRUE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium force_mind_blast_1_arc_particle_level_1_medium,force_mind_blast_1_particle_level_1_medium
|
||||
overchargeshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.3 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
parryriposte Brawler parryRiposte STANDARD BUFF 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
placedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
powerattack Swordsman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
powerattack_1 Swordsman STANDARD ATTACK 0 21 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_power_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
quickdraw Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
quickdraw_1 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
quickdraw_2 Pistoleer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_overcharge.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
rangedshot Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
rapidfire Marksman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.2 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
rapidfire_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
rapidfire_2 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
rollshot Marksman rollShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.8 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
saberarmorbreak Force-Sensitive saberArmorBreak STANDARD ATTACK 0 14 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium
|
||||
saberarmorbreak_1 Force-Sensitive saberArmorBreak_1 STANDARD ATTACK 0 14 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_3b_medium combo_2c_medium
|
||||
saberblind Force-Sensitive blind STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium
|
||||
saberblind_1 Force-Sensitive blind STANDARD ATTACK 0 12 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 TRUE FALSE FALSE FALSE appearance/pt_special_attack_blind.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_2_medium combo_3c_medium combo_4a_medium
|
||||
saberbodyhit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberbodyhit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberdervish Force-Sensitive STANDARD ATTACK 0 14 5 25 1.5 0 1 AREA 16 0 0 1.7 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberheadhit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberheadhit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberhit Force-Sensitive STANDARD ATTACK 0 6 3 5 0.2 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_medium combo_2c_medium combo_3a_medium
|
||||
saberleghit Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberleghit_1 Force-Sensitive STANDARD ATTACK 0 9 3 12 1.25 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberpowerattack Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberpowerattack_1 Force-Sensitive STANDARD ATTACK 0 15 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 2.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberslash Force-Sensitive bleeding STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleeding.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberslash_1 Force-Sensitive bleeding STANDARD ATTACK 0 12 3 5 1.25 0 1 SINGLE_TARGET 0 0 0 0.42 KINETIC KINETIC 5 0 0 FALSE TRUE FALSE FALSE appearance/pt_special_attack_bleeding.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberspinattack Force-Sensitive STANDARD ATTACK 0 5 5 5 0 0 1 AREA 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberspinattack_1 Force-Sensitive STANDARD ATTACK 0 14 3 20 1.5 0 1 AREA 16 30 0 1.2 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberstrike Force-Sensitive STANDARD ATTACK 0 9 3 10 1 0 1 SINGLE_TARGET 0 0 0 1.3 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_lightsaber_strike.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_jedi_1_light,combo_jedi_2_light,combo_jedi_3_light,combo_jedi_4_light combo_jedi_1_light,combo_jedi_2_light combo_jedi_1_light,combo_jedi_2_light
|
||||
saberstunstrike Force-Sensitive stun STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_stun.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberstunstrike_1 Force-Sensitive stun STANDARD ATTACK 0 12 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_stun.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
sabersweep Force-Sensitive STANDARD ATTACK 0 14 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberswipe Force-Sensitive dizzy STANDARD ATTACK 0 5 5 5 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_dizzy.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberswipe_1 Force-Sensitive dizzy STANDARD ATTACK 0 12 3 15 1.25 0 1 SINGLE_TARGET 0 0 0 0.7 KINETIC KINETIC 5 0 0 FALSE FALSE TRUE FALSE appearance/pt_special_attack_dizzy.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
saberthrow Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 20 0 25 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_light saberthrow_light saberthrow_light
|
||||
saberthrow_1 Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 1.8 KINETIC KINETIC 20 0 50 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium
|
||||
saberthrow_2 Force-Sensitive STANDARD ATTACK 0 9 3 20 1.5 0 1 SINGLE_TARGET 0 0 0 1.9 KINETIC KINETIC 20 0 75 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE saberthrow_medium saberthrow_medium saberthrow_medium
|
||||
scatterhit Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
scatterhit_1 Fencer STANDARD ATTACK 0 9 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.4 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
scattershot Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
scattershot_1 Carbineer STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
snipershot Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
snipershot_1 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
snipershot_2 Rifleman STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 3.4 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
spinattack Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 0 0 0.55 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_right_2_punch_roundhouse_light,attack_high_right_2_rear_roundhouse_kick_light
|
||||
spinattack_2 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 16 0 0 1.2 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_right_2_punch_roundhouse_medium,attack_high_right_2_rear_roundhouse_kick_medium
|
||||
startleshot Rifleman startleShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
startleshot_1 Rifleman startleShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
startleshot_2 Rifleman startleShot_2 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 1.5 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
stoppingshot Pistoleer stoppingShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
stoppingshot_1 Pistoleer stoppingShot_1 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
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stoppingshot_2 Pistoleer stoppingShot_2 STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.4 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_volley_fire.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
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stunningblow Pikeman stun STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_elbow_throw_light
|
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stunningblow_1 Pikeman stun STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.5 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE TRUE appearance/pt_special_attack_power.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_elbow_throw_medium
|
||||
supressionfire Carbineer supressionFire STANDARD ATTACK 0 150 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
|
||||
supressionfire_1 Carbineer supressionFire_1 STANDARD ATTACK 0 200 5 0 0 0 1 AREA 16 30 0 0.55 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
|
||||
supressionfire_2 Carbineer supressionFire_2 STANDARD ATTACK 0 250 5 0 0 0 1 AREA 16 30 0 0.4 KINETIC KINETIC 50 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_cone.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_suppression fire_suppression fire_suppression fire_suppression
|
||||
sweepattack Brawler STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.4 KINETIC KINETIC 5 0 25 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
|
||||
sweepattack_1 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.5 KINETIC KINETIC 5 0 50 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
|
||||
sweepattack_2 Pikeman STANDARD ATTACK 0 5 5 0 0 0 1 AREA 5 0 0 0.6 KINETIC KINETIC 5 0 75 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium
|
||||
swordflurry Swordsman swordFlurry STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0.55 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
swordflurry_1 Swordsman swordFlurry_1 STANDARD ATTACK 0 15 2 0 0 0 1 SINGLE_TARGET 0 0 0 1 KINETIC KINETIC 5 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_special_headbutt_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium
|
||||
taunt Brawler taunt STANDARD DEBUFF 0 8 4 0 0 1000 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE
|
||||
warcry Pikeman warcry STANDARD DELAY_ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_warcry.prt root 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE warcry
|
||||
warcry_1 Pikeman warcry_1 STANDARD DELAY_ATTACK 0 5 0 0 0 0 1 AREA 15 0 0 0 KINETIC KINETIC 20 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_warcry.prt root 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE warcry
|
||||
warningshot Pistoleer warningShot STANDARD ATTACK 0 5 5 0 0 0 1 SINGLE_TARGET 0 0 0 0 KINETIC KINETIC 35 0 0 FALSE FALSE FALSE FALSE 0 0 1 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
|
||||
Reference in New Issue
Block a user