Rearranged classes in ObjectCreator to be alphabetical

This commit is contained in:
Obique PSWG
2015-11-01 08:58:30 -06:00
parent c477b83252
commit e29682a57e
+13 -11
View File
@@ -37,6 +37,7 @@ import resources.objects.SWGObject;
import resources.objects.building.BuildingObject;
import resources.objects.cell.CellObject;
import resources.objects.creature.CreatureObject;
import resources.objects.factory.FactoryObject;
import resources.objects.group.GroupObject;
import resources.objects.installation.InstallationObject;
import resources.objects.intangible.IntangibleObject;
@@ -67,23 +68,24 @@ public final class ObjectCreator {
private static SWGObject createObjectFromType(long objectId, String type) {
switch (type) {
case "mobile":
case "creature": return new CreatureObject(objectId);
case "player": return new PlayerObject(objectId);
case "tangible": return new TangibleObject(objectId);
case "intangible": return new IntangibleObject(objectId);
case "waypoint": return new WaypointObject(objectId);
case "weapon": return new WeaponObject(objectId);
case "building": return new BuildingObject(objectId);
case "cell": return new CellObject(objectId);
case "static": return new StaticObject(objectId);
case "resource_container": return new ResourceContainerObject(objectId);
case "creature": return new CreatureObject(objectId);
case "factory": return new FactoryObject(objectId);
case "group": return new GroupObject(objectId);
case "installation": return new InstallationObject(objectId);
case "intangible": return new IntangibleObject(objectId);
case "mobile": return new CreatureObject(objectId);
case "player": return new PlayerObject(objectId);
case "resource_container": return new ResourceContainerObject(objectId);
case "ship": return new ShipObject(objectId);
case "soundobject": return new SoundObject(objectId);
case "group": return new GroupObject(objectId);
case "static": return new StaticObject(objectId);
case "tangible": return new TangibleObject(objectId);
case "waypoint": return new WaypointObject(objectId);
case "weapon": return new WeaponObject(objectId);
default: return null;
}
return null;
}
private static void handlePostCreation(SWGObject object) {