From eb0bdbbf7fbda9d3f5fd992d4bbf3558f5b458bb Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Wed, 4 Jan 2017 18:50:17 +0100 Subject: [PATCH] Fixed remote group invitation messages not showing player names --- src/services/group/GroupService.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/services/group/GroupService.java b/src/services/group/GroupService.java index bc3bf2084..100ec4099 100644 --- a/src/services/group/GroupService.java +++ b/src/services/group/GroupService.java @@ -182,7 +182,7 @@ public class GroupService extends Service { if (!handleInviteToExistingGroup(player, target, group)) return; } - sendInvite(player, target, creature.getObjectId(), groupId); + sendInvite(player, target, groupId); } private boolean handleInviteToExistingGroup(Player inviter, CreatureObject target, GroupObject group) { @@ -392,9 +392,9 @@ public class GroupService extends Service { creature.updateGroupInviteData(null, 0, ""); } - private void sendInvite(Player groupLeader, CreatureObject invitee, long inviterId, long groupId) { - sendSystemMessage(invitee.getOwner(), "invite_target", "TT", inviterId); - sendSystemMessage(groupLeader, "invite_leader", "TT", invitee.getObjectId()); + private void sendInvite(Player groupLeader, CreatureObject invitee, long groupId) { + sendSystemMessage(invitee.getOwner(), "invite_target", "TT", invitee.getName()); + sendSystemMessage(groupLeader, "invite_leader", "TT", groupLeader.getCharacterName()); // Set the invite data to the current group ID if (groupId == 0)