From 41d623a8fd5105e0c4ed26bb0b77a37ddfb69bdc Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Sat, 25 Feb 2017 13:07:31 +0100 Subject: [PATCH] Fixed delay attacks looping an extra time --- src/services/combat/CombatManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/combat/CombatManager.java b/src/services/combat/CombatManager.java index 329a0647b..d375fe8e6 100644 --- a/src/services/combat/CombatManager.java +++ b/src/services/combat/CombatManager.java @@ -308,7 +308,7 @@ public class CombatManager extends Manager { new ObjectCreatedIntent(delayEgg).broadcast(); } - executor.schedule(() -> delayEggLoop(delayEgg, source, target, combatCommand, 0), (long) combatCommand.getInitialDelayAttackInterval(), TimeUnit.SECONDS); + executor.schedule(() -> delayEggLoop(delayEgg, source, target, combatCommand, 1), (long) combatCommand.getInitialDelayAttackInterval(), TimeUnit.SECONDS); } private void delayEggLoop(final SWGObject delayEgg, final CreatureObject source, final SWGObject target, final CombatCommand combatCommand, final int currentLoop) {