From f627f83a697d8c877e5cb9aaacdbb040bc3e4347 Mon Sep 17 00:00:00 2001 From: Ziggy Date: Sat, 10 Apr 2021 00:02:43 +0200 Subject: [PATCH] Special line damage increase now applies to healing special lines as well #352 --- serverdata/nge/command/special_lines.sdb | 2 +- .../services/gameplay/combat/command/CombatCommandHeal.java | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/serverdata/nge/command/special_lines.sdb b/serverdata/nge/command/special_lines.sdb index 48e718d14..b67c6e78c 100644 --- a/serverdata/nge/command/special_lines.sdb +++ b/serverdata/nge/command/special_lines.sdb @@ -9,7 +9,7 @@ fs_dm expertise_cooldown_line_fs_dm expertise_damage_line_fs_dm expertise_criti fs_dm_cc_crit expertise_cooldown_line_fs_cc_crit - expertise_action_line_fs_cc_crit - - - fs_sweep expertise_cooldown_line_fs_sweep - - - - - me_dm expertise_cooldown_line_me_evasion expertise_damage_line_me_dm expertise_critical_line_me_dm expertise_action_line_me_dm - - -me_heal - - - - expertise_freeshot_me_heal fast_attack_line_me_heal +me_heal - expertise_healing_line_me_heal - - expertise_freeshot_me_heal fast_attack_line_me_heal of_aoe - - - expertise_action_line_of_aoe expertise_freeshot_of_aoe - of_heal - - - - - fast_attack_line_of_heal of_paint expertise_cooldown_line_of_paint - - expertise_action_line_of_paint - - diff --git a/src/main/java/com/projectswg/holocore/services/gameplay/combat/command/CombatCommandHeal.java b/src/main/java/com/projectswg/holocore/services/gameplay/combat/command/CombatCommandHeal.java index 3085bea6c..a47004955 100644 --- a/src/main/java/com/projectswg/holocore/services/gameplay/combat/command/CombatCommandHeal.java +++ b/src/main/java/com/projectswg/holocore/services/gameplay/combat/command/CombatCommandHeal.java @@ -61,6 +61,9 @@ enum CombatCommandHeal implements CombatCommandHitType { healAmount *= healingPotency; } + // Apply special line heal boost + healAmount += CombatCommandCommon.getAddedDamageBoost(source, combatCommand); + switch (combatCommand.getAttackType()) { case SINGLE_TARGET: { switch (combatCommand.getTargetType()) {