Josh Larson
a062a832b8
Merge pull request #1163 from madsboddum/combatcommandattack_cleanup
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Cleaned up CombatCommandAttack by removing some unused features and T…
2023-01-07 12:43:10 -06:00
Ziggy
4d94f65bd5
Cleaned up CombatCommandAttack by removing some unused features and TODOs for NGE heavy weapons that we won't be implementing
2023-01-07 17:21:17 +01:00
Undercova
83aca1a04b
Merge pull request #1162 from Undercova/master
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Updated to proper CU values in combat command / player levels / weapon database
2023-01-05 01:15:40 +01:00
Undercova
767adec3c7
Fixed wrong column order in player levels database
2023-01-05 01:10:28 +01:00
Undercova
e2e97e60c6
Added a new CU weapon based database. New and adjusted columns being used !
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Updated combat commands to proper CU values
Updated player levels (XP/health)
2023-01-05 01:05:16 +01:00
Josh Larson
befed648c9
Merge pull request #1158 from madsboddum/pre_nge_heavy_weapons
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Use pre-NGE weapon type for heavy weapons, allowing the client to dis…
2023-01-01 00:04:25 -06:00
Ziggy
8cc5aeb70a
Use pre-NGE weapon type for heavy weapons, allowing the client to display heavy weapon commands as executable
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Before every ability would have a red cross over it, as the client
didn't recognize the weapon type.
2022-12-31 13:18:42 +01:00
Undercova
ed4a5f01bb
Merge pull request #1155 from Undercova/master
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Commands for medic / doctor / combat medic
2022.12.31
2022-12-30 21:24:21 +01:00
Undercova
c3fd85599b
Updated healing values for most medic / doctor / combat medic commands
2022-12-30 21:21:10 +01:00
Undercova
6135f5e74b
Merge branch 'ProjectSWGCore:master' into master
2022-12-30 19:01:07 +01:00
Undercova
40eb38d61e
Added all medic / doctor and combat medic related commands to database
2022-12-30 19:00:42 +01:00
Josh Larson
7abd7f7dd1
Merge pull request #937 from madsboddum/heal_test
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Wrote regression test for a bug with Healing Efficiency, where it cou…
2022-12-29 23:07:53 -06:00
Ziggy
1178706728
Wrote regression test for a bug with Healing Efficiency, where it could decrease the amount of damage healed instead of increasing it
2022-12-30 02:18:39 +01:00
Undercova
3f31456619
Merge pull request #936 from Undercova/master
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Added animation for Bacta Shot and other commands
2022.12.30
2022-12-30 01:51:40 +01:00
Undercova
535e84c38f
Added animation for Bacta Shot and other commands
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Armor parts from CBT now have an protection value of 6000
Updated all NPC stats
Fixed healing efficiency related formula
2022-12-30 01:45:53 +01:00
Josh Larson
b937109eac
Merge pull request #925 from madsboddum/919
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Healing Efficiency now increases damage healed as a percentage
2022-12-29 16:02:12 -06:00
Josh Larson
6de96860d3
Merge pull request #929 from madsboddum/stun
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Added support for stunning, which will pause action regeneration whil…
2022-12-29 16:01:58 -06:00
Josh Larson
26c7049237
Merge pull request #935 from madsboddum/to_hit_tweak
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Tweaked how Accuracy and Defense modifiers influence combat
2022-12-29 16:01:05 -06:00
Undercova
9230a0b5f2
Merge pull request #926 from madsboddum/bacta_shot_correct_ham
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Tweaked Bacta Shot, so it's action and mind consumption are higher an…
2022-12-29 18:17:21 +01:00
Ziggy
6e71c8569a
Tweaked how Accuracy and Defense modifiers influence combat
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They're way less powerful now, making it actually possible for NPCs to
hit equally-leveled players.
There's also way less difference between players with different levels
now.
2022-12-29 17:18:36 +01:00
Ziggy
6e1dcc6a05
Added support for stunning, which will pause action regeneration while active
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This is a big enabler in making a lot of commands work, as many
professions have stun abilities.
2022-12-29 13:50:40 +01:00
Ziggy
bfdf06b64e
Tweaked Bacta Shot, so it's action and mind consumption are higher and reflect what was documented
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The exact amount of base damage it heals is probably still off as the
values I can find are AFTER Healing Efficiency is applied.
2022-12-29 12:02:17 +01:00
Ziggy
df6a4c3c33
Healing Efficiency now increases damage healed as a percentage
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As an example, +45 Healing Efficiency would increase the amount of damage normally healed by 45%
2022-12-29 11:41:14 +01:00
Josh Larson
87ffd9ba53
Merge pull request #918 from madsboddum/bacta_shot
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Added support for displaying effects on affected targets and support …
2022-12-28 22:46:20 -06:00
Josh Larson
076c53c8c3
Merge pull request #923 from madsboddum/903
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Damage is increased by 50% if the target is knocked down
2022-12-28 14:59:58 -06:00
Ziggy
4405a67a22
Damage is increased by 50% if the target is knocked down
2022-12-28 21:54:34 +01:00
Ziggy
1adc2e00bf
Added support for displaying effects on affected targets and support for the Bacta Shot ability
2022-12-28 20:28:48 +01:00
Josh Larson
1a03a9839b
Merge pull request #921 from madsboddum/tka_meditate_anim
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Added animation for Teras Kasi ability 'Meditate'
2022-12-28 12:01:52 -06:00
Undercova
d951a7f9c1
Merge pull request #920 from madsboddum/tka_combo_attack
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Fixed animation for Teras Kasi Combo Attack
2022-12-28 18:59:51 +01:00
Ziggy
e279b822a9
Added animation for Teras Kasi ability 'Meditate'
2022-12-27 15:53:06 +01:00
Ziggy
421b65ead2
Fixed animation for Teras Kasi Combo Attack
2022-12-27 15:23:47 +01:00
Josh Larson
b48aa4a626
Merge pull request #917 from Josh-Larson/bugfix/916-multiple-tuning-windows-duplicate-name
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Fixed multiple (tuned) strings appearing at the end of the final object name
2022-12-04 12:45:25 -06:00
Josh Larson
86dfae8c73
Fixed multiple (tuned) strings appearing at the end of the final object name
2022-12-04 12:41:09 -06:00
Josh Larson
f0a6cdd652
Merge pull request #914 from madsboddum/medical_xp
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Healing now grants 25% Medical XP per point of health damage healed i…
2022-12-03 13:14:21 -06:00
Ziggy
a0b6814f13
Healing now grants 25% Medical XP per point of health damage healed instead of 100%
2022-12-03 20:07:23 +01:00
Josh Larson
7fd6295542
Merge pull request #913 from madsboddum/target_type_bugfix
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Fixed a issue with CommandLoader, causing TargetType to always be NON…
2022-12-03 12:49:56 -06:00
Josh Larson
0dc161eba9
Merge pull request #909 from Josh-Larson/bugfix/753-infinite-aggro-tether
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Added a maximum NPC distance from home of 100m
2022-12-03 12:47:47 -06:00
Josh Larson
8ba230f297
Merge pull request #907 from Josh-Larson/bugfix/893-escaping-from-enemy-spams-error
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#893 bugfix: fixed escaping from enemy spams error
2022-12-03 12:47:41 -06:00
Josh Larson
d8dee4a382
Merge pull request #912 from Josh-Larson/feature/911-dont-immediately-delete-objects
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Added ability to recover deleted objects for up to 7 days
2022-12-03 12:47:36 -06:00
Ziggy
324f62ee2d
Fixed a issue with CommandLoader, causing TargetType to always be NONE regardless of what's specified in the command SDBs
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Basically targetType is a numeric value in the command SDBs, not a text.
2022-12-03 19:46:34 +01:00
Josh Larson
6e24d6a30b
Merge pull request #910 from madsboddum/trigger_effects_bugfix
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Fixed an issue where trigger effects for combat commands would never …
2022-12-03 12:11:55 -06:00
Ziggy
c91126d4b9
Fixed an issue where trigger effects for combat commands would never display
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Basically, CombatStatus had to be != SUCCESS and also == SUCCESS at the same time.
This of course caused them to never display.
2022-12-03 19:06:34 +01:00
Josh Larson
8e40b0e5d4
Added ability to recover deleted objects for up to 7 days
2022-12-03 11:28:18 -06:00
Josh Larson
6e104a6dd4
Fixed #753 by adding a maximum NPC distance from home of 100m
2022-12-03 10:56:14 -06:00
Josh Larson
35c6a63dfd
Fixed concurrent defender add/removal from TangibleObject
2022-12-03 09:52:21 -06:00
Josh Larson
a4b92267bf
Merge pull request #906 from madsboddum/docker_compose_mongo
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Created a docker-compose.yml, which initializes and runs a mongo instance
2022-11-29 17:52:20 -06:00
Ziggy
4a51b7396b
Created a docker-compose.yml, which initializes and runs a mongo instance
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The idea is to simplify the setup process a bit, so it's easier to get
to the point where you can develop.
2022-11-29 16:30:18 +01:00
Undercova
13456dbf9f
Merge pull request #905 from Undercova/master
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Added Jedi to the CBT - Player can become Master Defender and Master …
2022.11.27
2022-11-27 19:11:36 +01:00
Undercova
d864e78766
Added Jedi to the CBT - Player can become Master Defender and Master Lightsaber. Different crystals get granted too
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Updated all combat commands
Updated a few global commands
Updated weapon database - adjusted min/max damages
Updated a few NPCs - Nova Darktrooper, Stormtrooper and Elite Sand Trooper now have different primary weapons
Updated NPC stats
2022-11-27 18:58:09 +01:00
Undercova
1e2dc7960d
Merge pull request #902 from Undercova/master
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Updated combat commands (weapon animations)
2022.11.06
2022-11-06 22:54:19 +01:00