Commit Graph
6324 Commits
Author SHA1 Message Date
Josh Larson a062a832b8 Merge pull request #1163 from madsboddum/combatcommandattack_cleanup
Cleaned up CombatCommandAttack by removing some unused features and T…
2023-01-07 12:43:10 -06:00
Ziggy 4d94f65bd5 Cleaned up CombatCommandAttack by removing some unused features and TODOs for NGE heavy weapons that we won't be implementing 2023-01-07 17:21:17 +01:00
Undercova 83aca1a04b Merge pull request #1162 from Undercova/master
Updated to proper CU values in combat command / player levels / weapon database
2023-01-05 01:15:40 +01:00
Undercova 767adec3c7 Fixed wrong column order in player levels database 2023-01-05 01:10:28 +01:00
Undercova e2e97e60c6 Added a new CU weapon based database. New and adjusted columns being used !
Updated combat commands to proper CU values
Updated player levels (XP/health)
2023-01-05 01:05:16 +01:00
Josh Larson befed648c9 Merge pull request #1158 from madsboddum/pre_nge_heavy_weapons
Use pre-NGE weapon type for heavy weapons, allowing the client to dis…
2023-01-01 00:04:25 -06:00
Ziggy 8cc5aeb70a Use pre-NGE weapon type for heavy weapons, allowing the client to display heavy weapon commands as executable
Before every ability would have a red cross over it, as the client
didn't recognize the weapon type.
2022-12-31 13:18:42 +01:00
Undercova ed4a5f01bb Merge pull request #1155 from Undercova/master
Commands for medic / doctor / combat medic
2022.12.31
2022-12-30 21:24:21 +01:00
Undercova c3fd85599b Updated healing values for most medic / doctor / combat medic commands 2022-12-30 21:21:10 +01:00
Undercova 6135f5e74b Merge branch 'ProjectSWGCore:master' into master 2022-12-30 19:01:07 +01:00
Undercova 40eb38d61e Added all medic / doctor and combat medic related commands to database 2022-12-30 19:00:42 +01:00
Josh Larson 7abd7f7dd1 Merge pull request #937 from madsboddum/heal_test
Wrote regression test for a bug with Healing Efficiency, where it cou…
2022-12-29 23:07:53 -06:00
Ziggy 1178706728 Wrote regression test for a bug with Healing Efficiency, where it could decrease the amount of damage healed instead of increasing it 2022-12-30 02:18:39 +01:00
Undercova 3f31456619 Merge pull request #936 from Undercova/master
Added animation for Bacta Shot and other commands
2022.12.30
2022-12-30 01:51:40 +01:00
Undercova 535e84c38f Added animation for Bacta Shot and other commands
Armor parts from CBT now have an protection value of 6000
Updated all NPC stats
Fixed healing efficiency related formula
2022-12-30 01:45:53 +01:00
Josh Larson b937109eac Merge pull request #925 from madsboddum/919
Healing Efficiency now increases damage healed as a percentage
2022-12-29 16:02:12 -06:00
Josh Larson 6de96860d3 Merge pull request #929 from madsboddum/stun
Added support for stunning, which will pause action regeneration whil…
2022-12-29 16:01:58 -06:00
Josh Larson 26c7049237 Merge pull request #935 from madsboddum/to_hit_tweak
Tweaked how Accuracy and Defense modifiers influence combat
2022-12-29 16:01:05 -06:00
Undercova 9230a0b5f2 Merge pull request #926 from madsboddum/bacta_shot_correct_ham
Tweaked Bacta Shot, so it's action and mind consumption are higher an…
2022-12-29 18:17:21 +01:00
Ziggy 6e71c8569a Tweaked how Accuracy and Defense modifiers influence combat
They're way less powerful now, making it actually possible for NPCs to
hit equally-leveled players.
There's also way less difference between players with different levels
now.
2022-12-29 17:18:36 +01:00
Ziggy 6e1dcc6a05 Added support for stunning, which will pause action regeneration while active
This is a big enabler in making a lot of commands work, as many
professions have stun abilities.
2022-12-29 13:50:40 +01:00
Ziggy bfdf06b64e Tweaked Bacta Shot, so it's action and mind consumption are higher and reflect what was documented
The exact amount of base damage it heals is probably still off as the
values I can find are AFTER Healing Efficiency is applied.
2022-12-29 12:02:17 +01:00
Ziggy df6a4c3c33 Healing Efficiency now increases damage healed as a percentage
As an example, +45 Healing Efficiency would increase the amount of damage normally healed by 45%
2022-12-29 11:41:14 +01:00
Josh Larson 87ffd9ba53 Merge pull request #918 from madsboddum/bacta_shot
Added support for displaying effects on affected targets and support …
2022-12-28 22:46:20 -06:00
Josh Larson 076c53c8c3 Merge pull request #923 from madsboddum/903
Damage is increased by 50% if the target is knocked down
2022-12-28 14:59:58 -06:00
Ziggy 4405a67a22 Damage is increased by 50% if the target is knocked down 2022-12-28 21:54:34 +01:00
Ziggy 1adc2e00bf Added support for displaying effects on affected targets and support for the Bacta Shot ability 2022-12-28 20:28:48 +01:00
Josh Larson 1a03a9839b Merge pull request #921 from madsboddum/tka_meditate_anim
Added animation for Teras Kasi ability 'Meditate'
2022-12-28 12:01:52 -06:00
Undercova d951a7f9c1 Merge pull request #920 from madsboddum/tka_combo_attack
Fixed animation for Teras Kasi Combo Attack
2022-12-28 18:59:51 +01:00
Ziggy e279b822a9 Added animation for Teras Kasi ability 'Meditate' 2022-12-27 15:53:06 +01:00
Ziggy 421b65ead2 Fixed animation for Teras Kasi Combo Attack 2022-12-27 15:23:47 +01:00
Josh Larson b48aa4a626 Merge pull request #917 from Josh-Larson/bugfix/916-multiple-tuning-windows-duplicate-name
Fixed multiple (tuned) strings appearing at the end of the final object name
2022-12-04 12:45:25 -06:00
Josh Larson 86dfae8c73 Fixed multiple (tuned) strings appearing at the end of the final object name 2022-12-04 12:41:09 -06:00
Josh Larson f0a6cdd652 Merge pull request #914 from madsboddum/medical_xp
Healing now grants 25% Medical XP per point of health damage healed i…
2022-12-03 13:14:21 -06:00
Ziggy a0b6814f13 Healing now grants 25% Medical XP per point of health damage healed instead of 100% 2022-12-03 20:07:23 +01:00
Josh Larson 7fd6295542 Merge pull request #913 from madsboddum/target_type_bugfix
Fixed a issue with CommandLoader, causing TargetType to always be NON…
2022-12-03 12:49:56 -06:00
Josh Larson 0dc161eba9 Merge pull request #909 from Josh-Larson/bugfix/753-infinite-aggro-tether
Added a maximum NPC distance from home of 100m
2022-12-03 12:47:47 -06:00
Josh Larson 8ba230f297 Merge pull request #907 from Josh-Larson/bugfix/893-escaping-from-enemy-spams-error
#893 bugfix: fixed escaping from enemy spams error
2022-12-03 12:47:41 -06:00
Josh Larson d8dee4a382 Merge pull request #912 from Josh-Larson/feature/911-dont-immediately-delete-objects
Added ability to recover deleted objects for up to 7 days
2022-12-03 12:47:36 -06:00
Ziggy 324f62ee2d Fixed a issue with CommandLoader, causing TargetType to always be NONE regardless of what's specified in the command SDBs
Basically targetType is a numeric value in the command SDBs, not a text.
2022-12-03 19:46:34 +01:00
Josh Larson 6e24d6a30b Merge pull request #910 from madsboddum/trigger_effects_bugfix
Fixed an issue where trigger effects for combat commands would never …
2022-12-03 12:11:55 -06:00
Ziggy c91126d4b9 Fixed an issue where trigger effects for combat commands would never display
Basically, CombatStatus had to be != SUCCESS and also == SUCCESS at the same time.
This of course caused them to never display.
2022-12-03 19:06:34 +01:00
Josh Larson 8e40b0e5d4 Added ability to recover deleted objects for up to 7 days 2022-12-03 11:28:18 -06:00
Josh Larson 6e104a6dd4 Fixed #753 by adding a maximum NPC distance from home of 100m 2022-12-03 10:56:14 -06:00
Josh Larson 35c6a63dfd Fixed concurrent defender add/removal from TangibleObject 2022-12-03 09:52:21 -06:00
Josh Larson a4b92267bf Merge pull request #906 from madsboddum/docker_compose_mongo
Created a docker-compose.yml, which initializes and runs a mongo instance
2022-11-29 17:52:20 -06:00
Ziggy 4a51b7396b Created a docker-compose.yml, which initializes and runs a mongo instance
The idea is to simplify the setup process a bit, so it's easier to get
to the point where you can develop.
2022-11-29 16:30:18 +01:00
Undercova 13456dbf9f Merge pull request #905 from Undercova/master
Added Jedi to the CBT - Player can become Master Defender and Master …
2022.11.27
2022-11-27 19:11:36 +01:00
Undercova d864e78766 Added Jedi to the CBT - Player can become Master Defender and Master Lightsaber. Different crystals get granted too
Updated all combat commands
Updated a few global commands
Updated weapon database - adjusted min/max damages
Updated a few NPCs - Nova Darktrooper, Stormtrooper and Elite Sand Trooper now have different primary weapons
Updated NPC stats
2022-11-27 18:58:09 +01:00
Undercova 1e2dc7960d Merge pull request #902 from Undercova/master
Updated combat commands (weapon animations)
2022.11.06
2022-11-06 22:54:19 +01:00