Undercova
b6794fb18e
Added wrong data to chassis modifiers database by mistake
2023-02-11 19:03:58 +01:00
Undercova
3c676b74cc
Merge pull request #1176 from Undercova/master
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Ships and Dynamic spawns/lairs
2023-02-05 22:48:49 +01:00
Undercova
75152ab38e
Merge branch 'ProjectSWGCore:master' into master
2023-02-05 22:37:05 +01:00
Undercova
a1ef9de208
Added basic ship information and values
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Updated dynamic lairs and spawns
Fixed a wrong weapon group for the frontiersman
2023-02-05 22:36:40 +01:00
Josh Larson
0d8d63a19d
Merge pull request #1175 from Josh-Larson/bugfix/1161-error-when-entering-combat-with-npc
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Fixed timing issue with onModeStart/End in AIObject
2023-02-04 16:05:44 -06:00
Josh Larson
b1e1be8a19
Fixed timing issue with onModeStart/End in AIObject
2023-02-04 15:50:27 -06:00
Undercova
d2db6f0867
Merge pull request #1172 from Undercova/master
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Removed structure deeds from CBT
2023-01-15 01:55:23 +01:00
Undercova
79f67add69
Removed structure deeds from CBT
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Added survey tools to the CBT
Updated the lair and scene database for dynamic spawns
2023-01-15 01:22:35 +01:00
Josh Larson
8a0f310324
Merge pull request #1171 from madsboddum/master
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Removed some dead code
2023-01-14 09:45:04 -06:00
Ziggy
8398c2e44f
Removed some dead code
2023-01-14 16:41:48 +01:00
Undercova
9add75ce5b
Merge pull request #1168 from Undercova/master
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Added Master Medic / Master Doctor / Master Combat Medic and Force Se…
2023.01.10
2023-01-10 06:09:36 +01:00
Undercova
db5aecca8e
Added Master Medic / Master Doctor / Master Combat Medic and Force Sensitive Healer to the CBT
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Added and updated a few more combat commands
2023-01-09 22:50:56 +01:00
Josh Larson
f7a1cb4b7d
Merge pull request #1167 from madsboddum/dynamic_hit_location
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Combat abilities can now target a specific part of the body of an enemy
2023-01-08 11:58:01 -06:00
Ziggy
4f5d3b29bc
Combat abilities can now target a specific part of the body of an enemy
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E.g. Saber Leg Hit will target the legs, while Saber Head Hit will
target the head and so forth
2023-01-08 12:29:32 +01:00
Undercova
1f3a846c17
Merge pull request #1166 from madsboddum/sprayshot
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Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone
2023-01-08 11:27:15 +01:00
Ziggy
68a55824c5
Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone
2023-01-08 11:23:34 +01:00
Undercova
62b07a6e0a
Merge pull request #1165 from madsboddum/ls_anims
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Added missing animations to all the lightsaber attacks
2023-01-08 00:42:55 +01:00
Ziggy
42b43d53ee
Added missing animations to all the lightsaber attacks
2023-01-08 00:39:29 +01:00
Undercova
712225a609
Merge pull request #1164 from Undercova/master
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Added more CU weapons to the database (LS / Mustafar / Grenades)
2023-01-07 23:15:51 +01:00
Undercova
12269eadf6
Added more CU weapons to the database (LS / Mustafar / Grenades)
2023-01-07 23:11:50 +01:00
Josh Larson
a062a832b8
Merge pull request #1163 from madsboddum/combatcommandattack_cleanup
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Cleaned up CombatCommandAttack by removing some unused features and T…
2023-01-07 12:43:10 -06:00
Ziggy
4d94f65bd5
Cleaned up CombatCommandAttack by removing some unused features and TODOs for NGE heavy weapons that we won't be implementing
2023-01-07 17:21:17 +01:00
Undercova
83aca1a04b
Merge pull request #1162 from Undercova/master
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Updated to proper CU values in combat command / player levels / weapon database
2023-01-05 01:15:40 +01:00
Undercova
767adec3c7
Fixed wrong column order in player levels database
2023-01-05 01:10:28 +01:00
Undercova
e2e97e60c6
Added a new CU weapon based database. New and adjusted columns being used !
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Updated combat commands to proper CU values
Updated player levels (XP/health)
2023-01-05 01:05:16 +01:00
Josh Larson
befed648c9
Merge pull request #1158 from madsboddum/pre_nge_heavy_weapons
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Use pre-NGE weapon type for heavy weapons, allowing the client to dis…
2023-01-01 00:04:25 -06:00
Ziggy
8cc5aeb70a
Use pre-NGE weapon type for heavy weapons, allowing the client to display heavy weapon commands as executable
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Before every ability would have a red cross over it, as the client
didn't recognize the weapon type.
2022-12-31 13:18:42 +01:00
Undercova
ed4a5f01bb
Merge pull request #1155 from Undercova/master
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Commands for medic / doctor / combat medic
2022.12.31
2022-12-30 21:24:21 +01:00
Undercova
c3fd85599b
Updated healing values for most medic / doctor / combat medic commands
2022-12-30 21:21:10 +01:00
Undercova
6135f5e74b
Merge branch 'ProjectSWGCore:master' into master
2022-12-30 19:01:07 +01:00
Undercova
40eb38d61e
Added all medic / doctor and combat medic related commands to database
2022-12-30 19:00:42 +01:00
Josh Larson
7abd7f7dd1
Merge pull request #937 from madsboddum/heal_test
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Wrote regression test for a bug with Healing Efficiency, where it cou…
2022-12-29 23:07:53 -06:00
Ziggy
1178706728
Wrote regression test for a bug with Healing Efficiency, where it could decrease the amount of damage healed instead of increasing it
2022-12-30 02:18:39 +01:00
Undercova
3f31456619
Merge pull request #936 from Undercova/master
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Added animation for Bacta Shot and other commands
2022.12.30
2022-12-30 01:51:40 +01:00
Undercova
535e84c38f
Added animation for Bacta Shot and other commands
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Armor parts from CBT now have an protection value of 6000
Updated all NPC stats
Fixed healing efficiency related formula
2022-12-30 01:45:53 +01:00
Josh Larson
b937109eac
Merge pull request #925 from madsboddum/919
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Healing Efficiency now increases damage healed as a percentage
2022-12-29 16:02:12 -06:00
Josh Larson
6de96860d3
Merge pull request #929 from madsboddum/stun
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Added support for stunning, which will pause action regeneration whil…
2022-12-29 16:01:58 -06:00
Josh Larson
26c7049237
Merge pull request #935 from madsboddum/to_hit_tweak
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Tweaked how Accuracy and Defense modifiers influence combat
2022-12-29 16:01:05 -06:00
Undercova
9230a0b5f2
Merge pull request #926 from madsboddum/bacta_shot_correct_ham
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Tweaked Bacta Shot, so it's action and mind consumption are higher an…
2022-12-29 18:17:21 +01:00
Ziggy
6e71c8569a
Tweaked how Accuracy and Defense modifiers influence combat
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They're way less powerful now, making it actually possible for NPCs to
hit equally-leveled players.
There's also way less difference between players with different levels
now.
2022-12-29 17:18:36 +01:00
Ziggy
6e1dcc6a05
Added support for stunning, which will pause action regeneration while active
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This is a big enabler in making a lot of commands work, as many
professions have stun abilities.
2022-12-29 13:50:40 +01:00
Ziggy
bfdf06b64e
Tweaked Bacta Shot, so it's action and mind consumption are higher and reflect what was documented
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The exact amount of base damage it heals is probably still off as the
values I can find are AFTER Healing Efficiency is applied.
2022-12-29 12:02:17 +01:00
Ziggy
df6a4c3c33
Healing Efficiency now increases damage healed as a percentage
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As an example, +45 Healing Efficiency would increase the amount of damage normally healed by 45%
2022-12-29 11:41:14 +01:00
Josh Larson
87ffd9ba53
Merge pull request #918 from madsboddum/bacta_shot
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Added support for displaying effects on affected targets and support …
2022-12-28 22:46:20 -06:00
Josh Larson
076c53c8c3
Merge pull request #923 from madsboddum/903
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Damage is increased by 50% if the target is knocked down
2022-12-28 14:59:58 -06:00
Ziggy
4405a67a22
Damage is increased by 50% if the target is knocked down
2022-12-28 21:54:34 +01:00
Ziggy
1adc2e00bf
Added support for displaying effects on affected targets and support for the Bacta Shot ability
2022-12-28 20:28:48 +01:00
Josh Larson
1a03a9839b
Merge pull request #921 from madsboddum/tka_meditate_anim
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Added animation for Teras Kasi ability 'Meditate'
2022-12-28 12:01:52 -06:00
Undercova
d951a7f9c1
Merge pull request #920 from madsboddum/tka_combo_attack
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Fixed animation for Teras Kasi Combo Attack
2022-12-28 18:59:51 +01:00
Ziggy
e279b822a9
Added animation for Teras Kasi ability 'Meditate'
2022-12-27 15:53:06 +01:00