Commit Graph
6944 Commits
Author SHA1 Message Date
Undercova b6794fb18e Added wrong data to chassis modifiers database by mistake 2023-02-11 19:03:58 +01:00
Undercova 3c676b74cc Merge pull request #1176 from Undercova/master
Ships and Dynamic spawns/lairs
2023-02-05 22:48:49 +01:00
Undercova 75152ab38e Merge branch 'ProjectSWGCore:master' into master 2023-02-05 22:37:05 +01:00
Undercova a1ef9de208 Added basic ship information and values
Updated dynamic lairs and spawns
Fixed a wrong weapon group for the frontiersman
2023-02-05 22:36:40 +01:00
Josh Larson 0d8d63a19d Merge pull request #1175 from Josh-Larson/bugfix/1161-error-when-entering-combat-with-npc
Fixed timing issue with onModeStart/End in AIObject
2023-02-04 16:05:44 -06:00
Josh Larson b1e1be8a19 Fixed timing issue with onModeStart/End in AIObject 2023-02-04 15:50:27 -06:00
Undercova d2db6f0867 Merge pull request #1172 from Undercova/master
Removed structure deeds from CBT
2023-01-15 01:55:23 +01:00
Undercova 79f67add69 Removed structure deeds from CBT
Added survey tools to the CBT
Updated the lair and scene database for dynamic spawns
2023-01-15 01:22:35 +01:00
Josh Larson 8a0f310324 Merge pull request #1171 from madsboddum/master
Removed some dead code
2023-01-14 09:45:04 -06:00
Ziggy 8398c2e44f Removed some dead code 2023-01-14 16:41:48 +01:00
Undercova 9add75ce5b Merge pull request #1168 from Undercova/master
Added Master Medic / Master Doctor / Master Combat Medic and Force Se…
2023.01.10
2023-01-10 06:09:36 +01:00
Undercova db5aecca8e Added Master Medic / Master Doctor / Master Combat Medic and Force Sensitive Healer to the CBT
Added and updated a few more combat commands
2023-01-09 22:50:56 +01:00
Josh Larson f7a1cb4b7d Merge pull request #1167 from madsboddum/dynamic_hit_location
Combat abilities can now target a specific part of the body of an enemy
2023-01-08 11:58:01 -06:00
Ziggy 4f5d3b29bc Combat abilities can now target a specific part of the body of an enemy
E.g. Saber Leg Hit will target the legs, while Saber Head Hit will
target the head and so forth
2023-01-08 12:29:32 +01:00
Undercova 1f3a846c17 Merge pull request #1166 from madsboddum/sprayshot
Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone
2023-01-08 11:27:15 +01:00
Ziggy 68a55824c5 Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone 2023-01-08 11:23:34 +01:00
Undercova 62b07a6e0a Merge pull request #1165 from madsboddum/ls_anims
Added missing animations to all the lightsaber attacks
2023-01-08 00:42:55 +01:00
Ziggy 42b43d53ee Added missing animations to all the lightsaber attacks 2023-01-08 00:39:29 +01:00
Undercova 712225a609 Merge pull request #1164 from Undercova/master
Added more CU weapons to the database (LS / Mustafar / Grenades)
2023-01-07 23:15:51 +01:00
Undercova 12269eadf6 Added more CU weapons to the database (LS / Mustafar / Grenades) 2023-01-07 23:11:50 +01:00
Josh Larson a062a832b8 Merge pull request #1163 from madsboddum/combatcommandattack_cleanup
Cleaned up CombatCommandAttack by removing some unused features and T…
2023-01-07 12:43:10 -06:00
Ziggy 4d94f65bd5 Cleaned up CombatCommandAttack by removing some unused features and TODOs for NGE heavy weapons that we won't be implementing 2023-01-07 17:21:17 +01:00
Undercova 83aca1a04b Merge pull request #1162 from Undercova/master
Updated to proper CU values in combat command / player levels / weapon database
2023-01-05 01:15:40 +01:00
Undercova 767adec3c7 Fixed wrong column order in player levels database 2023-01-05 01:10:28 +01:00
Undercova e2e97e60c6 Added a new CU weapon based database. New and adjusted columns being used !
Updated combat commands to proper CU values
Updated player levels (XP/health)
2023-01-05 01:05:16 +01:00
Josh Larson befed648c9 Merge pull request #1158 from madsboddum/pre_nge_heavy_weapons
Use pre-NGE weapon type for heavy weapons, allowing the client to dis…
2023-01-01 00:04:25 -06:00
Ziggy 8cc5aeb70a Use pre-NGE weapon type for heavy weapons, allowing the client to display heavy weapon commands as executable
Before every ability would have a red cross over it, as the client
didn't recognize the weapon type.
2022-12-31 13:18:42 +01:00
Undercova ed4a5f01bb Merge pull request #1155 from Undercova/master
Commands for medic / doctor / combat medic
2022.12.31
2022-12-30 21:24:21 +01:00
Undercova c3fd85599b Updated healing values for most medic / doctor / combat medic commands 2022-12-30 21:21:10 +01:00
Undercova 6135f5e74b Merge branch 'ProjectSWGCore:master' into master 2022-12-30 19:01:07 +01:00
Undercova 40eb38d61e Added all medic / doctor and combat medic related commands to database 2022-12-30 19:00:42 +01:00
Josh Larson 7abd7f7dd1 Merge pull request #937 from madsboddum/heal_test
Wrote regression test for a bug with Healing Efficiency, where it cou…
2022-12-29 23:07:53 -06:00
Ziggy 1178706728 Wrote regression test for a bug with Healing Efficiency, where it could decrease the amount of damage healed instead of increasing it 2022-12-30 02:18:39 +01:00
Undercova 3f31456619 Merge pull request #936 from Undercova/master
Added animation for Bacta Shot and other commands
2022.12.30
2022-12-30 01:51:40 +01:00
Undercova 535e84c38f Added animation for Bacta Shot and other commands
Armor parts from CBT now have an protection value of 6000
Updated all NPC stats
Fixed healing efficiency related formula
2022-12-30 01:45:53 +01:00
Josh Larson b937109eac Merge pull request #925 from madsboddum/919
Healing Efficiency now increases damage healed as a percentage
2022-12-29 16:02:12 -06:00
Josh Larson 6de96860d3 Merge pull request #929 from madsboddum/stun
Added support for stunning, which will pause action regeneration whil…
2022-12-29 16:01:58 -06:00
Josh Larson 26c7049237 Merge pull request #935 from madsboddum/to_hit_tweak
Tweaked how Accuracy and Defense modifiers influence combat
2022-12-29 16:01:05 -06:00
Undercova 9230a0b5f2 Merge pull request #926 from madsboddum/bacta_shot_correct_ham
Tweaked Bacta Shot, so it's action and mind consumption are higher an…
2022-12-29 18:17:21 +01:00
Ziggy 6e71c8569a Tweaked how Accuracy and Defense modifiers influence combat
They're way less powerful now, making it actually possible for NPCs to
hit equally-leveled players.
There's also way less difference between players with different levels
now.
2022-12-29 17:18:36 +01:00
Ziggy 6e1dcc6a05 Added support for stunning, which will pause action regeneration while active
This is a big enabler in making a lot of commands work, as many
professions have stun abilities.
2022-12-29 13:50:40 +01:00
Ziggy bfdf06b64e Tweaked Bacta Shot, so it's action and mind consumption are higher and reflect what was documented
The exact amount of base damage it heals is probably still off as the
values I can find are AFTER Healing Efficiency is applied.
2022-12-29 12:02:17 +01:00
Ziggy df6a4c3c33 Healing Efficiency now increases damage healed as a percentage
As an example, +45 Healing Efficiency would increase the amount of damage normally healed by 45%
2022-12-29 11:41:14 +01:00
Josh Larson 87ffd9ba53 Merge pull request #918 from madsboddum/bacta_shot
Added support for displaying effects on affected targets and support …
2022-12-28 22:46:20 -06:00
Josh Larson 076c53c8c3 Merge pull request #923 from madsboddum/903
Damage is increased by 50% if the target is knocked down
2022-12-28 14:59:58 -06:00
Ziggy 4405a67a22 Damage is increased by 50% if the target is knocked down 2022-12-28 21:54:34 +01:00
Ziggy 1adc2e00bf Added support for displaying effects on affected targets and support for the Bacta Shot ability 2022-12-28 20:28:48 +01:00
Josh Larson 1a03a9839b Merge pull request #921 from madsboddum/tka_meditate_anim
Added animation for Teras Kasi ability 'Meditate'
2022-12-28 12:01:52 -06:00
Undercova d951a7f9c1 Merge pull request #920 from madsboddum/tka_combo_attack
Fixed animation for Teras Kasi Combo Attack
2022-12-28 18:59:51 +01:00
Ziggy e279b822a9 Added animation for Teras Kasi ability 'Meditate' 2022-12-27 15:53:06 +01:00