Obique
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2665a4a878
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Further optimized awareness
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2019-10-12 11:57:58 -04:00 |
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Peter Tigges
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af895e073f
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Added RGB color table
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2019-10-12 12:58:18 +00:00 |
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Ziggy
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0c6b577e9f
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29: Equipment statmods now grant skillmods
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2019-10-12 11:20:49 +02:00 |
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Ziggy
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8ae326ed50
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179: Added flytext when dodging an attack
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2019-10-12 11:12:41 +02:00 |
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Obique
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f3d1dd0801
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Further optimized CreatureObjectAwareness
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2019-10-11 14:48:44 -04:00 |
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Obique
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e9200b8889
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Optimized CreatureObjectAwareness and added a unit test to verify stability
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2019-10-11 11:55:31 -04:00 |
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Obique
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da83754a7f
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Converted 'CreatureObjectAwareness' to kotlin
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2019-10-09 19:35:50 -04:00 |
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Obique
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d30afe8887
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Created a double buffered array list for object awareness per-creature, per-chunk
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2019-10-09 19:14:56 -04:00 |
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Obique
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1223d3fd0e
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Added lock to ensure TerrainMap won't update the same chunk in two different threads
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2019-10-09 19:14:34 -04:00 |
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Obique PSWG
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eaa1c650b0
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Merged in Obique/holocore (pull request #662)
Quality assurance
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2019-10-09 06:42:25 +00:00 |
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Obique
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ddd20b652c
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Fixed system chat room spam
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2019-10-09 02:40:39 -04:00 |
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Obique
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03e6193452
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Fixed import in test after SkillModService was moved
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2019-10-08 18:49:25 -04:00 |
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Obique
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f50144bd1d
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Merge branch 'quality_assurance' of bitbucket.org:projectswg/holocore into quality_assurance
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2019-10-08 18:45:20 -04:00 |
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Mads Boddum
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c9685294ca
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Merged in M4SS/holocore/178 (pull request #660)
Dodging and base combat stats #178
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2019-10-08 22:08:38 +00:00 |
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Mads Boddum
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2738d1ff1f
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Merged in M4SS/holocore/29 (pull request #661)
Stat mods now also add relevant skill mods #29
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2019-10-08 22:08:25 +00:00 |
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Mads Boddum
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485f91a3c3
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Merged in M4SS/holocore/143 (pull request #653)
143: Server log available in-game as a chat room for admins
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2019-10-08 22:08:18 +00:00 |
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Ziggy
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3e59185bf7
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Stat mods now also add relevant skill mods #29
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2019-10-08 15:25:13 +02:00 |
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Ziggy
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3a2298bb53
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clientEffectId back to 0 #178
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2019-10-08 11:46:45 +02:00 |
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Ziggy
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30cf2e253e
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Single target attacks may now be dodged #178
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2019-10-08 11:42:19 +02:00 |
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Ziggy
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7c8bd3f6bc
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Characters start with 5% block, dodge, evasion, parry, critical and strikethrough chance #178
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2019-10-08 11:39:45 +02:00 |
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Obique
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c83ff608cb
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Fixed armor mitigation calculation
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2019-10-07 14:09:20 -04:00 |
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Obique
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79be6ac361
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Changed armor protection to int value 1500-6000
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2019-10-07 12:29:01 -04:00 |
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Obique
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eb92f81716
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Streamlined protection service
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2019-10-06 16:04:37 -04:00 |
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Obique
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93275b7679
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Armor protection works now - still needs to be cleaned up
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2019-10-06 11:00:55 -04:00 |
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Obique
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45e353a4e8
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Fixed randomness in skillmod updates
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2019-10-05 11:32:10 -04:00 |
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Obique
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021c74e036
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Converted ProtectionService to kotlin
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2019-10-05 10:08:53 -04:00 |
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Obique
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7b79182c6a
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Converted GalacticResourceSpawner to kotlin and fixed resource spawn count
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2019-10-05 09:42:38 -04:00 |
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Obique
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d6f3655556
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Added toString() in RawResource and converted GalacticResourceSpawner to kotlin
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2019-10-05 09:02:22 -04:00 |
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Obique
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053b1de384
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Added converter for Terrain (incomplete)
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2019-10-05 08:01:55 -04:00 |
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Obique
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a5a981e68f
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Fixed patrol heading
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2019-09-27 07:47:25 -04:00 |
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Obique PSWG
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6f1a814235
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Merged in Obique/holocore (pull request #659)
Quality assurance
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2019-09-27 02:56:24 +00:00 |
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Obique
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c352e827a3
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Removed unused import
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2019-09-26 15:29:45 -04:00 |
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Obique
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b8cb4c01e0
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Degrees != Radians
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2019-09-26 15:22:49 -04:00 |
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Obique
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d705adc581
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Ensured NPCs will attack even if the enemy becomes attackable after being aware
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2019-09-26 12:28:02 -04:00 |
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Obique
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39efffbdca
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Improved NPC combat navigation
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2019-09-26 12:16:57 -04:00 |
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Obique
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9c27612791
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Fixed patrol not fighting together when attacking a player
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2019-09-26 11:44:56 -04:00 |
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Obique
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b22404f01d
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Fixed spawning count for NPCs after death
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2019-09-23 10:16:06 -04:00 |
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Peter Tigges
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3db7298c83
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Merged in Undercova/holocore_chf (pull request #14)
Character Farm content
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2019-09-23 13:20:22 +00:00 |
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Peter Tigges
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630730d50f
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Activated Character Farm patrol routes
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2019-09-23 08:17:51 +00:00 |
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Peter Tigges
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07fb0b9f30
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Added patrol routes for Character Farm area
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2019-09-23 08:17:17 +00:00 |
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Peter Tigges
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7086165131
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Activated Character Farm spawns
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2019-09-23 08:16:02 +00:00 |
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Peter Tigges
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fde39d62c5
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Added Character Farm spawns
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2019-09-23 08:15:01 +00:00 |
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Peter Tigges
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2045a9ba39
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Added fast travel to Character Farm Test area to frog
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2019-09-23 08:13:30 +00:00 |
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Obique
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220c483423
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Fixed the mass multiplication of NPCs
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2019-09-22 18:59:56 -04:00 |
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Obique
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d45f911ffa
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Changed non-patrol spawns to begin respawning immediately after death, rather than waiting for the whole group to die
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2019-09-22 18:49:28 -04:00 |
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Obique
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f2603765b3
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Added 15s respawn timer for NPC v NPC combat
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2019-09-22 18:49:16 -04:00 |
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Obique
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bfafa64831
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Added group combat for patrols
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2019-09-22 18:39:46 -04:00 |
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Obique
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fe2abbc2d6
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Fixed loiter movement over time
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2019-09-22 17:28:02 -04:00 |
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Obique
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b248cbb219
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Fixed loiter spawning location
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2019-09-22 17:19:45 -04:00 |
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Obique
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78d0e9e71a
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Added small variation in combat loops
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2019-09-18 15:55:48 -04:00 |
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