Undercova PSWG
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ab50c27064
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Adjusted height coordinate for Kashyyyk frogs
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2017-04-26 04:00:30 +00:00 |
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Undercova PSWG
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aba0eb5580
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Added frogs to Etyyy, Kachirho and Kkowir forest travel locations spots
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2017-04-26 03:58:54 +00:00 |
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Undercova PSWG
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056e492601
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Added numerous frogs to the galaxy
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2017-04-24 03:28:12 +00:00 |
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 Eric FrechetteandObique PSWG
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902348675f
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Merged in Frechetta/holocore (pull request #434)
Fixed issues where buffs did not expire on NPCs and "Time Played" showed incorrect values.
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2017-04-07 02:23:18 +00:00 |
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Eric Frechette
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87332bb7bb
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Changed PlayerObject.setStartPlayTime to PlayerObject.initStartPlayTime and moved all logic inside.
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2017-04-06 19:19:45 -07:00 |
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Iosnowore
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8751f6f8e5
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Autoindent fix
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2017-04-06 17:28:07 -07:00 |
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Iosnowore
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da999be330
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Minor cleanup
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2017-04-06 17:27:27 -07:00 |
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Iosnowore
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52dda3b2c6
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Reverted Eclipse auto indent
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2017-04-06 17:22:41 -07:00 |
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Iosnowore
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dc91fdcac9
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Fixed JIRA bug NGE-563
https://projectswg.atlassian.net/browse/NGE-563
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2017-04-06 17:15:08 -07:00 |
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Iosnowore
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e6bf6cbf9f
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Removed indentation
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2017-04-06 17:13:14 -07:00 |
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Iosnowore
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19165a78c7
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More changes
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2017-04-06 17:12:11 -07:00 |
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Iosnowore
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a427e81cd5
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Changed some things that Obique commented on
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2017-04-06 17:04:50 -07:00 |
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Iosnowore
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69d5bcb3cd
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DeveloperService update
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2017-04-06 15:35:40 -07:00 |
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Eric Frechette
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e0efae4dcf
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NPC buffs now display correct duration on client by using galactic time. Time played is fixed, calculating the time passed since the last time it's been calculated, and adds it to the old playTime.
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2017-04-05 20:52:24 -07:00 |
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Iosnowore
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0561178bb2
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Forgot to change these
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2017-04-05 13:38:53 -07:00 |
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Gene Pressinger
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311a3c3414
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Removed identical function
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2017-04-05 15:53:07 +00:00 |
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Eric Frechette
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7be7e2717b
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Removed updateBuffEndTime functionality; put monitored.remove and monitored.add calls into separate methods.
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2017-04-04 20:23:27 -07:00 |
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Eric Frechette
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fce7c5a91a
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Merged projectswg/holocore into quality_assurance
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2017-04-04 20:19:15 -07:00 |
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Iosnowore
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bc1112650c
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Dueling implementation now only requires one list of CreatureObjects (instead of two)
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2017-04-04 19:17:16 -07:00 |
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Gene Pressinger
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c6fbabf0e1
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Merged projectswg/holocore into quality_assurance
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2017-04-04 19:23:06 -04:00 |
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Obique PSWG
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adee72e309
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Merge branch 'quality_assurance' of bitbucket.org:projectswg/holocore into quality_assurance
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2017-04-04 18:05:20 -05:00 |
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Gene Pressinger
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658dd938d5
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Merged projectswg/holocore into quality_assurance
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2017-04-04 17:47:20 -04:00 |
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Iosnowore
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77231fa85c
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Changed PR based on Oblique's comments.
Also Added .db-journal to git ignore (file created by a 3d party SQLite GUI program)
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2017-04-04 14:01:55 -07:00 |
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Undercova
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969d3eac04
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Added remaining files to last commit
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2017-04-04 07:30:41 +02:00 |
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Iosnowore
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d872ac4c87
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Removed unused imports
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2017-04-02 17:55:47 -07:00 |
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Iosnowore
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a376093ddc
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Changed List to ArrayList
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2017-04-02 17:51:20 -07:00 |
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Iosnowore
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00d14d2b9e
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Really isn't a reason to just not use an ArrayList
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2017-04-02 17:49:31 -07:00 |
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Iosnowore
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2fea3a2f18
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Players are no longer in combat when duel is ended
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2017-04-02 17:03:28 -07:00 |
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Iosnowore
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86517381c5
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Players are now attackable when dueling
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2017-04-02 16:47:59 -07:00 |
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Iosnowore
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6683912383
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Fixed a bug when player who sent a duel tried to end when the duel was active.
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2017-04-02 16:15:29 -07:00 |
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Iosnowore
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8b37165ec9
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Removed unused import
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2017-04-02 14:37:41 -07:00 |
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Iosnowore
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42f24d8ee4
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Moved duel checks from DuelPlayerService to their script.
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2017-04-02 14:10:02 -07:00 |
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Iosnowore
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38634ab65f
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Removed useless function
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2017-04-02 13:38:58 -07:00 |
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Iosnowore
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cfc6398956
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Players are now enemies if they're in a duel.
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2017-04-02 13:33:54 -07:00 |
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Eric Frechette
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d849d736a4
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Cleanup. Fixed time issue.
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2017-04-02 13:27:43 -07:00 |
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Iosnowore
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615d81f9fd
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Redid dueling..
- Dueling now handles multiple duels between multiple players
- Fixed some other minor bugs involving duel requesting/recieving
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2017-04-02 13:20:58 -07:00 |
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Eric Frechette
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6ea678c820
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Removed logging calls
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2017-04-02 13:18:58 -07:00 |
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Eric Frechette
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3cda0b55e2
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Put monitored.add call in a synchronized block to ensure thread safety.
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2017-04-02 13:16:05 -07:00 |
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Eric Frechette
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6b26bfe638
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Fixed issue where buffs do not expire on NPCs. They were not being added to the monitored list. Now any creature object that gets buffed is added to the monitored list, and is removed when it has zero non-infinite buffs. Also fixed an issue where a buff timer would keep running after a player logged out. Now, when a player logs back in, all of his buffs' endTimes are increased by the time the player was logged out.
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2017-04-02 13:05:01 -07:00 |
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Iosnowore
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e742886133
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Removed this from last commit because of merge conflict
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2017-04-02 08:14:28 -07:00 |
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Iosnowore
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f437832891
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Fork update
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2017-04-02 08:08:54 -07:00 |
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Obique PSWG
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3fb956b33b
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Basic intro to a refactor in ChatRoomService
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2017-03-29 01:20:54 -05:00 |
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Obique PSWG
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ab5b3c334d
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Changed table characters to players in EngineManager
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2017-03-28 14:50:35 -05:00 |
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Obique PSWG
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5d419a80a1
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Fixed exception when requesting the row count of players
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2017-03-27 07:32:30 -05:00 |
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Obique PSWG
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8432ecd5b1
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Removed all dependencies on postgres
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2017-03-26 22:58:58 -05:00 |
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Obique PSWG
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5035c655d2
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Added cleanup to the sqlite databases used in LoginService and CharacterCreationService
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2017-03-26 22:53:56 -05:00 |
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Obique PSWG
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b713a04a76
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Small whitespace change to trigger update
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2017-03-26 22:43:42 -05:00 |
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Obique PSWG
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b271c77e65
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Random Log update to trigger build
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2017-03-26 22:36:12 -05:00 |
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Obique PSWG
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796a96a798
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Changed CharacterCreationService to use sqlite for characters/players
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2017-03-26 22:30:31 -05:00 |
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Obique PSWG
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438b908b8a
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Changed LoginService to use sqlite
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2017-03-26 22:26:53 -05:00 |
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