Mads Boddum
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416da74bd1
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Added a RareLootService test
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2018-02-16 16:56:13 +01:00 |
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Mads Boddum
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5cc94763f0
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Added rare loot chest drops
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2018-02-15 02:01:10 +01:00 |
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Obique
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5a19f7ac92
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Added checkstyle and separated out display code from main code
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2018-02-11 22:53:27 -06:00 |
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Obique
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f4490a0cfe
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Fixed group chat for leader
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2018-02-11 17:04:58 -06:00 |
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Obique
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34178f0a87
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Cleaned up memory after intents are done processing
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2018-02-11 17:04:01 -06:00 |
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Obique
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a496be6730
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Fixed action regeneration
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2018-02-11 14:53:47 -06:00 |
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Obique
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02b45f4b8e
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Refactored radial system
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2018-02-11 13:21:51 -06:00 |
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Obique
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b567f6e5a4
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Completed script refactor
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2018-02-11 08:14:32 -06:00 |
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Obique
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9ab2d00170
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Renamed file structure to be consistent with gradle's standards
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2018-02-10 09:58:52 -06:00 |
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Obique
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298abceb6d
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Fixed Medic Heal Poison object doesnt get destroyed
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2018-02-08 11:08:19 -06:00 |
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Obique
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b5b5aedd37
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Added comments clarifying how awareness works in TerrainMapChunk
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2018-02-07 09:57:47 -06:00 |
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Obique
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2111860d56
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Optimized cpu and memory usage of clientdata and awareness
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2018-02-06 19:54:34 -06:00 |
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Obique
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4416ea49e2
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Various code improvements and fixed abilities showing up before server restart
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2018-02-05 21:31:52 -06:00 |
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Obique
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4e686b4ba0
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Fixed health/action regeneration after relog in combat
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2018-02-05 18:45:13 -06:00 |
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Obique
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4b46546b44
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Fixed 'Range problems with melee'
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2018-02-05 16:10:07 -06:00 |
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Obique
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3b37f16258
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Fixed a plethora of null pointer exceptions
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2018-02-05 15:42:44 -06:00 |
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Obique
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beef5beee8
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Fixed planetary chats not being available galaxy-wide
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2018-02-05 13:56:09 -06:00 |
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Obique
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6f905aff84
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Fixed planetary chats
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2018-02-05 06:18:54 -06:00 |
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Obique
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2065c5e628
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Fixed player lookup by first name
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2018-02-04 23:38:29 -06:00 |
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Obique
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5952b20ebc
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Improved ability to shutdown when requested
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2018-02-04 23:23:32 -06:00 |
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Obique
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0dec6479ad
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Additional IntelliJ magic
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2018-02-04 23:10:23 -06:00 |
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Obique
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5e97df0f81
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Using the magic of IntelliJ, streamlined a lot of code
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2018-02-04 22:46:05 -06:00 |
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Obique
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4623d54b2d
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Misc warning fixes in PatrolAIObject
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2018-02-04 21:15:48 -06:00 |
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Obique
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531b451267
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Changed gradle script to use jcenter instead of local libraries
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2018-02-04 21:02:17 -06:00 |
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Obique
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588fb701cc
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Added an outbound packet lock as well as ensured all buffered outbound data is sent
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2018-02-04 18:34:55 -06:00 |
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Obique
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3ac2bcbe11
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Removed redundant incoming packet intents
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2018-02-04 18:20:42 -06:00 |
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Obique
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d22322b49f
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Improved performance and thread safety of the network code
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2018-02-04 17:56:01 -06:00 |
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Obique
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484fe033c4
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Fixed timing issue with inbound packets
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2018-02-04 13:08:51 -06:00 |
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Obique
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47c3602373
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Fixed local adminServer bug
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2018-02-04 10:37:18 -06:00 |
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Obique
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2305b4b851
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Fixed compatability issues and updated the network protocol
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2018-02-04 10:10:40 -06:00 |
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Eric Frechette
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5c25bebd44
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Changed assert statement to log warning because content should be aware of this error.
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2018-01-14 16:30:05 -08:00 |
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Eric Frechette
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3f76204c20
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Improved loot table loading efficiency by only loading non-empty loot groups.
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2018-01-07 12:11:18 -08:00 |
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Eric Frechette
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bb6e55572b
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Removed unnecessary import.
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2018-01-07 11:59:37 -08:00 |
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Eric Frechette
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ed9716eb9d
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Cleaned up LootService loot generation and changed loot_table.db reading method to use partial percentages that all add up to 100%.
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2018-01-06 20:00:57 -08:00 |
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Eric Frechette
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245e0b22f1
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Fixed loot symbol creation and added loot symbol removal when corpse is completely looted.
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2018-01-05 12:12:59 -08:00 |
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Eric Frechette
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ca735f7932
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Merge branch 'quality_assurance' into loot_symbol_removal
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2018-01-04 21:15:02 -08:00 |
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Eric Frechette
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687304edac
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Fixed curly brace in CreditObject
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2018-01-04 20:14:54 -08:00 |
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Eric Frechette
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ee956b1de5
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Cleaned up SWGObject and CreditObject.
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2018-01-04 20:00:42 -08:00 |
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Eric Frechette
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390ba96c4a
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Created CreditObject class to split logic for moving an object to a container and moving credits to an account
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2017-12-11 22:49:40 -08:00 |
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Eric Frechette
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2e6952a7e7
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Loot symbol is now removed when corpse is fully looted
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2017-12-09 18:23:52 -08:00 |
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Eric Frechette
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391eca7d54
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Further cleanup of LootService and TransferItemCallback
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2017-12-09 15:41:48 -08:00 |
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Eric Frechette
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dc42207cc9
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Various cleanup to LootService.
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2017-12-09 13:25:28 -08:00 |
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Eric Frechette
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45932a4690
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Fixed "add credits to bank account" radial selection.
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2017-12-09 12:16:18 -08:00 |
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Eric Frechette
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562dcf56a4
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Improved SWGObject moveToContainer code, eliminating duplication of code. Cleaned up LootService code.
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2017-12-09 11:34:51 -08:00 |
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Eric Frechette
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fd814e48ca
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Merge branch 'quality_assurance' of https://bitbucket.org/Frechetta/holocore into cash_loot
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2017-12-09 10:58:53 -08:00 |
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Obique
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54e205541a
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Optimized AIObjects to use less CPU if nobody is nearby
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2017-11-17 17:26:00 -06:00 |
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Eric Frechette
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5fd8099966
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Improved looting system by routing all loot functions to the LootService; much cleaner and more efficient now. Improved method for detecting if a SWGObject is a credits object. Added "Transfer credits to bank account" radial option to credits objects and added addToBank convenience method to CreatureObject. Corpse removal time is now reduced to 5 seconds if fully looted. Fixed way object names are set; no longer an attribute.
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2017-11-16 21:43:53 -08:00 |
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Obique
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f13de552a0
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Fixed update transform issue in buildings
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2017-11-16 15:28:15 -06:00 |
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Eric Frechette
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b92778c883
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Added convenience method to CreatureObject for adding cash to its cash balance. Added check for cash in SWGObject moveToContainer method to add the cash value to player's balance and implemented SystemMessageIntents for looting cash and items. Added cash loot drop chance in LootService. Objects now have a string_name attribute when loaded via StaticItemService.
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2017-11-14 19:37:22 -08:00 |
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Obique
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d8cbd841df
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Added memory-mapped I/O to SdbLoader
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2017-11-03 14:26:43 -05:00 |
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