Undercova
db5aecca8e
Added Master Medic / Master Doctor / Master Combat Medic and Force Sensitive Healer to the CBT
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Added and updated a few more combat commands
2023-01-09 22:50:56 +01:00
Ziggy
4f5d3b29bc
Combat abilities can now target a specific part of the body of an enemy
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E.g. Saber Leg Hit will target the legs, while Saber Head Hit will
target the head and so forth
2023-01-08 12:29:32 +01:00
Ziggy
4d94f65bd5
Cleaned up CombatCommandAttack by removing some unused features and TODOs for NGE heavy weapons that we won't be implementing
2023-01-07 17:21:17 +01:00
Ziggy
8cc5aeb70a
Use pre-NGE weapon type for heavy weapons, allowing the client to display heavy weapon commands as executable
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Before every ability would have a red cross over it, as the client
didn't recognize the weapon type.
2022-12-31 13:18:42 +01:00
Ziggy
1178706728
Wrote regression test for a bug with Healing Efficiency, where it could decrease the amount of damage healed instead of increasing it
2022-12-30 02:18:39 +01:00
Undercova
535e84c38f
Added animation for Bacta Shot and other commands
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Armor parts from CBT now have an protection value of 6000
Updated all NPC stats
Fixed healing efficiency related formula
2022-12-30 01:45:53 +01:00
Josh Larson
b937109eac
Merge pull request #925 from madsboddum/919
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Healing Efficiency now increases damage healed as a percentage
2022-12-29 16:02:12 -06:00
Josh Larson
6de96860d3
Merge pull request #929 from madsboddum/stun
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Added support for stunning, which will pause action regeneration whil…
2022-12-29 16:01:58 -06:00
Ziggy
6e71c8569a
Tweaked how Accuracy and Defense modifiers influence combat
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They're way less powerful now, making it actually possible for NPCs to
hit equally-leveled players.
There's also way less difference between players with different levels
now.
2022-12-29 17:18:36 +01:00
Ziggy
6e1dcc6a05
Added support for stunning, which will pause action regeneration while active
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This is a big enabler in making a lot of commands work, as many
professions have stun abilities.
2022-12-29 13:50:40 +01:00
Ziggy
df6a4c3c33
Healing Efficiency now increases damage healed as a percentage
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As an example, +45 Healing Efficiency would increase the amount of damage normally healed by 45%
2022-12-29 11:41:14 +01:00
Josh Larson
87ffd9ba53
Merge pull request #918 from madsboddum/bacta_shot
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Added support for displaying effects on affected targets and support …
2022-12-28 22:46:20 -06:00
Ziggy
4405a67a22
Damage is increased by 50% if the target is knocked down
2022-12-28 21:54:34 +01:00
Ziggy
1adc2e00bf
Added support for displaying effects on affected targets and support for the Bacta Shot ability
2022-12-28 20:28:48 +01:00
Ziggy
e279b822a9
Added animation for Teras Kasi ability 'Meditate'
2022-12-27 15:53:06 +01:00
Josh Larson
86dfae8c73
Fixed multiple (tuned) strings appearing at the end of the final object name
2022-12-04 12:41:09 -06:00
Josh Larson
f0a6cdd652
Merge pull request #914 from madsboddum/medical_xp
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Healing now grants 25% Medical XP per point of health damage healed i…
2022-12-03 13:14:21 -06:00
Ziggy
a0b6814f13
Healing now grants 25% Medical XP per point of health damage healed instead of 100%
2022-12-03 20:07:23 +01:00
Josh Larson
7fd6295542
Merge pull request #913 from madsboddum/target_type_bugfix
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Fixed a issue with CommandLoader, causing TargetType to always be NON…
2022-12-03 12:49:56 -06:00
Josh Larson
0dc161eba9
Merge pull request #909 from Josh-Larson/bugfix/753-infinite-aggro-tether
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Added a maximum NPC distance from home of 100m
2022-12-03 12:47:47 -06:00
Josh Larson
8ba230f297
Merge pull request #907 from Josh-Larson/bugfix/893-escaping-from-enemy-spams-error
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#893 bugfix: fixed escaping from enemy spams error
2022-12-03 12:47:41 -06:00
Josh Larson
d8dee4a382
Merge pull request #912 from Josh-Larson/feature/911-dont-immediately-delete-objects
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Added ability to recover deleted objects for up to 7 days
2022-12-03 12:47:36 -06:00
Ziggy
324f62ee2d
Fixed a issue with CommandLoader, causing TargetType to always be NONE regardless of what's specified in the command SDBs
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Basically targetType is a numeric value in the command SDBs, not a text.
2022-12-03 19:46:34 +01:00
Ziggy
c91126d4b9
Fixed an issue where trigger effects for combat commands would never display
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Basically, CombatStatus had to be != SUCCESS and also == SUCCESS at the same time.
This of course caused them to never display.
2022-12-03 19:06:34 +01:00
Josh Larson
8e40b0e5d4
Added ability to recover deleted objects for up to 7 days
2022-12-03 11:28:18 -06:00
Josh Larson
6e104a6dd4
Fixed #753 by adding a maximum NPC distance from home of 100m
2022-12-03 10:56:14 -06:00
Josh Larson
35c6a63dfd
Fixed concurrent defender add/removal from TangibleObject
2022-12-03 09:52:21 -06:00
Undercova
d864e78766
Added Jedi to the CBT - Player can become Master Defender and Master Lightsaber. Different crystals get granted too
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Updated all combat commands
Updated a few global commands
Updated weapon database - adjusted min/max damages
Updated a few NPCs - Nova Darktrooper, Stormtrooper and Elite Sand Trooper now have different primary weapons
Updated NPC stats
2022-11-27 18:58:09 +01:00
Undercova
05e964f78b
Added more options for "Novice" and "Master" of professions in the CBT
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Updated combat commands database
2022-10-01 21:33:21 +02:00
Ziggy
555bb50785
Added an option to the character builder terminal to become a Master Brawler
2022-09-24 12:30:16 +02:00
Ziggy
f282bf43d5
Combat_commands missing area for Force Cost and Force Cost Modifier
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Relates to GitHub issue #736
2022-09-18 13:27:18 +02:00
Ziggy
c46a903c3b
[General] Effect on corpse
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Relates to GitHub issue #751
2022-08-31 20:04:00 +02:00
Josh Larson
618b25d1bc
Merge pull request #746 from madsboddum/Holocore-731
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Invulnerable faction NPCs trigger the "?"
2022-08-28 22:17:49 -05:00
Josh Larson
3a24d29512
Merge pull request #745 from madsboddum/Holocore-682
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[Combat] Failed attacks shouldn't consume HAM
2022-08-28 22:16:09 -05:00
Ziggy
cae8b5f7e1
Invulnerable faction NPCs trigger the "?"
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Relates to GitHub issue #731
2022-08-28 21:57:57 +02:00
Ziggy
367030935f
[Combat] Failed attacks shouldn't consume HAM
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Relates to GitHub issue #682
2022-08-28 21:19:16 +02:00
Ziggy
354f1debec
Remove defunct gcw subcommand from the QA tool
2022-08-28 19:54:32 +02:00
Josh Larson
d4dc688613
Merge pull request #743 from madsboddum/Holocore-739
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[Combat] Improper Experience Type
2022-08-28 08:21:58 -05:00
Ziggy
4994d25e7d
[Combat] Improper Experience Type
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Relates to GitHub issue #739
2022-08-28 09:45:33 +02:00
Ziggy
64c64fe38f
Support for Improved and Advanced versions of abilities
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Relates to GitHub issue #738
2022-08-28 09:19:45 +02:00
Ziggy
0e15033270
Decouple CombatCommand from Command, so we can support Improved and Advanced ability variants later
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A part of #738
2022-08-27 13:02:26 +02:00
Ziggy
0670cf6032
Allow Force Powers to be used
2022-08-22 20:58:42 +02:00
Josh Larson
c25fc5706a
Reduced logging for HTTP-only events
2022-08-21 15:57:26 -05:00
Josh Larson
5a2da3fbb8
Merge pull request #735 from madsboddum/Holocore-734
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Armor Break should also affect innate armor
2022-08-21 12:12:44 -05:00
Ziggy
5615343b0c
Armor Break should also affect innate armor
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Relates to GitHub issue #734
2022-08-21 10:38:28 +02:00
Ziggy
c7eaa7eeee
StandardLog in ExperiencePointService
2022-08-20 08:15:33 +02:00
Ziggy
bb3c5a8bf9
XP flytext not showing the multiplied XP correctly
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Relates to GitHub issue #730
2022-08-19 16:47:04 +02:00
Josh Larson
e38117b6c9
Added more specific SWGFlag test cases
2022-07-30 16:49:34 -05:00
Josh Larson
c0b7a1a55c
Fixed Holocore-666 "AFK not showing"
2022-07-30 16:38:08 -05:00
Josh Larson
7505572752
Fixed warning on Holocore boot with public intent handlers
2022-07-30 15:37:17 -05:00