Commit Graph
49 Commits
Author SHA1 Message Date
Obique PSWG d1fdcbf84f Fixed players flickering upon zone in 2016-05-24 09:40:30 -05:00
Obique PSWG e5001bff36 Fixed LD bug ... again 2016-05-20 11:58:12 -05:00
Obique PSWG 339f4f2a5f Fixed synchronization issues with CityService and ObjectAwareness 2016-05-20 11:31:56 -05:00
Obique PSWG fa11bfe49e Changed setOwner to also call Player.setCreatureObject 2016-05-19 16:20:34 -05:00
Obique PSWG 381635895f Updated awareness/observers and deprecated addObject/removeObject 2016-05-18 21:08:43 -05:00
Obique PSWG e6e8643f3f Fixed observers in buildings 2016-05-16 00:00:19 -05:00
Obique PSWG 4577fd826c Redid observers and awareness and fixed NPCs inside buildings 2016-05-15 17:14:55 -05:00
Obique PSWG 842dfdf136 Changed a majority of Holocore to use the Log class 2016-05-13 17:36:59 -05:00
Obique PSWG 8753085dfb Fixed FLOAT inside buildings and added the radius 2016-05-13 16:23:25 -05:00
Obique PSWG 1066ad871b Added basic AI float 2016-05-13 12:45:10 -05:00
Mads Boddum 5e8c19583f Less retarded algorithm for ObjectAwareness.isInAwareness() 2016-05-04 16:35:59 +02:00
Mads Boddum 22eec47c01 Put LD character fix into isInAwareness() 2016-05-04 16:30:25 +02:00
Mads Boddum 58f2db1384 Fixed an issue where restarting would spawn every character in LD state 2016-05-04 14:59:54 +02:00
Obique PSWG f5792f7a25 Fixed null pointer in ObjectAwareness for buildout areas 2016-03-06 12:13:44 -06:00
Obique PSWG 941336c7b6 Now translates buildouts according to the buildout area it's in 2016-03-04 16:11:44 -06:00
Obique PSWG 41deb15ce9 Fixed zone in crash 2016-03-02 00:36:29 -06:00
Obique PSWG 731311ed2d Added ability to distinguish buildouts/snapshots/generated objects, as well as added baseline caching 2016-01-31 15:33:00 -06:00
Obique PSWG ab67aaac39 Removed ObjectCreateIntent, it's effectively the same as ObjectCreatedIntent 2016-01-12 03:56:54 -06:00
Obique PSWG b135438127 Created an UpdateObjectAwareness intent to add/remove objects from awareness 2016-01-11 03:40:04 -06:00
Obique PSWG 4a6b3bc692 Fixed LD flag not updating on disconnect 2016-01-10 11:56:47 -06:00
Obique PSWG 28ff803385 Fixed zoning in to buildings 2016-01-07 12:34:39 -06:00
Obique PSWG 17f4446a81 Fixed exiting buildings - actually this time 2016-01-07 12:34:26 -06:00
Obique PSWG c687bf112b Fixed bug when leaving a building despawns everything 2016-01-07 12:15:18 -06:00
Obique PSWG c9c74171a7 Fixed object teleportation 2016-01-07 11:18:53 -06:00
Obique PSWG b345f1e0e6 Fixed awareness resetting upon zone-in 2016-01-07 04:28:09 -06:00
Obique PSWG 725763a36a Added speed hack checks 2016-01-07 03:55:13 -06:00
Obique PSWG 261c348beb Fixed creatures not spawning in buildings/containers 2016-01-06 21:58:18 -06:00
Obique PSWG f968e0dfc7 Changed Holocore to be limited to a single galaxy 2016-01-06 21:49:29 -06:00
Obique PSWG a97081df1b Removed redundant object create's for zone in 2016-01-05 19:03:21 -06:00
Obique PSWG 60bacdd7be Fixed zone in to cells 2016-01-05 18:39:08 -06:00
Obique PSWG f101553ff5 Removed debug logging from awareness 2016-01-05 11:32:03 -06:00
Obique PSWG 2afc83d0c0 Fixed teleportation 2016-01-04 23:06:00 -06:00
Obique PSWG 8224a31a04 Two stabs in the dark to attempt fixing LD issue 2015-12-13 23:07:06 -06:00
Obique PSWG 56df8870cb Removed ghost qualification for debug output 2015-12-13 22:06:58 -06:00
Obique PSWG 757232dc0d Added debug output for various player appearing/disappearing events 2015-12-13 10:59:38 -06:00
Obique PSWG 1a261a6556 Moved player transform logic into ObjectAwareness 2015-11-01 09:15:24 -06:00
Obique PSWG 3627a907dd Removed unnecessary code for awareness from ObjectManager 2015-10-17 09:57:28 -05:00
Obique PSWG faf0cd9bff Minor optimizations to awareness 2015-10-11 18:13:32 -05:00
Obique PSWG 1f6a0702ec Refactored buildouts to support loading events 2015-10-10 13:14:04 -05:00
Obique PSWG e25a094b29 Implemented CORE-253 'Redo awareness' Should no longer have to worry about it as a developer, it's all automagic 2015-10-06 10:36:00 -05:00
Obique PSWG 4b334fb61b Fixed thread names across Holocore 2015-08-08 22:03:36 -05:00
Obique PSWG a67464e23e Fixed CORE-127 'Players will now show up in buildings' (for real this time) 2015-08-08 12:23:24 -05:00
Obique PSWG 5451c44dbd Added AGPL license to files that didn't have it yet 2015-07-24 08:16:32 -05:00
Obique PSWG 9a0950220f Fixed cell issue where players sometimes couldn't see others in cells 2015-07-24 07:41:55 -05:00
Obique PSWG b3f9b51485 Fixed CORE-127 'Players will now show up in buildings' 2015-06-20 15:21:43 -05:00
Obique PSWG 83215d9b09 Fixed awareness issue where range was set to about 4.5m by default 2015-06-09 08:48:47 -05:00
Obique PSWG 5db1ce075b Added buildout load range to the awareness, capped at 1024m 2015-06-07 14:28:10 -05:00
Obique PSWG e62d36a166 Improved QuadTree to be more efficient with spatial searching and insertion 2015-06-07 13:29:42 -05:00
Obique 630f623117 Moved awareness code into a new class 'ObjectAwareness' 2015-05-17 23:01:22 -05:00