animation_id type comment attack_high_center_1_jab_double_light MELEE double jab light hit attack_high_center_1_jab_double_medium MELEE double jab medium hit attack_high_center_light_0 MELEE attack high center light entry 0 attack_high_center_light_1 MELEE attack high center light entry 1 attack_high_center_light_2 MELEE attack high center light entry 2 attack_high_center_light_3 MELEE attack high center light entry 3 attack_high_center_medium_0 MELEE attack high center medium entry 0 attack_high_center_medium_1 MELEE attack high center medium entry 1 attack_high_center_medium_2 MELEE attack high center medium entry 2 attack_high_center_medium_3 MELEE attack high center medium entry 3 attack_high_left_light_0 MELEE attack high left light entry 0 attack_high_left_light_1 MELEE attack high left light entry 1 attack_high_left_light_2 MELEE attack high left light entry 2 attack_high_left_light_3 MELEE attack high left light entry 3 attack_high_left_medium_0 MELEE attack high left medium entry 0 attack_high_left_medium_1 MELEE attack high left medium entry 1 attack_high_left_medium_2 MELEE attack high left medium entry 2 attack_high_left_medium_3 MELEE attack high left medium entry 3 attack_high_right_0_rear_handhook_light MELEE handhook light hit attack_high_right_0_rear_handhook_medium MELEE handhook medium hit attack_high_right_1_lead_arckick_light MELEE arckick light attack_high_right_1_lead_arckick_medium MELEE arckick medium attack_high_right_2_punch_roundhouse_light MELEE roundhouse high right attack light hit attack_high_right_2_punch_roundhouse_medium MELEE roundhouse high right attack medium hit attack_high_right_2_rear_roundhouse_kick_light MELEE roundhouse kick light hit attack_high_right_2_rear_roundhouse_kick_medium MELEE roundhouse kick medium hit attack_high_right_light_0 MELEE attack high right light entry 0 attack_high_right_light_1 MELEE attack high right light entry 1 attack_high_right_light_2 MELEE attack high right light entry 2 attack_high_right_light_3 MELEE attack high right light entry 3 attack_high_right_medium_0 MELEE attack high right medium entry 0 attack_high_right_medium_1 MELEE attack high right medium entry 1 attack_high_right_medium_2 MELEE attack high right medium entry 2 attack_high_right_medium_3 MELEE attack high right medium entry 3 attack_low_center_light_0 MELEE attack low center light entry 0 attack_low_center_light_1 MELEE attack low center light entry 1 attack_low_center_light_2 MELEE attack low center light entry 2 attack_low_center_light_3 MELEE attack low center light entry 3 attack_low_center_medium_0 MELEE attack low center medium entry 0 attack_low_center_medium_1 MELEE attack low center medium entry 1 attack_low_center_medium_2 MELEE attack low center medium entry 2 attack_low_center_medium_3 MELEE attack low center medium entry 3 attack_low_left_light_0 MELEE attack low left light entry 0 attack_low_left_light_1 MELEE attack low left light entry 1 attack_low_left_light_2 MELEE attack low left light entry 2 attack_low_left_light_3 MELEE attack low left light entry 3 attack_low_left_medium_0 MELEE attack low left medium entry 0 attack_low_left_medium_1 MELEE attack low left medium entry 1 attack_low_left_medium_2 MELEE attack low left medium entry 2 attack_low_left_medium_3 MELEE attack low left medium entry 3 attack_low_right_light_0 MELEE attack low right light entry 0 attack_low_right_light_1 MELEE attack low right light entry 1 attack_low_right_light_2 MELEE attack low right light entry 2 attack_low_right_light_3 MELEE attack low right light entry 3 attack_low_right_medium_0 MELEE attack low right medium entry 0 attack_low_right_medium_1 MELEE attack low right medium entry 1 attack_low_right_medium_2 MELEE attack low right medium entry 2 attack_low_right_medium_3 MELEE attack low right medium entry 3 attack_mid_center_light_0 MELEE attack mid center light entry 0 attack_mid_center_light_1 MELEE attack mid center light entry 1 attack_mid_center_light_2 MELEE attack mid center light entry 2 attack_mid_center_light_3 MELEE attack mid center light entry 3 attack_mid_center_medium_0 MELEE attack mid center medium entry 0 attack_mid_center_medium_1 MELEE attack mid center medium entry 1 attack_mid_center_medium_2 MELEE attack mid center medium entry 2 attack_mid_center_medium_3 MELEE attack mid center medium entry 3 attack_mid_left_light_0 MELEE attack mid left light entry 0 attack_mid_left_light_1 MELEE attack mid left light entry 1 attack_mid_left_light_2 MELEE attack mid left light entry 2 attack_mid_left_light_3 MELEE attack mid left light entry 3 attack_mid_left_medium_0 MELEE attack mid left medium entry 0 attack_mid_left_medium_1 MELEE attack mid left medium entry 1 attack_mid_left_medium_2 MELEE attack mid left medium entry 2 attack_mid_left_medium_3 MELEE attack mid left medium entry 3 attack_mid_right_light_0 MELEE attack mid right light entry 0 attack_mid_right_light_1 MELEE attack mid right light entry 1 attack_mid_right_light_2 MELEE attack mid right light entry 2 attack_mid_right_light_3 MELEE attack mid right light entry 3 attack_mid_right_medium_0 MELEE attack mid right medium entry 0 attack_mid_right_medium_1 MELEE attack mid right medium entry 1 attack_mid_right_medium_2 MELEE attack mid right medium entry 2 attack_mid_right_medium_3 MELEE attack mid right medium entry 3 attack_special_elbow_throw_light MELEE elbow throw light hit attack_special_elbow_throw_medium MELEE elbow throw medium hit attack_special_foot_stomp_light MELEE foot stomp attack light hit attack_special_foot_stomp_medium MELEE foot stomp attack medium hit attack_special_hammerfist_light MELEE hammerfist light hit attack_special_hammerfist_medium MELEE hammerfist medium hit attack_special_headbutt_light MELEE headbutt light hit attack_special_headbutt_medium MELEE headbutt medium hit attack_special_knee_strike_light MELEE knee strike (whack!) light hit attack_special_knee_strike_medium MELEE knee strike (whack!) medium hit attack_special_shoulder_bash_light MELEE shoulder bash light hit attack_special_shoulder_bash_medium MELEE shoulder bash medium hit attack_special_wookiee_slap_light MELEE wookiee slap light hit attack_special_wookiee_slap_medium MELEE wookiee slap medium hit change_posture POSTURE change posture charge SPECIAL charge combo_2a_light MELEE combo 2a light combo_2a_medium MELEE combo 2a medium combo_2b_light MELEE combo 2b light combo_2b_medium MELEE combo 2b medium combo_2c_light MELEE combo 2c light combo_2c_medium MELEE combo 2c medium combo_2d_light MELEE combo 2d light combo_2d_medium MELEE combo 2d medium combo_2e_light MELEE combo 2e light combo_2e_medium MELEE combo 2e medium combo_3a_light MELEE combo 3a light combo_3a_medium MELEE combo 3a medium combo_3b_light MELEE combo 3b light combo_3b_medium MELEE combo 3b medium combo_3c_light MELEE combo 3c light combo_3c_medium MELEE combo 3c medium combo_3d_light MELEE combo 3d light combo_3d_medium MELEE combo 3d medium combo_3e_light MELEE combo 3e light combo_3e_medium MELEE combo 3e medium combo_4a_light MELEE combo 4a light combo_4a_medium MELEE combo 4a medium combo_4b_light MELEE combo 4b light combo_4b_medium MELEE combo 4b medium combo_4c_light MELEE combo 4c light combo_4c_medium MELEE combo 4c medium combo_4d_light MELEE combo 4d light combo_4d_medium MELEE combo 4d medium combo_4e_light MELEE combo 4e light combo_4e_medium MELEE combo 4e medium combo_5a_light MELEE combo 5a light combo_5a_medium MELEE combo 5a medium combo_5b_light MELEE combo 5b light combo_5b_medium MELEE combo 5b medium combo_jedi_1_light JEDI combo jedi 1 light combo_jedi_1_medium JEDI combo jedi 1 medium combo_jedi_2_light JEDI combo jedi 2 light combo_jedi_2_medium JEDI combo jedi 2 medium combo_jedi_3_light JEDI combo jedi 3 light combo_jedi_3_medium JEDI combo jedi 3 medium combo_jedi_4_light JEDI combo jedi 4 light combo_jedi_4_medium JEDI combo jedi 4 medium counter_high_center_light MELEE counter attack center light entry 0 counter_high_center_medium MELEE counter attack center medium entry 0 counter_high_left_light MELEE counter attack left light entry 0 counter_high_left_medium MELEE counter attack left medium entry 0 counter_high_right_light MELEE counter attack right light entry 0 counter_high_right_medium MELEE counter attack right medium entry 0 counter_low_center_light MELEE attack low center light entry 0 counter_low_center_medium MELEE attack low center medium entry 0 counter_low_left_light MELEE attack low left light entry 0 counter_low_left_medium MELEE attack low left medium entry 0 counter_low_right_light MELEE attack low right light entry 0 counter_low_right_medium MELEE attack low right medium entry 0 counter_mid_center_light MELEE attack mid center light entry 0 counter_mid_center_medium MELEE attack mid center medium entry 0 counter_mid_left_light MELEE attack mid left light entry 0 counter_mid_left_medium MELEE attack mid left medium entry 0 counter_mid_right_light MELEE attack mid right light entry 0 counter_mid_right_medium MELEE attack mid right medium entry 0 creature_attack_heavy CREATURE creature attack medium creature_attack_light CREATURE creature attack light creature_attack_ranged_light CREATURE creature attack ranged creature_attack_ranged_medium CREATURE creature attack medium creature_attack_special_1_heavy CREATURE creature attack special 1 medium creature_attack_special_1_light CREATURE creature attack special 1 light creature_attack_special_2_light CREATURE creature attack special 1 light creature_attack_special_2_medium CREATURE creature attack special 1 medium dodge SPECIAL dodge standalone droid_attack_light DROID droid firing attack droid_attack_medium DROID droid firing attack medium execute JEDI execute fire_1_single RANGED none (no response coup de grace animations) fire_1_single_light RANGED fire 1 single light fire_1_single_light_face RANGED fire 1 single light face target fire_1_single_medium RANGED fire 1 single medium hit fire_1_single_medium_face RANGED fire 1 single medium hit face target fire_1_special_single_light RANGED fire 1 single light trails (special effects fire_1_special_single_light_face RANGED fire 1 single light face to target with trails fire_1_special_single_medium RANGED fire 1 single medium hit withtrails fire_1_special_single_medium_face RANGED fire 1 single medium hit face target with trails fire_3_single_light RANGED fire 3 single light fire_3_single_light_face RANGED fire 3 single light face to target fire_3_single_medium RANGED fire 3 single medium hit fire_3_single_medium_face RANGED fire 3 single medium hit face target fire_3_special_single_light RANGED fire 3 single light trails (special effects) fire_3_special_single_light_face RANGED fire 3 single light face to target with trails fire_3_special_single_medium RANGED fire 3 single medium hit withtrails fire_3_special_single_medium_face RANGED fire 3 single medium hit face target with trails fire_5_single_light RANGED fire 5 single light hit fire_5_single_light_face RANGED fire 5 single light hit fire_5_single_medium RANGED fire 5 single medium hit fire_5_single_medium_face RANGED fire 5 single medium hit face to target fire_5_special_single_light RANGED fire 5 single light trails (special effects fire_5_special_single_light_face RANGED fire 5 single light face to target with trails fire_5_special_single_medium RANGED fire 5 single medium hit withtrails fire_5_special_single_medium_face RANGED fire 5 single medium hit face target with trails fire_7_single_light RANGED fire 7 single light hit fire_7_single_light_face RANGED fire 7 single light hit fire_7_single_medium RANGED fire 7 single medium hit fire_7_single_medium_face RANGED fire 7 single medium hit face to target fire_9_single_light RANGED fire 9 single light hit fire_9_single_light_face RANGED fire 9 single light hit fire_9_single_medium RANGED fire 9 single medium hit fire_9_single_medium_face RANGED fire 9 single medium hit face to target fire_acid_at_location HEAVY fire acid at location fire_acid_rifle_single_1_light HEAVY acid rifle single 1 light fire_acid_rifle_single_1_medium HEAVY acid rifle single 1 medium fire_acid_rifle_single_2_light HEAVY acid rifle single 2 light fire_acid_rifle_single_2_medium HEAVY acid rifle single 2 medium fire_acrobatic SPECIAL acrobatic fire attack fire_area_light RANGED fire area light fire_area_medium RANGED fire area medium fire_area_no_trails_light RANGED fire area light no trails fire_area_no_trails_medium RANGED fire area medium no trails fire_blue_energy_at_loc HEAVY fire blue energy at location fire_burst RANGED burst fire projectile attack fire_defender_posture_change_down SPECIAL fire force posture change posture down fire_defender_posture_change_up SPECIAL fire force posture change posture up fire_energy_at_loc RANGED fire energy at location fire_flame_thrower_blue_single_1_light HEAVY flamethrower blue single 1 light fire_flame_thrower_blue_single_1_medium HEAVY flamethrower blue single 1 medium fire_flame_thrower_blue_single_2_light HEAVY flamethrower blue single 2 light fire_flame_thrower_blue_single_2_medium HEAVY flamethrower blue single 2 medium fire_flame_thrower_cone_1_light HEAVY flamethrower cone 1 light fire_flame_thrower_cone_1_medium HEAVY flamethrower cone 1 medium fire_flame_thrower_cone_2_light HEAVY flamethrower cone 2 light fire_flame_thrower_cone_2_medium HEAVY flamethrower cone 2 medium fire_flame_thrower_cone_ice_1_light HEAVY flamethrower cone ice gun 1 light fire_flame_thrower_single_1_light HEAVY flamethrower single 1 light fire_flame_thrower_single_1_medium HEAVY flamethrower single 1 medium fire_flame_thrower_single_2_light HEAVY flamethrower single 2 light fire_flame_thrower_single_2_medium HEAVY flamethrower single 2 medium fire_heavy_acid_beam_light HEAVY fire acid beam light fire_heavy_acid_beam_medium HEAVY fire acid beam medium fire_heavy_lightning_beam_light HEAVY fire lightning beam light fire_heavy_lightning_beam_medium HEAVY fire lightning beam medium fire_heavy_particle_beam_light HEAVY fire particle beam light fire_heavy_particle_beam_medium HEAVY fire heavy particle beam medium fire_heavy_rocket_launcher_light HEAVY fire heavy rocket launcher light fire_heavy_rocket_launcher_medium HEAVY fire heavy rocket launcher medium fire_ice_at_location HEAVY icecannon at location fire_ice_cannon_single_1_light HEAVY icecannon single 1 light fire_ice_cannon_single_1_medium HEAVY icecannon single 1 medium fire_ice_cannon_single_2_light HEAVY icecannon single 2 light fire_ice_cannon_single_2_medium HEAVY icecannon single 2 medium fire_launcherpistol_at_location HEAVY launcherpistol at location fire_lava_at_location HEAVY lavacannon at location fire_lava_cannon_single_1_light HEAVY lavacannon single 1 light fire_lava_cannon_single_1_medium HEAVY lavacannon single 1 medium fire_lava_cannon_single_2_light HEAVY lavacannon single 2 light fire_lava_cannon_single_2_medium HEAVY lavacannon single 2 medium fire_lightning_at_loc HEAVY lightning at location fire_lightning_rifle_single_1_light HEAVY lightning rifle single 1 light fire_lightning_rifle_single_1_medium HEAVY lightning rifle single 1 medium fire_lightning_rifle_single_2_light HEAVY lightning rifle single 2 light fire_lightning_rifle_single_2_medium HEAVY lightning rifle single 2 medium fire_rocket_launcher_medium HEAVY fire rocket launcher medium fire_rockets_at_loc HEAVY fire rocket launcher at location fire_single RANGED single blaster fire action fire_single_shot RANGED single shot at location fire_stun_at_loc RANGED stun at location fire_suppression RANGED suppression fire projectile attack (this should always fail to hit the defender) fire_targetingpistol_at_location HEAVY targeting pistol at location fire_turret TURRET fire turret fire_turret_light TURRET fire turret light fire_turret_medium TURRET fire turret medium force_absorb_1_particle_light JEDI force absorb 1 particle light force_absorb_1_particle_medium JEDI force absorb 1 particle medium force_absorb_2_particles_light JEDI force absorb 2 particles light force_absorb_2_particles_medium JEDI force absorb 2 particles medium force_blast_1_particle_light JEDI force blast 1 particle light force_blast_1_particle_medium JEDI force blast 1 particle medium force_blast_2_particles_light JEDI force blast 2 particles light force_blast_2_particles_medium JEDI force blast 2 particles medium force_channel_1_particle_light JEDI force channel 1 particle light force_channel_1_particle_medium JEDI force channel 1 particle medium force_channel_2_particles_light JEDI force channel 2 particles light force_channel_2_particles_medium JEDI force channel 2 particles medium force_choke_1_arc_particle_level_1_light JEDI force choke 1 particle level 1 arc light force_choke_1_arc_particle_level_1_medium JEDI force choke 1 particle level arc1 medium force_choke_1_particle_level_1_light JEDI force choke 1 particle level 1 light force_choke_1_particle_level_1_medium JEDI force choke 1 particle level 1 medium force_choke_vader JEDI force choke for darth Vader force_drain_1 JEDI drain force force_healing_1 JEDI force healing force_intimidate JEDI force intimidate force_intimidate_chain JEDI force intimidate force_knockdown_1_arc_particle_level_1 JEDI force knockdown 1 particle level 1 medium force_knockdown_1_particle_level_1 JEDI force knockdown 1 particle level 1 medium force_lightning_1_arc_particle_level_1_light JEDI force lightining 1 particle level 1 light force_lightning_1_arc_particle_level_1_medium JEDI force lightining 1 particle level 1 medium force_lightning_1_arc_particle_level_2_light JEDI force lightining 1 particle level 2 light force_lightning_1_arc_particle_level_2_medium JEDI force lightining 1 particle level 2 medium force_lightning_1_arc_particle_level_3_light JEDI force lightining 1 particle level 3 light force_lightning_1_arc_particle_level_3_medium JEDI force lightining 1 particle level 3 medium force_lightning_1_arc_particle_level_4_light JEDI force lightining 1 particle level 4 light force_lightning_1_arc_particle_level_4_medium JEDI force lightining 1 particle level 4 medium force_lightning_1_arc_particle_level_5_light JEDI force lightining 1 particle level 5 light force_lightning_1_arc_particle_level_5_medium JEDI force lightining 1 particle level 4 medium force_lightning_1_particle_level_1_light JEDI force lightining 1 particle level 1 light force_lightning_1_particle_level_1_medium JEDI force lightining 1 particle level 1 medium force_lightning_1_particle_level_2_light JEDI force lightining 1 particle level 2 light force_lightning_1_particle_level_2_medium JEDI force lightining 1 particle level 2 medium force_lightning_1_particle_level_3_light JEDI force lightining 1 particle level 3 light force_lightning_1_particle_level_3_medium JEDI force lightining 1 particle level 3 medium force_lightning_1_particle_level_4_light JEDI force lightining 1 particle level 4 light force_lightning_1_particle_level_4_medium JEDI force lightining 1 particle level 4 medium force_lightning_1_particle_level_5_light JEDI force lightining 1 particle level 5 light force_lightning_1_particle_level_5_medium JEDI force lightining 1 particle level 4 medium force_mind_blast_1_arc_particle_level_1_light JEDI force mind blast 1 particle level 1 arc light force_mind_blast_1_arc_particle_level_1_medium JEDI force mind blast 1 particle level arc1 medium force_mind_blast_1_particle_level_1_light JEDI force mind blast 1 particle level 1 light force_mind_blast_1_particle_level_1_medium JEDI force mind blast 1 particle level 1 medium force_strength_anim JEDI force_throw_1_arc_particle_level_1_light JEDI force throw 1 particle level 1 arc light force_throw_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium force_throw_1_particle_level_1_light JEDI force throw 1 particle level 1 light force_throw_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium force_transfer_1 JEDI transfer force force_weaken_1_arc_particle_level_1_light JEDI force weaken 1 particle level 1 arc light force_weaken_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium force_weaken_1_particle_level_1_light JEDI force throw 1 particle level 1 light force_weaken_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium forsake_fear_anim JEDI get_hit_add SPECIAL got hit light get_hit_add_medium SPECIAL got hit medium go_incapacitated SPECIAL incapacitation stand alone heal_other HEALING heal other heal_self HEALING heal self intimidate SPECIAL intimidate knockdown_1hmelee_1 1-HANDED melee1h knockdown 1 knockdown_2hmelee_1 2-HANDED melee2h knockdown 1 knockdown_polearm_1 POLEARM polearm knockdnown 1 knockdown_polearm_2 POLEARM polearm knockdnown 2 knockdown_polearm_3 POLEARM polearm knockdnown 3 knockdown_unarmed_1 UNARMED melee2h knockdown 1 knockdown_unarmed_2 UNARMED melee2h knockdown 2 knockdown_unarmed_3 UNARMED melee2h knockdown 3 lower_posture_1hmelee_1 1-HANDED lower posture 1hmelee 1 lower_posture_2hmelee_1 2-HANDED lower posture 2hmelee 1 lower_posture_2hmelee_2 2-HANDED lower posture 2hmelee 2 lower_posture_2hmelee_3 2-HANDED lower posture 2hmelee 3 lower_posture_2hmelee_4 2-HANDED lower posture 2hmelee 4 lower_posture_2hmelee_5 2-HANDED lower posture 2hmelee 5 lower_posture_2hmelee_6 2-HANDED lower posture 2hmelee 6 lower_posture_polearm_1 POLEARM polearmlowerposture 1 lower_posture_polearm_2 POLEARM lower posture polearm 2 lower_posture_unarmed_1 UNARMED lower posture unarmed 1 melee_coup_de_grace MELEE melee coup de grace mind_trick_1 JEDI mind trick 1 pistol_whip SPECIAL posture_scramble POSTURE posture scramble ranged_melee_light RANGED / MELEE ranged weapon melee whack attack ranged_melee_medium RANGED / MELEE ranged weapon melee whack attack medium reaction rescue SPECIAL rescue saberthrow_light JEDI saberthrow_medium JEDI saberthrow_posture_change JEDI showoff_1_light MELEE showoff_1_medium MELEE showoff_2_light MELEE showoff_2_medium MELEE showoff_3_light MELEE showoff_3_medium MELEE showoff_4_light MELEE showoff_4_medium MELEE test_flamethrower TEST test flamethrower test_flamethrower_arc TEST test flamethrower arc test_heavy_weapon TEST test heavy weapon test_heavy_weapon_particle_system TEST test heavy weapon particle test_homing TEST test homing test_lightning_1 TEST test lightning 1 test_lightning_2 TEST test lightning 2 test_lightning_passive_actors TEST test lightning passive test_swoosh TEST test swoosh test_sword_ricochet TEST test sword ricochet test_sword_throw TEST test sword throw throw_grenade THROWN throw_grenade_far_area_disease THROWN throw_grenade_far_area_poison THROWN throw_grenade_far_bug_bomb THROWN throw_grenade_far_cryoban THROWN throw_grenade_far_disease THROWN throw_grenade_far_glop THROWN throw_grenade_far_healing THROWN throw_grenade_far_healing_longrange THROWN throw_grenade_far_imperial_detonator THROWN throw_grenade_far_poison THROWN throw_grenade_far_proton THROWN throw_grenade_medium_area_disease THROWN throw_grenade_medium_area_poison THROWN throw_grenade_medium_bug_bomb THROWN throw_grenade_medium_cryoban THROWN throw_grenade_medium_disease THROWN throw_grenade_medium_fragmentation THROWN throw_grenade_medium_glop THROWN throw_grenade_medium_healing THROWN throw_grenade_medium_healing_longrange THROWN throw_grenade_medium_imperial_detonator THROWN throw_grenade_medium_poison THROWN throw_grenade_medium_proton THROWN throw_grenade_medium_thermal_detonator THROWN throw_grenade_near_area_disease THROWN throw_grenade_near_area_poison THROWN throw_grenade_near_bacta_bomb THROWN throw_grenade_near_bacta_grenade THROWN throw_grenade_near_bug_bomb THROWN throw_grenade_near_cryoban THROWN throw_grenade_near_disease THROWN throw_grenade_near_fragmentation THROWN throw_grenade_near_glop THROWN throw_grenade_near_healing THROWN throw_grenade_near_healing_longrange THROWN throw_grenade_near_imperial_detonator THROWN throw_grenade_near_poison THROWN throw_grenade_near_proton THROWN throw_grenade_near_thermal_detonator THROWN throw_trap_drowsy_dart TRAP SCOUT throw_trap_enraging_spur TRAP SCOUT throw_trap_flash_bomb TRAP SCOUT throw_trap_melee_def_1 TRAP SCOUT throw_trap_melee_ranged_def_1 TRAP SCOUT throw_trap_noise_maker TRAP SCOUT throw_trap_ranged_def_1 TRAP SCOUT throw_trap_sonic_pulse TRAP SCOUT throw_trap_state_def_1 TRAP SCOUT throw_trap_tranq_dart TRAP SCOUT throw_trap_webber TRAP SCOUT tumble SPECIAL tumble tumble_facing SPECIAL tumble to posture facing unarmed_coup_de_grace UNARMED unarmed coup de grace veteran_buff_bonus SPECIAL warcry SPECIAL warcry