/***********************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see . *
* *
***********************************************************************************/
package services.galaxy;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import network.packets.soe.Disconnect;
import network.packets.soe.Disconnect.DisconnectReason;
import network.packets.swg.zone.HeartBeatMessage;
import intents.CloseConnectionIntent;
import intents.GalacticPacketIntent;
import intents.PlayerEventIntent;
import resources.control.Intent;
import resources.control.Service;
import resources.objects.player.PlayerObject;
import resources.player.Player;
import resources.player.PlayerEvent;
import resources.player.PlayerFlags;
import resources.player.PlayerState;
import utilities.ThreadUtilities;
public class ConnectionService extends Service {
private static final double LD_THRESHOLD = TimeUnit.MINUTES.toMillis(3); // Time since last packet
private static final double DISAPPEAR_THRESHOLD = TimeUnit.MINUTES.toMillis(2); // Time after the LD
private final ScheduledExecutorService updateService;
private final Runnable updateRunnable;
private final Runnable disappearRunnable;
private final Queue disappearPlayers;
private final List zonedInPlayers;
public ConnectionService() {
updateService = Executors.newSingleThreadScheduledExecutor(ThreadUtilities.newThreadFactory("conn-update-service"));
zonedInPlayers = new LinkedList();
disappearPlayers = new LinkedList();
updateRunnable = new Runnable() {
public void run() {
synchronized (zonedInPlayers) {
for (Player p : zonedInPlayers) {
if (p.getTimeSinceLastPacket() > LD_THRESHOLD) {
logOut(p);
disconnect(p, DisconnectReason.TIMEOUT);
}
}
}
}
};
disappearRunnable = new Runnable() {
public void run() {
Player p = disappearPlayers.poll();
synchronized (zonedInPlayers) {
if (p != null && zonedInPlayers.contains(p))
disappear(p);
}
}
};
}
@Override
public boolean initialize() {
registerForIntent(PlayerEventIntent.TYPE);
registerForIntent(GalacticPacketIntent.TYPE);
return super.initialize();
}
@Override
public boolean start() {
updateService.scheduleAtFixedRate(updateRunnable, 10, 10, TimeUnit.SECONDS);
return super.start();
}
@Override
public boolean terminate() {
updateService.shutdownNow();
boolean success = false;
try {
success = updateService.awaitTermination(5, TimeUnit.SECONDS);
} catch (InterruptedException e) {
e.printStackTrace();
}
return super.terminate() && success;
}
@Override
public void onIntentReceived(Intent i) {
if (i instanceof PlayerEventIntent) {
if (((PlayerEventIntent)i).getEvent() == PlayerEvent.PE_ZONE_IN) {
Player p = ((PlayerEventIntent)i).getPlayer();
synchronized (zonedInPlayers) {
removeOld(p);
zonedInPlayers.add(p);
}
} else if (((PlayerEventIntent)i).getEvent() == PlayerEvent.PE_DISAPPEAR) {
synchronized (zonedInPlayers) {
zonedInPlayers.remove(((PlayerEventIntent)i).getPlayer());
}
}
} else if (i instanceof GalacticPacketIntent) {
if (((GalacticPacketIntent)i).getPacket() instanceof HeartBeatMessage) {
GalacticPacketIntent gpi = (GalacticPacketIntent) i;
Player p = gpi.getPlayerManager().getPlayerFromNetworkId(gpi.getNetworkId());
if (p != null)
p.sendPacket(gpi.getPacket());
} else if (((GalacticPacketIntent)i).getPacket() instanceof Disconnect) {
GalacticPacketIntent gpi = (GalacticPacketIntent) i;
Player p = gpi.getPlayerManager().getPlayerFromNetworkId(gpi.getNetworkId());
if (p != null) {
if (p.getPlayerState() != PlayerState.DISCONNECTED) {
logOut(p);
disconnect(p, DisconnectReason.TIMEOUT);
} else {
disconnect(p, DisconnectReason.OTHER_SIDE_TERMINATED);
}
}
}
}
}
private void removeOld(Player nPlayer) {
synchronized (zonedInPlayers) {
Iterator zonedIterator = zonedInPlayers.iterator();
while (zonedIterator.hasNext()) {
Player old = zonedIterator.next();
if (old.equals(nPlayer)) {
zonedIterator.remove();
disconnect(old, DisconnectReason.NEW_CONNECTION_ATTEMPT);
}
}
}
}
private void logOut(Player p) {
PlayerObject playerObject = p.getPlayerObject();
int currentTime = playerObject.getPlayTime();
int startTime = playerObject.getStartPlayTime();
int deltaTime = (int) ((System.currentTimeMillis()) - startTime);
int newTotalTime = currentTime + (int) TimeUnit.MILLISECONDS.toSeconds(deltaTime);
playerObject.setPlayTime(newTotalTime);
if (p.getPlayerState() != PlayerState.LOGGED_OUT)
System.out.println("[" + p.getUsername() +"] Logged out " + p.getCharacterName());
p.getPlayerObject().setFlagBitmask(PlayerFlags.LD);
p.setPlayerState(PlayerState.LOGGED_OUT);
disappearPlayers.add(p);
updateService.schedule(disappearRunnable, (long) DISAPPEAR_THRESHOLD, TimeUnit.MILLISECONDS);
}
private void disappear(Player p) {
p.setPlayerState(PlayerState.DISCONNECTED);
System.out.println("[" + p.getUsername() +"] " + p.getCharacterName() + " disappeared");
new PlayerEventIntent(p, PlayerEvent.PE_DISAPPEAR).broadcast();
}
private void disconnect(Player player, DisconnectReason reason) {
new CloseConnectionIntent(player.getConnectionId(), player.getNetworkId(), reason).broadcast();
}
}