package resources.objects.creature; public enum CreatureDifficulty { NORMAL (0x00), ELITE (0x01), BOSS (0x01); private int difficulty; CreatureDifficulty(int difficulty) { this.difficulty = difficulty; } public byte getDifficulty() { return (byte) difficulty; } public static final CreatureDifficulty getForDifficulty(int difficulty) { for (CreatureDifficulty d : values()) if (d.getDifficulty() == difficulty) return d; return NORMAL; } }