/*********************************************************************************** * Copyright (c) 2015 /// Project SWG /// www.projectswg.com * * * * ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on * * July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. * * Our goal is to create an emulator which will provide a server for players to * * continue playing a game similar to the one they used to play. We are basing * * it on the final publish of the game prior to end-game events. * * * * This file is part of Holocore. * * * * -------------------------------------------------------------------------------- * * * * Holocore is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * Holocore is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with Holocore. If not, see . * * * ***********************************************************************************/ package resources.network; import network.packets.swg.zone.baselines.Baseline.BaselineType; import network.packets.swg.zone.deltas.DeltasMessage; import resources.objects.SWGObject; import resources.objects.creature.CreatureObject; import resources.player.Player; import resources.player.PlayerState; import utilities.Encoder; import utilities.Encoder.StringType; public class DeltaBuilder { private SWGObject object; private BaselineType type; private int num; private int updateType; private byte[] data; public DeltaBuilder(SWGObject object, BaselineType type, int num, int updateType, Object change) { this.object = object; this.type = type; this.num = num; this.data = (change instanceof byte[] ? (byte[]) change : Encoder.encode(change)); this.updateType = updateType; } public DeltaBuilder(SWGObject object, BaselineType type, int num, int updateType, Object change, StringType strType) { this.object = object; this.type = type; this.num = num; this.data = (change instanceof byte[] ? (byte[]) change : Encoder.encode(change, strType)); this.updateType = updateType; } public void sendTo(Player target) { target.sendPacket(getBuiltMessage()); } public void send() { DeltasMessage message = getBuiltMessage(); boolean sendSelf = true; if (object instanceof CreatureObject && ((CreatureObject) object).isLoggedInPlayer() && object.getOwner().getPlayerState() != PlayerState.ZONED_IN) sendSelf = false; switch(num) { case 3: case 6: if (sendSelf) object.sendObserversAndSelf(message); else object.sendObservers(message); break; default: if (sendSelf) object.sendSelf(message); break; } } public DeltasMessage getBuiltMessage() { DeltasMessage delta = new DeltasMessage(); delta.setId(object.getObjectId()); delta.setType(type); delta.setNum(num); delta.setUpdate(updateType); delta.setData(data); return delta; } }