profile_id abilities TEXT TEXT creature_avian creatureMeleeAttack creature_bat creatureMeleeAttack creature_bull creatureMeleeAttack creature_camel creatureMeleeAttack creature_elephant creatureMeleeAttack creature_fambaa creatureMeleeAttack creature_frog creatureMeleeAttack creature_generic creatureMeleeAttack creature_giraffe creatureMeleeAttack creature_goat creatureMeleeAttack creature_gorilla creatureMeleeAttack creature_griffon creatureMeleeAttack creature_horse creatureMeleeAttack creature_krayt_dragon creatureMeleeAttack creature_krayt_dragon_ancient creatureMeleeAttack creature_lizard creatureMeleeAttack creature_mantis creatureMeleeAttack creature_monkey creatureMeleeAttack creature_moth creatureMeleeAttack creature_mynock creatureMeleeAttack creature_pig creatureMeleeAttack creature_predatory_cat creatureMeleeAttack creature_rabbit creatureMeleeAttack creature_beam creatureRangedAttack creature_flame creatureRangedAttack creature_green creatureRangedAttack creature_lightning creatureRangedAttack creature_red creatureRangedAttack creature_toxicgreen creatureRangedAttack creature_yellow creatureRangedAttack creature_raptor creatureMeleeAttack creature_rat creatureMeleeAttack creature_roach creatureMeleeAttack creature_snake creatureMeleeAttack creature_spider creatureMeleeAttack creature_tanray creatureMeleeAttack creature_turkey creatureMeleeAttack creature_wolf creatureMeleeAttack droid_som_battlefield_ak_1a meleeHit droid_som_battlefield_ak_3 meleeHit droid_som_battlefield_commander meleeHit droid_som_battlefield_elite_guard meleeHit droid_som_battlefield_gk_5 meleeHit droid_som_working_devastator meleeHit droid meleeHit humanoid_brawler armorBreak;bleedAttack;centerOfBeing;knockdownRecovery;legSweep;meleeAssault;meleeStrike;lunge;parryRiposte;sweepAttack;taunt humanoid_bounty_hunter criticalShot;confusionShot;diveShot;duelistStance;eyeShot;kipUpShot;knockdownRecovery;overchargeShot;rollShot;sprayShot;torsoShot;underhandShot humanoid_carbineer aimedShot;blindRecovery;chargeShot;cripplingShot;diveShot;dizzyRecovery;firearmStrike;fullAutoArea;kipUpShot;knockdownRecovery;legShot;overchargeShot;placedShot;rapidFire;rollShot;scatterShot;stunRecovery;suppressionFire humanoid_combat_medic bactaShot;bactaSpray;bactaToss;infect;neurotoxin;hemorrhage;kipUpShot;knockdownRecovery;overchargeShot;paralyze;rollShot;shock;thyroidRupture;traumatize humanoid_commando centerOfBeing;knockdownRecovery;legSweep;meleeStrike;lunge;taunt;kipUpShot;overchargeShot;rollShot humanoid_doctor bactaInfusion;bactaJab;bactaShot;bandage;countertoxinSpray;disinfect humanoid_fencer bindingStrike;bleedAttack;blindAttack;blindRecovery;bodyHit;centerOfBeing;crippleAttack;dizzyRecovery;knockdownRecovery;legSweep;lunge;meleeStrike;scatterHit;stunRecovery;taunt humanoid_jedi forceBreach;forceChoke;forceCureDisease;forceCurePoison;forceExtinguish;forceHeal;forceHit;forceIntimidate;forceKnockdown;forceLightning;forceLightningArea;forceOfWill;forceResistBleeding;forceResistDisease;forceResistPoison;forceResistStates;forceSap;forceShield;forceShock;forceSpeed;forceStrike;forceSuppression;forceThrow;forceValor;forceWave;forceWeaken;saberArmorBreak;saberBlind;saberBodyHit;saberDervish;saberHeadHit;saberHit;saberLegHit;saberPowerAttack;saberSlash;saberSpinAttack;saberStrike;saberStunStrike;saberSweep;saberSwipe;saberThrow humanoid_pikeman amorBreak;blindRecovery;centerOfBeing;dizzyRecovery;impale;intimidate;knockdownRecovery;legHit;lunge;meleeStrike;spinAttack;stunRecovery;stunningBlow;sweepAttack;taunt;warcry humanoid_pistoleer aimedShot;blindRecovery;bodyShot;burstShot;disarmingShot;diveShot;dizzyRecovery;fanShot;firearmStrike;kipUpShot;knockdownRecovery;overchargeShot;placedShot;quickdraw;rollShot;stoppingShot;stunRecovery;warningShot humanoid_smuggler aimedShot;blindRecovery;centerOfBeing;concussionShot;dizzyRecovery;feignDeath;firearmStrike;knockdownRecovery;lastDitch;legSweep;lowBlow;lunge;meleeStrike;overwhelmingShot;panicShot;placedShot;quickdraw;recklessShot;stunRecovery;taunt humanoid_rifleman aim;aimedShot;blindRecovery;concealShot;cover;diveShot;dizzyRecovery;firearmStrike;headShot;knockdownRecovery;overchargeShot;placedShot;rollShot;sniperShot humanoid_squad_leader boostMorale;formUp;rally;retreat;steadyAim;volleyFire humanoid_swordsman areaTaunt;armorBreak;berserk;bleedAttack;blindRecovery;centerOfBeing;criticalStrike;dizzyRecovery;headHit;knockdownRecovery;lunge;meleeStrike;powerAttack;stunRecovery;swordFlurry,taunt humanoid_teras_kasi armorBreak;blindRecovery;centerOfBeing;comboAttack;dizzyAttack;dizzyRecovery;forceOfWill;legSweep;lunge;meleeStrike;powerBoost;stunRecovery;taunt mine_attack meleeHit thrown throwGrenade