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Holocore/contribution_dynamic_spawns.txt

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IMPORTANT NOTES
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- For better readability it is best to use Google Sheets or Excel Tables to work on the data.
- The existing dynamic spawns (groups) give you a good idea/hint how it works
- Dynamic spawns get stored in
serverdata/spawn/dynamic/dynamic_spawns.sdb
- All changes to the database require a server reboot to take effect
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STEP 1: Set up
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- Open the NPC database
serverdata/npc/npc_1.sdb creatures
serverdata/npc/npc_2.sdb creatures / droids
serverdata/npc/npc_3.sdb humanoid
serverdata/npc/npc_4.sdb humanoid
serverdata/npc/npc_5.sdb humanoid
- Pick a set of NPCs you want to "merge" into a new dynamic spawn group
- Optional: Copy/paste the selected npc_ids into a txt file
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STEP 2: Create a dynamic spawn group
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- Create a new line in the table
serverdata/spawn/dynamic/dynamic_spawns.sdb
- "dynamic_id": choose a name for it. Avoid using existing dynamic_id names!
- "lair_id": pick a lair
serverdata/spawn/dynamic/dynamic_lairs.sdb
- "type": npc or creature
- "attackable": ATTACKABLE or AGGRESSIVE
- "planets": enter all the planets where they should spawn in. Be sure to use a semicolon for more than 1 planet ! Kashyyyk is not allowed !
- "npc_boss": 1 BOSS NPC will be spawned in
- "npc_elite": 1 ELITE NPC will be spawned in
- "npc_normal_1 to _9": These NPCs will have normal healthbar and stats.
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STEP 3: Testing ingame
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- You have to reboot the server to see the changes ingame
- Depending on the terrain you assigned to the dynamic spawn group it can take some time until they randomly show up near you.
- Planets like Tatooine or Corellia have a lot of assigned groups. Moons or smaller planets work much better.
For questions or assistance please contact Undercova in Discord!