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Holocore/serverdata/npc/combat_profiles.sdb

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profile_id abilities
TEXT TEXT
creature_avian creatureMeleeAttack
creature_bat creatureMeleeAttack
creature_bull creatureMeleeAttack
creature_camel creatureMeleeAttack
creature_elephant creatureMeleeAttack
creature_fambaa creatureMeleeAttack
creature_frog creatureMeleeAttack
creature_generic creatureMeleeAttack
creature_giraffe creatureMeleeAttack
creature_goat creatureMeleeAttack
creature_gorilla creatureMeleeAttack
creature_griffon creatureMeleeAttack
creature_horse creatureMeleeAttack
creature_krayt_dragon creatureMeleeAttack
creature_krayt_dragon_ancient creatureMeleeAttack
creature_lizard creatureMeleeAttack
creature_mantis creatureMeleeAttack
creature_monkey creatureMeleeAttack
creature_moth creatureMeleeAttack
creature_mynock creatureMeleeAttack
creature_pig creatureMeleeAttack
creature_predatory_cat creatureMeleeAttack
creature_rabbit creatureMeleeAttack
creature_beam creatureRangedAttack
creature_flame creatureRangedAttack
creature_green creatureRangedAttack
creature_lightning creatureRangedAttack
creature_red creatureRangedAttack
creature_toxicgreen creatureRangedAttack
creature_yellow creatureRangedAttack
creature_raptor creatureMeleeAttack
creature_rat creatureMeleeAttack
creature_roach creatureMeleeAttack
creature_snake creatureMeleeAttack
creature_spider creatureMeleeAttack
creature_tanray creatureMeleeAttack
creature_turkey creatureMeleeAttack
creature_wolf creatureMeleeAttack
droid_som_battlefield_ak_1a meleeHit
droid_som_battlefield_ak_3 meleeHit
droid_som_battlefield_commander meleeHit
droid_som_battlefield_elite_guard meleeHit
droid_som_battlefield_gk_5 meleeHit
droid_som_working_devastator meleeHit
droid meleeHit
humanoid_brawler armorBreak;bleedAttack;centerOfBeing;knockdownRecovery;legSweep;meleeAssault;meleeStrike;lunge;parryRiposte;sweepAttack;taunt
humanoid_bounty_hunter criticalShot;confusionShot;diveShot;duelistStance;eyeShot;kipUpShot;knockdownRecovery;overchargeShot;rollShot;sprayShot;torsoShot;underhandShot
humanoid_carbineer aimedShot;blindRecovery;chargeShot;cripplingShot;diveShot;dizzyRecovery;firearmStrike;fullAutoArea;kipUpShot;knockdownRecovery;legShot;overchargeShot;placedShot;rapidFire;rollShot;scatterShot;stunRecovery;suppressionFire
humanoid_combat_medic bactaShot;bactaSpray;bactaToss;infect;neurotoxin;hemorrhage;kipUpShot;knockdownRecovery;overchargeShot;paralyze;rollShot;shock;thyroidRupture;traumatize
humanoid_commando centerOfBeing;knockdownRecovery;legSweep;meleeStrike;lunge;taunt;kipUpShot;overchargeShot;rollShot
humanoid_doctor bactaInfusion;bactaJab;bactaShot;bandage;countertoxinSpray;disinfect
humanoid_fencer bindingStrike;bleedAttack;blindAttack;blindRecovery;bodyHit;centerOfBeing;crippleAttack;dizzyRecovery;knockdownRecovery;legSweep;lunge;meleeStrike;scatterHit;stunRecovery;taunt
humanoid_jedi forceBreach;forceChoke;forceCureDisease;forceCurePoison;forceExtinguish;forceHeal;forceHit;forceIntimidate;forceKnockdown;forceLightning;forceLightningArea;forceOfWill;forceResistBleeding;forceResistDisease;forceResistPoison;forceResistStates;forceSap;forceShield;forceShock;forceSpeed;forceStrike;forceSuppression;forceThrow;forceValor;forceWave;forceWeaken;saberArmorBreak;saberBlind;saberBodyHit;saberDervish;saberHeadHit;saberHit;saberLegHit;saberPowerAttack;saberSlash;saberSpinAttack;saberStrike;saberStunStrike;saberSweep;saberSwipe;saberThrow
humanoid_pikeman amorBreak;blindRecovery;centerOfBeing;dizzyRecovery;impale;intimidate;knockdownRecovery;legHit;lunge;meleeStrike;spinAttack;stunRecovery;stunningBlow;sweepAttack;taunt;warcry
humanoid_pistoleer aimedShot;blindRecovery;bodyShot;burstShot;disarmingShot;diveShot;dizzyRecovery;fanShot;firearmStrike;kipUpShot;knockdownRecovery;overchargeShot;placedShot;quickdraw;rollShot;stoppingShot;stunRecovery;warningShot
humanoid_smuggler aimedShot;blindRecovery;centerOfBeing;concussionShot;dizzyRecovery;feignDeath;firearmStrike;knockdownRecovery;lastDitch;legSweep;lowBlow;lunge;meleeStrike;overwhelmingShot;panicShot;placedShot;quickdraw;recklessShot;stunRecovery;taunt
humanoid_rifleman aim;aimedShot;blindRecovery;concealShot;cover;diveShot;dizzyRecovery;firearmStrike;headShot;knockdownRecovery;overchargeShot;placedShot;rollShot;sniperShot
humanoid_squad_leader boostMorale;formUp;rally;retreat;steadyAim;volleyFire
humanoid_swordsman areaTaunt;armorBreak;berserk;bleedAttack;blindRecovery;centerOfBeing;criticalStrike;dizzyRecovery;headHit;knockdownRecovery;lunge;meleeStrike;powerAttack;stunRecovery;swordFlurry,taunt
humanoid_teras_kasi armorBreak;blindRecovery;centerOfBeing;comboAttack;dizzyAttack;dizzyRecovery;forceOfWill;legSweep;lunge;meleeStrike;powerBoost;stunRecovery;taunt
mine_attack meleeHit
thrown throwGrenade