mirror of
https://github.com/ProjectSWGCore/Holocore.git
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61 lines
3.0 KiB
Java
61 lines
3.0 KiB
Java
/************************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package resources.objects.awareness;
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import network.packets.Packet;
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import resources.objects.creature.CreatureObject;
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import resources.objects.player.PlayerObject;
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import resources.player.Player;
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import resources.player.PlayerState;
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class GenericCreatureObject extends CreatureObject {
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private Player player;
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public GenericCreatureObject(long objectId) {
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super(objectId);
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player = new Player() {
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public void sendPacket(Packet ... packets) {
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// Nah
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}
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};
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player.setPlayerState(PlayerState.ZONED_IN);
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setHasOwner(true);
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setSlot("ghost", new PlayerObject(-objectId));
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}
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public void setHasOwner(boolean hasOwner) {
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if (hasOwner) {
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player.setCreatureObject(this);
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} else {
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player.setCreatureObject(null);
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}
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}
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}
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