mirror of
https://github.com/ProjectSWGCore/Holocore.git
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238 lines
6.5 KiB
Java
238 lines
6.5 KiB
Java
/***********************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package resources.objects.buildouts;
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public class BuildoutArea {
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// Datatable Information
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private String name;
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private float x1;
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private float z1;
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private float x2;
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private float z2;
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private boolean useClipRect;
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private float clipRectX1;
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private float clipRectZ1;
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private float clipRectX2;
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private float clipRectZ2;
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private int envFlags;
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private int envFlagsExclude;
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private boolean useOrigin;
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private float originX;
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private float originZ;
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private float compositeX1;
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private float compositeZ1;
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private float compositeX2;
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private float compositeZ2;
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private String compositeName;
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private boolean isolated;
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private boolean allowMap;
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private boolean internal;
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private boolean allowRadarTerrain;
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private String eventRequired;
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// Calculated
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private int index;
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// Used to calculate rows
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private long currentBuilding;
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private long currentCell;
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private long buildingObjectId;
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private long objectIdBase;
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public void load(Object [] datatableRow, int sceneNumber, int areaNumber) {
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name = (String) datatableRow[0];
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x1 = (Float) datatableRow[1];
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z1 = (Float) datatableRow[2];
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x2 = (Float) datatableRow[3];
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z2 = (Float) datatableRow[4];
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useClipRect = (Boolean) datatableRow[5];
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clipRectX1 = (Float) datatableRow[6];
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clipRectZ1 = (Float) datatableRow[7];
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clipRectX2 = (Float) datatableRow[8];
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clipRectZ2 = (Float) datatableRow[9];
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envFlags = (Integer) datatableRow[10];
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envFlagsExclude = (Integer) datatableRow[11];
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useOrigin = (Boolean) datatableRow[12];
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originX = (Float) datatableRow[13];
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originZ = (Float) datatableRow[14];
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compositeX1 = (Float) datatableRow[15];
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compositeZ1 = (Float) datatableRow[16];
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compositeX2 = (Float) datatableRow[17];
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compositeZ2 = (Float) datatableRow[18];
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compositeName = (String) datatableRow[19];
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isolated = (Boolean) datatableRow[20];
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allowMap = (Boolean) datatableRow[21];
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internal = (Boolean) datatableRow[22];
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allowRadarTerrain = (Boolean) datatableRow[23];
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eventRequired = (String) datatableRow[24];
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calculate(sceneNumber, areaNumber);
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}
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private void calculate(int sceneNumber, int areaNumber) {
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index = sceneNumber * 100 + areaNumber;
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buildingObjectId = -(index + 1) * 30000;
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objectIdBase = buildingObjectId + 2000;
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}
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public void setCurrentBuilding(long currentBuilding) {
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this.currentBuilding = currentBuilding;
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}
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public void setCurrentCell(long currentCell) {
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this.currentCell = currentCell;
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}
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public void setBuildingObjectId(long buildingObjectId) {
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this.buildingObjectId = buildingObjectId;
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}
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public void setObjectIdBase(long objectIdBase) {
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this.objectIdBase = objectIdBase;
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}
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public String getName() {
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return name;
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}
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public float getX1() {
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return x1;
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}
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public float getZ1() {
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return z1;
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}
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public float getX2() {
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return x2;
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}
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public float getZ2() {
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return z2;
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}
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public boolean isUseClipRect() {
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return useClipRect;
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}
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public float getClipRectX1() {
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return clipRectX1;
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}
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public float getClipRectZ1() {
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return clipRectZ1;
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}
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public float getClipRectX2() {
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return clipRectX2;
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}
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public float getClipRectZ2() {
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return clipRectZ2;
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}
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public int getEnvFlags() {
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return envFlags;
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}
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public int getEnvFlagsExclude() {
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return envFlagsExclude;
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}
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public boolean isUseOrigin() {
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return useOrigin;
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}
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public float getOriginX() {
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return originX;
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}
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public float getOriginZ() {
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return originZ;
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}
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public float getCompositeX1() {
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return compositeX1;
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}
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public float getCompositeZ1() {
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return compositeZ1;
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}
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public float getCompositeX2() {
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return compositeX2;
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}
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public float getCompositeZ2() {
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return compositeZ2;
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}
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public String getCompositeName() {
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return compositeName;
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}
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public boolean isIsolated() {
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return isolated;
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}
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public boolean isAllowMap() {
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return allowMap;
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}
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public boolean isInternal() {
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return internal;
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}
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public boolean isAllowRadarTerrain() {
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return allowRadarTerrain;
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}
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public String getEventRequired() {
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return eventRequired;
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}
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public int getIndex() {
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return index;
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}
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public long getCurrentBuilding() {
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return currentBuilding;
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}
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public long getCurrentCell() {
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return currentCell;
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}
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public long getBuildingObjectId() {
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return buildingObjectId;
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}
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public long getObjectIdBase() {
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return objectIdBase;
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}
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}
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