mirror of
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4037 lines
1.8 MiB
Plaintext
4037 lines
1.8 MiB
Plaintext
item_name iff_template type string_name string_detail volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
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TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
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armor_deathtrooper_utility_belt_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_utility_belt.iff item Death Trooper Armor Utility Belt Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed "Death Trooper." This armor has a slight odor but will still protect the user. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 none 22 none FALSE FALSE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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armor_galactic_marine_backpack object/tangible/wearables/backpack/backpack_galactic_marine.iff item Galactic Marine Backpack Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=35,constitution_modified=30,stamina_modified=30,agility_modified=25,luck_modified=25,precision_modified=35 0 0 FALSE 0 4 1 - -
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armor_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt.iff item Galactic Marine Belt Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 22 none FALSE FALSE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 - -
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armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item Crusader Mark III Belt Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31,2 1500 FALSE 0 4 2 - -
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armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item Black Crusader Mark III Belt Black Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE none 0 1500 FALSE 0 4 2 - -
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armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item Blue Crusader Mark III Belt Blue Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31,2 1500 FALSE 0 4 2 - -
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armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item Green Crusader Mark III Belt Green Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31,4 1500 FALSE 0 4 2 - -
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armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item Red Crusader Mark III Belt Red Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31,5 1500 FALSE 0 4 2 - -
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armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff item White Crusader Mark III Belt White Crusader Mark III Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31,6 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item Crusader Mark II Belt Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item Black Crusader Mark II Belt Black Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 31 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item Blue Crusader Mark II Belt Blue Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 55,31 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item Green Crusader Mark II Belt Green Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 127,31 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item Red Crusader Mark II Belt Red Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 143,31 1500 FALSE 0 4 2 - -
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armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff item White Crusader Mark II Belt White Crusader Mark II Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 rebel 75 none FALSE FALSE TRUE TRUE TRUE TRUE FALSE FALSE TRUE FALSE luck_modified=6,strength_modified=12,precision_modified=12,constitution_modified=18 119,31 1500 FALSE 0 4 2 - -
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armor_pvp_spec_ops_imperial_black_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff item Black Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE luck_modified=11,precision_modified=17,constitution_modified=23 0,31 0 FALSE 0 5 1 - -
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armor_pvp_spec_ops_imperial_white_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff item White Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 75 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE luck_modified=11,precision_modified=17,constitution_modified=23 0,1 0 FALSE 0 5 1 - -
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armor_pvp_spec_ops_rebel_black_green_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff item Green Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none assault 0 rebel 75 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE luck_modified=11,precision_modified=17,constitution_modified=23 0 0 FALSE 0 5 1 - -
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armor_pvp_spec_ops_rebel_black_grey_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff item Grey Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none assault 0 rebel 75 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE luck_modified=11,precision_modified=17,constitution_modified=23 4,5 0 FALSE 0 5 1 - -
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armor_rebel_snow_backpack object/tangible/wearables/backpack/backpack_rebel_snow_soldier.iff item Alliance Cold Weather Backpack Alliance issued backpack with small heater and survival gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none recon 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE TRUE TRUE FALSE FALSE strength_modified=35,constitution_modified=30,stamina_modified=30,agility_modified=25,luck_modified=25,precision_modified=35 5 0 FALSE 0 4 1 - -
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armor_rebel_snow_belt object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.iff item Alliance Cold Weather Belt Light colored padded armor, able to resist most extreme cold temperatures. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none recon 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE TRUE TRUE FALSE none 0 0 FALSE 0 4 1 - -
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armor_rebel_spec_force_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.iff item Rebel SpecForce Belt Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none assault 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 - -
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armor_scouttrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.iff item Imperial Forest Camouflage Armor Utility Belt Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none recon 0 imperial 80 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 1 - -
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armor_snowtrooper_backpack object/tangible/wearables/backpack/backpack_snowtrooper.iff item Snowtrooper Backpack A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE TRUE TRUE FALSE FALSE strength_modified=35,constitution_modified=30,stamina_modified=30,agility_modified=25,luck_modified=25,precision_modified=35 0 0 FALSE 0 4 1 - -
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armor_snowtrooper_belt object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.iff item Snowtrooper Belt A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE TRUE TRUE FALSE none 0 0 FALSE 0 4 1 - -
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armor_stormtrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.iff item Imperial Forest Camouflage Armor Utility Belt Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none battle 0 imperial 80 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 2 - -
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costume_4lom object/tangible/item/costume_kit/costume_deed.iff item 4Lom Costume Instructions Instructions for programming a holoshroud to project a 4Lom costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_4lom FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_chevin object/tangible/item/costume_kit/costume_deed.iff item Chevin Costume Instructions Instructions for programming a holoshroud to project a Chevin costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_chevin FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_dantari_f object/tangible/item/costume_kit/costume_deed.iff item Dantari Femal Costume Instructions Instructions for programming a holoshroud to project a Dantari Female costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_dantari_f FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff item Dantari Male Costume Instructions Instructions for programming a holoshroud to project a Dantari Male costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_dantari_m FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_darktrooper_3 object/tangible/item/costume_kit/costume_deed.iff item Dark Trooper Costume Instructions Instructions for programming a holoshroud to project a Dark Trooper costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_darktrooper FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_droid_8t88 object/tangible/item/costume_kit/costume_deed.iff item 8t88 Costume Instructions Instructions for programming a holoshroud to project an 8t88 costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_droid_8t88 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_ig106 object/tangible/item/costume_kit/costume_deed.iff item IG-106 Costume Instructions Instructions for programming a holoshroud to project an IG-106 costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_ig106 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_muftak object/tangible/item/costume_kit/costume_deed.iff item Talz Costume Instructions Instructions for programming a holoshroud to project a Talz costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_muftak FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_mustafarian_01 object/tangible/item/costume_kit/costume_deed.iff item Mustafar Lava Miner Costume Instructions Instructions for programming a holoshroud to project a Mustafar Lava Miner costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_mustafarian_01 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_royal_guard object/tangible/item/costume_kit/costume_deed.iff item Imperial Guard Costume Instructions Instructions for programming a holoshroud to project an Imperial Guard costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_royal_guard FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_spider_droid object/tangible/item/costume_kit/costume_deed.iff item B'omarr Monk Costume Instructions Instructions for programming a holoshroud to project a B'omarr Monk costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_spider_droid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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costume_super_battle_droid object/tangible/item/costume_kit/costume_deed.iff item Super Battle Droid Costume Instructions Instructions for programming a holoshroud to project a Super Battle Droid costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_super_battle_droid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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cyborg_headband_reward_clothing_01 object/tangible/collection/reward/cyborg_headband.iff item Cyborg Headband (Clothing) This is a cyborg headband that can be surgically placed on the recepient to enhance abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE TRUE none 0 1000 FALSE 0 1 1 - -
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fish_gooberfish_pant_snatcher_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff item A Gooberfish Pant Snatcher Known as a nuisance, this breed of Gooberfish has been known to snatch the pants off of unknowing victims that camp near waterways. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 0 1 1 - -
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heroic_echo_at_at_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_01.iff item an ammunition crate This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_at_at_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_02.iff item an Imperial ration kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_at_at_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_03.iff item AT-AT movement control module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_at_at_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_04.iff item a disabled navigation module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_at_at_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_05.iff item AT-AT seam sealant This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_snow_speeder_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_01.iff item corrupt data disk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_snow_speeder_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_02.iff item a Rebel clearance badge This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_snow_speeder_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_03.iff item a Rebel medic kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_snow_speeder_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_04.iff item a repair kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_snow_speeder_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_05.iff item an empty crate This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_tauntaun_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_01.iff item Tauntaun bones This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
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heroic_echo_tauntaun_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_02.iff item a Tauntaun heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_tauntaun_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_03.iff item a Tauntaun eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_tauntaun_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_04.iff item a ruptured Tauntaun stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_wampa_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_01.iff item an infected Wampa liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_wampa_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_02.iff item Tauntaun skull and bones This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_wampa_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_03.iff item unidentified bones This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_echo_wampa_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_04.iff item a human skull This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
heroic_minder_creature_knowledge_gloves_02_01 object/tangible/wearables/gloves/minder_gloves_of_creature_knowledge.iff item Minder Gloves of Creature Knowledge Minder Gloves of Creature Knowledge 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=1 0 0 FALSE 0 1 1 - -
|
||
hoth_rebel_barricade_inventory object/tangible/destructible/barricade_inventory.iff item a defensive barricade This barricade will provide a fortified defensive position while in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
imperial_community_painting_2008_02_01 object/tangible/furniture/decorative/imperial_community_painting_2008.iff item United in Our Cause This is the winning Imperial painting from the Create a Painting contest. Zel of Bloodfin created this masterpiece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_aurebesh_decoder_01_01 object/tangible/wearables/ring/ring_s02.iff item Aurebesh Decoder Ring Ring used for decoding Aurebesh. Engraved on the side is the text 'Do not forget to drink your blue milk'. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_aurilia_buff_crystal_03_01 object/building/content/aurilia/loot/aurilian_crystal_small.iff item A Small Aurilian Crystal A small crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 aurilian_crystal_small FALSE none 0 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 3 1 - -
|
||
item_aurilia_buff_crystal_03_02 object/building/content/aurilia/loot/aurilian_crystal_medium.iff item A Medium Aurilian Crystal A medium crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 aurilian_crystal_medium FALSE none 0 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 3 1 - -
|
||
item_aurilia_buff_crystal_03_03 object/building/content/aurilia/loot/aurilian_crystal_large.iff item A Large Aurilian Crystal A large crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 aurilian_crystal_large FALSE none 0 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 3 1 - -
|
||
item_auto_level_50_buddy_conversion object/tangible/loot/misc/buddy_level_holocron.iff item Holocron of Knowledge Studying this holocron will teach you many of the life experiences of its previous owner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - int:autoLevelTo=50
|
||
item_axkva_min_key_04_01 object/tangible/quest/township/axkva_min_key.iff item The Nightsister Key of Exile This key will allow the bearer to enter the Nightsister Chamber of Banishment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_axkva_min_shards_04_01 object/tangible/quest/township/axkva_nightsister_shards.iff item The Shards of Hatred, Obedience, Pity, and Indifference The Shards of Hatred, Obedience, Pity, and Indifference. When fused together, they form the Nightsister Key of Exile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 0 1 - -
|
||
item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff item Bactapack A medical pack containing various medical supplies. Target an NPC and right click the NPC to heal your target. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 300 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 - -
|
||
item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff item Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_dm=1,expertise_action_line_dm_crit=1,expertise_buff_duration_line_bh_return_fire=1,expertise_cooldown_line_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff item Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=50,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff item Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_dm_cc=2,bh_dire_snare=1,bh_dire_root=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff item Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_freeshot_co_grenade=2,expertise_action_line_co_grenade=2,fast_attack_line_co_grenade=3 0 0 TRUE 0 6 1 - -
|
||
item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff item Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,combat_block_value=50 0 0 TRUE 0 6 1 - -
|
||
item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff item Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10,strength_modified=15,expertise_devastation_bonus=5 0 0 TRUE 0 6 1 - -
|
||
item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff item Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=30,precision_modified=30,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff item Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_dm=1,expertise_action_line_fs_sweep=1,expertise_cooldown_line_fs_dm=1,expertise_cooldown_line_fs_sweep=2 0 0 TRUE 0 6 1 - -
|
||
item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff item Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_cc_crit=2,expertise_action_line_fs_ae_dm_cc=2,expertise_cooldown_line_fs_cc_crit=3,expertise_cooldown_line_fs_ae_dm_cc=3 0 0 TRUE 0 6 1 - -
|
||
item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff item Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,expertise_action_all=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff item Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_me_dm=1,expertise_action_line_me_burst=2,expertise_action_line_me_smash=2,fast_attack_line_me_dm=1,expertise_buff_duration_line_me_enhance=360 0 0 TRUE 0 6 1 - -
|
||
item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff item First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_me_heal=2,expertise_freeshot_me_heal=1,fast_attack_line_me_revive=1,expertise_cooldown_line_me_evasion=6 0 0 TRUE 0 6 1 - -
|
||
item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff item Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_me_dot=2,fast_attack_line_me_debuff=1,expertise_freeshot_line_me_debuff=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff item Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_sure=1,expertise_action_line_of_paint=1,expertise_freeshot_of_sure=1,expertise_cooldown_line_of_sure=1,expertise_cooldown_line_of_paint=2 0 0 TRUE 0 6 1 - -
|
||
item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff item Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_aoe=2,expertise_freeshot_of_aoe=2 0 0 TRUE 0 6 1 - -
|
||
item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff item General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_group_buff=2,cooldown_percent_of_group_buff=4,expertise_cooldown_line_of_purge=3,fast_attack_line_of_heal=1,rally_point_duration=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff item Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sm_dm=2,fast_attack_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_cooldown_line_sm_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff item Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,bh_dire_snare=7,expertise_freeshot_sm_dm_cc=2,expertise_cooldown_line_sm_dm_cc=1 0 0 TRUE 0 6 1 - -
|
||
item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff item Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,expertise_cooldown_line_sm_false_hope=2 0 0 TRUE 0 6 1 - -
|
||
item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff item Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sp_dm=2,fast_attack_line_sp_dm=2,expertise_freeshot_sp_dm=1,expertise_cooldown_line_sp_dm=1,expertise_action_line_sp_dot=2 0 0 TRUE 0 6 1 - -
|
||
item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff item Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_sp_preparation=6,expertise_buff_duration_line_sp_preparation=1,fast_attack_line_sp_smoke=1,strength_modified=25 0 0 TRUE 0 6 1 - -
|
||
item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff item Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE combat_strikethrough_chance=2,expertise_action_all=1,luck_modified=50 0 0 TRUE 0 6 1 - -
|
||
item_battlefield_imperial_token_battlefield2 object/tangible/gcw/battlefield_imperial_token.iff item Imperial Jungle Warfare Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_battlefield_imperial_token_battlefield3 object/tangible/gcw/battlefield_imperial_token.iff item Imperial Bunker Assault Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 19 0 FALSE 0 3 1 - -
|
||
item_battlefield_imperial_token_battlefield4 object/tangible/gcw/battlefield_imperial_token.iff item Imperial Data Runner Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 0 FALSE 0 3 1 - -
|
||
item_battlefield_imperial_token_massassi_isle object/tangible/gcw/battlefield_imperial_token.iff item Imperial Massassi Isle Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 39 0 FALSE 0 3 1 - -
|
||
item_battlefield_rebel_token_battlefield2 object/tangible/gcw/battlefield_rebel_token.iff item Rebel Jungle Warfare Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 0 FALSE 0 3 1 - -
|
||
item_battlefield_rebel_token_battlefield3 object/tangible/gcw/battlefield_rebel_token.iff item Rebel Bunker Assault Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 19 0 FALSE 0 3 1 - -
|
||
item_battlefield_rebel_token_battlefield4 object/tangible/gcw/battlefield_rebel_token.iff item Rebel Data Runner Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 0 FALSE 0 3 1 - -
|
||
item_battlefield_rebel_token_massassi_isle object/tangible/gcw/battlefield_rebel_token.iff item Rebel Massassi Isle Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 39 0 FALSE 0 3 1 - -
|
||
item_beast_dye_01 object/tangible/item/beast/beast_dye.iff item Beast Dye Beast dye can be used to change the color of a beast you have currently out. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 0 FALSE 0 0 1 - -
|
||
item_beast_holocron_04_01 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Truffle Pig Device that stores knowledge on how to train a beast in the ability Truffle Pig. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_pig_forage 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_02 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Domestics Device that stores knowledge on how to train a beast in the ability Helper Monkey Domestics. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_domestic 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_03 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Engineering Device that stores knowledge on how to train a beast in the ability Helper Monkey Engineering. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_engineering 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_04 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Structure Device that stores knowledge on how to train a beast in the ability Helper Monkey Structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_structure 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_05 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Munitions Device that stores knowledge on how to train a beast in the ability Helper Monkey Munitions. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_munitions 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_06 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Jedi Device that stores knowledge on how to train a beast in the ability Helper Monkey Jedi. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_jedi 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_07 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dancing Cat Device that stores knowledge on how to train a beast in the ability Dancing Cat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_dancing_cat 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_08 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dancing Pet Device that stores knowledge on how to train a beast in the ability Dancing Pet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_dancing_pet_entertainer 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_09 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Resource Scavenger Device that stores knowledge on how to train a beast in the ability Resource Scavenger. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_survey_bonus 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_holocron_04_10 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Helper Monkey Shipwright Device that stores knowledge on how to train a beast in the ability Helper Monkey shipwright. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none bm_helper_monkey_shipwright 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability -
|
||
item_beast_storage_device_01 object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff item Beast Encoder and Replicator A Beast Encoding and Replicating device calibrated for use with most beasts. You may store beasts under your control within this device. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:barnLite.isBarnLite=1
|
||
item_bm_enzyme_centrifuge_01_01 object/tangible/component/genetic_engineering/centrifuge_unit.iff item Centrifuge Unit Centrifuge Unit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_centrifuge_use_01_01 object/tangible/component/genetic_engineering/centrifuge_use_tray.iff item Centrifuge Tray Centrifuge Tray 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_combiner_01_01 object/tangible/component/genetic_engineering/combiner_unit.iff item Combiner Unit Combiner Unit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_combiner_use_01_01 object/tangible/component/genetic_engineering/combiner_use_capsule.iff item Combiner Capsule Combiner Capsule 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_extractor object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff item Enzyme Extractor Enzyme Extractor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 5 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_processor_01_01 object/tangible/component/genetic_engineering/processor_unit.iff item Processor Unit Processor Unit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_processor_use_01_01 object/tangible/component/genetic_engineering/processor_use_mold.iff item Processor Mold Processor Mold 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:crafting.enzyme_purity=2,float:crafting.enzyme_mutagen=2
|
||
item_bm_enzyme_type_3 object/tangible/loot/beast/enzyme_3.iff item Enzyme Enzyme 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - float:enzyme.enzyme_purity=5,float:enzyme.enzyme_mutagen=5,string:trait=NONE
|
||
item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff item Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 0 2500 FALSE 0 2 1 - -
|
||
item_bounty_hunter_boots_02_01 object/tangible/wearables/boots/boots_s04.iff item Issued Bounty Hunter Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff item Fugitive Tracking Droid Enhancer When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapBhClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 5000 FALSE 0 2 1 - -
|
||
item_bounty_hunter_pants_02_01 object/tangible/wearables/pants/pants_s06.iff item Issued Bounty Hunter Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff item Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 68,6 2500 FALSE 0 2 1 - -
|
||
item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff item Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_bounty_hunter_shirt_02_01 object/tangible/wearables/shirt/shirt_s38.iff item Issued Bounty Hunter Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_bounty_hunter_vest_02_01 object/tangible/wearables/vest/vest_s15.iff item Issued Bounty Hunter Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 68,6 45 FALSE 0 2 1 npe clothing -
|
||
item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_dm=1,expertise_action_line_dm_crit=1,expertise_buff_duration_line_bh_return_fire=1,expertise_cooldown_line_dm=1 68,6 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=50,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_dm_cc=2,bh_dire_snare=1,bh_dire_root=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_freeshot_co_grenade=2,expertise_action_line_co_grenade=2,fast_attack_line_co_grenade=3 0 0 TRUE 0 6 1 - -
|
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item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,combat_block_value=50 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10,strength_modified=15,expertise_devastation_bonus=5 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Bracelet of Heroism (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=30,precision_modified=30,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_dm=1,expertise_action_line_fs_sweep=1,expertise_cooldown_line_fs_dm=1,expertise_cooldown_line_fs_sweep=2 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_cc_crit=2,expertise_action_line_fs_ae_dm_cc=2,expertise_cooldown_line_fs_cc_crit=3,expertise_cooldown_line_fs_ae_dm_cc=3 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,expertise_action_all=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_me_dm=1,expertise_action_line_me_burst=2,expertise_action_line_me_smash=2,fast_attack_line_me_dm=1,expertise_buff_duration_line_me_enhance=360 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_me_heal=2,expertise_freeshot_me_heal=1,fast_attack_line_me_revive=1,expertise_cooldown_line_me_evasion=6 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_me_dot=2,fast_attack_line_me_debuff=1,expertise_freeshot_line_me_debuff=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_sure=1,expertise_action_line_of_paint=1,expertise_freeshot_of_sure=1,expertise_cooldown_line_of_sure=1,expertise_cooldown_line_of_paint=2 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_aoe=2,expertise_freeshot_of_aoe=2 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_group_buff=2,cooldown_percent_of_group_buff=4,expertise_cooldown_line_of_purge=3,fast_attack_line_of_heal=1,rally_point_duration=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sm_dm=2,fast_attack_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_cooldown_line_sm_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,bh_dire_snare=7,expertise_freeshot_sm_dm_cc=2,expertise_cooldown_line_sm_dm_cc=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,expertise_cooldown_line_sm_false_hope=2 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sp_dm=2,fast_attack_line_sp_dm=2,expertise_freeshot_sp_dm=1,expertise_cooldown_line_sp_dm=1,expertise_action_line_sp_dot=2 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_sp_preparation=6,expertise_buff_duration_line_sp_preparation=1,fast_attack_line_sp_smoke=1,strength_modified=25 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE combat_strikethrough_chance=2,expertise_action_all=1,luck_modified=50 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_dm=1,expertise_action_line_dm_crit=1,expertise_buff_duration_line_bh_return_fire=1,expertise_cooldown_line_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=50,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_dm_cc=2,bh_dire_snare=1,bh_dire_root=1 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_freeshot_co_grenade=2,expertise_action_line_co_grenade=2,fast_attack_line_co_grenade=3 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,combat_block_value=50 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10,strength_modified=15,expertise_devastation_bonus=5 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=30,precision_modified=30,luck_modified=30 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_dm=1,expertise_action_line_fs_sweep=1,expertise_cooldown_line_fs_dm=1,expertise_cooldown_line_fs_sweep=2 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_cc_crit=2,expertise_action_line_fs_ae_dm_cc=2,expertise_cooldown_line_fs_cc_crit=3,expertise_cooldown_line_fs_ae_dm_cc=3 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,expertise_action_all=1 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_me_dm=1,expertise_action_line_me_burst=2,expertise_action_line_me_smash=2,fast_attack_line_me_dm=1,expertise_buff_duration_line_me_enhance=360 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_me_heal=2,expertise_freeshot_me_heal=1,fast_attack_line_me_revive=1,expertise_cooldown_line_me_evasion=6 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_me_dot=2,fast_attack_line_me_debuff=1,expertise_freeshot_line_me_debuff=1 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_sure=1,expertise_action_line_of_paint=1,expertise_freeshot_of_sure=1,expertise_cooldown_line_of_sure=1,expertise_cooldown_line_of_paint=2 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_aoe=2,expertise_freeshot_of_aoe=2 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_group_buff=2,cooldown_percent_of_group_buff=4,expertise_cooldown_line_of_purge=3,fast_attack_line_of_heal=1,rally_point_duration=1 0 0 TRUE 0 6 1 - -
|
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item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sm_dm=2,fast_attack_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_cooldown_line_sm_dm=1 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,bh_dire_snare=7,expertise_freeshot_sm_dm_cc=2,expertise_cooldown_line_sm_dm_cc=1 0 0 TRUE 0 6 1 - -
|
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item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,expertise_cooldown_line_sm_false_hope=2 0 0 TRUE 0 6 1 - -
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item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sp_dm=2,fast_attack_line_sp_dm=2,expertise_freeshot_sp_dm=1,expertise_cooldown_line_sp_dm=1,expertise_action_line_sp_dot=2 0 0 TRUE 0 6 1 - -
|
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item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_sp_preparation=6,expertise_buff_duration_line_sp_preparation=1,fast_attack_line_sp_smoke=1,strength_modified=25 0 0 TRUE 0 6 1 - -
|
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item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE combat_strikethrough_chance=2,expertise_action_all=1,luck_modified=50 0 0 TRUE 0 6 1 - -
|
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item_clothing_backpack_agi_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Swift Backpack Swift Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
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item_clothing_backpack_agi_lvl10_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Dexterous Backpack Dexterous Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
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item_clothing_backpack_agi_lvl20_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Nimble Backpack Nimble Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
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item_clothing_backpack_agi_lvl30_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Quick Backpack Quick Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
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item_clothing_backpack_agi_lvl40_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Adroit Backpack Adroit Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
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item_clothing_backpack_agi_lvl50_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Alert Backpack Alert Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
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item_clothing_backpack_agi_lvl60_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Backpack of Grace Backpack of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7390 FALSE 0 2 1 - -
|
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item_clothing_backpack_agi_lvl70_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Balanced Backpack Balanced Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
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item_clothing_backpack_agi_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Agile Backpack Agile Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl1_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Wellness Backpack Wellness Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
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item_clothing_backpack_con_lvl10_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Vigorous Backpack Vigorous Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl20_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Fit Backpack Fit Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_backpack_con_lvl30_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Hardy Backpack Hardy Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl40_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Robust Backpack Robust Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl50_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Backpack of Health Backpack of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl60_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Backpack of Constitution Backpack of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl70_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Durable Backpack Durable Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
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item_clothing_backpack_con_lvl80_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Tough Backpack Tough Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
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item_clothing_backpack_lck_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Backpack of Chance Backpack of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
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item_clothing_backpack_lck_lvl10_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Hopeful Backpack Hopeful Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl20_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Lucky Backpack Lucky Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl30_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Charmed Backpack Charmed Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl40_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Backpack of Opportunity Backpack of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl50_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Backpack of Serendipity Backpack of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl60_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Backpack of Success Backpack of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl70_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Backpack of Fate Backpack of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_backpack_lck_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Backpack of Destiny Backpack of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl1_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Sight Enhancement Backpack Sight Enhancement Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl10_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Backpack of Aim Backpack of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl20_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Backpack Of Veracity Backpack Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl30_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Accurate Backpack Accurate Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl40_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Sharp Backpack Sharp Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl50_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Sure Backpack Sure Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl60_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Exacting Backpack Exacting Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl70_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Precise Backpack Precise Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_backpack_pre_lvl80_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Faultless Backpack Faultless Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl1_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Sheer Backpack Sheer Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl10_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Lightweight Backpack Lightweight Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl20_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Featherweight Backpack Featherweight Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl30_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Backpack of Stamina Backpack of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl40_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Vital Backpack Vital Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl50_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Tenacious Backpack Tenacious Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl60_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Backpack of Grit Backpack of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl70_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Backpack of Fortitude Backpack of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_backpack_sta_lvl80_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Backpack of Endurance Backpack of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl1_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Weighted Backpack Weighted Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl10_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Brawny Backpack Brawny Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl20_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Brute Backpack Brute Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl30_02_01 object/tangible/wearables/backpack/backpack_s05.iff item Strength Backpack Strength Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl40_02_01 object/tangible/wearables/backpack/backpack_s06.iff item Backpack of Force Backpack of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl50_02_01 object/tangible/wearables/backpack/backpack_s01.iff item Stalwart Backpack Stalwart Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl60_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Stout Backpack Stout Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl70_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Fervent Backpack Fervent Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_backpack_str_lvl80_02_01 object/tangible/wearables/backpack/backpack_s03.iff item Mighty Backpack Mighty Backpack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Swift Bandolier Swift Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Dexterous Bandolier Dexterous Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Nimble Bandolier Nimble Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Quick Bandolier Quick Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Adroit Bandolier Adroit Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Alert Bandolier Alert Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Grace Bandolier of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s07.iff item Balanced Bandolier Balanced Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_agi_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Agile Bandolier Agile Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Wellness Bandolier Wellness Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Vigorous Bandolier Vigorous Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s07.iff item Fit Bandolier Fit Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Hardy Bandolier Hardy Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Robust Bandolier Robust Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Health Bandolier of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Bandolier of Constitution Bandolier of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Durable Bandolier Durable Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_con_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Tough Bandolier Tough Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Chance Bandolier of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Hopeful Bandolier Hopeful Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Lucky Bandolier Lucky Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Charmed Bandolier Charmed Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Bandolier of Opportunity Bandolier of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Bandolier of Serendipity Bandolier of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Bandolier of Success Bandolier of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Fate Bandolier of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_lck_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Destiny Bandolier of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Sight Enhancement Bandolier Sight Enhancement Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Bandolier of Aim Bandolier of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Bandolier Of Veracity Bandolier Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Accurate Bandolier Accurate Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Sharp Bandolier Sharp Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Sure Bandolier Sure Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s07.iff item Exacting Bandolier Exacting Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Precise Bandolier Precise Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_pre_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Faultless Bandolier Faultless Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Sheer Bandolier Sheer Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Lightweight Bandolier Lightweight Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Featherweight Bandolier Featherweight Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Bandolier of Stamina Bandolier of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Vital Bandolier Vital Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Tenacious Bandolier Tenacious Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Bandolier of Grit Bandolier of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Bandolier of Fortitude Bandolier of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_sta_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Bandolier of Endurance Bandolier of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Weighted Bandolier Weighted Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl10_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Brawny Bandolier Brawny Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl20_02_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Brute Bandolier Brute Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl30_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Strength Bandolier Strength Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl40_02_01 object/tangible/wearables/bandolier/bandolier_s07.iff item Bandolier of Force Bandolier of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl50_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff item Stalwart Bandolier Stalwart Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl60_02_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Stout Bandolier Stout Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl70_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff item Fervent Bandolier Fervent Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bandolier_str_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Mighty Bandolier Mighty Bandolier 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl1_02_01 object/tangible/wearables/belt/belt_s01.iff item Swift Belt Swift Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl10_02_01 object/tangible/wearables/belt/belt_s01.iff item Dexterous Belt Dexterous Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl20_02_01 object/tangible/wearables/belt/belt_s02.iff item Nimble Belt Nimble Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl30_02_01 object/tangible/wearables/belt/belt_s03.iff item Quick Belt Quick Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl40_02_01 object/tangible/wearables/belt/belt_s04.iff item Adroit Belt Adroit Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl50_02_01 object/tangible/wearables/belt/belt_s05.iff item Alert Belt Alert Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl60_02_01 object/tangible/wearables/belt/belt_s07.iff item Belt of Grace Belt of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl70_02_01 object/tangible/wearables/belt/belt_s09.iff item Balanced Belt Balanced Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_agi_lvl80_02_01 object/tangible/wearables/belt/belt_s01.iff item Agile Belt Agile Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl1_02_01 object/tangible/wearables/belt/belt_s18.iff item Wellness Belt Wellness Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl10_02_01 object/tangible/wearables/belt/belt_s18.iff item Vigorous Belt Vigorous Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl20_02_01 object/tangible/wearables/belt/belt_s19.iff item Fit Belt Fit Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl30_02_01 object/tangible/wearables/belt/belt_s20.iff item Hardy Belt Hardy Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl40_02_01 object/tangible/wearables/belt/belt_s01.iff item Robust Belt Robust Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl50_02_01 object/tangible/wearables/belt/belt_s02.iff item Belt of Health Belt of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl60_02_01 object/tangible/wearables/belt/belt_s03.iff item Belt of Constitution Belt of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl70_02_01 object/tangible/wearables/belt/belt_s04.iff item Durable Belt Durable Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_con_lvl80_02_01 object/tangible/wearables/belt/belt_s18.iff item Tough Belt Tough Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl1_02_01 object/tangible/wearables/belt/belt_s02.iff item Belt of Chance Belt of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl10_02_01 object/tangible/wearables/belt/belt_s02.iff item Hopeful Belt Hopeful Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl20_02_01 object/tangible/wearables/belt/belt_s03.iff item Lucky Belt Lucky Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl30_02_01 object/tangible/wearables/belt/belt_s04.iff item Charmed Belt Charmed Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl40_02_01 object/tangible/wearables/belt/belt_s05.iff item Belt of Opportunity Belt of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl50_02_01 object/tangible/wearables/belt/belt_s07.iff item Belt of Serendipity Belt of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl60_02_01 object/tangible/wearables/belt/belt_s09.iff item Belt of Success Belt of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl70_02_01 object/tangible/wearables/belt/belt_s11.iff item Belt of Fate Belt of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_lck_lvl80_02_01 object/tangible/wearables/belt/belt_s02.iff item Belt of Destiny Belt of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl1_02_01 object/tangible/wearables/belt/belt_s15.iff item Sight Enhancement Belt Sight Enhancement Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl10_02_01 object/tangible/wearables/belt/belt_s15.iff item Belt of Aim Belt of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl20_02_01 object/tangible/wearables/belt/belt_s16.iff item Belt Of Veracity Belt Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl30_02_01 object/tangible/wearables/belt/belt_s17.iff item Accurate Belt Accurate Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl40_02_01 object/tangible/wearables/belt/belt_s18.iff item Sharp Belt Sharp Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl50_02_01 object/tangible/wearables/belt/belt_s19.iff item Sure Belt Sure Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl60_02_01 object/tangible/wearables/belt/belt_s20.iff item Exacting Belt Exacting Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl70_02_01 object/tangible/wearables/belt/belt_s01.iff item Precise Belt Precise Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_pre_lvl80_02_01 object/tangible/wearables/belt/belt_s15.iff item Faultless Belt Faultless Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl1_02_01 object/tangible/wearables/belt/belt_s11.iff item Sheer Belt Sheer Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl10_02_01 object/tangible/wearables/belt/belt_s11.iff item Lightweight Belt Lightweight Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl20_02_01 object/tangible/wearables/belt/belt_s12.iff item Featherweight Belt Featherweight Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl30_02_01 object/tangible/wearables/belt/belt_s13.iff item Belt of Stamina Belt of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl40_02_01 object/tangible/wearables/belt/belt_s14.iff item Vital Belt Vital Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl50_02_01 object/tangible/wearables/belt/belt_s15.iff item Tenacious Belt Tenacious Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl60_02_01 object/tangible/wearables/belt/belt_s16.iff item Belt of Grit Belt of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl70_02_01 object/tangible/wearables/belt/belt_s17.iff item Belt of Fortitude Belt of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_sta_lvl80_02_01 object/tangible/wearables/belt/belt_s11.iff item Belt of Endurance Belt of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl1_02_01 object/tangible/wearables/belt/belt_s05.iff item Weighted Belt Weighted Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl10_02_01 object/tangible/wearables/belt/belt_s05.iff item Brawny Belt Brawny Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl20_02_01 object/tangible/wearables/belt/belt_s07.iff item Brute Belt Brute Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl30_02_01 object/tangible/wearables/belt/belt_s09.iff item Strength Belt Strength Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl40_02_01 object/tangible/wearables/belt/belt_s11.iff item Belt of Force Belt of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl50_02_01 object/tangible/wearables/belt/belt_s12.iff item Stalwart Belt Stalwart Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl60_02_01 object/tangible/wearables/belt/belt_s13.iff item Stout Belt Stout Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl70_02_01 object/tangible/wearables/belt/belt_s14.iff item Fervent Belt Fervent Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_belt_str_lvl80_02_01 object/tangible/wearables/belt/belt_s05.iff item Mighty Belt Mighty Belt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl1_02_01 object/tangible/wearables/boots/boots_s03.iff item Swift Boots Swift Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl10_02_01 object/tangible/wearables/boots/boots_s03.iff item Dexterous Boots Dexterous Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl20_02_01 object/tangible/wearables/boots/boots_s04.iff item Nimble Boots Nimble Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl30_02_01 object/tangible/wearables/boots/boots_s05.iff item Quick Boots Quick Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl40_02_01 object/tangible/wearables/boots/boots_s12.iff item Adroit Boots Adroit Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl50_02_01 object/tangible/wearables/boots/boots_s14.iff item Alert Boots Alert Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl60_02_01 object/tangible/wearables/boots/boots_s15.iff item Boots of Grace Boots of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl70_02_01 object/tangible/wearables/boots/boots_s19.iff item Balanced Boots Balanced Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_agi_lvl80_02_01 object/tangible/wearables/boots/boots_s03.iff item Agile Boots Agile Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl1_02_01 object/tangible/wearables/boots/boots_s14.iff item Wellness Boots Wellness Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl10_02_01 object/tangible/wearables/boots/boots_s14.iff item Vigorous Boots Vigorous Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl20_02_01 object/tangible/wearables/boots/boots_s15.iff item Fit Boots Fit Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl30_02_01 object/tangible/wearables/boots/boots_s19.iff item Hardy Boots Hardy Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl40_02_01 object/tangible/wearables/boots/boots_s21.iff item Robust Boots Robust Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl50_02_01 object/tangible/wearables/boots/boots_s22.iff item Boots of Health Boots of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl60_02_01 object/tangible/wearables/boots/boots_s34.iff item Boots of Constitution Boots of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl70_02_01 object/tangible/wearables/boots/boots_s03.iff item Durable Boots Durable Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_con_lvl80_02_01 object/tangible/wearables/boots/boots_s14.iff item Tough Boots Tough Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl1_02_01 object/tangible/wearables/boots/boots_s15.iff item Boots of Chance Boots of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl10_02_01 object/tangible/wearables/boots/boots_s15.iff item Hopeful Boots Hopeful Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl20_02_01 object/tangible/wearables/boots/boots_s19.iff item Lucky Boots Lucky Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl30_02_01 object/tangible/wearables/boots/boots_s21.iff item Charmed Boots Charmed Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl40_02_01 object/tangible/wearables/boots/boots_s22.iff item Boots of Opportunity Boots of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl50_02_01 object/tangible/wearables/boots/boots_s34.iff item Boots of Serendipity Boots of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl60_02_01 object/tangible/wearables/boots/boots_s03.iff item Boots of Success Boots of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl70_02_01 object/tangible/wearables/boots/boots_s04.iff item Boots of Fate Boots of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_lck_lvl80_02_01 object/tangible/wearables/boots/boots_s15.iff item Boots of Destiny Boots of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl1_02_01 object/tangible/wearables/boots/boots_s22.iff item Sight Enhancement Boots Sight Enhancement Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl10_02_01 object/tangible/wearables/boots/boots_s22.iff item Boots of Aim Boots of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl20_02_01 object/tangible/wearables/boots/boots_s34.iff item Boots Of Veracity Boots Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl30_02_01 object/tangible/wearables/boots/boots_s03.iff item Accurate Boots Accurate Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl40_02_01 object/tangible/wearables/boots/boots_s04.iff item Sharp Boots Sharp Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl50_02_01 object/tangible/wearables/boots/boots_s05.iff item Sure Boots Sure Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl60_02_01 object/tangible/wearables/boots/boots_s12.iff item Exacting Boots Exacting Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl70_02_01 object/tangible/wearables/boots/boots_s14.iff item Precise Boots Precise Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_pre_lvl80_02_01 object/tangible/wearables/boots/boots_s22.iff item Faultless Boots Faultless Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl1_02_01 object/tangible/wearables/boots/boots_s21.iff item Sheer Boots Sheer Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl10_02_01 object/tangible/wearables/boots/boots_s21.iff item Lightweight Boots Lightweight Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl20_02_01 object/tangible/wearables/boots/boots_s22.iff item Featherweight Boots Featherweight Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl30_02_01 object/tangible/wearables/boots/boots_s34.iff item Boots of Stamina Boots of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl40_02_01 object/tangible/wearables/boots/boots_s03.iff item Vital Boots Vital Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl50_02_01 object/tangible/wearables/boots/boots_s04.iff item Tenacious Boots Tenacious Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl60_02_01 object/tangible/wearables/boots/boots_s05.iff item Boots of Grit Boots of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl70_02_01 object/tangible/wearables/boots/boots_s12.iff item Boots of Fortitude Boots of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_sta_lvl80_02_01 object/tangible/wearables/boots/boots_s21.iff item Boots of Endurance Boots of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl1_02_01 object/tangible/wearables/boots/boots_s04.iff item Weighted Boots Weighted Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl10_02_01 object/tangible/wearables/boots/boots_s04.iff item Brawny Boots Brawny Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl20_02_01 object/tangible/wearables/boots/boots_s05.iff item Brute Boots Brute Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl30_02_01 object/tangible/wearables/boots/boots_s12.iff item Strength Boots Strength Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl40_02_01 object/tangible/wearables/boots/boots_s14.iff item Boots of Force Boots of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl50_02_01 object/tangible/wearables/boots/boots_s15.iff item Stalwart Boots Stalwart Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl60_02_01 object/tangible/wearables/boots/boots_s19.iff item Stout Boots Stout Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl70_02_01 object/tangible/wearables/boots/boots_s21.iff item Fervent Boots Fervent Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_boots_str_lvl80_02_01 object/tangible/wearables/boots/boots_s04.iff item Mighty Boots Mighty Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Swift Bracelet (Left) Swift Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Dexterous Bracelet (Left) Dexterous Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Nimble Bracelet (Left) Nimble Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Quick Bracelet (Left) Quick Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Adroit Bracelet (Left) Adroit Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Alert Bracelet (Left) Alert Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Bracelet (Left) of Grace Bracelet (Left) of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Balanced Bracelet (Left) Balanced Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Agile Bracelet (Left) Agile Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Wellness Bracelet (Left) Wellness Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Vigorous Bracelet (Left) Vigorous Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Fit Bracelet (Left) Fit Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Hardy Bracelet (Left) Hardy Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Robust Bracelet (Left) Robust Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Bracelet (Left) of Health Bracelet (Left) of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Bracelet (Left) of Constitution Bracelet (Left) of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Durable Bracelet (Left) Durable Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Tough Bracelet (Left) Tough Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Bracelet (Left) of Chance Bracelet (Left) of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_lck_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Hopeful Bracelet (Left) Hopeful Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_lck_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Lucky Bracelet (Left) Lucky Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_lck_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Charmed Bracelet (Left) Charmed Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_lck_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Bracelet (Left) of Opportunity Bracelet (Left) of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_lck_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Bracelet (Left) of Serendipity Bracelet (Left) of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
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item_clothing_bracelet_l_lck_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Bracelet (Left) of Success Bracelet (Left) of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_lck_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Bracelet (Left) of Fate Bracelet (Left) of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Bracelet (Left) of Destiny Bracelet (Left) of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Sight Enhancement Bracelet (Left) Sight Enhancement Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_pre_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Bracelet (Left) of Aim Bracelet (Left) of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_pre_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Bracelet (Left) Of Veracity Bracelet (Left) Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_pre_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Accurate Bracelet (Left) Accurate Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
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item_clothing_bracelet_l_pre_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Sharp Bracelet (Left) Sharp Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_pre_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Sure Bracelet (Left) Sure Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_pre_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Exacting Bracelet (Left) Exacting Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
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item_clothing_bracelet_l_pre_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Precise Bracelet (Left) Precise Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
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item_clothing_bracelet_l_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Faultless Bracelet (Left) Faultless Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Sheer Bracelet (Left) Sheer Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Lightweight Bracelet (Left) Lightweight Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Featherweight Bracelet (Left) Featherweight Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Bracelet (Left) of Stamina Bracelet (Left) of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Vital Bracelet (Left) Vital Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Tenacious Bracelet (Left) Tenacious Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Bracelet (Left) of Grit Bracelet (Left) of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Bracelet (Left) of Fortitude Bracelet (Left) of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Bracelet (Left) of Endurance Bracelet (Left) of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Weighted Bracelet (Left) Weighted Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
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||
item_clothing_bracelet_l_str_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Brawny Bracelet (Left) Brawny Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Brute Bracelet (Left) Brute Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Strength Bracelet (Left) Strength Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Bracelet (Left) of Force Bracelet (Left) of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Stalwart Bracelet (Left) Stalwart Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Stout Bracelet (Left) Stout Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Fervent Bracelet (Left) Fervent Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_l_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Mighty Bracelet (Left) Mighty Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Swift Bracelet (Right) Swift Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Dexterous Bracelet (Right) Dexterous Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Nimble Bracelet (Right) Nimble Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Quick Bracelet (Right) Quick Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Adroit Bracelet (Right) Adroit Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Alert Bracelet (Right) Alert Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Bracelet (Right) of Grace Bracelet (Right) of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Balanced Bracelet (Right) Balanced Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Agile Bracelet (Right) Agile Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Wellness Bracelet (Right) Wellness Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Vigorous Bracelet (Right) Vigorous Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Fit Bracelet (Right) Fit Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Hardy Bracelet (Right) Hardy Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Robust Bracelet (Right) Robust Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Bracelet (Right) of Health Bracelet (Right) of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Bracelet (Right) of Constitution Bracelet (Right) of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Durable Bracelet (Right) Durable Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Tough Bracelet (Right) Tough Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Bracelet (Right) of Chance Bracelet (Right) of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Hopeful Bracelet (Right) Hopeful Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Lucky Bracelet (Right) Lucky Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Charmed Bracelet (Right) Charmed Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Bracelet (Right) of Opportunity Bracelet (Right) of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Bracelet (Right) of Serendipity Bracelet (Right) of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Bracelet (Right) of Success Bracelet (Right) of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Bracelet (Right) of Fate Bracelet (Right) of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Bracelet (Right) of Destiny Bracelet (Right) of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Sight Enhancement Bracelet (Right) Sight Enhancement Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Bracelet (Right) of Aim Bracelet (Right) of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Bracelet (Right) Of Veracity Bracelet (Right) Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Accurate Bracelet (Right) Accurate Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Sharp Bracelet (Right) Sharp Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Sure Bracelet (Right) Sure Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Exacting Bracelet (Right) Exacting Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Precise Bracelet (Right) Precise Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Faultless Bracelet (Right) Faultless Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Sheer Bracelet (Right) Sheer Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Lightweight Bracelet (Right) Lightweight Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Featherweight Bracelet (Right) Featherweight Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Bracelet (Right) of Stamina Bracelet (Right) of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Vital Bracelet (Right) Vital Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Tenacious Bracelet (Right) Tenacious Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Bracelet (Right) of Grit Bracelet (Right) of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Bracelet (Right) of Fortitude Bracelet (Right) of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Bracelet (Right) of Endurance Bracelet (Right) of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Weighted Bracelet (Right) Weighted Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl10_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Brawny Bracelet (Right) Brawny Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl20_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Brute Bracelet (Right) Brute Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl30_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Strength Bracelet (Right) Strength Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl40_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Bracelet (Right) of Force Bracelet (Right) of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl50_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Stalwart Bracelet (Right) Stalwart Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl60_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Stout Bracelet (Right) Stout Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl70_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Fervent Bracelet (Right) Fervent Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_bracelet_r_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Mighty Bracelet (Right) Mighty Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl1_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Swift Gloves Swift Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl10_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Dexterous Gloves Dexterous Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl20_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Nimble Gloves Nimble Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl30_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Quick Gloves Quick Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl40_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Adroit Gloves Adroit Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl50_02_01 object/tangible/wearables/gloves/gloves_s10.iff item Alert Gloves Alert Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl60_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Gloves of Grace Gloves of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl70_02_01 object/tangible/wearables/gloves/gloves_s12.iff item Balanced Gloves Balanced Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_agi_lvl80_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Agile Gloves Agile Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl1_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Wellness Gloves Wellness Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl10_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Vigorous Gloves Vigorous Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl20_02_01 object/tangible/wearables/gloves/gloves_s12.iff item Fit Gloves Fit Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl30_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Hardy Gloves Hardy Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl40_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Robust Gloves Robust Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl50_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Gloves of Health Gloves of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl60_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Gloves of Constitution Gloves of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl70_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Durable Gloves Durable Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_con_lvl80_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Tough Gloves Tough Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl1_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Gloves of Chance Gloves of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl10_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Hopeful Gloves Hopeful Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl20_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Lucky Gloves Lucky Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl30_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Charmed Gloves Charmed Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl40_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Gloves of Opportunity Gloves of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl50_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Gloves of Serendipity Gloves of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl60_02_01 object/tangible/wearables/gloves/gloves_s10.iff item Gloves of Success Gloves of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl70_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Gloves of Fate Gloves of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_lck_lvl80_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Gloves of Destiny Gloves of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl1_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Sight Enhancement Gloves Sight Enhancement Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl10_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Gloves of Aim Gloves of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl20_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Gloves Of Veracity Gloves Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl30_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Accurate Gloves Accurate Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl40_02_01 object/tangible/wearables/gloves/gloves_s10.iff item Sharp Gloves Sharp Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl50_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Sure Gloves Sure Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl60_02_01 object/tangible/wearables/gloves/gloves_s12.iff item Exacting Gloves Exacting Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl70_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Precise Gloves Precise Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_pre_lvl80_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Faultless Gloves Faultless Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl1_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Sheer Gloves Sheer Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl10_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Lightweight Gloves Lightweight Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl20_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Featherweight Gloves Featherweight Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl30_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Gloves of Stamina Gloves of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl40_02_01 object/tangible/wearables/gloves/gloves_s03.iff item Vital Gloves Vital Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl50_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Tenacious Gloves Tenacious Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl60_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Gloves of Grit Gloves of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl70_02_01 object/tangible/wearables/gloves/gloves_s10.iff item Gloves of Fortitude Gloves of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_sta_lvl80_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Gloves of Endurance Gloves of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl1_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Weighted Gloves Weighted Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl10_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Brawny Gloves Brawny Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl20_02_01 object/tangible/wearables/gloves/gloves_s10.iff item Brute Gloves Brute Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl30_02_01 object/tangible/wearables/gloves/gloves_s11.iff item Strength Gloves Strength Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl40_02_01 object/tangible/wearables/gloves/gloves_s12.iff item Gloves of Force Gloves of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl50_02_01 object/tangible/wearables/gloves/gloves_s13.iff item Stalwart Gloves Stalwart Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl60_02_01 object/tangible/wearables/gloves/gloves_s14.iff item Stout Gloves Stout Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl70_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Fervent Gloves Fervent Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_gloves_str_lvl80_02_01 object/tangible/wearables/gloves/gloves_s07.iff item Mighty Gloves Mighty Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff item Swift Hat Swift Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl10_02_01 object/tangible/wearables/hat/hat_s02.iff item Dexterous Hat Dexterous Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl20_02_01 object/tangible/wearables/hat/hat_s04.iff item Nimble Hat Nimble Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl30_02_01 object/tangible/wearables/hat/hat_s10.iff item Quick Hat Quick Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl40_02_01 object/tangible/wearables/hat/hat_s12.iff item Adroit Hat Adroit Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl50_02_01 object/tangible/wearables/hat/hat_s13.iff item Alert Hat Alert Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl60_02_01 object/tangible/wearables/hat/hat_s14.iff item Hat of Grace Hat of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl70_02_01 object/tangible/wearables/hat/hat_s04.iff item Balanced Hat Balanced Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_agi_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff item Agile Hat Agile Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff item Wellness Hat Wellness Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl10_02_01 object/tangible/wearables/hat/hat_s13.iff item Vigorous Hat Vigorous Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl20_02_01 object/tangible/wearables/hat/hat_s14.iff item Fit Hat Fit Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl30_02_01 object/tangible/wearables/hat/hat_s02.iff item Hardy Hat Hardy Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl40_02_01 object/tangible/wearables/hat/hat_s04.iff item Robust Hat Robust Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl50_02_01 object/tangible/wearables/hat/hat_s02.iff item Hat of Health Hat of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl60_02_01 object/tangible/wearables/hat/hat_s10.iff item Hat of Constitution Hat of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl70_02_01 object/tangible/wearables/hat/hat_s10.iff item Durable Hat Durable Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_con_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff item Tough Hat Tough Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff item Hat of Chance Hat of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl10_02_01 object/tangible/wearables/hat/hat_s02.iff item Hopeful Hat Hopeful Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl20_02_01 object/tangible/wearables/hat/hat_s10.iff item Lucky Hat Lucky Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl30_02_01 object/tangible/wearables/hat/hat_s12.iff item Charmed Hat Charmed Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl40_02_01 object/tangible/wearables/hat/hat_s13.iff item Hat of Opportunity Hat of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl50_02_01 object/tangible/wearables/hat/hat_s14.iff item Hat of Serendipity Hat of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl60_02_01 object/tangible/wearables/hat/hat_s02.iff item Hat of Success Hat of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl70_02_01 object/tangible/wearables/hat/hat_s04.iff item Hat of Fate Hat of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_lck_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff item Hat of Destiny Hat of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff item Sight Enhancement Hat Sight Enhancement Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl10_02_01 object/tangible/wearables/hat/hat_s13.iff item Hat of Aim Hat of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl20_02_01 object/tangible/wearables/hat/hat_s14.iff item Hat Of Veracity Hat Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl30_02_01 object/tangible/wearables/hat/hat_s04.iff item Accurate Hat Accurate Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl40_02_01 object/tangible/wearables/hat/hat_s10.iff item Sharp Hat Sharp Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl50_02_01 object/tangible/wearables/hat/hat_s12.iff item Sure Hat Sure Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl60_02_01 object/tangible/wearables/hat/hat_s13.iff item Exacting Hat Exacting Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl70_02_01 object/tangible/wearables/hat/hat_s14.iff item Precise Hat Precise Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_pre_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff item Faultless Hat Faultless Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl1_02_01 object/tangible/wearables/hat/hat_s10.iff item Hat of Endurance Hat of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl10_02_01 object/tangible/wearables/hat/hat_s10.iff item Lightweight Hat Lightweight Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl20_02_01 object/tangible/wearables/hat/hat_s12.iff item Featherweight Hat Featherweight Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl30_02_01 object/tangible/wearables/hat/hat_s13.iff item Hat of Stamina Hat of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl40_02_01 object/tangible/wearables/hat/hat_s14.iff item Vital Hat Vital Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl50_02_01 object/tangible/wearables/hat/hat_s02.iff item Tenacious Hat Tenacious Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl60_02_01 object/tangible/wearables/hat/hat_s10.iff item Hat of Grit Hat of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl70_02_01 object/tangible/wearables/hat/hat_s12.iff item Hat of Fortitude Hat of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_sta_lvl80_02_01 object/tangible/wearables/hat/hat_s10.iff item Hat of Endurance Hat of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl1_02_01 object/tangible/wearables/hat/hat_s12.iff item Weighted Hat Weighted Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl10_02_01 object/tangible/wearables/hat/hat_s12.iff item Brawny Hat Brawny Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl20_02_01 object/tangible/wearables/hat/hat_s13.iff item Brute Hat Brute Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl30_02_01 object/tangible/wearables/hat/hat_s14.iff item Strength Hat Strength Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl40_02_01 object/tangible/wearables/hat/hat_s02.iff item Hat of Force Hat of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl50_02_01 object/tangible/wearables/hat/hat_s04.iff item Stalwart Hat Stalwart Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl60_02_01 object/tangible/wearables/hat/hat_s10.iff item Stout Hat Stout Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl70_02_01 object/tangible/wearables/hat/hat_s12.iff item Fervent Hat Fervent Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_hat_str_lvl80_02_01 object/tangible/wearables/hat/hat_s12.iff item Mighty Hat Mighty Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl1_02_01 object/tangible/wearables/jacket/jacket_s02.iff item Swift Jacket Swift Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl10_02_01 object/tangible/wearables/jacket/jacket_s02.iff item Dexterous Jacket Dexterous Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl20_02_01 object/tangible/wearables/jacket/jacket_s03.iff item Nimble Jacket Nimble Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl30_02_01 object/tangible/wearables/jacket/jacket_s05.iff item Quick Jacket Quick Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl40_02_01 object/tangible/wearables/jacket/jacket_s06.iff item Adroit Jacket Adroit Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl50_02_01 object/tangible/wearables/jacket/jacket_s07.iff item Alert Jacket Alert Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl60_02_01 object/tangible/wearables/jacket/jacket_s08.iff item Jacket of Grace Jacket of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl70_02_01 object/tangible/wearables/jacket/jacket_s10.iff item Balanced Jacket Balanced Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_agi_lvl80_02_01 object/tangible/wearables/jacket/jacket_s02.iff item Agile Jacket Agile Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl1_02_01 object/tangible/wearables/jacket/jacket_s18.iff item Wellness Jacket Wellness Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl10_02_01 object/tangible/wearables/jacket/jacket_s18.iff item Vigorous Jacket Vigorous Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl20_02_01 object/tangible/wearables/jacket/jacket_s19.iff item Fit Jacket Fit Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl30_02_01 object/tangible/wearables/jacket/jacket_s21.iff item Hardy Jacket Hardy Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl40_02_01 object/tangible/wearables/jacket/jacket_s22.iff item Robust Jacket Robust Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl50_02_01 object/tangible/wearables/jacket/jacket_s24.iff item Jacket of Health Jacket of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl60_02_01 object/tangible/wearables/jacket/jacket_s25.iff item Jacket of Constitution Jacket of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl70_02_01 object/tangible/wearables/jacket/jacket_s25.iff item Durable Jacket Durable Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_con_lvl80_02_01 object/tangible/wearables/jacket/jacket_s18.iff item Tough Jacket Tough Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl1_02_01 object/tangible/wearables/jacket/jacket_s15.iff item Jacket of Chance Jacket of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl10_02_01 object/tangible/wearables/jacket/jacket_s15.iff item Hopeful Jacket Hopeful Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl20_02_01 object/tangible/wearables/jacket/jacket_s16.iff item Lucky Jacket Lucky Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl30_02_01 object/tangible/wearables/jacket/jacket_s17.iff item Charmed Jacket Charmed Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl40_02_01 object/tangible/wearables/jacket/jacket_s18.iff item Jacket of Opportunity Jacket of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl50_02_01 object/tangible/wearables/jacket/jacket_s19.iff item Jacket of Serendipity Jacket of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl60_02_01 object/tangible/wearables/jacket/jacket_s21.iff item Jacket of Success Jacket of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl70_02_01 object/tangible/wearables/jacket/jacket_s22.iff item Jacket of Fate Jacket of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_lck_lvl80_02_01 object/tangible/wearables/jacket/jacket_s15.iff item Jacket of Destiny Jacket of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl1_02_01 object/tangible/wearables/jacket/jacket_s07.iff item Sight Enhancement Jacket Sight Enhancement Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl10_02_01 object/tangible/wearables/jacket/jacket_s07.iff item Jacket of Aim Jacket of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl20_02_01 object/tangible/wearables/jacket/jacket_s08.iff item Jacket Of Veracity Jacket Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl30_02_01 object/tangible/wearables/jacket/jacket_s10.iff item Accurate Jacket Accurate Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl40_02_01 object/tangible/wearables/jacket/jacket_s11.iff item Sharp Jacket Sharp Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl50_02_01 object/tangible/wearables/jacket/jacket_s12.iff item Sure Jacket Sure Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl60_02_01 object/tangible/wearables/jacket/jacket_s13.iff item Exacting Jacket Exacting Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl70_02_01 object/tangible/wearables/jacket/jacket_s14.iff item Precise Jacket Precise Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_pre_lvl80_02_01 object/tangible/wearables/jacket/jacket_s07.iff item Faultless Jacket Faultless Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl1_02_01 object/tangible/wearables/jacket/jacket_s11.iff item Sheer Jacket Sheer Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl10_02_01 object/tangible/wearables/jacket/jacket_s11.iff item Lightweight Jacket Lightweight Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl20_02_01 object/tangible/wearables/jacket/jacket_s12.iff item Featherweight Jacket Featherweight Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl30_02_01 object/tangible/wearables/jacket/jacket_s13.iff item Jacket of Stamina Jacket of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl40_02_01 object/tangible/wearables/jacket/jacket_s14.iff item Vital Jacket Vital Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl50_02_01 object/tangible/wearables/jacket/jacket_s15.iff item Tenacious Jacket Tenacious Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl60_02_01 object/tangible/wearables/jacket/jacket_s16.iff item Jacket of Grit Jacket of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl70_02_01 object/tangible/wearables/jacket/jacket_s17.iff item Jacket of Fortitude Jacket of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_sta_lvl80_02_01 object/tangible/wearables/jacket/jacket_s11.iff item Jacket of Endurance Jacket of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl1_02_01 object/tangible/wearables/jacket/jacket_s35.iff item Weighted Jacket Weighted Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl10_02_01 object/tangible/wearables/jacket/jacket_s35.iff item Brawny Jacket Brawny Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl20_02_01 object/tangible/wearables/jacket/jacket_s36.iff item Brute Jacket Brute Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl30_02_01 object/tangible/wearables/jacket/jacket_s36.iff item Strength Jacket Strength Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl40_02_01 object/tangible/wearables/jacket/jacket_s02.iff item Jacket of Force Jacket of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl50_02_01 object/tangible/wearables/jacket/jacket_s03.iff item Stalwart Jacket Stalwart Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl60_02_01 object/tangible/wearables/jacket/jacket_s05.iff item Stout Jacket Stout Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl70_02_01 object/tangible/wearables/jacket/jacket_s06.iff item Fervent Jacket Fervent Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_jacket_str_lvl80_02_01 object/tangible/wearables/jacket/jacket_s35.iff item Mighty Jacket Mighty Jacket 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl1_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Swift Necklace Swift Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl10_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Dexterous Necklace Dexterous Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl20_02_01 object/tangible/wearables/necklace/necklace_s02.iff item Nimble Necklace Nimble Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl30_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Quick Necklace Quick Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl40_02_01 object/tangible/wearables/necklace/necklace_s04.iff item Adroit Necklace Adroit Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl50_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Alert Necklace Alert Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl60_02_01 object/tangible/wearables/necklace/necklace_s06.iff item Necklace of Grace Necklace of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl70_02_01 object/tangible/wearables/necklace/necklace_s07.iff item Balanced Necklace Balanced Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_agi_lvl80_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Agile Necklace Agile Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl1_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Wellness Necklace Wellness Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl10_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Vigorous Necklace Vigorous Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl20_02_01 object/tangible/wearables/necklace/necklace_s04.iff item Fit Necklace Fit Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl30_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Hardy Necklace Hardy Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl40_02_01 object/tangible/wearables/necklace/necklace_s06.iff item Robust Necklace Robust Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl50_02_01 object/tangible/wearables/necklace/necklace_s07.iff item Necklace of Health Necklace of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl60_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Necklace of Constitution Necklace of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl70_02_01 object/tangible/wearables/necklace/necklace_s09.iff item Durable Necklace Durable Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_con_lvl80_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Tough Necklace Tough Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl1_02_01 object/tangible/wearables/necklace/necklace_s12.iff item Necklace of Chance Necklace of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl10_02_01 object/tangible/wearables/necklace/necklace_s12.iff item Hopeful Necklace Hopeful Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl20_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Lucky Necklace Lucky Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl30_02_01 object/tangible/wearables/necklace/necklace_s02.iff item Charmed Necklace Charmed Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl40_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Necklace of Opportunity Necklace of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl50_02_01 object/tangible/wearables/necklace/necklace_s04.iff item Necklace of Serendipity Necklace of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl60_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Necklace of Success Necklace of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl70_02_01 object/tangible/wearables/necklace/necklace_s06.iff item Necklace of Fate Necklace of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_lck_lvl80_02_01 object/tangible/wearables/necklace/necklace_s12.iff item Necklace of Destiny Necklace of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl1_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Sight Enhancement Necklace Sight Enhancement Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl10_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Necklace of Aim Necklace of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl20_02_01 object/tangible/wearables/necklace/necklace_s06.iff item Necklace Of Veracity Necklace Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl30_02_01 object/tangible/wearables/necklace/necklace_s07.iff item Accurate Necklace Accurate Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl40_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Sharp Necklace Sharp Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl50_02_01 object/tangible/wearables/necklace/necklace_s09.iff item Sure Necklace Sure Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl60_02_01 object/tangible/wearables/necklace/necklace_s10.iff item Exacting Necklace Exacting Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl70_02_01 object/tangible/wearables/necklace/necklace_s11.iff item Precise Necklace Precise Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_pre_lvl80_02_01 object/tangible/wearables/necklace/necklace_s05.iff item Faultless Necklace Faultless Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl1_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Sheer Necklace Sheer Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl10_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Lightweight Necklace Lightweight Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl20_02_01 object/tangible/wearables/necklace/necklace_s09.iff item Featherweight Necklace Featherweight Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl30_02_01 object/tangible/wearables/necklace/necklace_s10.iff item Necklace of Stamina Necklace of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl40_02_01 object/tangible/wearables/necklace/necklace_s11.iff item Vital Necklace Vital Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl50_02_01 object/tangible/wearables/necklace/necklace_s12.iff item Tenacious Necklace Tenacious Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl60_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Necklace of Grit Necklace of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl70_02_01 object/tangible/wearables/necklace/necklace_s02.iff item Necklace of Fortitude Necklace of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_sta_lvl80_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Necklace of Endurance Necklace of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl1_02_01 object/tangible/wearables/necklace/necklace_s10.iff item Weighted Necklace Weighted Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl10_02_01 object/tangible/wearables/necklace/necklace_s10.iff item Brawny Necklace Brawny Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl20_02_01 object/tangible/wearables/necklace/necklace_s11.iff item Brute Necklace Brute Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl30_02_01 object/tangible/wearables/necklace/necklace_s12.iff item Strength Necklace Strength Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl40_02_01 object/tangible/wearables/necklace/necklace_s01.iff item Necklace of Force Necklace of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl50_02_01 object/tangible/wearables/necklace/necklace_s02.iff item Stalwart Necklace Stalwart Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl60_02_01 object/tangible/wearables/necklace/necklace_s03.iff item Stout Necklace Stout Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl70_02_01 object/tangible/wearables/necklace/necklace_s04.iff item Fervent Necklace Fervent Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_necklace_str_lvl80_02_01 object/tangible/wearables/necklace/necklace_s10.iff item Mighty Necklace Mighty Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff item Swift Pants Swift Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl10_02_01 object/tangible/wearables/pants/pants_s01.iff item Dexterous Pants Dexterous Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl20_02_01 object/tangible/wearables/pants/pants_s08.iff item Nimble Pants Nimble Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl30_02_01 object/tangible/wearables/pants/pants_s04.iff item Quick Pants Quick Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl40_02_01 object/tangible/wearables/pants/pants_s05.iff item Adroit Pants Adroit Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl50_02_01 object/tangible/wearables/pants/pants_s06.iff item Alert Pants Alert Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl60_02_01 object/tangible/wearables/pants/pants_s07.iff item Pants of Grace Pants of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl70_02_01 object/tangible/wearables/pants/pants_s08.iff item Balanced Pants Balanced Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_agi_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff item Agile Pants Agile Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl1_02_01 object/tangible/wearables/pants/pants_s22.iff item Wellness Pants Wellness Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff item Vigorous Pants Vigorous Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl20_02_01 object/tangible/wearables/pants/pants_s18.iff item Fit Pants Fit Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl30_02_01 object/tangible/wearables/pants/pants_s21.iff item Hardy Pants Hardy Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl40_02_01 object/tangible/wearables/pants/pants_s22.iff item Robust Pants Robust Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl50_02_01 object/tangible/wearables/pants/pants_s24.iff item Pants of Health Pants of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl60_02_01 object/tangible/wearables/pants/pants_s25.iff item Pants of Constitution Pants of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl70_02_01 object/tangible/wearables/pants/pants_s22.iff item Durable Pants Durable Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_con_lvl80_02_01 object/tangible/wearables/pants/pants_s22.iff item Tough Pants Tough Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff item Pants of Chance Pants of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff item Hopeful Pants Hopeful Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl20_02_01 object/tangible/wearables/pants/pants_s10.iff item Lucky Pants Lucky Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl30_02_01 object/tangible/wearables/pants/pants_s11.iff item Charmed Pants Charmed Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl40_02_01 object/tangible/wearables/pants/pants_s12.iff item Pants of Opportunity Pants of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl50_02_01 object/tangible/wearables/pants/pants_s13.iff item Pants of Serendipity Pants of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl60_02_01 object/tangible/wearables/pants/pants_s14.iff item Pants of Success Pants of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl70_02_01 object/tangible/wearables/pants/pants_s15.iff item Pants of Fate Pants of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_lck_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff item Pants of Destiny Pants of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff item Sight Enhancement Pants Sight Enhancement Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl10_02_01 object/tangible/wearables/pants/pants_s01.iff item Pants of Aim Pants of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl20_02_01 object/tangible/wearables/pants/pants_s08.iff item Pants Of Veracity Pants Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl30_02_01 object/tangible/wearables/pants/pants_s04.iff item Accurate Pants Accurate Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl40_02_01 object/tangible/wearables/pants/pants_s05.iff item Sharp Pants Sharp Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl50_02_01 object/tangible/wearables/pants/pants_s06.iff item Sure Pants Sure Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl60_02_01 object/tangible/wearables/pants/pants_s07.iff item Exacting Pants Exacting Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl70_02_01 object/tangible/wearables/pants/pants_s08.iff item Precise Pants Precise Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_pre_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff item Faultless Pants Faultless Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff item Sheer Pants Sheer Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff item Lightweight Pants Lightweight Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl20_02_01 object/tangible/wearables/pants/pants_s10.iff item Featherweight Pants Featherweight Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl30_02_01 object/tangible/wearables/pants/pants_s11.iff item Pants of Stamina Pants of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl40_02_01 object/tangible/wearables/pants/pants_s12.iff item Vital Pants Vital Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl50_02_01 object/tangible/wearables/pants/pants_s13.iff item Tenacious Pants Tenacious Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl60_02_01 object/tangible/wearables/pants/pants_s14.iff item Pants of Grit Pants of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl70_02_01 object/tangible/wearables/pants/pants_s15.iff item Pants of Fortitude Pants of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_sta_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff item Pants of Endurance Pants of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl1_02_01 object/tangible/wearables/pants/pants_s27.iff item Weighted Pants Weighted Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl10_02_01 object/tangible/wearables/pants/pants_s27.iff item Brawny Pants Brawny Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl20_02_01 object/tangible/wearables/pants/pants_s28.iff item Brute Pants Brute Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl30_02_01 object/tangible/wearables/pants/pants_s29.iff item Strength Pants Strength Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl40_02_01 object/tangible/wearables/pants/pants_s30.iff item Pants of Force Pants of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl50_02_01 object/tangible/wearables/pants/pants_s31.iff item Stalwart Pants Stalwart Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl60_02_01 object/tangible/wearables/pants/pants_s27.iff item Stout Pants Stout Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl70_02_01 object/tangible/wearables/pants/pants_s33.iff item Fervent Pants Fervent Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_pants_str_lvl80_02_01 object/tangible/wearables/pants/pants_s27.iff item Mighty Pants Mighty Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff item Swift Ring Swift Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff item Dexterous Ring Dexterous Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff item Nimble Ring Nimble Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff item Quick Ring Quick Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff item Adroit Ring Adroit Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff item Alert Ring Alert Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Grace Ring of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff item Balanced Ring Balanced Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_agi_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff item Agile Ring Agile Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl1_02_01 object/tangible/wearables/ring/ring_s03.iff item Wellness Ring Wellness Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl10_02_01 object/tangible/wearables/ring/ring_s03.iff item Vigorous Ring Vigorous Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl20_02_01 object/tangible/wearables/ring/ring_s04.iff item Fit Ring Fit Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl30_02_01 object/tangible/wearables/ring/ring_s01.iff item Hardy Ring Hardy Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl40_02_01 object/tangible/wearables/ring/ring_s02.iff item Robust Ring Robust Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl50_02_01 object/tangible/wearables/ring/ring_s03.iff item Ring of Health Ring of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl60_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Constitution Ring of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl70_02_01 object/tangible/wearables/ring/ring_s01.iff item Durable Ring Durable Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_con_lvl80_02_01 object/tangible/wearables/ring/ring_s03.iff item Tough Ring Tough Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Chance Ring of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff item Hopeful Ring Hopeful Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff item Lucky Ring Lucky Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff item Charmed Ring Charmed Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff item Ring of Opportunity Ring of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Serendipity Ring of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff item Ring of Success Ring of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Fate Ring of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_lck_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Destiny Ring of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff item Sight Enhancement Ring Sight Enhancement Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff item Ring of Aim Ring of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff item Ring Of Veracity Ring Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff item Accurate Ring Accurate Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff item Sharp Ring Sharp Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff item Sure Ring Sure Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff item Exacting Ring Exacting Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff item Precise Ring Precise Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_pre_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff item Faultless Ring Faultless Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff item Sheer Ring Sheer Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff item Lightweight Ring Lightweight Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff item Featherweight Ring Featherweight Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Stamina Ring of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff item Vital Ring Vital Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff item Tenacious Ring Tenacious Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff item Ring of Grit Ring of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Fortitude Ring of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_sta_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Endurance Ring of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl1_02_01 object/tangible/wearables/ring/ring_s02.iff item Weighted Ring Weighted Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl10_02_01 object/tangible/wearables/ring/ring_s02.iff item Brawny Ring Brawny Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl20_02_01 object/tangible/wearables/ring/ring_s03.iff item Brute Ring Brute Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl30_02_01 object/tangible/wearables/ring/ring_s04.iff item Strength Ring Strength Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl40_02_01 object/tangible/wearables/ring/ring_s01.iff item Ring of Force Ring of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl50_02_01 object/tangible/wearables/ring/ring_s02.iff item Stalwart Ring Stalwart Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl60_02_01 object/tangible/wearables/ring/ring_s03.iff item Stout Ring Stout Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl70_02_01 object/tangible/wearables/ring/ring_s04.iff item Fervent Ring Fervent Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_ring_str_lvl80_02_01 object/tangible/wearables/ring/ring_s02.iff item Mighty Ring Mighty Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl1_02_01 object/tangible/wearables/shirt/shirt_s03.iff item Swift Shirt Swift Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl10_02_01 object/tangible/wearables/shirt/shirt_s03.iff item Dexterous Shirt Dexterous Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl20_02_01 object/tangible/wearables/shirt/shirt_s04.iff item Nimble Shirt Nimble Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl30_02_01 object/tangible/wearables/shirt/shirt_s05.iff item Quick Shirt Quick Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl40_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Adroit Shirt Adroit Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl50_02_01 object/tangible/wearables/shirt/shirt_s08.iff item Alert Shirt Alert Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl60_02_01 object/tangible/wearables/shirt/shirt_s09.iff item Shirt of Grace Shirt of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl70_02_01 object/tangible/wearables/shirt/shirt_s10.iff item Balanced Shirt Balanced Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_agi_lvl80_02_01 object/tangible/wearables/shirt/shirt_s03.iff item Agile Shirt Agile Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl1_02_01 object/tangible/wearables/shirt/shirt_s26.iff item Wellness Shirt Wellness Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl10_02_01 object/tangible/wearables/shirt/shirt_s26.iff item Vigorous Shirt Vigorous Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl20_02_01 object/tangible/wearables/shirt/shirt_s27.iff item Fit Shirt Fit Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl30_02_01 object/tangible/wearables/shirt/shirt_s08.iff item Hardy Shirt Hardy Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl40_02_01 object/tangible/wearables/shirt/shirt_s30.iff item Robust Shirt Robust Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl50_02_01 object/tangible/wearables/shirt/shirt_s32.iff item Shirt of Health Shirt of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl60_02_01 object/tangible/wearables/shirt/shirt_s34.iff item Shirt of Constitution Shirt of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl70_02_01 object/tangible/wearables/shirt/shirt_s38.iff item Durable Shirt Durable Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_con_lvl80_02_01 object/tangible/wearables/shirt/shirt_s26.iff item Tough Shirt Tough Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl1_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Shirt of Chance Shirt of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl10_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Hopeful Shirt Hopeful Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl20_02_01 object/tangible/wearables/shirt/shirt_s26.iff item Lucky Shirt Lucky Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl30_02_01 object/tangible/wearables/shirt/shirt_s27.iff item Charmed Shirt Charmed Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl40_02_01 object/tangible/wearables/shirt/shirt_s08.iff item Shirt of Opportunity Shirt of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl50_02_01 object/tangible/wearables/shirt/shirt_s30.iff item Shirt of Serendipity Shirt of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl60_02_01 object/tangible/wearables/shirt/shirt_s32.iff item Shirt of Success Shirt of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl70_02_01 object/tangible/wearables/shirt/shirt_s34.iff item Shirt of Fate Shirt of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_lck_lvl80_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Shirt of Destiny Shirt of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl1_02_01 object/tangible/wearables/shirt/shirt_s10.iff item Sight Enhancement Shirt Sight Enhancement Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl10_02_01 object/tangible/wearables/shirt/shirt_s10.iff item Shirt of Aim Shirt of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl20_02_01 object/tangible/wearables/shirt/shirt_s11.iff item Shirt Of Veracity Shirt Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl30_02_01 object/tangible/wearables/shirt/shirt_s05.iff item Accurate Shirt Accurate Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl40_02_01 object/tangible/wearables/shirt/shirt_s13.iff item Sharp Shirt Sharp Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl50_02_01 object/tangible/wearables/shirt/shirt_s14.iff item Sure Shirt Sure Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl60_02_01 object/tangible/wearables/shirt/shirt_s15.iff item Exacting Shirt Exacting Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl70_02_01 object/tangible/wearables/shirt/shirt_s16.iff item Precise Shirt Precise Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_pre_lvl80_02_01 object/tangible/wearables/shirt/shirt_s10.iff item Faultless Shirt Faultless Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl1_02_01 object/tangible/wearables/shirt/shirt_s11.iff item Sheer Shirt Sheer Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl10_02_01 object/tangible/wearables/shirt/shirt_s11.iff item Lightweight Shirt Lightweight Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl20_02_01 object/tangible/wearables/shirt/shirt_s05.iff item Featherweight Shirt Featherweight Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl30_02_01 object/tangible/wearables/shirt/shirt_s13.iff item Shirt of Stamina Shirt of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl40_02_01 object/tangible/wearables/shirt/shirt_s14.iff item Vital Shirt Vital Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl50_02_01 object/tangible/wearables/shirt/shirt_s15.iff item Tenacious Shirt Tenacious Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl60_02_01 object/tangible/wearables/shirt/shirt_s16.iff item Shirt of Grit Shirt of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl70_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Shirt of Fortitude Shirt of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_sta_lvl80_02_01 object/tangible/wearables/shirt/shirt_s11.iff item Shirt of Endurance Shirt of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl1_02_01 object/tangible/wearables/shirt/shirt_s42.iff item Weighted Shirt Weighted Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl10_02_01 object/tangible/wearables/shirt/shirt_s42.iff item Brawny Shirt Brawny Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl20_02_01 object/tangible/wearables/shirt/shirt_s03.iff item Brute Shirt Brute Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl30_02_01 object/tangible/wearables/shirt/shirt_s04.iff item Strength Shirt Strength Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl40_02_01 object/tangible/wearables/shirt/shirt_s05.iff item Shirt of Force Shirt of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl50_02_01 object/tangible/wearables/shirt/shirt_s07.iff item Stalwart Shirt Stalwart Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl60_02_01 object/tangible/wearables/shirt/shirt_s08.iff item Stout Shirt Stout Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl70_02_01 object/tangible/wearables/shirt/shirt_s09.iff item Fervent Shirt Fervent Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shirt_str_lvl80_02_01 object/tangible/wearables/shirt/shirt_s42.iff item Mighty Shirt Mighty Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Swift Shoes Swift Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Dexterous Shoes Dexterous Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Nimble Shoes Nimble Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Quick Shoes Quick Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Adroit Shoes Adroit Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Alert Shoes Alert Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Grace Shoes of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Balanced Shoes Balanced Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_agi_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Agile Shoes Agile Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl1_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Wellness Shoes Wellness Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Vigorous Shoes Vigorous Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl20_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Fit Shoes Fit Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl30_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Hardy Shoes Hardy Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl40_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Robust Shoes Robust Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl50_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Shoes of Health Shoes of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Constitution Shoes of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Durable Shoes Durable Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_con_lvl80_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Tough Shoes Tough Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Chance Shoes of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl10_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Hopeful Shoes Hopeful Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl20_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Lucky Shoes Lucky Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl30_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Charmed Shoes Charmed Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl40_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes of Opportunity Shoes of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl50_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Shoes of Serendipity Shoes of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl60_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes of Success Shoes of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl70_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Fate Shoes of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_lck_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Destiny Shoes of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Sight Enhancement Shoes Sight Enhancement Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes of Aim Shoes of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl20_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes Of Veracity Shoes Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Accurate Shoes Accurate Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Sharp Shoes Sharp Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Sure Shoes Sure Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl60_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Exacting Shoes Exacting Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl70_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Precise Shoes Precise Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_pre_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Faultless Shoes Faultless Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Sheer Shoes Sheer Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl10_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Lightweight Shoes Lightweight Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Featherweight Shoes Featherweight Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Shoes of Stamina Shoes of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl40_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Vital Shoes Vital Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl50_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Tenacious Shoes Tenacious Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl60_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Shoes of Grit Shoes of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl70_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Shoes of Fortitude Shoes of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_sta_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes of Endurance Shoes of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl1_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Weighted Shoes Weighted Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl10_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Brawny Shoes Brawny Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl20_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Brute Shoes Brute Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl30_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Strength Shoes Strength Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl40_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Shoes of Force Shoes of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl50_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Stalwart Shoes Stalwart Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl60_02_01 object/tangible/wearables/shoes/shoes_s03.iff item Stout Shoes Stout Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl70_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Fervent Shoes Fervent Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_shoes_str_lvl80_02_01 object/tangible/wearables/shoes/shoes_s07.iff item Mighty Shoes Mighty Shoes 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_spy_stealth_boots_02_01 object/tangible/wearables/boots/boots_s22.iff item Stealth Shoes Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20 0 450 FALSE 0 2 1 - -
|
||
item_clothing_spy_stealth_duster_02_01 object/tangible/wearables/jacket/jacket_s21.iff item Stealth Duster Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20 31 450 FALSE 0 2 1 - -
|
||
item_clothing_spy_stealth_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Stealth Gloves Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20 3,3 900 FALSE 0 2 1 - -
|
||
item_clothing_spy_stealth_pants_02_01 object/tangible/wearables/pants/pants_s21.iff item Stealth Pants Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20 31 450 FALSE 0 2 1 - -
|
||
item_clothing_spy_stealth_shirt_02_01 object/tangible/wearables/shirt/shirt_s08.iff item Stealth Shirt Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20 6,6 900 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl1_02_01 object/tangible/wearables/vest/vest_s01.iff item Swift Vest Swift Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 6 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl10_02_01 object/tangible/wearables/vest/vest_s01.iff item Dexterous Vest Dexterous Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl20_02_01 object/tangible/wearables/vest/vest_s02.iff item Nimble Vest Nimble Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl30_02_01 object/tangible/wearables/vest/vest_s03.iff item Quick Vest Quick Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl40_02_01 object/tangible/wearables/vest/vest_s04.iff item Adroit Vest Adroit Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl50_02_01 object/tangible/wearables/vest/vest_s05.iff item Alert Vest Alert Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl60_02_01 object/tangible/wearables/vest/vest_s06.iff item Vest of Grace Vest of Grace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl70_02_01 object/tangible/wearables/vest/vest_s09.iff item Balanced Vest Balanced Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_agi_lvl80_02_01 object/tangible/wearables/vest/vest_s01.iff item Agile Vest Agile Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl1_02_01 object/tangible/wearables/vest/vest_s05.iff item Wellness Vest Wellness Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl10_02_01 object/tangible/wearables/vest/vest_s05.iff item Vigorous Vest Vigorous Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl20_02_01 object/tangible/wearables/vest/vest_s06.iff item Fit Vest Fit Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl30_02_01 object/tangible/wearables/vest/vest_s09.iff item Hardy Vest Hardy Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl40_02_01 object/tangible/wearables/vest/vest_s10.iff item Robust Vest Robust Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl50_02_01 object/tangible/wearables/vest/vest_s11.iff item Vest of Health Vest of Health 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl60_02_01 object/tangible/wearables/vest/vest_s15.iff item Vest of Constitution Vest of Constitution 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl70_02_01 object/tangible/wearables/vest/vest_s01.iff item Durable Vest Durable Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_con_lvl80_02_01 object/tangible/wearables/vest/vest_s05.iff item Tough Vest Tough Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl1_02_01 object/tangible/wearables/vest/vest_s06.iff item Vest of Chance Vest of Chance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl10_02_01 object/tangible/wearables/vest/vest_s06.iff item Hopeful Vest Hopeful Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl20_02_01 object/tangible/wearables/vest/vest_s09.iff item Lucky Vest Lucky Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl30_02_01 object/tangible/wearables/vest/vest_s10.iff item Charmed Vest Charmed Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl40_02_01 object/tangible/wearables/vest/vest_s11.iff item Vest of Opportunity Vest of Opportunity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl50_02_01 object/tangible/wearables/vest/vest_s15.iff item Vest of Serendipity Vest of Serendipity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl60_02_01 object/tangible/wearables/vest/vest_s01.iff item Vest of Success Vest of Success 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl70_02_01 object/tangible/wearables/vest/vest_s02.iff item Vest of Fate Vest of Fate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_lck_lvl80_02_01 object/tangible/wearables/vest/vest_s06.iff item Vest of Destiny Vest of Destiny 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl1_02_01 object/tangible/wearables/vest/vest_s11.iff item Sight Enhancement Vest Sight Enhancement Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl10_02_01 object/tangible/wearables/vest/vest_s11.iff item Vest of Aim Vest of Aim 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl20_02_01 object/tangible/wearables/vest/vest_s15.iff item Vest Of Veracity Vest Of Veracity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl30_02_01 object/tangible/wearables/vest/vest_s01.iff item Accurate Vest Accurate Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl40_02_01 object/tangible/wearables/vest/vest_s02.iff item Sharp Vest Sharp Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl50_02_01 object/tangible/wearables/vest/vest_s03.iff item Sure Vest Sure Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl60_02_01 object/tangible/wearables/vest/vest_s04.iff item Exacting Vest Exacting Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl70_02_01 object/tangible/wearables/vest/vest_s05.iff item Precise Vest Precise Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_pre_lvl80_02_01 object/tangible/wearables/vest/vest_s11.iff item Faultless Vest Faultless Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl1_02_01 object/tangible/wearables/vest/vest_s10.iff item Sheer Vest Sheer Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl10_02_01 object/tangible/wearables/vest/vest_s10.iff item Lightweight Vest Lightweight Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl20_02_01 object/tangible/wearables/vest/vest_s11.iff item Featherweight Vest Featherweight Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl30_02_01 object/tangible/wearables/vest/vest_s15.iff item Vest of Stamina Vest of Stamina 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl40_02_01 object/tangible/wearables/vest/vest_s01.iff item Vital Vest Vital Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl50_02_01 object/tangible/wearables/vest/vest_s02.iff item Tenacious Vest Tenacious Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl60_02_01 object/tangible/wearables/vest/vest_s03.iff item Vest of Grit Vest of Grit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl70_02_01 object/tangible/wearables/vest/vest_s04.iff item Vest of Fortitude Vest of Fortitude 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_sta_lvl80_02_01 object/tangible/wearables/vest/vest_s10.iff item Vest of Endurance Vest of Endurance 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl1_02_01 object/tangible/wearables/vest/vest_s02.iff item Weighted Vest Weighted Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=1 0 210 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl10_02_01 object/tangible/wearables/vest/vest_s02.iff item Brawny Vest Brawny Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 225 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl20_02_01 object/tangible/wearables/vest/vest_s03.iff item Brute Vest Brute Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1575 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl30_02_01 object/tangible/wearables/vest/vest_s04.iff item Strength Vest Strength Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=8 0 2810 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl40_02_01 object/tangible/wearables/vest/vest_s05.iff item Vest of Force Vest of Force 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 4290 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl50_02_01 object/tangible/wearables/vest/vest_s06.iff item Stalwart Vest Stalwart Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=13 0 5870 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl60_02_01 object/tangible/wearables/vest/vest_s09.iff item Stout Vest Stout Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=15 0 7390 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl70_02_01 object/tangible/wearables/vest/vest_s10.iff item Fervent Vest Fervent Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=18 0 8700 FALSE 0 2 1 - -
|
||
item_clothing_vest_str_lvl80_02_01 object/tangible/wearables/vest/vest_s02.iff item Mighty Vest Mighty Vest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=20 0 9665 FALSE 0 2 1 - -
|
||
item_col_gcw_imperial_loot_item_1 object/tangible/collection/col_gcw_city_imp_1.iff item Rebel Datadisk An encrypted Rebel datadisk 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_imperial loot_object_1_imperial none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 imperial gcw Collections -
|
||
item_col_gcw_imperial_loot_item_2 object/tangible/collection/col_gcw_city_imp_2.iff item Rebel Target Data An Rebel list of potential targets 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_imperial loot_object_2_imperial none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 imperial gcw Collections -
|
||
item_col_gcw_imperial_loot_item_3 object/tangible/collection/col_gcw_city_imp_3.iff item Rebel Encryption Key A small slip of paper with an encryption key 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_imperial loot_object_3_imperial none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 imperial gcw Collections -
|
||
item_col_gcw_imperial_loot_item_4 object/tangible/collection/col_gcw_city_imp_4.iff item Rebel Code Decryptor A device used to decode sensitive messages if the operator posses the correct key 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_imperial loot_object_4_imperial none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 imperial gcw Collections -
|
||
item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff item Imperial Datadisk An encrypted Imperial datadisk 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_rebel loot_object_1_rebel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 rebel gcw Collections -
|
||
item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff item Imperial Target Data An Imperial list of potential targets 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_rebel loot_object_2_rebel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 rebel gcw Collections -
|
||
item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff item Imperial Encryption Key A small slip of paper with an encryption key 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_rebel loot_object_3_rebel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 rebel gcw Collections -
|
||
item_col_gcw_rebel_loot_item_4 object/tangible/collection/col_gcw_city_reb_4.iff item Imperial Code Decryptor A device used to decode sensitive messages if the operator posses the correct key 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_loot_objects_rebel loot_object_4_rebel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 rebel gcw Collections -
|
||
item_col_reward_spy_camp_chair object/tangible/camp/camp_chair_s1.iff item Wayfar Spy Camp Chair It was a nice camp chair and the Wayfar Spies won't be needing it any more. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
|
||
item_col_wayfar_spy_camera_01_01 object/tangible/loot/npc_loot/camera_generic.iff item Wayfar Spy Holorecorder An interesting Wayfar Spy Holorecorder. This might look good in a personal collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_wayfar_spy_01 col_wayfar_spy_camera_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 Wayfar Spy Collection -
|
||
item_col_wayfar_spy_case_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item Wayfar Spy Explosive Briefcase An interesting Wayfar Spy Explosive Briefcase. This might look good in a personal collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_wayfar_spy_01 col_wayfar_spy_case_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 Wayfar Spy Collection -
|
||
item_col_wayfar_spy_detonator_01_01 object/tangible/loot/npc_loot/datapad_flashy_generic.iff item Wayfar Spy Remote Detonator An interesting Wayfar Spy Remote Detonator. This might look good in a personal collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_wayfar_spy_01 col_wayfar_spy_detonator_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 Wayfar Spy Collection -
|
||
item_col_wayfar_spy_disguise_01_01 object/tangible/loot/npc_loot/disguise_makeup_kit_generic.iff item Wayfar Spy Disguise Kit An interesting Wayfar Spy Disguise Kit. This might look good in a personal collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_wayfar_spy_01 col_wayfar_spy_disguise_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 Wayfar Spy Collection -
|
||
item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff item Weed, Type I A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
|
||
item_col_weed_nyms_themepark_01_02 object/tangible/collection/col_nym_weed_02.iff item Weed, Type II A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
|
||
item_col_weed_nyms_themepark_01_03 object/tangible/collection/col_nym_weed_03.iff item Weed, Type III A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
|
||
item_col_weed_nyms_themepark_01_04 object/tangible/collection/col_nym_weed_04.iff item Weed, Type IV A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
|
||
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item_col_weed_nyms_themepark_01_06 object/tangible/collection/col_nym_weed_06.iff item Weed, Type VI A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
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item_col_weed_nyms_themepark_01_07 object/tangible/collection/col_nym_weed_07.iff item Weed, Type VII A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
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item_col_weed_nyms_themepark_01_08 object/tangible/collection/col_nym_weed_08.iff item Weed, Type VIII A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
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||
item_col_weed_nyms_themepark_01_09 object/tangible/collection/col_nym_weed_09.iff item Weed, Type IX A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
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||
item_col_weed_nyms_themepark_01_10 object/tangible/collection/col_nym_weed_10.iff item Weed, Type X A Collectible Weed 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none nyms_stronghold_duty_col icon_nyms_duty_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
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||
item_collection_housing_improvement_01_01 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 1 Techniques in Maximizing Space: Page 1/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_01_02 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 2 Techniques in Maximizing Space: Page 2/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_03 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 3 Techniques in Maximizing Space: Page 3/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_04 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 4 Techniques in Maximizing Space: Page 4/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_05 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 5 Techniques in Maximizing Space: Page 5/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_06 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 6 Techniques in Maximizing Space: Page 6/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_07 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 7 Techniques in Maximizing Space: Page 7/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_08 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 8 Techniques in Maximizing Space: Page 8/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_01_09 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 9 Techniques in Maximizing Space: Page 9/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_01_10 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff item Housing Improvement: Techniques in Maximizing Space Page 10 Techniques in Maximizing Space: Page 10/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_01 housing_improvement_01_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_02_01 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 1 Shelving Techniques: Page 1/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_02_02 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 2 Shelving Techniques: Page 2/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_02_03 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 3 Shelving Techniques: Page 3/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_02_04 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 4 Shelving Techniques: Page 4/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_02_05 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 5 Shelving Techniques: Page 5/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_02_06 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 6 Shelving Techniques: Page 6/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_02_07 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 7 Shelving Techniques: Page 7/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_02_08 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 8 Shelving Techniques: Page 8/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_02_09 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 9 Shelving Techniques: Page 9/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_02_10 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff item Housing Improvement: Shelving Techniques Page 10 Shelving Techniques: Page 10/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_02 housing_improvement_02_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_01 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 1 Craftsman Tools: Set 1/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_03_02 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 2 Craftsman Tools: Set 2/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_03 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 3 Craftsman Tools: Set 3/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_04 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 4 Craftsman Tools: Set 4/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_05 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 5 Craftsman Tools: Set 5/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_06 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 6 Craftsman Tools: Set 6/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_03_07 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 7 Craftsman Tools: Set 7/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_03_08 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 8 Craftsman Tools: Set 8/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_03_09 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 9 Craftsman Tools: Set 9/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_03_10 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff item Housing Improvement: Craftsman Tools Page 10 Craftsman Tools: Set 10/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_03 housing_improvement_03_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_04_01 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 1 Cabinetry Techniques: Page 1/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_02 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 2 Cabinetry Techniques: Page 2/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_03 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 3 Cabinetry Techniques: Page 3/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_04_04 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 4 Cabinetry Techniques: Page 4/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_05 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 5 Cabinetry Techniques: Page 5/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_06 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 6 Cabinetry Techniques: Page 6/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_housing_improvement_04_07 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 7 Cabinetry Techniques: Page 7/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_08 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 8 Cabinetry Techniques: Page 8/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_04_09 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 9 Cabinetry Techniques: Page 9/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_04_10 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff item Housing Improvement: Cabinetry Techniques Page 10 Cabinetry Techniques: Page 10/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_04 housing_improvement_04_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_05_01 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 1 Storage Techniques: Page 1/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_05_02 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 2 Storage Techniques: Page 2/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_03 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 3 Storage Techniques: Page 3/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_05_04 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 4 Storage Techniques: Page 4/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_05 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 5 Storage Techniques: Page 5/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_06 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 6 Storage Techniques: Page 6/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_07 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 7 Storage Techniques: Page 7/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_08 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 8 Storage Techniques: Page 8/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
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||
item_collection_housing_improvement_05_09 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 9 Storage Techniques: Page 9/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_05_10 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff item Housing Improvement: Storage Techniques Page 10 Storage Techniques: Page 10/10 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none housing_improvement_05 housing_improvement_05_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_01_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 jedi_holocron_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_01_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 jedi_holocron_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_01_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 jedi_holocron_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_01_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 jedi_holocron_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_01_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 jedi_holocron_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_02_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 jedi_holocron_02_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_02_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 jedi_holocron_02_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_02_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 jedi_holocron_02_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_02_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 jedi_holocron_02_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_jedi_holocron_02_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff item Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 jedi_holocron_02_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_reward_cybernetic_arm_01_01 object/tangible/wearables/cybernetic/s04/cybernetic_s04_arm_r.iff item A Cybernetic Deconstruction Arm A cybernetic arm designed to aid in the reverse engineering and deconstruction of items. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_reverse_engineering_bonus=5,luck_modified=110 0 0 FALSE 0 1 1 - -
|
||
item_collection_sith_holocron_01_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 sith_holocron_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_01_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 sith_holocron_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_01_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 sith_holocron_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_01_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 sith_holocron_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_01_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_01 sith_holocron_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_02_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 sith_holocron_02_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_02_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 sith_holocron_02_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_02_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 sith_holocron_02_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_02_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 sith_holocron_02_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_collection_sith_holocron_02_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff item Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_holocron_collection_02 sith_holocron_02_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 1 1 Inventory Collection -
|
||
item_color_crystal_02_00 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=0,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=1,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=2,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=3,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 3 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=4,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=5,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=6,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=7,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=8,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=9,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=10,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Color Crystal A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=11,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Maul's Vengeance A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 11 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=12,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Kun's Blood A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=13,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Bondara's Folly A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 13 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=14,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Ulric's Redemption A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=15,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Bane's Heart A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 15 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=16,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Gallia's Intuition A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=17,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Prowess of Plo Koon A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=18,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item B'nar's Sacrifice A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 18 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=19,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Windu's Guile A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 19 0 FALSE 0 2 1 This is the rank 12 pvp reward crystal, don't use for anything else. int:jedi.crystal.stats.color=20,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_21 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Mundi's Response A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=21,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_22 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Strength of Luminaria A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 21 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=22,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_23 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Baas's Wisdom A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 22 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=23,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_24 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Quintessence of the Force A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 23 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=24,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_25 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Dawn of Dagobah A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=25,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_26 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Horn's Future A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=26,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_27 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Qui-gon's Devotion A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 26 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=27,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_28 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Kenobi's Legacy A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=28,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_29 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Sunrider's Destiny A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 28 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=29,int:jedi.crystal.stats.level=-1
|
||
item_color_crystal_02_30 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Kit's Ferocity A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 29 0 FALSE 0 2 1 - int:jedi.crystal.stats.color=30,int:jedi.crystal.stats.level=-1
|
||
item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff item Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 30 2500 FALSE 0 2 1 - -
|
||
item_commando_boots_02_01 object/tangible/wearables/boots/boots_s14.iff item Issued Commando Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff item Heavy Weapons Cooling Module When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapCommandoClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31,63 5000 FALSE 0 2 1 - -
|
||
item_commando_pants_02_01 object/tangible/wearables/pants/pants_s14.iff item Issued Commando Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff item Issued Commando Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 60,6 2500 FALSE 0 2 1 - -
|
||
item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff item Issued Commando Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_commando_shirt_02_01 object/tangible/wearables/armor/ubese/armor_ubese_shirt.iff item Issued Commando Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando FALSE FALSE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_commando_vest_02_01 object/tangible/wearables/vest/vest_s04.iff item Issued Commando Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 6 45 FALSE 0 2 1 npe clothing -
|
||
item_consumable_detect_hidden_02_01 object/tangible/loot/generic_usable/binoculars_s2_generic.iff item Electrobinoculars Provides a modest enhancement to your normal vision. When used, this item will increase your chances of detecting individuals under the cover of stealth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 detectHiddenConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 11 0 FALSE 8 2 1 - -
|
||
item_consumable_detect_hidden_02_02 object/tangible/loot/generic_usable/binoculars_s2_generic.iff item Advanced Electrobinoculars Provides better vision enhancement over standard electrobinoculars. When used, this item will increase your chances of detecting individuals under the cover of stealth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 detectHiddenConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 8 2 1 - -
|
||
item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binoculars_s2_generic.iff item Superior Electrobinoculars Provides a significant increase in detection capabilities. When used, this item will increase your chances of detecting individuals under the cover of stealth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 detectHiddenConsumable65 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 8 2 1 - -
|
||
item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff item Experimental Electrobinoculars The latest technology, straight from the Empire. When used, this item will increase your chances of detecting individuals under the cover of stealth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 detectHiddenConsumable100 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 8 2 1 - -
|
||
item_consumable_drop_agi_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Dexterity Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 90 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Dexterity Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 210 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Dexterity Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 470 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Quickness Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Quickness Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1290 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Quickness Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1750 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Agility Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 2220 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Agility Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 2610 FALSE 3 2 1 - -
|
||
item_consumable_drop_agi_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Agility Stim This item will increase your agility when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 agiConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 2890 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl01_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Fitness Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 90 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl10_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Improved Fitness Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 210 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl20_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Advanced Fitness Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 470 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl30_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl40_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Improved Health Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 1290 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl50_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Advanced Health Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 1750 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl60_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Constitution Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 2220 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl70_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Improved Constitution Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 2610 FALSE 3 2 1 - -
|
||
item_consumable_drop_con_lvl80_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Advanced Constitution Stim This item will increase your constitution when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 conConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 2890 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl01_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Hopeful Trinket This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 90 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl10_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Charmed Trinket This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 210 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl20_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Lucky Trinket This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 470 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl30_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Hopeful Keepsake This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl40_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Charmed Keepsake This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1290 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl50_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Lucky Keepsake This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1750 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl60_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Hopeful Artifact This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2220 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl70_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Charmed Artifact This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2610 FALSE 3 2 1 - -
|
||
item_consumable_drop_lck_lvl80_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Lucky Artifact This item will increase your luck when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lckConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2890 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl01_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Perception Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 90 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl10_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Improved Perception Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 210 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl20_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Advanced Perception Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 470 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl30_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Ocular Enhancement Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl40_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Improved Ocular Enhancement Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1290 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl50_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Advanced Ocular Enhancement Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1750 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl60_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Precision Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2220 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl70_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Improved Precision Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2610 FALSE 3 2 1 - -
|
||
item_consumable_drop_pre_lvl80_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Advanced Precision Scope This item will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2890 FALSE 3 2 1 - -
|
||
item_consumable_drop_sta_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Fortitude Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 90 FALSE 3 2 1 - -
|
||
item_consumable_drop_sta_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Fortitude Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 210 FALSE 3 2 1 - -
|
||
item_consumable_drop_sta_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Fortitude Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 470 FALSE 3 2 1 - -
|
||
item_consumable_drop_sta_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Endurance Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_sta_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Endurance Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1290 FALSE 3 2 1 - -
|
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item_consumable_drop_sta_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Endurance Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1750 FALSE 3 2 1 - -
|
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item_consumable_drop_sta_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2220 FALSE 3 2 1 - -
|
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item_consumable_drop_sta_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Improved Stamina Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2610 FALSE 3 2 1 - -
|
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item_consumable_drop_sta_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Advanced Stamina Stim This item will increase your stamina when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 staConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2890 FALSE 3 2 1 - -
|
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item_consumable_drop_str_lvl01_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Energy Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable5 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 90 FALSE 3 2 1 - -
|
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item_consumable_drop_str_lvl10_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Improved Energy Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable10 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 210 FALSE 3 2 1 - -
|
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item_consumable_drop_str_lvl20_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Advanced Energy Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable15 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 470 FALSE 3 2 1 - -
|
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item_consumable_drop_str_lvl30_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Power Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable20 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 840 FALSE 3 2 1 - -
|
||
item_consumable_drop_str_lvl40_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Improved Power Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable25 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1290 FALSE 3 2 1 - -
|
||
item_consumable_drop_str_lvl50_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Advanced Power Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable30 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1750 FALSE 3 2 1 - -
|
||
item_consumable_drop_str_lvl60_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Strength Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable35 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 2220 FALSE 3 2 1 - -
|
||
item_consumable_drop_str_lvl70_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Improved Strength Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable40 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 2610 FALSE 3 2 1 - -
|
||
item_consumable_drop_str_lvl80_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Advanced Strength Stim This item will increase your strength when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 strConsumable45 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 2890 FALSE 3 2 1 - -
|
||
item_content_anyzas_bracelet_lvl37_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item An Ornate Bracelet A platinum and gold bracelet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15,luck_modified=15 4 5500 FALSE 0 4 1 - -
|
||
item_content_backpack_rsf_02_01 object/tangible/wearables/backpack/backpack_s06.iff item RSF Spec Ops Pack A backpack often issued to members of the RSF. Useful for carrying things and for organizing. This item gives a bonus to your Terrain Negotiation skill when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE slope_move=5 0 1500 FALSE 0 2 1 - -
|
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item_content_bh_pants_03_01 object/tangible/wearables/pants/pants_s21.iff item Stalker Pants Stalker Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 0 800 FALSE 0 3 1 - -
|
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item_content_bh_shirt_03_01 object/tangible/wearables/shirt/shirt_s10.iff item Stalker Shirt Stalker Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 100,111 800 FALSE 0 3 1 - -
|
||
item_content_binocs_detection_03_01 object/tangible/loot/generic_usable/binoculars_s1_generic.iff item Infrared Electrobinoculars When used this item will increase your chance of detecting hidden and stealth enemies and increase your accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentClickDetectionAcc FALSE long_reuse_4 180 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 141,7 0 FALSE 0 3 1 - -
|
||
item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binoculars_s1_generic.iff item Thermal Imaging Electrobinoculars When used this thermal imager will increase your chance of detecting hidden and stealthed enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentClickDetectionAcc2 FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 3000 FALSE 0 3 1 - -
|
||
item_content_boots_ter_neg_02_01 object/tangible/wearables/boots/boots_s12.iff item Bib's Boots A gift from Bib Fortuna. These high quality boots are extremely comfortable and increase your luck when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=8 0 1200 FALSE 0 2 1 - -
|
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item_content_bracelet_rng_acc_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Gyroscopic Bracer A small gyroscope contained within this bracelet helps to keep the weapon hand steady and will increase your ranged accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 800 FALSE 0 3 1 content sam -
|
||
item_content_bubble_tank_02_01 object/tangible/furniture/decorative/bubble_tank.iff item Decorative Bubble Tank Decorative Bubble Tank 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2800 FALSE 0 2 1 - -
|
||
item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff item Targeting Assistance Mem-Stik A modified memory module rigged to plug into your datapad to provide combat assistance. When used this object provides a continuous update on hostile target positions, translating into a bonus to your melee and ranged accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedComboAcc_1 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_health_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff item Vita-Protein Injection This stimpack contains a specially formulated mixture of essential vitamins and minerals and will increase your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedHealth_1 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_health_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff item Nutritional Supplements This stimpack will increase your maximum health for a period of time. It is not a substitute for a balanced diet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedHealth_2 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_health_stam_will_03_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff item Fitness Drink Contains a healthy blend of vitamins, minerals and electrolytes with a refreshing taste appealing to most sentients. When used this item will increase your constitution, stamina and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedHealthActionWill_1 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Detachable Sword Stabilizer When used, this device will increase your melee accuracy for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedMeleeAcc FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_melee_def_02_01 object/tangible/loot/generic_usable/ration_kit_device_generic.iff item Plasma Shield Generator When used the field generated by this device will increase your melee defense for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedMeleeDef FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff item Personal Poison Inoculator This virtually painless and easy to use device will increase your resistance against poison for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedPoisonResist FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_proc_cold_02_01 object/tangible/loot/generic_usable/sphere_grenade_generic.iff item Nass Cryo Bombs When used this item will allow you to automatically execute the 'Nass Cryo-Freeze' attack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_cold FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 8 2 1 - -
|
||
item_content_charged_proc_fire_02_01 object/tangible/loot/generic_usable/frag_grenade.iff item Pooja's Grenade When used this item will allow you to automatically execute the 'Pooja's Grenade' attack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_fire FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 8 2 1 - -
|
||
item_content_charged_proc_melee_poison_03_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff item Toxic Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Poisoned Weapon attack while using melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_melee_poison_1 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_proc_melee_poison_03_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff item Venomous Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Venomous Weapon attack while using melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_melee_poison_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_proc_rng_heat_03_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Capacitor Overcharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Overcharged Blast attack while using ranged combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_range_heat_1 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_proc_rng_heat_03_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Capacitor Supercharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Supercharged Blast attack while using ranged combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_content_charged_proc_range_heat_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Detachable Weapon Scope When used, this device will increase your ranged accuracy for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedRngAcc FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff item Hugo's Bodyspray Aside from reducing body odor, this spicy fragrance inspires confidence and adds a bonus to your luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedRngDefense_1 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_rng_def_02_02 object/tangible/loot/generic_usable/motivator_device_generic.iff item Diffusion Generator When activated, this device slightly distorts the area around the user making them more difficult to hit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedRngDefense_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_stamina_03_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff item Glycogen Supplements This supplement is delivered in the form of a stim that helps to keep muscles from becoming tired. When used this item will increase your action regeneration. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedStamina_1 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_charged_ter_neg_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item Planetary Positioning System When used, this device will increase your terrain negotiation for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedStamina_1 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 55 FALSE 25 2 2 Naboo/Jabba/Correlia quest reward -
|
||
item_content_charged_willpower_03_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff item Easy Reference Bookchip Contains a wide variety of information on many topics. When used this item will increase agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedWill_1 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 3 1 - -
|
||
item_content_click_health_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Nourishing Vita-Caps When you don't have time for breakfast, there's always time for a Nourishing Vita-Cap! When used this item will provide a bonus to your maximum health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedHealth_2 FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1500 FALSE 0 2 1 - -
|
||
item_content_click_health_regen_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff item Boss Nass Aqualung A gift from Boss Nass. When used this item will provide a bonus to your health regeneration. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentClickConstitution FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1500 FALSE 0 2 1 - -
|
||
item_content_click_rng_def_02_01 object/tangible/wearables/necklace/necklace_s04.iff item Theed Crest When used this item will grant a bonus to your ranged defense. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=7 0 1500 FALSE 0 2 2 - -
|
||
item_content_click_will_02_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff item Mark IV Pocket Secretary Someone converted this pocket secretary into a mini encyclopedia of information on common subjects. Why bother remembering when you can look it up! When you use this item, your mind will regenerate faster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentClickWillpower FALSE long_reuse_3 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_clothing_thranta_boots_02_01 object/tangible/wearables/boots/boots_s22.iff item Thranta Boots The toes of these boots are reinforced and offer an extra measure of protection of normal clothing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=4 0 950 FALSE 0 2 1 - -
|
||
item_content_clothing_thranta_bracelet_l_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Thranta Bracelet (Left) Thranta Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=4 0 950 FALSE 0 2 1 - -
|
||
item_content_clothing_thranta_bracelet_r_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Thranta Bracelet (Right) Thranta Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=4 0 950 FALSE 0 2 1 - -
|
||
item_content_clothing_thranta_pants_02_01 object/tangible/wearables/pants/pants_s33.iff item Thranta Trousers These trousers are exceptionally heavy giving you an extra measure of protection beyond normal clothing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=4 0 950 FALSE 0 2 1 - -
|
||
item_content_clothing_thranta_shirt_02_01 object/tangible/wearables/shirt/shirt_s42.iff item Thranta Shirt This shirt is exceptionally heavy giving you an extra measure of protection beyond normal clothing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=4 0 950 FALSE 0 2 1 - -
|
||
item_content_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff item All Purpose Lubricating Spray Allows for smoother weapons operation. When used this item will increase your weapon speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedComboSpeed FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 150 FALSE 8 2 1 - -
|
||
item_content_commando_shirt_03_01 object/tangible/wearables/shirt/shirt_s13.iff item Conscript Shirt Conscript Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 0 800 FALSE 0 3 1 - -
|
||
item_content_dance_prop_03_01 object/tangible/dance_prop/generic_prop_ribbon_spark_r.iff item Captivator Ribbon Captivator Ribbon 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 194 800 FALSE 0 3 1 - -
|
||
item_content_decor_hologram_disk_03_01 object/tangible/furniture/decorative/frn_hologram_data_disk_s01.iff item Data Disk Hologram Data Disk Hologram 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1200 FALSE 0 3 1 - -
|
||
item_content_food_combo_acc_02_02 object/tangible/food/generic/dish_ahrisa.iff item Homemade Sweet Cakes A tasty and delicious snack. When used this item will increase your melee and ranged accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedComboAcc_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
|
||
item_content_gloves_rng_acc_03_01 object/tangible/wearables/gloves/gloves_s02.iff item Gyroscopic Gloves A small gyroscope contained within these gloves helps to keep the weapon hand steady and will increase your ranged accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 1200 FALSE 0 3 1 - -
|
||
item_content_hat_rng_def_03_01 object/tangible/wearables/hat/hat_s14.iff item Bolt Resistant Headwrap Special fibers are woven through the fabric makes it effective at resisting blaster fire. This item will increase your ranged defense when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1200 FALSE 0 3 1 - -
|
||
item_content_imperial_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Imperial Combat Efficiency Stim Developed by the Empire, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedComboSpeed_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 4 1 - -
|
||
item_content_instrument_bandfill_03_01 object/tangible/instrument/bandfill.iff item Virtuoso Bandfill Virtuoso Bandfill 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=5 30 800 FALSE 0 3 1 - -
|
||
item_content_jacket_corsec_02_01 object/tangible/wearables/jacket/jacket_s05.iff item CorSec Jacket An issued jacket sometimes worn by Corsec personnel. This item provides a small bonus to your maximum health when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=4 0 1500 FALSE 0 2 1 - -
|
||
item_content_jacket_rng_defense_03_01 object/tangible/wearables/jacket/jacket_s07.iff item Bolt Resistant Scout Jacket Special fibers are woven through this jacket that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 1200 FALSE 0 3 1 - -
|
||
item_content_jacket_rsf_02_01 object/tangible/wearables/jacket/jacket_s13.iff item Royal Security Forces Jacket An issued jacket sometimes worn by members of the RSF. This item provides a small bonus to your maximum health when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20 0 1500 FALSE 0 2 1 - -
|
||
item_content_medal_combo_02_01 object/tangible/wearables/necklace/necklace_s08.iff item Medal for Distinguished Service This item provides a bonus to your ranged and melee defense. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentWornComboDef FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1500 FALSE 0 2 1 - -
|
||
item_content_medic_ring_03_01 object/tangible/wearables/ring/ring_s04.iff item Field Surgeon Ring Field Surgeon Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=5 0 800 FALSE 0 3 1 - -
|
||
item_content_necklace_finale_imp_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff item Medal of the Emperor's Fist Awarded for distinguished service to the Emperor in strengthening and maintaining galactic peace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8,agility_modified=8,constitution_modified=8,strength_modified=8,precision_modified=8,luck_modified=8 0 2250 FALSE 0 4 1 - -
|
||
item_content_necklace_finale_reb_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff item Medal of Bothawui Named in honor of the Bothan people, many of whom sacrificed themselves in the war against tyranny. Awarded for distinguished service in intelligence gathering and fighting the rising tide of oppression and injustice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=8,agility_modified=8,constitution_modified=8,strength_modified=8,precision_modified=8,luck_modified=8 0 2250 FALSE 0 4 1 - -
|
||
item_content_necklace_lvl33_02_01 object/tangible/wearables/necklace/necklace_s02.iff item Constable Brooch Constable Brooch 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 33 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=15,stamina_modified=10 0 2800 FALSE 0 2 1 - -
|
||
item_content_officer_pants_03_01 object/tangible/wearables/pants/pants_s13.iff item Dress Pants Dress Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 0 800 FALSE 0 3 1 - -
|
||
item_content_officer_shirt_03_01 object/tangible/wearables/shirt/shirt_s08.iff item Dress Shirt Dress Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 42 800 FALSE 0 3 1 - -
|
||
item_content_pants_rng_def_02_01 object/tangible/wearables/pants/pants_s08.iff item Bolt Resistant Pants Special fibers are woven through these pants that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 42 800 FALSE 0 2 1 - -
|
||
item_content_pants_ter_neg_02_01 object/tangible/wearables/pants/pants_s07.iff item Explorer's Pants A pair of camouflage pants designed for use in the rugged outdoors. When worn this item gives a bonus to your Terrain Negotiation skill. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE slope_move=5 0 1500 FALSE 0 2 1 - -
|
||
item_content_rebel_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Combat Efficiency Stim Developed by Alliance doctors from stolen Imperial technology, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 contentChargedComboSpeed_2 FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 12 4 1 - -
|
||
item_content_ring_lvl33_02_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Enforcement Ring of Enforcement 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 33 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,strength_modified=10 30 2800 FALSE 0 2 1 - -
|
||
item_content_ring_ree_yees_02_01 object/tangible/wearables/ring/ring_s04.iff item a Stolen Ring A ring of respectable quality liberated from its former owner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=4 0 1500 FALSE 0 2 1 - -
|
||
item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item A Selonian Laser Scope This Selonian laser scope will increase your precision when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 preConsumable40 FALSE short_reuse_4 60 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 3000 FALSE 20 3 1 - -
|
||
item_content_selonian_necklace_04_01 object/tangible/wearables/necklace/necklace_s01.iff item A Selonian Honor Necklace A Selonian necklace given to members of the sept who have performed a great service for the den. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=22 0 3500 FALSE 0 4 1 - -
|
||
item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff item A Selonian Personal Shield Generator A Selonian solar-powered personal shield generator. Conforming with Selonian cultural disregard for clothing, this shield generator is not worn, but carried in the user's inventory and activated when needed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 selonianPSG FALSE long_reuse_3 3600 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5000 FALSE 0 4 1 - -
|
||
item_content_shirt_rng_def_03_01 object/tangible/wearables/shirt/shirt_s10.iff item Bolt Resistant Work Shirt Special fibers are woven through this shirt that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 800 FALSE 0 3 1 content sam -
|
||
item_content_shisa_02_01 object/tangible/furniture/decorative/shisa.iff item Shisa Shisa 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2800 FALSE 0 2 1 - -
|
||
item_content_slaver_hat_04_01 object/tangible/wearables/helmet/helmet_s06.iff item A Well-Worn Hat A hat that is sturdy despite its worn appearance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10,precision_modified=10,stamina_modified=10 0 2500 FALSE 0 4 1 - -
|
||
item_content_slaver_ith_hat_04_01 object/tangible/wearables/ithorian/ith_hat_s01.iff item A Well-Worn Ithorian Hat An Ithorian hat that is sturdy despite its worn appearance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10,precision_modified=10,stamina_modified=10 6 2500 FALSE 0 4 1 - -
|
||
item_content_slaver_twk_hat_04_01 object/tangible/wearables/hat/hat_twilek_s03.iff item A Well-Worn Twi'lek Hat A Twi'lek hat that is sturdy despite its worn appearance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10,precision_modified=10,stamina_modified=10 30,31 2500 FALSE 0 4 1 - -
|
||
item_content_slaver_wke_hood_04_01 object/tangible/wearables/wookiee/wke_hood_s03.iff item A Well-Worn Wookiee Hood A Wookie hood that is sturdy despite its worn appearance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10,precision_modified=10,stamina_modified=10 48,55 2500 FALSE 0 4 1 - -
|
||
item_content_smuggler_pants_03_01 object/tangible/wearables/pants/pants_s08.iff item Swindler Pants Swindler Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 31,44 800 FALSE 0 3 1 - -
|
||
item_content_smuggler_shirt_03_01 object/tangible/wearables/shirt/shirt_s16.iff item Swindler Shirt Swindler Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 13,42 800 FALSE 0 3 1 - -
|
||
item_content_spy_bracer_l_03_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Espionage Bracelet (Left) Espionage Bracelet (Left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 6 1500 FALSE 0 3 1 - -
|
||
item_content_spy_bracer_r_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Espionage Bracelet (Right) Espionage Bracelet (Right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 0 1500 FALSE 0 3 1 - -
|
||
item_content_spy_pants_03_01 object/tangible/wearables/pants/pants_s07.iff item Espionage Pants Espionage Pants 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 0 800 FALSE 0 3 1 - -
|
||
item_content_spy_shirt_03_01 object/tangible/wearables/shirt/shirt_s05.iff item Espionage Shirt Espionage Shirt 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=4 3,3 800 FALSE 0 3 1 - -
|
||
item_content_stim_donuts_02_01 object/tangible/medicine/instant_stimpack/filled_pastry_generic.iff item Filled Pastry A delicious jelly filled pastry that is also good for you! Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 485 none none none 0 none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 90 300 FALSE 5 2 1 - -
|
||
item_content_stim_dragonet_steak_02_01 object/tangible/medicine/instant_stimpack/roast_generic.iff item Steak A delicious steak. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 485 none none none 0 none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 5 2 1 - -
|
||
item_content_stim_fish_02_01 object/tangible/medicine/instant_stimpack/bluefish_generic.iff item Bluefish A tasty fish. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 485 none none none 0 none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 5 2 1 - -
|
||
item_content_stimpack_high_03_01 object/tangible/medicine/instant_stimpack/stimpack_syren.iff item Syren Root Extract A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4500 none none none 0 none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 3 1 - -
|
||
item_content_stimpack_high_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item A Potent Bacta Syringe A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4500 none none none 0 none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 20 4 1 - -
|
||
item_content_thranta_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff item Thranta Necklace Thranta Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=6,precision_modified=5,strength_modified=5 0 1000 FALSE 0 3 1 Wookiee/Ithorian version of the above wearable buff reward for group encounter. -
|
||
item_content_thranta_sunguard_03_01 object/tangible/wearables/hat/hat_s10.iff item Thranta Sunguard Thranta Sunguard 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=6,precision_modified=5,strength_modified=5 0 1000 FALSE 0 3 1 Wearable buff reward for group encounter. -
|
||
item_content_trader_ring_03_01 object/tangible/wearables/ring/ring_s02.iff item Entrepreneur Ring Entrepreneur Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5 0 800 FALSE 0 3 1 - -
|
||
item_content_veh_custom_kit_02_01 object/tangible/item/generic_vehicle_customization.iff item Barada's Vehicle Customization Kit A gift from Barada. This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 75 FALSE 5 2 1 - -
|
||
item_content_veh_custom_kit_02_02 object/tangible/item/generic_vehicle_customization.iff item Vehicle Customization Kit This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 2 2 1 - -
|
||
item_corellia_junk_agrilat_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Plumed Rasp Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 338 FALSE 0 1 1 - -
|
||
item_corellia_junk_bageraset_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Bageraset Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_canoid_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff item Canoid Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_canoid_hunter_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff item Canoid Hunter Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_canoid_pack_leader_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff item Canoid Pack Leader Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_corellia_junk_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Carrion Spat Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 295 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Corellian Butterfly Antennae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_defender_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff item Corellian Butterfly Defender Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 323 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_drone_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Corellian Butterfly Drone Antennae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_drone_large_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff item Large Corellian Butterfly Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_monarch_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Corellian Butterfly Larvae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 338 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_warrior_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff item Corellian Butterfly Warrior Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 323 FALSE 0 1 1 - -
|
||
item_corellia_junk_corellian_butterfly_worker_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Corellian Butterfly Worker Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 254 FALSE 0 1 1 - -
|
||
item_corellia_junk_crazed_durni_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Crazed Durni Intestines This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_crimson_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Crimson Sand Panther Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 413 FALSE 0 1 1 - -
|
||
item_corellia_junk_dalyrake_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Dalyrake Arm This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_corellia_junk_dalyrake_harvester_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff item Dalyrake Harvester Arm This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 352 FALSE 0 1 1 - -
|
||
item_corellia_junk_deranged_wrix_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff item Deranged Wrix Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 309 FALSE 0 1 1 - -
|
||
item_corellia_junk_devil_gulginaw_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Devil Gulginaw Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 309 FALSE 0 1 1 - -
|
||
item_corellia_junk_dire_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Dire Cat Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 254 FALSE 0 1 1 - -
|
||
item_corellia_junk_durni_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Durni Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_corellia_junk_dwarf_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Dwarf Gronda Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 294 FALSE 0 1 1 - -
|
||
item_corellia_junk_female_dire_cat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff item Dire Cat Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_female_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Forest Slice Hound Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_corellia_junk_female_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Grassland Slice Hound Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_female_sand_panther_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Sand Panther Jaw This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 398 FALSE 0 1 1 - -
|
||
item_corellia_junk_female_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Slice Hound Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_corellia_junk_forest_murra_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Forest Murra Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 291 FALSE 0 1 1 - -
|
||
item_corellia_junk_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Slice Hound Jaw This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 291 FALSE 0 1 1 - -
|
||
item_corellia_junk_giant_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Giant Carrion Spat Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_corellia_junk_giant_dalyrake_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Giant Dalyrake Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 382 FALSE 0 1 1 - -
|
||
item_corellia_junk_giant_gubbur_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Giant Gubbar Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 227 FALSE 0 1 1 - -
|
||
item_corellia_junk_grand_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff item Grand Wrix Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 382 FALSE 0 1 1 - -
|
||
item_corellia_junk_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Grassland Slice Hound Shank This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_corellia_junk_great_plains_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Great Plains Stalker Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 587 FALSE 0 1 1 - -
|
||
item_corellia_junk_greater_gulginaw_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Greater Gulginaw Guts This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 382 FALSE 0 1 1 - -
|
||
item_corellia_junk_gronda_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Gronda Jaw Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 308 FALSE 0 1 1 - -
|
||
item_corellia_junk_gronda_elder_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gronda Elder Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 323 FALSE 0 1 1 - -
|
||
item_corellia_junk_gronda_juggernaut_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Gronda Juggernaut Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 587 FALSE 0 1 1 - -
|
||
item_corellia_junk_gubbur_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Gubbur Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_corellia_junk_gulginaw_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff item Gulginaw Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_corellia_junk_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Gurrcat Fang This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_corellia_junk_howling_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Howling Plumed Rasp Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_corellia_junk_humbaba_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Humbaba Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 309 FALSE 0 1 1 - -
|
||
item_corellia_junk_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Krahbu Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 253 FALSE 0 1 1 - -
|
||
item_corellia_junk_majestic_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Majestic Plumed Rasp Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 323 FALSE 0 1 1 - -
|
||
item_corellia_junk_mottled_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Mottled Wrix Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 352 FALSE 0 1 1 - -
|
||
item_corellia_junk_mountain_murra_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff item Mountain Murra Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 294 FALSE 0 1 1 - -
|
||
item_corellia_junk_murra_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Murra Liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 253 FALSE 0 1 1 - -
|
||
item_corellia_junk_noxious_vrelt_scavenger_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff item Noxious Vrelt Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 240 FALSE 0 1 1 - -
|
||
item_corellia_junk_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Paralope Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_corellia_junk_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Plumed Rasp Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_corellia_junk_rogue_bageraset_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Rogue Bageraset Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 240 FALSE 0 1 1 - -
|
||
item_corellia_junk_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Sand Panther Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 398 FALSE 0 1 1 - -
|
||
item_corellia_junk_sand_panther_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Sand Panther Cub Jaw This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 382 FALSE 0 1 1 - -
|
||
item_corellia_junk_savage_humbaba_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Savage Humbaba Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 413 FALSE 0 1 1 - -
|
||
item_corellia_junk_scavenger_rat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Scavenger Rat Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 227 FALSE 0 1 1 - -
|
||
item_corellia_junk_sharnaff_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Sharnaff Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 353 FALSE 0 1 1 - -
|
||
item_corellia_junk_sharnaff_bull_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Sharnaff Bull Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 368 FALSE 0 1 1 - -
|
||
item_corellia_junk_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Slice Hound Jaw Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 253 FALSE 0 1 1 - -
|
||
item_corellia_junk_swamp_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Swamp Gurrcat Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_corellia_junk_tabage_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff item Tabage Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_corellia_junk_violent_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Violent Krahbu Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_corellia_junk_vrelt_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Vrelt Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_corellia_junk_vynock_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Vynock Wing Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 253 FALSE 0 1 1 - -
|
||
item_corellia_junk_war_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item War Gronda Liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 398 FALSE 0 1 1 - -
|
||
item_corellia_junk_wooded_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Wooded Paralope Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_corellia_junk_wrix_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Wrix Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 240 FALSE 0 1 1 - -
|
||
item_costume_battle_droid object/tangible/item/costume_kit/costume_deed.iff item Battle Droid Costume Instructions Instructions for programming a holoshroud to project a battle droid costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_battle_droid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff item Burning Ewok Costume Instructions Instructions for programming a holoshroud to project a Burning Ewok costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_burning_ewok FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 storyteller costume -
|
||
item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff item Chiss Costume Instructions Instructions for programming a holoshroud to project a Chiss costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_chiss_01 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 storyteller costume -
|
||
item_costume_droideka object/tangible/item/costume_kit/costume_deed.iff item Droideka Costume Instructions Instructions for programming a holoshroud to project a droideka costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_droideka FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff item Ewok Costume Instructions Instructions for programming a holoshroud to project an ewok costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_ewok FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff item Exar Kun Cultist Costume Instructions Instructions for programming a holoshroud to project an Exar Kun Cultist costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_exar_kun_cultist FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 storyteller costume -
|
||
item_costume_gamorrean_guard object/tangible/item/costume_kit/costume_deed.iff item Gamorrean Guard Costume Instructions Instructions for programming a holoshroud to project a gamorrean guard costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_gamorrean_guard FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff item Gungan Costume Instructions Instructions for programming a holoshroud to project a gungan costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_gungan FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff item Jawa Costume Instructions Instructions for programming a holoshroud to project a jawa costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_jawa FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_costume_kit object/tangible/item/costume_kit/costume_kit.iff item Standard Holoshroud A standard model CQ-3.99 holographic image disguiser or holoshroud required for use with most normal costumes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 for common costumes -
|
||
item_costume_kit_holiday object/tangible/item/costume_kit/costume_kit_holiday.iff item Holiday Holoshroud A holiday model CQ-3.99h holographic image disguiser or holoshroud. This type of holoshroud is required to use most holiday costumes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1209600 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 2 for holiday costumes -
|
||
item_costume_monkey_lizard object/tangible/item/costume_kit/costume_deed.iff item Kowakian Monkey-lizard Costume Instructions Instructions for programming a holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_monkey_lizard FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 storyteller costume -
|
||
item_costume_toydarian object/tangible/item/costume_kit/costume_deed.iff item Toydarian Costume Instructions Instructions for programming a holoshroud to project a Toydarian costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_toydarian FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
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item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_undead_wookie FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 storyteller costume -
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item_crafting_collection_gunship_cargo_hold object/tangible/loot/loot_schematic/generic_limited_use.iff item Crafting Collection Reward Schematic for Gunship Cargo Hold Schematic for a Gunship Cargo Hold. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/cargo_hold/crg_pob_gunship_huge.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
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item_crafting_display_terminal_01_01 object/tangible/terminal/crafting_assembly_terminal.iff item Crafting Assembly Terminal A terminal that helps a crafter during the assembly phase. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_cs_beast_holocron_bm_bite_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bite 1 Device that stores knowledge on how to train a beast in the ability Bite 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_1
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item_cs_beast_holocron_bm_bite_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bite 2 Device that stores knowledge on how to train a beast in the ability Bite 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_2
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item_cs_beast_holocron_bm_bite_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bite 3 Device that stores knowledge on how to train a beast in the ability Bite 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_3
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item_cs_beast_holocron_bm_bite_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bite 4 Device that stores knowledge on how to train a beast in the ability Bite 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_4
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item_cs_beast_holocron_bm_bite_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bite 5 Device that stores knowledge on how to train a beast in the ability Bite 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_5
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item_cs_beast_holocron_bm_bolster_armor_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bolster Armor 1 Device that stores knowledge on how to train a beast in the ability Bolster Armor 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_1
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item_cs_beast_holocron_bm_bolster_armor_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bolster Armor 2 Device that stores knowledge on how to train a beast in the ability Bolster Armor 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_2
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||
item_cs_beast_holocron_bm_bolster_armor_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bolster Armor 3 Device that stores knowledge on how to train a beast in the ability Bolster Armor 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_3
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||
item_cs_beast_holocron_bm_bolster_armor_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bolster Armor 4 Device that stores knowledge on how to train a beast in the ability Bolster Armor 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_4
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||
item_cs_beast_holocron_bm_bolster_armor_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Bolster Armor 5 Device that stores knowledge on how to train a beast in the ability Bolster Armor 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_5
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item_cs_beast_holocron_bm_charge_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Charge 1 Device that stores knowledge on how to train a beast in the ability Charge 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_1
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item_cs_beast_holocron_bm_charge_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Charge 2 Device that stores knowledge on how to train a beast in the ability Charge 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_2
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item_cs_beast_holocron_bm_charge_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Charge 3 Device that stores knowledge on how to train a beast in the ability Charge 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_3
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item_cs_beast_holocron_bm_charge_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Charge 4 Device that stores knowledge on how to train a beast in the ability Charge 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_4
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item_cs_beast_holocron_bm_charge_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Charge 5 Device that stores knowledge on how to train a beast in the ability Charge 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_5
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item_cs_beast_holocron_bm_claw_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Claw 1 Device that stores knowledge on how to train a beast in the ability Claw 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_1
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item_cs_beast_holocron_bm_claw_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Claw 2 Device that stores knowledge on how to train a beast in the ability Claw 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_2
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item_cs_beast_holocron_bm_claw_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Claw 3 Device that stores knowledge on how to train a beast in the ability Claw 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_3
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item_cs_beast_holocron_bm_claw_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Claw 4 Device that stores knowledge on how to train a beast in the ability Claw 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_4
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||
item_cs_beast_holocron_bm_claw_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Claw 5 Device that stores knowledge on how to train a beast in the ability Claw 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_5
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item_cs_beast_holocron_bm_damage_disease_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Disease 1 Device that stores knowledge on how to train a beast in the ability Damage Disease 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_1
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item_cs_beast_holocron_bm_damage_disease_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Disease 2 Device that stores knowledge on how to train a beast in the ability Damage Disease 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_2
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item_cs_beast_holocron_bm_damage_disease_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Disease 3 Device that stores knowledge on how to train a beast in the ability Damage Disease 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_3
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item_cs_beast_holocron_bm_damage_disease_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Disease 4 Device that stores knowledge on how to train a beast in the ability Damage Disease 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_4
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item_cs_beast_holocron_bm_damage_disease_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Disease 5 Device that stores knowledge on how to train a beast in the ability Damage Disease 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_5
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item_cs_beast_holocron_bm_damage_poison_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Poison 1 Device that stores knowledge on how to train a beast in the ability Damage Poison 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_1
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item_cs_beast_holocron_bm_damage_poison_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Poison 2 Device that stores knowledge on how to train a beast in the ability Damage Poison 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_2
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||
item_cs_beast_holocron_bm_damage_poison_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Poison 3 Device that stores knowledge on how to train a beast in the ability Damage Poison 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_3
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item_cs_beast_holocron_bm_damage_poison_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Poison 4 Device that stores knowledge on how to train a beast in the ability Damage Poison 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_4
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||
item_cs_beast_holocron_bm_damage_poison_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Damage Poison 5 Device that stores knowledge on how to train a beast in the ability Damage Poison 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_5
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||
item_cs_beast_holocron_bm_dampen_pain_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dampen Pain 1 Device that stores knowledge on how to train a beast in the ability Dampen Pain 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_1
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item_cs_beast_holocron_bm_dampen_pain_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dampen Pain 2 Device that stores knowledge on how to train a beast in the ability Dampen Pain 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_2
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item_cs_beast_holocron_bm_dampen_pain_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dampen Pain 3 Device that stores knowledge on how to train a beast in the ability Dampen Pain 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_3
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item_cs_beast_holocron_bm_dampen_pain_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dampen Pain 4 Device that stores knowledge on how to train a beast in the ability Dampen Pain 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_4
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||
item_cs_beast_holocron_bm_dampen_pain_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Dampen Pain 5 Device that stores knowledge on how to train a beast in the ability Dampen Pain 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_5
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item_cs_beast_holocron_bm_defensive_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Defensive 1 Device that stores knowledge on how to train a beast in the ability Defensive 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_1
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||
item_cs_beast_holocron_bm_defensive_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Defensive 2 Device that stores knowledge on how to train a beast in the ability Defensive 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_2
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||
item_cs_beast_holocron_bm_defensive_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Defensive 3 Device that stores knowledge on how to train a beast in the ability Defensive 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_3
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||
item_cs_beast_holocron_bm_defensive_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Defensive 4 Device that stores knowledge on how to train a beast in the ability Defensive 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_4
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||
item_cs_beast_holocron_bm_defensive_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Defensive 5 Device that stores knowledge on how to train a beast in the ability Defensive 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_5
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item_cs_beast_holocron_bm_deflective_hide object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Deflective Hide Device that stores knowledge on how to train a beast in the ability Deflective Hide. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_deflective_hide
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item_cs_beast_holocron_bm_enfeeble_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enfeeble 1 Device that stores knowledge on how to train a beast in the ability Enfeeble 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_1
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||
item_cs_beast_holocron_bm_enfeeble_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enfeeble 2 Device that stores knowledge on how to train a beast in the ability Enfeeble 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_2
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item_cs_beast_holocron_bm_enfeeble_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enfeeble 3 Device that stores knowledge on how to train a beast in the ability Enfeeble 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_3
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item_cs_beast_holocron_bm_enfeeble_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enfeeble 4 Device that stores knowledge on how to train a beast in the ability Enfeeble 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_4
|
||
item_cs_beast_holocron_bm_enfeeble_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enfeeble 5 Device that stores knowledge on how to train a beast in the ability Enfeeble 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_5
|
||
item_cs_beast_holocron_bm_enrage object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Enrage Device that stores knowledge on how to train a beast in the ability Enrage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enrage
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item_cs_beast_holocron_bm_flank_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Flank 1 Device that stores knowledge on how to train a beast in the ability Flank 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_1
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item_cs_beast_holocron_bm_flank_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Flank 2 Device that stores knowledge on how to train a beast in the ability Flank 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_2
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||
item_cs_beast_holocron_bm_flank_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Flank 3 Device that stores knowledge on how to train a beast in the ability Flank 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_3
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item_cs_beast_holocron_bm_frenzy object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Frenzy Device that stores knowledge on how to train a beast in the ability Frenzy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_frenzy
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item_cs_beast_holocron_bm_hamstring_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Hamstring 1 Device that stores knowledge on how to train a beast in the ability Hamstring 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_1
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item_cs_beast_holocron_bm_hamstring_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Hamstring 2 Device that stores knowledge on how to train a beast in the ability Hamstring 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_2
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item_cs_beast_holocron_bm_hamstring_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Hamstring 3 Device that stores knowledge on how to train a beast in the ability Hamstring 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_3
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||
item_cs_beast_holocron_bm_hamstring_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Hamstring 4 Device that stores knowledge on how to train a beast in the ability Hamstring 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_4
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||
item_cs_beast_holocron_bm_hamstring_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Hamstring 5 Device that stores knowledge on how to train a beast in the ability Hamstring 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_5
|
||
item_cs_beast_holocron_bm_kick_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Kick 1 Device that stores knowledge on how to train a beast in the ability Kick 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_1
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item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Kick 2 Device that stores knowledge on how to train a beast in the ability Kick 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_2
|
||
item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Kick 3 Device that stores knowledge on how to train a beast in the ability Kick 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_3
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||
item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Kick 4 Device that stores knowledge on how to train a beast in the ability Kick 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_4
|
||
item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Kick 5 Device that stores knowledge on how to train a beast in the ability Kick 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_5
|
||
item_cs_beast_holocron_bm_paralytic_poison object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Paralytic Poison Device that stores knowledge on how to train a beast in the ability Paralytic Poison. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_paralytic_poison
|
||
item_cs_beast_holocron_bm_preperation object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Preperation Device that stores knowledge on how to train a beast in the ability Preperation. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_preperation
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||
item_cs_beast_holocron_bm_provoke_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Provoke 1 Device that stores knowledge on how to train a beast in the ability Provoke 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_1
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||
item_cs_beast_holocron_bm_provoke_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Provoke 2 Device that stores knowledge on how to train a beast in the ability Provoke 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_2
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||
item_cs_beast_holocron_bm_provoke_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Provoke 3 Device that stores knowledge on how to train a beast in the ability Provoke 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_3
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||
item_cs_beast_holocron_bm_provoke_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Provoke 4 Device that stores knowledge on how to train a beast in the ability Provoke 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_4
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||
item_cs_beast_holocron_bm_provoke_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Provoke 5 Device that stores knowledge on how to train a beast in the ability Provoke 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_5
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||
item_cs_beast_holocron_bm_puncture_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Puncture 1 Device that stores knowledge on how to train a beast in the ability Puncture 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_1
|
||
item_cs_beast_holocron_bm_puncture_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Puncture 2 Device that stores knowledge on how to train a beast in the ability Puncture 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_2
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||
item_cs_beast_holocron_bm_puncture_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Puncture 3 Device that stores knowledge on how to train a beast in the ability Puncture 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_3
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||
item_cs_beast_holocron_bm_shaken_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Shaken 1 Device that stores knowledge on how to train a beast in the ability Shaken 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_1
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||
item_cs_beast_holocron_bm_shaken_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Shaken 2 Device that stores knowledge on how to train a beast in the ability Shaken 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_2
|
||
item_cs_beast_holocron_bm_shaken_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Shaken 3 Device that stores knowledge on how to train a beast in the ability Shaken 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_3
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||
item_cs_beast_holocron_bm_shield_master object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Shield Master Device that stores knowledge on how to train a beast in the ability Shield Master. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shield_master
|
||
item_cs_beast_holocron_bm_siphon_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Siphon 1 Device that stores knowledge on how to train a beast in the ability Siphon 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_1
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||
item_cs_beast_holocron_bm_siphon_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Siphon 2 Device that stores knowledge on how to train a beast in the ability Siphon 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_2
|
||
item_cs_beast_holocron_bm_siphon_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Siphon 3 Device that stores knowledge on how to train a beast in the ability Siphon 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_3
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||
item_cs_beast_holocron_bm_siphon_master object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Drain Essence Device that stores knowledge on how to train a beast in the ability Drain Essence. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_master
|
||
item_cs_beast_holocron_bm_slash_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Slash 1 Device that stores knowledge on how to train a beast in the ability Slash 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_1
|
||
item_cs_beast_holocron_bm_slash_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Slash 2 Device that stores knowledge on how to train a beast in the ability Slash 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_2
|
||
item_cs_beast_holocron_bm_slash_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Slash 3 Device that stores knowledge on how to train a beast in the ability Slash 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_3
|
||
item_cs_beast_holocron_bm_slash_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Slash 4 Device that stores knowledge on how to train a beast in the ability Slash 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_4
|
||
item_cs_beast_holocron_bm_slash_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Slash 5 Device that stores knowledge on how to train a beast in the ability Slash 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_5
|
||
item_cs_beast_holocron_bm_spit_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Spit 1 Device that stores knowledge on how to train a beast in the ability Spit 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_1
|
||
item_cs_beast_holocron_bm_spit_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Spit 2 Device that stores knowledge on how to train a beast in the ability Spit 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_2
|
||
item_cs_beast_holocron_bm_spit_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Spit 3 Device that stores knowledge on how to train a beast in the ability Spit 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_3
|
||
item_cs_beast_holocron_bm_spit_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Spit 4 Device that stores knowledge on how to train a beast in the ability Spit 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_4
|
||
item_cs_beast_holocron_bm_spit_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Spit 5 Device that stores knowledge on how to train a beast in the ability Spit 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_5
|
||
item_cs_beast_holocron_bm_stomp_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Stomp 1 Device that stores knowledge on how to train a beast in the ability Stomp 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_1
|
||
item_cs_beast_holocron_bm_stomp_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Stomp 2 Device that stores knowledge on how to train a beast in the ability Stomp 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_2
|
||
item_cs_beast_holocron_bm_stomp_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Stomp 3 Device that stores knowledge on how to train a beast in the ability Stomp 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_3
|
||
item_cs_beast_holocron_bm_stomp_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Stomp 4 Device that stores knowledge on how to train a beast in the ability Stomp 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_4
|
||
item_cs_beast_holocron_bm_stomp_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Stomp 5 Device that stores knowledge on how to train a beast in the ability Stomp 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_5
|
||
item_cs_beast_holocron_bm_trample object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Trample Device that stores knowledge on how to train a beast in the ability Trample. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_trample
|
||
item_cs_beast_holocron_bm_wing_buffet_1 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Wing Buffet 1 Device that stores knowledge on how to train a beast in the ability Wing Buffet 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_1
|
||
item_cs_beast_holocron_bm_wing_buffet_2 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Wing Buffet 2 Device that stores knowledge on how to train a beast in the ability Wing Buffet 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_2
|
||
item_cs_beast_holocron_bm_wing_buffet_3 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Wing Buffet 3 Device that stores knowledge on how to train a beast in the ability Wing Buffet 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_3
|
||
item_cs_beast_holocron_bm_wing_buffet_4 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Wing Buffet 4 Device that stores knowledge on how to train a beast in the ability Wing Buffet 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_4
|
||
item_cs_beast_holocron_bm_wing_buffet_5 object/tangible/jedi/beast_holocron_generic.iff item Beast Knowledge: Wing Buffet 5 Device that stores knowledge on how to train a beast in the ability Wing Buffet 5. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 5 0 expertise_bm_incubation_base_1 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_5
|
||
item_cs_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Customer Appreciation Damage Booster Pack This is a power pack used to enhance weapon damage. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_cs_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Customer Appreciation Personal Reactive Shield This is a military grade personal shield generator that reactively inflicts damage on attackers. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_cs_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff item Customer Appreciation Huggable Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_cs_dna_angler object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_angler.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bageraset object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bageraset.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bantha object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bantha.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bark_mite object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bark_mite.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bearded_jax object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bearded_jax.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_blurrg object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_blurrg.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_boar_wolf object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_boar_wolf.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bocatt object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bocatt.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bol object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bol.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bolle_bol object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bolle_bol.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bolma object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bolma.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_bordok object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_bordok.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_borgle object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_borgle.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_brackaset object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_brackaset.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_capper_spineflap object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_capper_spineflap.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_carrion_spat object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_carrion_spat.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_choku object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_choku.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_chuba object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_chuba.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_condor_dragon object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_condor_dragon.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_corellian_butterfly object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_corellian_butterfly.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_corellian_sand_panther object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_corellian_sand_panther.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_corellian_slice_hound object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_corellian_slice_hound.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_cu_pa object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_cu_pa.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_dalyrake object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_dalyrake.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_dewback object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_dewback.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_dune_lizard object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_dune_lizard.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_durni object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_durni.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_dwarf_nuna object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_dwarf_nuna.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_eopie object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_eopie.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_falumpaset object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_falumpaset.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_fambaa object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_fambaa.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_flewt object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_flewt.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_flit object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_flit.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_fynock object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_fynock.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gackle_bat object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gackle_bat.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gaping_spider object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gaping_spider.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gnort object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gnort.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gronda object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gronda.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_grunaset object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gurnaset.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gualama object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gualama.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gubbur object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gubbur.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_guf_drolg object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_guf_drolg.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gulginaw object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gulginaw.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gurk object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gurk.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_gurreck object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_gurreck.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_hanadak object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_hanadak.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_hermit_spider object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_hermit_spider.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_horned_krevol object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_horned_krevol.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_huf_dun object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_huf_dun.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_huurton object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_huurton.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_ikopi object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_ikopi.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kaadu object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kaadu.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kai_tok object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kai_tok.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kashyyyk_bantha object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kashyyyk_bantha.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kima object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kima.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kliknik object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kliknik.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_krahbu object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_krahbu.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kusak object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kusak.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_kwi object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_kwi.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_langlatch object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_langlatch.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_lantern_bird object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_lantern_bird.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_lava_flea object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_lava_flea.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_malkloc object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_malkloc.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_mamien object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_mamien.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_mawgax object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_mawgax.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_merek object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_merek.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_mott object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_mott.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_murra object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_murra.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_mynock object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_mynock.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_narglatch object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_narglatch.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_nuna object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_nuna.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_peko_peko object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_peko_peko.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_perlek object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_perlek.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_picket object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_piket.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_pugoriss object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_pugoriss.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_purbole object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_purbole.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_quenker object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_quenker.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_reptilian_flyer object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_reptilian_flier.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_roba object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_roba.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_rock_mite object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_rock_mite.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_ronto object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_ronto.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_salt_mynock object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_salt_mynock.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_sharnaff object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_sharnaff.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_shaupaut object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_shaupaut.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_shear_mite object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_shear_mite.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_skreeg object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_skreeg.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_snorbal object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_snorbal.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_spined_puc object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_spined_puc.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_squall object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_squall.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_squill object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_squill.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_stintaril object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_stintaril.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_swirl_prong object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_swirl_prong.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_tanc_mite object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tanc_mite.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_thune object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_thune.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_torton object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_torton.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_tulrus object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tulrus.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_tusk_cat object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tusk_cat.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_tybis object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tybis.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_varactyl object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_varactyl.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_veermok object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_veermok.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_verne object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_verne.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_vesp object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_vesp.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_vir_vur object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_vir_vur.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_voritor_lizard object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_voritor_lizard.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_vynock object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_vynock.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_womp_rat object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_womp_rat.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_woolamander object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_woolamander.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_worrt object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_worrt.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_dna_zucca_boar object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_zucca_boar.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_cs_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff item Customer Appreciation Experience Chip This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 vet_exp_buff_item_buff FALSE none 600 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 50 4 1 - -
|
||
item_cs_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Customer Appreciation Reactive Stim Injector This is a injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_e FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_cts_sarlacc_mini_game object/tangible/furniture/house_cleanup/sarlacc_mini_s02.iff item Deluxe Sarlacc Trash Can A Sarlacc Trash Can. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_cts_sarlacc_non_functional object/tangible/furniture/house_cleanup/sarlacc_mini_s01.iff item Sarlacc Trash Can A Sarlacc Trash Can. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_datapad_01_01 object/tangible/loot/tool/datapad_broken.iff item Datapad A datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 - -
|
||
item_death_troopers_painting object/tangible/furniture/all/frn_all_death_troopers_painting.iff item Death Troopers A painting depicting Han Solo, Chewbacca, and an unknown Twi'lek Jedi fighting off a horde of infected Imperials. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_deed_barc_imperial_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Imperial BARC Deed Using this deed will create a new vehicle in your datapad. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 barc_speeder_imperial none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 6 1 - -
|
||
item_deed_barc_rebel_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Rebel BARC Deed Using this deed will create a new vehicle in your datapad. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 barc_speeder_rebel none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 6 1 - -
|
||
item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: Tsmeu-6 Personal Wheel Bike A deed for a Tsmeu-6 personal wheel bike manufactured by the Z-Gomot Ternbuell Guppat Corporation. General Grievous used a modified version in an encounter with Obi-wan Kenobi during the Clone Wars on the sinkhole planet Utapau. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 grievous_wheel_bike none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_deed_hoth_at_st_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item AT-ST Deed Using this deed will create a new vehicle in your datapad. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 hoth_at_st none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_hover_chair_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Hover Chair Vehicle Deed Using this deed will create the most sought after hover vehicle in the galaxy. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 hover_chair none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_landspeeder_usv5_s02 object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: USV-5 Modified Landspeeder A deed for a modified version of a USV-5 landspeeder. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 landspeeder_usv5_s02 none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff item XP-38 Landspeeder Deed Using this deed will create a new vehicle in your datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 xp38 none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_deed_light_bend_barc_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Light Bending BARC Speeder Deed Using this deed will create a new vehicle in your datapad. 1 10000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 speeder_light_bend none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_pod_racer_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Gasgano Podracer Deed A deed for the Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 pod_racer_one none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff item Mawhonical Podracer Deed A deed for the GPE-3130 podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 pod_racer_two none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_pod_racer_06_03 object/tangible/loot/generic_deed/vehicle_generic.iff item Light Bending Gasgano Podracer Deed A deed for the a light-bending podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 lb_pod_racer_one none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_podracer_anakin object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: Anakin's Radon-Ulzer Podracer A deed for a custom Radon-Ulzer podracer similar to the one flown by Anakin Skywalker in the Boonta Eve Classic. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 podracer_anakin none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff item Snowspeeder Deed Using this deed will create a new vehicle in your datapad. 1 15000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 snowspeeder none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_walker_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff item AT-RT Deed Using this deed will create a new vehicle in your datapad. 1 10000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 walker_at_rt_camo none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff item AT-XT Deed Using this deed will create a new vehicle in your datapad. 1 10000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 walker_at_xt none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_development_combat_test_ring_06_01 object/tangible/wearables/ring/ring_s01.iff item Blixtev's Ultra Testing Ring Blixtev's Ultra Testing Ring. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=200,agility_modified=200,constitution_modified=200,strength_modified=200,precision_modified=200,luck_modified=200 0 0 FALSE 0 6 1 - -
|
||
item_dianoga_dumpster object/tangible/furniture/city/dianoga_dumpster.iff item Dianoga Dumpster A Dianoga Dumpster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_dna_kittle object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_kittle.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_minstyngar object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_minstyngar.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_mouf object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_mouf.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_nerf object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_nerf.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_uller object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_uller.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_walluga object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_walluga.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_webweaver object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_webweaver.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_dna_worm object/tangible/loot/beast/dna_container.iff item DNA Storage Device Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_walluga.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_droid_collection_reward_goggles object/tangible/collection/reward/target_reticule_goggles.iff item Targeting Reticule Goggles A pair of targeting reticule goggles. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff item Permafrost Crystal A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 Echo Base Instance Loot int:jedi.crystal.stats.color=28,int:jedi.crystal.stats.shader=2,int:jedi.crystal.stats.level=-1
|
||
item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_6yr_greeter_tie_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_tiefighter_pilot.iff item Employment Terminal: Tie Fighter Pilot Greeter Employment Terminal: Well known Tie Fighter Pilots are sometimes asked to serve influencial Imperial Officers as well as other individuals in service of the Empire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none tie_fighter_pilot_greeter none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_empire_day_6yr_greeter_xwing_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_xwing_pilot.iff item Employment Terminal: X-wing Pilot Greeter Employment Terminal: The Alliance is always on the lookout for new recruits and what better way than to send a well known Rebel X-wing Pilot to speak to your visitors. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none xwing_fighter_pilot_greeter none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_empire_day_6yr_painting object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff item Six Years of Galaxies Painting that commemorates the 6 year anniversary of Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_empire_day_component_aa1n_circuit object/tangible/holiday/empire_day/component/aa1n_circuit_board.iff item Crate of AA-1n Circuit Boards A small crate of curcuit boards for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_aa1n_cpu object/tangible/holiday/empire_day/component/aa1n_central_processor.iff item Crate of AA-1n Central Processors A small crate of central processors for the the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_aa1n_io object/tangible/holiday/empire_day/component/aa1n_io_bus_port.iff item Crate of AA-1n I/O Bus Ports A small crate of I/O bus ports for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_aa1n_memory object/tangible/holiday/empire_day/component/aa1n_memory_bank.iff item Crate of AA-1n Memory Banks A small crate of memory banks for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_carrier_rotary object/tangible/holiday/empire_day/component/carrier_rotary_valve.iff item Crate of Rotary Valves A small crate of rotary valves for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_carrier_steering_gear object/tangible/holiday/empire_day/component/carrier_steering_gear.iff item Crate of Steering Gears A small crate of steering gears for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_carrier_steering_shaft object/tangible/holiday/empire_day/component/carrier_steering_shaft.iff item Crate of Steering Shafts A small crate of steering shafts for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_carrier_torque object/tangible/holiday/empire_day/component/carrier_torque_sensor.iff item Crate of Torque Sensors A small crate of torque sensors for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_console_circuit object/tangible/holiday/empire_day/component/console_circuit_board.iff item Crate of Circuit Boards A small crate of cicuit boards for the Imperial Command Consoles. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_console_cpu object/tangible/holiday/empire_day/component/console_central_processor.iff item Crate of Central Processors A small crate of central processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_console_decrypt object/tangible/holiday/empire_day/component/console_decryption_coprocessor.iff item Crate of Decryption Co-Processors A small crate of decryption co-processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_console_readout object/tangible/holiday/empire_day/component/console_readout_display.iff item Crate of Readout Displays A small crate of readout displays for the Imperial Command Console. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_dh17_enclosure object/tangible/holiday/empire_day/component/dh17_cartridge_enclosures.iff item Crate of DH-17 Cartridge Enclosures A small crate of cartridge enclosures for the DH-17. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_dh17_gas object/tangible/holiday/empire_day/component/dh17_condensed_reactive_gasses.iff item Crate of DH-17 Reactive Gasses A small crate of condensed reactive gasses for the DH-17. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_dh17_grip object/tangible/holiday/empire_day/component/dh17_cartridge_grips.iff item Crate of DH-17 Cartridge Grips A small crate of cartridge grips for the DH-17. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_dh17_valve object/tangible/holiday/empire_day/component/dh17_cartridge_valves.iff item Crate of DH-17 Cartridge Valves A small crate of cartridge valves for the DH-17. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_e11_enclosure object/tangible/holiday/empire_day/component/e11_cartridge_enclosures.iff item Crate of E-11 Cartridge Enclosures A small crate of cartridge enclosures for the E-11. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_e11_gas object/tangible/holiday/empire_day/component/e11_condensed_reactive_gasses.iff item Crate of E-11 Reactive Gasses A small crate of condensed reactive gasses for the E-11. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_e11_grip object/tangible/holiday/empire_day/component/e11_cartridge_grips.iff item Crate of E-11 Cartridge Grips A small crate of cartridge grips for the E-11. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_e11_valve object/tangible/holiday/empire_day/component/e11_cartridge_valves.iff item Crate of E-11 Cartridge Valves A small crate of cartridge valves for the E-11. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_mouse_ball object/tangible/holiday/empire_day/component/mouse_ball_joint.iff item Crate of Droid Arm Ball Joints A small crate of ball joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_mouse_clamp object/tangible/holiday/empire_day/component/mouse_manipulation_clamp_hand.iff item Crate of Droid Arm Clamp Hands A small crate of manipulation clamp hands for use in a mouse droid arm. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_mouse_servo object/tangible/holiday/empire_day/component/mouse_servo_motor.iff item Crate of Droid Servo Motors A small crate of servo motors for use in a mouse droid arm. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_mouse_translation object/tangible/holiday/empire_day/component/mouse_translation_joint.iff item Crate of Droid Arm Translation Joints A small crate of translation joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_rank_blue_squares object/tangible/holiday/empire_day/component/rank_blue_rank_squares.iff item Crate of Imperial Rank Squares, Blue A small crate of blue Imperial rank insignia squares. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_rank_cylinder object/tangible/holiday/empire_day/component/rank_metal_plaque.iff item Crate of Imperial Code Cylinders A small crate of Imperial code cylinders. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_rank_plaque object/tangible/holiday/empire_day/component/rank_code_cylinder.iff item Crate of Metal Rank Plaques A small crate of metal plaques. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_rank_red_squares object/tangible/holiday/empire_day/component/rank_red_rank_squares.iff item Crate of Imperial Rank Squares, Red A small crate of red Imperial rank insignia squares. This is a crate component for an Empire Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_ration_carbohydrate object/tangible/holiday/empire_day/component/ration_high_carbohydrate_concentrate.iff item Crate of Carbohydrate Concentrate A small crate of carbohydrate concentrate. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_ration_fats object/tangible/holiday/empire_day/component/ration_poly_unsaturated_fats.iff item Crate of Poly-Unsaturated Fats A small crate of poly-unsaturated fats. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_ration_preservative object/tangible/holiday/empire_day/component/ration_non_nutritive_preservative.iff item Crate of Non-Nutritive Preservative A small crate of non-nutritive presevative. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_component_ration_protein object/tangible/holiday/empire_day/component/ration_high_protein_concentrate.iff item Crate of Protein Concentrate A small crate of protein concentrate. This is a crate component for a Remembrance Day schematic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Empire Day Component -
|
||
item_empire_day_imperial_banner_01_01 object/tangible/holiday/empire_day/empire_day_imperial_banner.iff item Empire Day Imperial Banner A banner to commemorate Empire Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_empire_day_imperial_fireworks object/tangible/firework/firework_s19.iff item Imperial Empire Day Fireworks Imperial Empire Day Fireworks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:firework.fx=fx_19
|
||
item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff item Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_imp_empire_day_hanging=1 0 0 FALSE 0 0 1 - string:static_item=item_empire_day_imperial_hanging_sign_02_01
|
||
item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff item Mara Jade's Com-Number The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_imperial_player_city_kiosk object/tangible/holiday/empire_day/imperial_recruitment_defaced_kiosks_city_object.iff item Imperial Recruitment Kiosk (Defaced) A defaced Imperial Recruitment Kiosk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_imperial_player_city_kiosk_defaced object/tangible/holiday/empire_day/imperial_recruitment_kiosks_city_object.iff item Imperial Recruitment Kiosk An Imperial Recruitment Kiosk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff item Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff item Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_imp_empire_day_standing=1 0 0 FALSE 0 0 1 - string:static_item=item_empire_day_imperial_standing_sign_02_01
|
||
item_empire_day_imperial_token object/tangible/holiday/empire_day/imperial_token.iff item Empire Day Token An Empire Day Token. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff item Imperial Recruitment Poster An Imperial Recruitment Poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 1 1 - -
|
||
item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff item Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff item Rebel Resistance Poster A Rebel Resistance Poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff item Torn Rebel Resistance Poster A torn Rebel Resistance Poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_rebel_aa1n_verbo_brains object/tangible/loot/npc_loot/datapad_generic.iff item Requisition for AA-1n VerboBrains A crate of Protocol Droid AA-1n VerboBrains for Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_aa1n_verbobrain.iff 0 1 class_engineering_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
|
||
item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff item Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_rebel_banner_01_01 object/tangible/holiday/empire_day/remembrance_day_rebel_banner.iff item Remembrance Day Alliance Banner A banner to commemorate Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff item Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/datapad_generic.iff item Requisition for Crew Carrier Steering Mechanisms A crate of Alliance Crew Carrier Steering Mechanisms for Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_carrier_steering_mechanism.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
|
||
item_empire_day_rebel_dh17_gas_cartridges object/tangible/loot/npc_loot/datapad_generic.iff item Requisition for DH-17 Gas Cartridges A crate of DH-17 Gas Cartridges for Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_dh17_cartridges.iff 0 1 class_munitions_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
|
||
item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff item Requisition for Rebel Field Rations A crate of Rebel Trooper Field Rations for Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_rations.iff 0 1 class_domestics_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
|
||
item_empire_day_rebel_fireworks object/tangible/firework/firework_s20.iff item Alliance Remembrance Day Fireworks Alliance Remembrance Day Fireworks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:firework.fx=fx_20
|
||
item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff item Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_reb_empire_day_hanging=1 0 0 FALSE 0 0 1 - string:static_item=item_empire_day_rebel_hanging_sign_02_01
|
||
item_empire_day_rebel_player_city_kiosk object/tangible/holiday/empire_day/rebel_resistance_defaced_kiosks_city_object.iff item Rebel Resistance Kiosk (Defaced) A torn Rebel Resistance Kiosk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_rebel_player_city_kiosk_defaced object/tangible/holiday/empire_day/rebel_resistance_kiosks_city_object.iff item Rebel Resistance Kiosk A Rebel Resistance Kiosk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff item Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_reb_empire_day_standing=1 0 0 FALSE 0 0 1 - string:static_item=item_empire_day_rebel_standing_sign_02_01
|
||
item_empire_day_rebel_token object/tangible/holiday/empire_day/rebel_token.iff item Remembrance Day Token A Remembrance Day Token. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff item Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 7 2500 FALSE 0 2 1 - -
|
||
item_entertainer_boots_02_01 object/tangible/wearables/boots/boots_s05.iff item Issued Entertainer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff item Portable Hypersound Speakers When used this device will increase your Musical and Dance Enhancement for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapEntertainerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 43,31 5000 FALSE 0 2 1 - -
|
||
item_entertainer_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Issued Entertainer Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_hat_02_01 object/tangible/wearables/hat/hat_s02.iff item Issued Entertainer Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 31,45 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_pants_02_01 object/tangible/wearables/pants/pants_s08.iff item Issued Entertainer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 6,244 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff item Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3,prop_assembly=5 6,244 2500 FALSE 0 2 1 - -
|
||
item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff item Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff item Captivator Boots Boots often worn by Entertainers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff item Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Captivator Gloves Gloves often worn by Entertainers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff item Captivator Gloves Gloves often worn by Entertainers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff item Captivator Hat This hat offer a bit of head protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 19,4 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff item Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff item Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0,216 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff item Captivator Robe This robe offers a little bit of protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 216,77 200 FALSE 0 2 1 roadmap reward -
|
||
item_entertainer_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff item Issued Entertainer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 19,4 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_shirt_02_02 object/tangible/wearables/bikini/bikini_s03.iff item Issued Entertainer Top A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 244 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_shoes_02_01 object/tangible/wearables/shoes/shoes_s09.iff item Issued Entertainer Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 174,31 45 FALSE 0 2 1 npe clothing -
|
||
item_entertainer_skirt_02_01 object/tangible/wearables/skirt/skirt_s10.iff item Issued Entertainer Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 6,7 45 FALSE 0 2 1 npe clothing -
|
||
item_ep3_rewards_prayor_mobile object/tangible/furniture/ep3_rewards/wke_prayer_mobile.iff item a prayer mobile The prayer mobile is often used during a ritualistic prayer held by a Wookiee shaman. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6,174 0 FALSE 0 1 1 Quest reward for quest ep3_forest_kerritamba_epic_5 -
|
||
item_ep3_rewards_sayormi_mobile_01_01 object/tangible/furniture/ep3_rewards/sayormi_mobile.iff item a Sayormi mobile Wicked in its ways, the Sayormi Mobile can be found hanging in the tents of those claiming leadership in the Sayormi tribe. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff item Anniversary Cake A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_run_speed FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 3 1 roadmap food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff item Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_lifeday_cookie FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 3 1 lifeday food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own). This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 event_dance_party FALSE short_reuse_4 60 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 3 1 - -
|
||
item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own).||This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 event_dance_party FALSE short_reuse_4 60 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 2 3 1 lifeday vendor -
|
||
item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff item Lokkian Booster Blast A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_vitality_boost FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 3 1 roadmap food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff item Hoth Chocolate A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!||This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 event_lifeday_drink FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 3 1 lifeday food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_ewok_berry_01_01 object/tangible/food/generic/dessert_ewok_berry.iff item Camby Berries A handful of berries from the Cambylictus trees native to the forest moon of Endor. This berry is naturally quite tart, perhaps if dipped in the chocolate fountain they would be delicious!||This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1209600 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 ewok festival -
|
||
item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff item Chocolate Covered Camby Berries Delicious Cambylictus Berries coated with chocolate.||This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1209600 event_ewok_berry FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 4 1 ewok festival food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff item Chak Juice A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree.||This is a temporary item that will only last for a short while before it is automatically destroyed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1209600 event_ewok_drink FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 4 1 ewok festival food float:duration=1.0,float:effectiveness=1.0
|
||
item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff item Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff item Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 1 lifeday vendor -
|
||
item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff item Flower Bouquet A delightful arrangement of flowers! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 3 ewok festival -
|
||
item_event_flower_from_2008 object/tangible/dance_prop/prop_ewok_flowers.iff item Flower Bouquet (Commemorative Version) A delightful arrangement of flowers reminiscent of the bouquet of flowers from the First Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 ewok festival -
|
||
item_event_flower_from_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff item Bouquet of Flowers (Commemorative Version) A wonderful arrangement of flowers reminiscent of the bouquet of flowers from the Second Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 ewok festival -
|
||
item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff item Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff item Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff item Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff item Bat Pheromone This gelatinous cube has a center of liquid pheromone that will attract bats. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_halloween_bat_swarm FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 halloween item float:duration=1.0,float:effectiveness=1.0,int:player_only=1,float:max_range=30.0
|
||
item_event_halloween_coin object/tangible/event_perk/halloween_coin.iff item Galactic Moon Coin A coin used to purchase Galactic Moon Festival merchandise. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff item Crescent Moon House Sign (Hanging) Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_ string:modifiedSign=object/tangible/sign/player/house_address_halloween_sign.iff,int:hangingStanding=1,string:structure.modifiedSignModel=item_event_halloween_house_sign
|
||
item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff item Crescent Moon House Sign (Standing) Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_ string:modifiedSign=object/tangible/sign/player/shop_sign_halloween_sign.iff,int:hangingStanding=2,string:structure.modifiedSignModel=item_event_halloween_house_sign_standing
|
||
item_event_halloween_krayt_01 object/tangible/event_perk/halloween_krayt_dragon_skeleton.iff item Krayt Dragon Skeleton Your friends will think you're a fearless hunter when you decorate your home with this Krayt Dragon Skeleton replica. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_event_halloween_lantern_01 object/tangible/event_perk/halloween_sith_o_lantern_01.iff item Sith O'Lantern I Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_lantern_02 object/tangible/event_perk/halloween_sith_o_lantern_02.iff item Sith O'Lantern II Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_lantern_03 object/tangible/event_perk/halloween_sith_o_lantern_03.iff item Sith O'Lantern III Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_lantern_04 object/tangible/event_perk/halloween_sith_o_lantern_04.iff item Sith O'Lantern IV Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_lantern_05 object/tangible/event_perk/halloween_sith_o_lantern_05.iff item Sith O'Lantern V Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff item The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_skull_candle_01 object/tangible/event_perk/halloween_skull_candle_01.iff item Candle on a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_skull_candle_02 object/tangible/event_perk/halloween_skull_candle_02.iff item Candle in a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff item Max Rebo's Collected Classics: Dirge This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_spider_pheromone_01_01 object/tangible/event_perk/halloween_spider_pheromone.iff item Spider Pheromone This gelatinous cube has a center of liquid pheromone that will attract spiders. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_halloween_spider_swarm FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 halloween item -
|
||
item_event_halloween_spider_web_01 object/tangible/event_perk/halloween_spider_web_01.iff item Spider Web Decoration Style I Turning your home in to a spooky dungeon? Try this synthetic spider web! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_spider_web_02 object/tangible/event_perk/halloween_spider_web_02.iff item Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_spider_web_03 object/tangible/event_perk/halloween_spider_web_03.iff item Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 halloween item -
|
||
item_event_halloween_trick_device_01_01 object/tangible/veteran_reward/item_trick_treat_1.iff item Trick or Treat Projector I This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1814400 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 halloween item int:item.projector=1
|
||
item_event_halloween_trick_device_02_01 object/tangible/veteran_reward/item_trick_treat_2.iff item Trick or Treat Projector II This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. This model has a higher chance to scare someone than Trick or Treat Projector I. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 1814400 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 halloween item int:item.projector=2
|
||
item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 halloween item int:item.projector=3
|
||
item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff item Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 event_imperial_chocolate FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 1 1 - -
|
||
item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff item Order 66 Cookies Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_imperial_cookies FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 1 1 emperors day food -
|
||
item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff item Gracious Government Mix A non-edible version of the delicious chocolates. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 emperors day food -
|
||
item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff item Order 66 Cookies A non-edible version of the Order 66 cookies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 emperors day food -
|
||
item_event_lifeday_aquarium object/tangible/event_perk/lifeday_pocket_aquarium.iff item Pocket Aquarium A small mobile aquarium with room for one fish. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff item Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=15,stamina_modified=15,luck_modified=15,strength_modified=15,precision_modified=15,agility_modified=15 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff item Bantha Surprise This rump roast is traditionally prepared using cuts of beef from the Bantha tenderloin, and stewed in a broth of various seasons and vegetables native to Kashyyyk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 lifeday_bantha_surprise FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1 FALSE 0 2 1 - -
|
||
item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff item Bantha Surprise Recipe A recipe to teach someone how to create a Bantha Surprise dish. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/food/bantha_surprise.iff 0 0 class_domestics_phase4_03 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_decorated_tree object/tangible/event_perk/life_day_tree_dressed.iff item Life Day Decorated Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. This tree has been decorated for Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_family_painting object/tangible/event_perk/lifeday_painting.iff item Family Bonds A painting depicting a Wookiee family. From left to right Itchy, Chewbacca, Malla and at the bottom, Lumpy can be seen. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial_gcw_disk.iff item Blackmail Package This disk contains blackmail information on a number of Imperial officers. Using the information will grant you 50 GCW points. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 50 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_lifeday_gcw_rebel_disk object/tangible/event_perk/lifeday_rebel_gcw_disk.iff item List of Favors This disk contains a list of redeemable favors among influential Rebel Alliance officers. Calling in the favors will grant you 50 GCW points. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 50 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_lifeday_holo_table object/tangible/event_perk/lifeday_holo_table.iff item Holo-Entertainment Table A table with a built in holographic projector to entertain those nearby. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_imperial_token object/tangible/event_perk/lifeday_imperial_token.iff item Imperial Propaganda Token A token earned for your assistance in improving public view of the Empire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_lifeday_monkey_cage object/tangible/event_perk/lifeday_monkey_cage.iff item Kowakian Cage The home of a Kowakian Monkey Lizard. Release at your own risk! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_present_pile object/tangible/event_perk/life_day_presents.iff item Life Day Pile of Presents A pile of presents for Life Day. Sorry, they are empty and only a decoration. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_proton_chair object/tangible/furniture/lifeday/lifeday_proton_chair.iff item Proton Chair A chair that allows the user to relax in a virtual reality. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_lifeday_rebel_token object/tangible/event_perk/lifeday_rebel_token.iff item Rebel Alliance Propaganda Token A token earned for your assistance in improving public view of the Rebel Alliance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff item Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 stap_speeder_gift none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_event_lifeday_tree object/tangible/event_perk/life_day_tree.iff item Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_event_loveday_card_01 object/tangible/holiday/love_day/love_day_card_01.iff item First Ewok Festival of Love Card An Ewok Festival of Love card. This is the first card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_02 object/tangible/holiday/love_day/love_day_card_02.iff item Second Ewok Festival of Love Card An Ewok Festival of Love card. This is the second card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_03 object/tangible/holiday/love_day/love_day_card_03.iff item Third Ewok Festival of Love Card An Ewok Festival of Love card. This is the third card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_04 object/tangible/holiday/love_day/love_day_card_04.iff item Fourth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fourth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_05 object/tangible/holiday/love_day/love_day_card_05.iff item Fifth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fifth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_06 object/tangible/holiday/love_day/love_day_card_06.iff item Sixth Ewok Festival of Love Card An Ewok Festival of Love card. This is the sixth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_07 object/tangible/holiday/love_day/love_day_card_07.iff item Seventh Ewok Festival of Love Card An Ewok Festival of Love card. This is the seventh card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff item Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_chak_heart object/tangible/holiday/love_day/love_day_chak_bark_currency.iff item Ewok Festival of Love Chak Heart A heart drawn on a bit of bark from the Great Tree. It is the symbol of the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_decorative_berry object/tangible/food/generic/dessert_ewok_berry.iff item Decorative Camby Berries A handful of berries from the Cambylictus trees native to the forest moon of Endor. Even after looking closely, you cannot tell if these berries are real or synthetic. "Is it real or is it Memorwax." 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 ewok festival -
|
||
item_event_loveday_decorative_berry_chocolate object/tangible/food/generic/dessert_ewok_berry_choc.iff item Decorative Chocolate Covered Camby Berries A decorative motif of cambylictus berries coated with chocolate. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival food -
|
||
item_event_loveday_decorative_drink object/tangible/food/generic/drink_ewok_chak.iff item Decorative Chak Juice A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival food -
|
||
item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff item Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_loveday_ewok_cupid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff item Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none loveday_ewok_cupid_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff item Bouquet of Flowers A wonderful bouquet of flowers! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff item Exquisite Bouquet of Flowers An exquisite bouquet of flowers! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff item Fountain of Chocolate A fountain of sweet, delicious chocolate! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 ewok festival of love 2009 -
|
||
item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff item Fountain of Chocolate (with flowers) A fountain of sweet, delicious chocolate...with flowers! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 ewok festival of love 2009 -
|
||
item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff item Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff item Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 loveday_hearts_item FALSE loveday_hearts_effect 240 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff item Ewok Festival of Love Painting A painting from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_painting_2010 object/tangible/holiday/love_day/rewards_10/love_day_2010_painting.iff item Ewok Festival of Love Painting 2010 A painting from the Ewok Festival of Love 2010. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff item Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff item Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff item Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff item Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
|
||
item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff item Microservo Enhanced Gloves - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=30,constitution_modified=25 0 0 FALSE 0 3 1 - -
|
||
item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff item Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 3000 event_rebel_candy FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 1 1 - -
|
||
item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff item Favorites of the Force A non-edible version of the delicious treats. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 emperors day food -
|
||
item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff item Death Star Destruction A non-edible version of the flavorful energy drink. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 emperors day food -
|
||
item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff item Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 event_rebel_drink FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 1 1 1 emperors day food -
|
||
item_facebook_reward_01 object/tangible/item/market/facebook_reward_01.iff item Bobble-Head Stormtrooper Squad Leader A Bobble-Head Stormtrooper Squad Leader. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 marketing facebook reward -
|
||
item_facebook_reward_02 object/tangible/item/market/facebook_reward_02.iff item Bobble-Head C-3PO A Bobble-Head C-3PO. He doesn't tell you the odds; he just bobbles. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 marketing facebook reward -
|
||
item_fan_faire_09_live_quest_reward object/tangible/furniture/all/frn_all_escape_pod_statuette.iff item Fan Faire 2009 Escape Pod Statuette This is a small model of the escape pod used by C-3PO and R2-D2 in A New Hope that players can display in their homes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_fan_faire_09_painting object/tangible/furniture/all/frn_all_fan_faire_09_painting.iff item Fan Faire 2009 Commemorative Painting Painting that commemorates the Fan Faire 2009 event. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none bdg_six_year none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_fannypack_04_01 object/tangible/wearables/backpack/fannypack_s01.iff item Belt of Master Bodo Baas A belt, a clothing item wearable by all species. It can be used as a container to hold other items. To wear a belt, click on it in your inventory and choose "equip" from the radial menu. To open it, click on it in your inventory and choose "open" from the radial menu.||This belt was first found by Jedi Master Bodo Baas, and passed down through various members of the Jedi order. Most recently owned by Jedi Master Ashka Boda, his whereabouts unknown after being sought out by Imperial sentinels for "crimes against the Empire". 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=50,strength_modified=50,precision_modified=50,constitution_modified=50 0 0 FALSE 0 5 2 - -
|
||
item_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Mottled Feather A mottled feather. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 - -
|
||
item_food_edible_jar_berries_02_01 object/tangible/food/foraged/edible_jar_berries_generic.iff item Jar of Foraged Berries Jar of Foraged Berries 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_berries FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_edible_jar_berries_03_01 object/tangible/food/foraged/edible_jar_berries_generic.iff item Jar of Foraged Berries Jar of Foraged Berries 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_berries_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_edible_jar_berries_04_01 object/tangible/food/foraged/edible_jar_berries_generic.iff item Jar of Foraged Berries Jar of Foraged Berries 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_berries_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_edible_jar_bugs_02_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff item Jar of Foraged Bugs Jar of Foraged Bugs 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_bugs FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_edible_jar_bugs_03_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff item Jar of Foraged Bugs Jar of Foraged Bugs 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_bugs_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_edible_jar_bugs_04_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff item Jar of Foraged Bugs Jar of Foraged Bugs 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_bugs_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_edible_jar_fungus_02_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff item Jar of Foraged Fungus Jar of Foraged Fungus 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fungus FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_edible_jar_fungus_03_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff item Jar of Foraged Fungus Jar of Foraged Fungus 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fungus_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_edible_jar_fungus_04_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff item Jar of Foraged Fungus Jar of Foraged Fungus 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fungus_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_edible_jar_funk_02_01 object/tangible/food/foraged/edible_jar_funk_generic.iff item Jar of Edible Funk Jar of Edible Funk 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_funk FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_edible_jar_funk_03_01 object/tangible/food/foraged/edible_jar_funk_generic.iff item Jar of Edible Funk Jar of Edible Funk 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_funk_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_edible_jar_funk_04_01 object/tangible/food/foraged/edible_jar_funk_generic.iff item Jar of Edible Funk Jar of Edible Funk 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_funk_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_edible_jar_livers_02_01 object/tangible/food/foraged/edible_jar_livers_generic.iff item Jar of Foraged Livers Jar of Foraged Livers 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_livers FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_edible_jar_livers_03_01 object/tangible/food/foraged/edible_jar_livers_generic.iff item Jar of Foraged Livers Jar of Foraged Livers 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_livers_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_edible_jar_livers_04_01 object/tangible/food/foraged/edible_jar_livers_generic.iff item Jar of Foraged Livers Jar of Foraged Livers 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_livers_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_fruit_02_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff item Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_1 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_fruit_02_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff item Wild Snaff Wild Snaff 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_2 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_fruit_02_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff item Alever Tweth'pek Alever Tweth'pek 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_3 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_fruit_02_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff item Ko-Do Fruit Ko-Do Fruit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_4 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_fruit_02_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff item Sijjo Sewi Sijjo Sewi 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_5 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_fruit_03_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff item Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_1_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_fruit_03_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff item Wild Snaff Wild Snaff 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_2_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_fruit_03_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff item Alever Tweth'pek Alever Tweth'pek 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_3_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_fruit_03_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff item Ko-Do Fruit Ko-Do Fruit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_4_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_fruit_03_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff item Sijjo Sewi Sijjo Sewi 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_5_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_fruit_04_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff item Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_1_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_fruit_04_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff item Wild Snaff Wild Snaff 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_2_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_fruit_04_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff item Alever Tweth'pek Alever Tweth'pek 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_3_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_fruit_04_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff item Ko-Do Fruit Ko-Do Fruit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_4_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_fruit_04_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff item Sijjo Sewi Sijjo Sewi 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_fruit_5_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_vegetable_02_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff item Schule Nef Schule Nef 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_2 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_vegetable_02_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff item Flurr-Cle Onion Flurr-Cle Onion 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_3 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_vegetable_02_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff item Etost'Ew Zann Etost'Ew Zann 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_4 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_vegetable_02_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff item Sosi Hodor Sosi Hodor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_5 FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 2 1 - -
|
||
item_food_foraged_vegetable_03_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff item Schule Nef Schule Nef 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_2_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_vegetable_03_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff item Flurr-Cle Onion Flurr-Cle Onion 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_3_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_vegetable_03_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff item Etost'Ew Zann Etost'Ew Zann 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_4_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_vegetable_03_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff item Sosi Hodor Sosi Hodor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_5_mid FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 3 1 - -
|
||
item_food_foraged_vegetable_04_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff item Schule Nef Schule Nef 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_2_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_vegetable_04_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff item Flurr-Cle Onion Flurr-Cle Onion 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_3_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_vegetable_04_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff item Etost'Ew Zann Etost'Ew Zann 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_4_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_food_foraged_vegetable_04_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff item Sosi Hodor Sosi Hodor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 foraged_vegetable_5_high FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 6 4 1 - -
|
||
item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_health.iff item Biological Focus Crystal A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 forceCrystalHealth FALSE forceVillageBuff_1 86400 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 FS Village Reward -
|
||
item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff item Synapse Focus Crystal A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 forceCrystalForce FALSE forceVillageBuff_2 86400 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 3 FS Village Reward -
|
||
item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff item Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,strength_modified=5 0 2500 FALSE 0 2 1 - -
|
||
item_force_sensitive_boots_02_01 object/tangible/wearables/boots/boots_s21.iff item Issued Force Sensitive Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff item Meditation Crystal When used this item will increase strength and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapFsClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 50,47 5000 FALSE 0 2 1 - -
|
||
item_force_sensitive_jacket_02_01 object/tangible/wearables/jacket/jacket_s13.iff item Issued Force Sensitive Jacket A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_force_sensitive_pants_02_01 object/tangible/wearables/pants/pants_s15.iff item Issued Force Sensitive Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 60,6 45 FALSE 0 2 1 npe clothing -
|
||
item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff item Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12,agility_modified=12 60 2500 FALSE 0 2 1 - -
|
||
item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff item Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff item Gleaming Ring This ring provides a bonus to your agility as well as strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,strength_modified=5 0 250 FALSE 0 2 1 - -
|
||
item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff item Martial Boots Boots often worn by beginning Teras Kasi practitioners. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10,31 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff item Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 31 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff item Martial Hat This hat offers a small bit of protection and bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 38,3 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff item Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff item Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 65,9 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff item Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 65,9 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff item Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE tka_armor=2,constitution_modified=1 65,9 200 FALSE 0 2 1 roadmap reward -
|
||
item_force_sensitive_shirt_02_01 object/tangible/wearables/shirt/shirt_s14.iff item Issued Force Sensitive Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 38,3 45 FALSE 0 2 1 npe clothing -
|
||
item_galactic_gathering_2008_painting_04_01 object/tangible/veteran_reward/frn_galactic_gathering_2008_painting.iff item Galactic Gathering Painting that commemorates the Galactic Gathering of 08. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 Summit 2008 reward. -
|
||
item_gcw_adrenalin_stimulant object/tangible/gcw/crafting_quest/gcw_adrenalin_stimulant.iff item Adrenalin Stimulant Using the stimulant will help keep the user alert and ready to fight. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_atst_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff item AT-ST Familiar Deed This deed grants its holder a non-combat AT-ST familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none gcw_atst_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_gcw_atxt_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff item AT-XT Familiar Deed This deed grants its holder a non-combat AT-XT familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none gcw_atxt_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_gcw_bacta_injectors object/tangible/gcw/crafting_quest/gcw_bacta_injectors.iff item Bacta Injectors Bacta Injectors will allow troops to recover from minor injuries and return to the fight. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_base_action_a_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff item Military Adrenaline Injection A This is a military grade adrenaline injection used to increase reaction speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 1750 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_action_b_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff item Military Adrenaline Injection B This is a military grade adrenaline injection used to increase reaction speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2000 none none none 0 none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_action_c_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff item Military Adrenaline Injection C This is a military grade adrenaline injection used to increase reaction speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2250 none none none 0 none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_action_d_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff item Military Adrenaline Injection D This is a military grade adrenaline injection used to increase reaction speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2500 none none none 0 none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_action_e_04_01 object/tangible/gcw/base_rewards/military_actionpack.iff item Military Adrenaline Injection E This is a military grade adrenaline injection used to increase reaction speed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2750 none none none 0 none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_cooldown_a_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff item Military Dexterity Enhancement A This is a military grade enhancement that boosts the user's dexterity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_cooldown_b_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff item Military Dexterity Enhancement B This is a military grade enhancement that boosts the user's dexterity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_cooldown_c_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff item Military Dexterity Enhancement C This is a military grade enhancement that boosts the user's dexterity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_cooldown_d_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff item Military Dexterity Enhancement D This is a military grade enhancement that boosts the user's dexterity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_cooldown_e_04_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff item Military Dexterity Enhancement E This is a military grade enhancement that boosts the user's dexterity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_damage_absorb_a_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff item Military Pain Numbing Powder A This is a military grade solution that makes the user more resistant to pain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_absorb_a FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_absorb_b_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff item Military Pain Numbing Powder B This is a military grade solution that makes the user more resistant to pain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_absorb_b FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_absorb_c_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff item Military Pain Numbing Powder C This is a military grade solution that makes the user more resistant to pain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_absorb_c FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_absorb_d_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff item Military Pain Numbing Powder D This is a military grade solution that makes the user more resistant to pain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_absorb_d FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_absorb_e_04_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff item Military Pain Numbing Powder E This is a military grade solution that makes the user more resistant to pain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_absorb_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_damage_booster_a_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Military Damage Booster Pack A This is a military grade power pack used to enhance weapon damage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_a FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_booster_b_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Military Damage Booster Pack B This is a military grade power pack used to enhance weapon damage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_b FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_booster_c_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Military Damage Booster Pack C This is a military grade power pack used to enhance weapon damage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_c FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_booster_d_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Military Damage Booster Pack D This is a military grade power pack used to enhance weapon damage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_d FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff item Military Damage Booster Pack E This is a military grade power pack used to enhance weapon damage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_gcw_base_damage_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_damage_shield_a_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Military Personal Reactive Shield A This is a military grade personal shield generator that reactively inflicts damage on attackers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_a FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_shield_b_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Military Personal Reactive Shield B This is a military grade personal shield generator that reactively inflicts damage on attackers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_b FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_shield_c_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Military Personal Reactive Shield C This is a military grade personal shield generator that reactively inflicts damage on attackers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_c FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_shield_d_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Military Personal Reactive Shield D This is a military grade personal shield generator that reactively inflicts damage on attackers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_d FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff item Military Personal Reactive Shield E This is a military grade personal shield generator that reactively inflicts damage on attackers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_damage_shield_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff item Military Stimpack A This is a military grade stimpack used to treat wounds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 3500 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff item Military Stimpack B This is a military grade stimpack used to treat wounds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4000 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_health_c_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff item Military Stimpack C This is a military grade stimpack used to treat wounds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4500 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_health_d_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff item Military Stimpack D This is a military grade stimpack used to treat wounds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 5000 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_health_e_04_01 object/tangible/gcw/base_rewards/military_stimpack.iff item Military Stimpack E This is a military grade stimpack used to treat wounds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 5500 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_rally_banner_04_01 object/tangible/gcw/base_rewards/rally_banner_inv.iff item Rallying Banner This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 10 4 1 - -
|
||
item_gcw_base_reactive_action_a_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff item Military Reactive Adrenaline Injector A This is a military grade injector that automatically applies adrenaline as the user is wounded. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_action_a FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_action_b_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff item Military Reactive Adrenaline Injector B This is a military grade injector that automatically applies adrenaline as the user is wounded. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_action_b FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_action_c_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff item Military Reactive Adrenaline Injector C This is a military grade injector that automatically applies adrenaline as the user is wounded. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_action_c FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_action_d_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff item Military Reactive Adrenaline Injector D This is a military grade injector that automatically applies adrenaline as the user is wounded. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_action_d FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_action_e_04_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff item Military Reactive Adrenaline Injector E This is a military grade injector that automatically applies adrenaline as the user is wounded. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_action_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_base_reactive_critical_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Military Critical Reactive Stim Injector A This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_a FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 2 - -
|
||
item_gcw_base_reactive_critical_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Military Critical Reactive Stim Injector B This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_b FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 2 - -
|
||
item_gcw_base_reactive_critical_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Military Critical Reactive Stim Injector C This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_c FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 2 - -
|
||
item_gcw_base_reactive_critical_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Military Critical Reactive Stim Injector D This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_d FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 2 - -
|
||
item_gcw_base_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff item Military Critical Reactive Stim Injector E This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_critical_heal_e FALSE none 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 2 - -
|
||
item_gcw_base_reactive_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff item Military Reactive Stim Injector A This is a military grade injector that treats wounds automatically as they are applied. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_heal_a FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff item Military Reactive Stim Injector B This is a military grade injector that treats wounds automatically as they are applied. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_heal_b FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff item Military Reactive Stim Injector C This is a military grade injector that treats wounds automatically as they are applied. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_heal_c FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff item Military Reactive Stim Injector D This is a military grade injector that treats wounds automatically as they are applied. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_heal_d FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 3 1 - -
|
||
item_gcw_base_reactive_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff item Military Reactive Stim Injector E This is a military grade injector that treats wounds automatically as they are applied. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_base_reactive_heal_e FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 5 4 1 - -
|
||
item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff item Steroid Surge The stim contains a steroid compound that allows the user to run faster for a short amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_stim_burst_run_01 FALSE gcw_stims 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 4 1 - -
|
||
item_gcw_city_detect_hiden_01_01 object/tangible/gcw/gcw_stim_02.iff item Sensory Enhancement Stim This stim contains a powerful chemical that will drastically increase the users senses for a short amount of time. This will make it easier for the user to spot hidden enemies in the immediate vicinity 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_stim_detect_hidden_01 FALSE gcw_stims 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 4 1 - -
|
||
item_gcw_city_health_stim_01_01 object/tangible/gcw/gcw_stim_01.iff item High Potency Military Stimpack This is a stimpack used to treat wounds. The stimpack contains an especially high bacta concentration. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE gcw_healing_stims 20 5000 none none none 0 none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 4 1 - -
|
||
item_gcw_city_purge_debuff_01_01 object/tangible/gcw/gcw_stim_02.iff item Organic Recalibrator This stim contains a potent substance that helps the user remove aliments. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_stim_remove_debuff_01 FALSE gcw_stims 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 4 1 - -
|
||
item_gcw_energy_absorbant object/tangible/gcw/crafting_quest/gcw_energy_absorbant.iff item Energy Absorbant Coating This is a thick liquid, capable of dispersing energy at a very high rate. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_engine_booster object/tangible/gcw/crafting_quest/gcw_engine_booster.iff item Engine Booster A mechanical device that allows a higher energy output from vehicle engines. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_heat_absorbent_casing object/tangible/gcw/crafting_quest/gcw_heat_absorbent_casing.iff item Heat Absorbent Casing This casing allows for high heat dispersal, allowing defensive turrets to fire continually for a longer period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_heat_resistant_wiring object/tangible/gcw/crafting_quest/gcw_heat_resistant_wiring.iff item Heat resistant wiring Wiring with a special heat resistant insulation. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_high_density_plating object/tangible/gcw/crafting_quest/gcw_high_density_plating.iff item High Density Plating Plating that can be used to improve defensive barricades. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_high_performance_circuit_board object/tangible/gcw/crafting_quest/gcw_high_performance_circuit_board.iff item High Performance Circuit Board An improved circuit board that helps the defensive towers identify and process targets in a shorter amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff item Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_imperial_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt_gcw.iff item Battle Worn Imperial Galactic Marine Belt A battle worn Imperial Galactic Marine Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff item Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item Imperial Rug A rug specially woven for the Galactic Empire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_imperial_scouttrooper_utility_belt object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.iff item Battle Worn Imperial Scout Trooper Utility Belt A battle worn Imperial Scout Trooper Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_imperial_shocktrooper_utility_belt object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.iff item Battle Worn Imperial Shock Trooper Utility Belt A battle worn Imperial Shock Trooper Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_imperial_stormtrooper_belt object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.iff item Battle Worn Imperial Stormtrooper Belt A battle worn Imperial Stormtrooper Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 imperial 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_imperial_token object/tangible/gcw/gcw_imperial_token.iff item Imperial Galactic Civil War Token A token earned for your assistance during the galactic conflict. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff item Tactical Electrobinoculars When the binoculars are used, they increase your overall damage output for all weapons and special abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_invasion_binoculars FALSE gcw_binoculars 180 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_gcw_landing_beacon object/tangible/gcw/crafting_quest/gcw_landing_beacon.iff item High Frequency Landing Beacon This item will boost the frequency and signal of a landing beacon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_mine_disarm_kit_03_01 object/tangible/faction_perk/faction_base_item/mine_disarm_kit.iff item Mine Disarm Kit With this device, you may attempt to find and disarm a mine in a nearby minefield. Be cautious as improper use may result in accidental detonation. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE mine_disarm 60 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 5 3 1 - -
|
||
item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff item Factional Mini-Turret Using this factional mini-turret will drop a turret that will shoot nearby faction enemies for one minute. It is not controllable and does not give experience/GCW points for its use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 gcw_mini_turret FALSE itemBuffClick 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 4 1 Group Bonus for Treasure Maps -
|
||
item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff item A 10 Point GCW Imperial Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 10 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff item A 100 Point Imperial Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 100 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff item A 1000 Point Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 1000 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff item A 10 Point GCW Rebel Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 10 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff item A 100 Point Rebel Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 100 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff item A 1000 Point Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 1000 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_rapid_firing_mech object/tangible/gcw/crafting_quest/gcw_rapid_firing_mech.iff item Rapid Firing Mechanism This firing mechanism has been tweaked to improve the performance of defensive turrets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_rebel_assault_utility_belt object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.iff item Battle Worn Rebel Assault Utility Belt A battle worn Rebel Assault Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_rebel_battle_utility_belt object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.iff item Battle Worn Rebel Battle Utility Belt A battle worn Rebel Battle Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff item Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff item Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_rebel_marine_belt object/tangible/wearables/armor/marine/armor_marine_belt_gcw.iff item Battle Worn Rebel Marine Utility Belt A battle worn Rebel Marine Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 4 - -
|
||
item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item Rebel Rug A rug specially woven for the Rebel Alliance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_rebel_specforce_utility_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.iff item Battle Worn Rebel SpecForce Utility Belt A battle worn Rebel SpecForce Utility Belt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 rebel 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 3 - -
|
||
item_gcw_rebel_token object/tangible/gcw/gcw_rebel_token.iff item Rebel Alliance Galactic Civil War Token A token earned for your assistance during the galactic conflict. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_gcw_recruitment_letter_01_01 object/tangible/item/kashyyyk/eqp_wookiee_scroll_s01.iff item Letter of Commendation This letter can be used for a one time grant of 10,000 GCW points.|| You must be a Combatant or Special Forces member of the Empire or the Rebel Alliance to use this item. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff item Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff item Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff item Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff item Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff item Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff item Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff item Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff item Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=40,stamina_modified=10,luck_modified=20 0 0 TRUE 0 6 1 - -
|
||
item_gcw_signal_amplifier object/tangible/gcw/crafting_quest/gcw_signal_amplifier.iff item Signal Amplifier This item allow the signal of a landing beacon to be amplified. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff item Weapons Rack A container for the secure storage of weapons. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff item Empty Weapons Rack A container for the secure storage of weapons. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_gcw_weapon_stabilizers object/tangible/gcw/crafting_quest/gcw_weapon_stabilizers.iff item Weapon Stabilizers Vehicular grade weapon stabilizers used to allow moving vehicles to fire with a high degree of accuracy while moving. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 1 1 - -
|
||
item_generated_backdrop_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_01.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_10.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_02.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_03.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_04.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_05.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_06.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_07.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_08.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_09.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_01.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_10.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_02.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_03.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_04.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_05.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_06.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_07.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_08.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_generated_backdrop_wide_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_09.iff item Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:noMoveItem=1
|
||
item_god_craftingsuit_06_01 object/tangible/wearables/bodysuit/bodysuit_atat.iff item Blix's Ultra Crafting Suit Very Star Warsy and Iconic, this item gives Ultra Crafting Buffs!||For Testing Servers Only! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=1010,armor_experimentation=25,armor_assembly=25,general_experimentation=25,general_assembly=25,droid_experimentation=25,droid_assembly=25,weapon_experimentation=25,weapon_assembly=25,food_experimentation=25,food_assembly=25,clothing_experimentation=25,clothing_assembly=25,structure_experimentation=25,structure_assembly=25,chassis_experimentation=25,chassis_assembly=25,weapon_systems_experimentation=25,engine_experimentation=25,engine_assembly=25,booster_experimentation=25,booster_assembly=25,power_systems_experimentation=25,shields_experimentation=25,shields_assembly=25,advanced_ship_experimentation=25,cybernetic_assembly=25,cybernetic_experimentation=25 0 0 TRUE 0 6 1 for testing crafting -
|
||
item_gunship_cargo_hold_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item Schematic for Gunship Cargo Hold Schematic for a Gunship Cargo Hold 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/cargo_hold/crg_pob_gunship_huge.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_heroic_axkva_min_claw object/tangible/loot/npc_loot/heroic_axkva_min_claw.iff item Axkva Min Ceiling Claw A hanging claw from the ceiling of Axkva Min. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_axkva_min_claw_light object/tangible/loot/npc_loot/heroic_axkva_min_claw_light.iff item Axkva Min Claw Lamp A hanging lamp from the ceiling of Axkva Min. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_axkva_min_crystal_s01 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s01.iff item Axkva Min Crystal 1 A large red crystal structure from Axkva Min. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_axkva_min_crystal_s02 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s02.iff item Axkva Min Crystal 2 A small red crystal structure from Axkva Min. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_axkva_min_crystal_s03 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s03.iff item Axkva Min Crystal 3 A small red crystal structure from Axkva Min. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_axkva_min_painting_01_01 object/tangible/furniture/decorative/heroic_axkva_min_painting.iff item Portrait of Axkva Min Portrait of Axkva Min 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_heroic_backpack_krayt_skull_01_01 object/tangible/wearables/backpack/backpack_krayt_skull.iff item Rucksack of the Tusken King As much a display of power as it is a piece of common equipment, what appears to be the skull of a young Krayt Dragon is actually a perfectly functional backpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=30,stamina_modified=30,luck_modified=30,strength_modified=35,precision_modified=35,agility_modified=25 0 0 FALSE 0 3 1 - -
|
||
item_heroic_backpack_tauntaun_skull_01_01 object/tangible/wearables/backpack/backpack_tauntaun_skull.iff item A Tauntaun Rucksack Wrestled from a Wampa on planet Hoth, what appears to be the skull of a Tauntaun is actually a perfectly functional backpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_destroyer_cooling_coil object/tangible/loot/npc_loot/heroic_destroyer_cooling_coil.iff item Star Destroyer Cooling Coil A cooling coil from a star destroyer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_destroyer_power_transformer object/tangible/loot/npc_loot/heroic_destroyer_power_transformer.iff item Star Destroyer Power Transformer A power transformer from a star destroyer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_destroyer_solar_console object/tangible/loot/npc_loot/heroic_destroyer_reactor_console.iff item Star Destroyer Solar Console A solar console from a star destroyer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_destroyer_space_beacon object/tangible/loot/npc_loot/heroic_destroyer_space_beacon.iff item Star Destroyer Space Beacon A space beacon from a star destroyer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_artifact_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_01.iff item An Artifact This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_exar_artifact_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_crate.iff item An Artifact Crate This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_exar_artifact_scroll_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_scroll.iff item An Ancient Scroll This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_exar_brazier object/tangible/loot/npc_loot/heroic_exar_brazier.iff item Exar Kun Brazier A large decorative brazier from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_broach_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_broach.iff item collectable commerative millennium Exar Kun coin of the possessed This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 0 1 1 - -
|
||
item_heroic_exar_claw_s01 object/tangible/loot/npc_loot/heroic_exar_claw_s01.iff item Exar Kun Floor Claw A claw from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_claw_s02 object/tangible/loot/npc_loot/heroic_exar_claw_s02.iff item Exar Kun Ceiling Claw A ceiling claw from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_excavation_toolchest_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_excavation_toolchest.iff item Excavation Toolchest This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_exar_gackle_bat_wing_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_gackle_bat_wing.iff item A Gackle Bat Wing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_heroic_exar_kun_fresco_02_01 object/tangible/painting/painting_loot_heroic_exar_kun.iff item An Exar Kun Fresco This fresco depicts the battle of Exar Kun and an unfortunate being who lost her life. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_kun_painting_01_01 object/tangible/furniture/decorative/heroic_exar_kun_painting.iff item The Will of Exar Kun The Will of Exar Kun 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_heroic_exar_kun_ultra_rare_02_01 object/tangible/painting/painting_heroic_exar_kun_ultra_rare.iff item Exar Kun Mural Truly a rare find, this painting was found deep in Exar Kun's Chambers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_roots_s01 object/tangible/loot/npc_loot/heroic_exar_roots_s01.iff item Exar Kun Roots 1 A large curled root from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_roots_s02 object/tangible/loot/npc_loot/heroic_exar_roots_s02.iff item Exar Kun Roots 2 A large root from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_roots_s03 object/tangible/loot/npc_loot/heroic_exar_roots_s03.iff item Exar Kun Roots 3 Some hanging roots from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_roots_s04 object/tangible/loot/npc_loot/heroic_exar_roots_s04.iff item Exar Kun Roots 4 A large hanging root from Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_exar_torch object/tangible/loot/npc_loot/heroic_exar_torch.iff item Exar Kun Torch An Exar Kun torch stand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_ig_88_head_01_01 object/tangible/item/ig_droid_head.iff item Dented IG Droid Head Although mostly disabled it appears to have some sort of internal emergency power supply that will allow it to become active for short periods of time. It's hard telling what could happen when you switch it on. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE epicStuff 0 0 clienteffect/medic_reckless_stimulation.cef none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
|
||
item_heroic_ig88_painting_01_01 object/tangible/furniture/decorative/heroic_ig88_painting.iff item The Wrath of IG-88 The Wrath of IG-88 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_heroic_ig88_sm_generator object/tangible/loot/npc_loot/heroic_sm_generator.iff item IG-88 Small Generator A small generator from IG-88. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_ig88_solar_panel object/tangible/loot/npc_loot/heroic_solar_panel.iff item IG-88 Solar Panel A solar panel from IG-88. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_ig88_wall_lamp object/tangible/loot/npc_loot/heroic_wall_lamp.iff item IG-88 Wall Lamp A wall lamp with spotlight from IG-88. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_marauder_king_painting_01_01 object/tangible/furniture/decorative/heroic_marauder_king_painting.iff item Marauder King Marauder King 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_heroic_random_bracelet_l_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff item Champion's Metal Band (left) Champion's Metal Band (left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_l_01_02 object/tangible/wearables/bracelet/bracelet_s03_l.iff item Champion's Golden Bracelet (left) Champion's Golden Bracelet (left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_l_01_03 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Champion's Golden Symbol (left) Champion's Golden Symbol (left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_l_01_04 object/tangible/wearables/bracelet/bracelet_s05_l.iff item Champion's Bangles (left) Champion's Bangles (left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_l_01_05 object/tangible/wearables/bracelet/bracelet_s06_l.iff item Champion's Metal Bracelet (left) Champion's Metal Bracelet (left) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_r_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Champion's Metal Band (right) Champion's Metal Band (right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_r_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Champion's Golden Bracelet (right) Champion's Golden Bracelet (right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_r_01_03 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Champion's Golden Symbol (right) Champion's Golden Symbol (right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_r_01_04 object/tangible/wearables/bracelet/bracelet_s05_r.iff item Champion's Bangles (right) Champion's Bangles (right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_bracelet_r_01_05 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Champion's Metal Bracelet (right) Champion's Metal Bracelet (right) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_01 object/tangible/wearables/necklace/necklace_s01.iff item Champion's Plated Necklace Champion's Plated Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_02 object/tangible/wearables/necklace/necklace_s02.iff item Champion's Stately Necklace Champion's Stately Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_03 object/tangible/wearables/necklace/necklace_s03.iff item Champion's Crested Neckpiece Champion's Crested Neckpiece 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_04 object/tangible/wearables/necklace/necklace_s04.iff item Champion's Gemstone Crest Champion's Gemstone Crest 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_05 object/tangible/wearables/necklace/necklace_s05.iff item Champion's Gemstone Necklace Champion's Gemstone Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_06 object/tangible/wearables/necklace/necklace_s06.iff item Champion's Metal Necklace Champion's Metal Necklace 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_07 object/tangible/wearables/necklace/necklace_s07.iff item Champion's Emerald Pendant Champion's Emerald Pendant 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_08 object/tangible/wearables/necklace/necklace_s08.iff item Champion's Large Pendant Champion's Large Pendant 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_09 object/tangible/wearables/necklace/necklace_s09.iff item Champion's Silver Pendant Champion's Silver Pendant 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_10 object/tangible/wearables/necklace/necklace_s10.iff item Champion's Crystal Symbol Champion's Crystal Symbol 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_11 object/tangible/wearables/necklace/necklace_s11.iff item Champion's Striped Pendant Champion's Striped Pendant 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_neck_01_12 object/tangible/wearables/necklace/necklace_s12.iff item Champion's Elegant Gemstone Champion's Elegant Gemstone 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_ring_01_01 object/tangible/wearables/ring/ring_s01.iff item Gilded Combatant's Ring Gilded Combatant's Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_ring_01_02 object/tangible/wearables/ring/ring_s02.iff item Fancy Combatant's Ring Fancy Combatant's Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_ring_01_03 object/tangible/wearables/ring/ring_s03.iff item Elegant Combatant's Ring Elegant Combatant's Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_random_ring_01_04 object/tangible/wearables/ring/ring_s04.iff item Fine Combatant's Ring Fine Combatant's Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_heroic_sd_access_id_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_access_id.iff item An Access Identification Card This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_sd_mess_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_mess_kit.iff item A Mess Kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_sd_missile_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_missile_crate.iff item A Small Missile Crate This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_sd_net_trap_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_net_trap.iff item Gas Powered Net Trap This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_sd_poison_canister_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_poison_canister.iff item A Poison Canister This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_sd_pressure_pump_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_pressure_pump.iff item A Broken Pressure Pump This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_token_axkva_01_01 object/tangible/loot/misc/axkva_token.iff item Axkva Min Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_black_sun_01_01 object/tangible/loot/misc/black_sun_token.iff item Black Sun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_box_01_01 object/tangible/loot/misc/heroic_token_box.iff item Box of Achievements This box can be used to store your tokens of heroism earned from completing heroic encounters. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 3 1 - -
|
||
item_heroic_token_echo_base_01_01 object/tangible/loot/misc/echo_base_token.iff item Echo Base Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_exar_01_01 object/tangible/loot/misc/exar_token.iff item Exar Kun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_ig88_01_01 object/tangible/loot/misc/ig88_token.iff item Droid Factory Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_marauder_01_01 object/tangible/loot/misc/marauder_token.iff item Marauder Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_token_tusken_01_01 object/tangible/loot/misc/tusken_token.iff item Mos Espa Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_heroic_tusken_cargo_pocket_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_cargo_pocket.iff item A Small Pouch This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_disabled_beacon_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_disabled_beacon.iff item A Disabled Homing Beacon This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_meat_rack object/tangible/loot/npc_loot/heroic_tusken_meat_rack.iff item Tusken Raider Meat Rack A meat rack from Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_tusken_medic_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_medic_kit.iff item A Medic Kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_old_capacitor_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_old_capacitor.iff item A Malfunctioning Capacitor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_painting_01_01 object/tangible/furniture/decorative/heroic_tusken_painting.iff item March of the Tuskens March of the Tuskens 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.iff item Tusken Raider Shelves A curved shelving unit from Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_tusken_shredded_shoe_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_shredded_shoe.iff item A Shredded Shoe This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_slave_collar_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_slave_collar.iff item A Restraining Collar This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff item Tusken Raider Stairs A stair unit from Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff item Tusken Raider Vents A vent unit from Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_holocron_06_01 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form Zero Lightsaber Combat Form Zero:||Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_1 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_02 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form I Lightsaber Combat Form I:||Known as Shii-Cho, this was the simplest form of lightsaber combat techniques studied by the Jedi Knights of the Old Republic, and was generally considered the first form used by the original creators of lightsabers. Sometimes called the ideal form, Form I used horizontal side-swipes and parries made with the blade of the lightsaber held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head, Form I simply reversed the motion, with a horizontally-held lightsaber being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the Form I style. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_2 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_03 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form II Lightsaber Combat Form II:||Known as Makashi, this ancient Jedi Knight lightsaber combat technique was developed when pikes and staves were more common in the galaxy. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the Jedi to attack and defend with minimal effort. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_3 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 10 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_04 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form III Lightsaber Combat Form III:||Known as Soresu, this was a lightsaber dueling technique developed by the Jedi Knights, after blaster weapons became the normal weapon of choice among criminals and underworld beings. Unlike Form II combat, which was developed to work against another lightsaber, Form III was most effective in anticipating and deflecting blaster fire. It stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. It was essentially a defensive technique, emphasizing the non-aggressive Jedi philosophy while reducing the exposed areas of their bodies. In the wake of the death of Qui-Gon Jinn at the hands of Darth Maul, many Jedi turned away from the Form IV style of open, acrobatic fighting and took up Form III in order to minimize the risk of injury or death at the hands of an opportunistic opponent. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_4 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_05 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form IV Lightsaber Combat Form IV:||Known as Ataru, this was one of the more recent lightsaber combat techniques, developed by the Jedi Knights during the last decades of the Old Republic. It emphasized acrobatic strength and power in wielding the blade, attributes which were frowned upon by many traditional Jedi Knights and Masters. It found a niche among the eager padawan learners of the time, who believed that the Jedi needed to become more involved in rooting out crime and evil and eradicating it. This Form was practiced by Qui-Gon Jinn, although his death at the hands of Darth Maul exposed the weakness of Form IV in defending a Jedi's body. Yoda, however, practiced Form IV with such speed that, when coupled with his small size, left an enemy with no undefended parts of his body. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_5 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_06 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form V Lightsaber Combat Form V:||Known as Shien, this was one of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. Form V was developed by a group of Jedi Masters who felt that Form III was too passive, while Form IV was not powerful enough. It addressed the shortcomings of both forms, in which a Jedi Master may have proved to be undefeatable but could not overcome the enemy. Among the many unique aspects of Form V was the development of techniques in which the lightsaber was used to deflect a blaster bolt directly back at the firer, deliberately to cause harm to the opponent. Many Jedi Masters debated the philosophy of Form V, claiming that it directed inappropriate focus on hurting another being. Others claimed that Form V was simply a way to "achieve peace through superior firepower." 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_6 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_07 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form VI Lightsaber Combat Form VI:||Known as Niman, this was one of the most advanced of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. At the time of the Battle of Geonosis, Form VI was the standard in Jedi fighting techniques, emphasizing the use of techniques from Forms I, II, IV, and V in overall moderation. Many Jedi Masters considered it the "diplomat's form", since the user used their knowledge of political strategy and negotiation - along with their own perceptions - to reach a peaceful decision with minimal bloodshed. Many Jedi skilled in Form VI techniques had already spent at least ten years studying the other four Forms, an aspect that many Masters felt was too demanding of the Jedi's time in regards to its benefits on the battlefield. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_7 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 30 0 FALSE 0 6 1 mustafar expansion -
|
||
item_holocron_06_08 object/tangible/jedi/jedi_holocron_generic.iff item Holocron: Form VII Lightsaber Combat Form VII:||Known as Juyo, this lightsaber combat technique was one of the most demanding of all the forms developed by the Jedi Knights. Only through the learning of several other forms can a Jedi begin to understand Form VII, which involved so much physical combat ability that its training brought a Jedi very close to the Dark Side of the Force. Jedi Master Mace Windu studied the Form VII technique. To master Form VII, a Jedi had to employ bold movements and be more kinetic than in any other form. Form VII employed the use of overwhelming power directed through unconnected, staccato movements that kept an opponent continually off-guard. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 holocron_8 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 0 FALSE 0 6 1 mustafar expansion -
|
||
item_hologram_aotc_cybernetic_arm object/tangible/hologram/hologram_aotc_cybernetic_arm.iff item Hologram of Jedi Knight Skywalker's Cybernetic Arm Hologram of Jedi Knight Skywalker's first cybernetic arm. His arm was lost in a duel with Count Dooku. Skywalker later replaced this appendage with an upgraded model. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 17 0 FALSE 0 4 1 - -
|
||
item_holopet_atat_data_cube_01_01 object/tangible/item/data_cube.iff item AT-AT Holo-pet Data Cube This data cube will display a holographic AT-AT pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none atat none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_cle004_data_cube_01_01 object/tangible/item/data_cube.iff item CLE-004 Holo-pet Data Cube This data cube will display a holographic CLE-004 pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none cle004 none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_data_cube_gift_01_01 object/tangible/item/leather_package.iff item Holo-pet Data Cube Package This package contains a holo-pet data cube. Open it up and see what it is! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_emitter_01_01 object/tangible/furniture/all/frn_holopet_base.iff item Holo-pet Emitter When deployed and loaded with a data cube, this device will display a holographic pet that will wander around. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_holopet_ewok_data_cube_01_01 object/tangible/item/data_cube.iff item Ewok Holo-pet Data Cube This data cube will display a holographic Ewok pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none ewok none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff item Probe Droid Holo-pet Data Cube This data cube will display a holographic probe droid pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none hoth_probe_droid none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_hoth_tauntaun_data_cube_01_01 object/tangible/item/data_cube.iff item Tauntaun Holo-pet Data Cube This data cube will display a holographic tauntaun pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none hoth_tauntaun none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_ins444_data_cube_01_01 object/tangible/item/data_cube.iff item INS-444 Holo-pet Data Cube This data cube will display a holographic INS-444 pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none ins444 none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_jawa_data_cube_01_01 object/tangible/item/data_cube.iff item Jawa Holo-pet Data Cube This data cube will display a holographic Jawa pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none jawa none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_jax_data_cube_01_01 object/tangible/item/data_cube.iff item Jax Holo-pet Data Cube This data cube will display a holographic jax pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none jax none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_pekopeko_data_cube_01_01 object/tangible/item/data_cube.iff item Peko Peko Holo-pet Data Cube This data cube will display a holographic peko peko pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none pekopeko none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_quenker_data_cube_01_01 object/tangible/item/data_cube.iff item Quenker Holo-pet Data Cube This data cube will display a holographic quenker pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none quenker none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_rancor_data_cube_01_01 object/tangible/item/data_cube.iff item Rancor Holo-pet Data Cube This data cube will display a holographic rancor pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none rancor none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_slicehound_data_cube_01_01 object/tangible/item/data_cube.iff item Slice Hound Holo-pet Data Cube This data cube will display a holographic slice hound pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none slicehound none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_squall_data_cube_01_01 object/tangible/item/data_cube.iff item Squall Holo-pet Data Cube This data cube will display a holographic squall pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none squall none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_holopet_veermok_data_cube_01_01 object/tangible/item/data_cube.iff item Veermok Holo-pet Data Cube This data cube will display a holographic veermok pet when loaded into a holo-pet emitter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none veermok none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_hoth_flawless_painting object/tangible/furniture/decorative/heroic_hoth_painting.iff item Battle of Echo Base An artists rendition of the Battle of Echo Base. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 Hoth Reward for Flawless Win -
|
||
item_housepack_emperor_chair_01_01 object/tangible/furniture/house_cleanup/emperor_chair.iff item Emperor's Senate Office Chair An office chair design duplicated from furniture in Emperor Palpatine's Senate Office. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 3 - -
|
||
item_housepack_emperor_desk_01_01 object/tangible/furniture/house_cleanup/emperor_desk.iff item Emperor's Senate Office Desk An office desk design duplicated from furniture in Emperor Palpatine's Senate Office. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 3 - -
|
||
item_housepack_emperor_desk_lamp_01_01 object/tangible/furniture/house_cleanup/emperor_lamp.iff item Emperor's Senate Office Lamp An office lamp design duplicated from furniture in Emperor Palpatine's Senate Office. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 3 - -
|
||
item_housepack_painting_imperial_01_01 object/tangible/painting/painting_house_cleanup_imperial.iff item Birth of a Death Star A painting depicting the construction of the 'Death Star' Imperial space station. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_housepack_painting_rebel_01_01 object/tangible/painting/painting_house_cleanup_rebel.iff item The War Phoenix A painting depicting one of the most effective fighters ever created, the X-Wing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_housepack_xeno_couch_01_01 object/tangible/furniture/house_cleanup/xeno_couch.iff item Couch A couch from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_housepack_xeno_desk_01_01 object/tangible/furniture/house_cleanup/xeno_desk.iff item Desk A desk from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_housepack_xeno_desk_lamp_01_01 object/tangible/furniture/house_cleanup/xeno_desk_lamp.iff item Desk Lamp A desk lamp from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_housepack_xeno_recliner_01_01 object/tangible/furniture/house_cleanup/xeno_throne.iff item Recliner A recliner from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_housepack_xeno_rug_01_01 object/tangible/furniture/house_cleanup/xeno_rug.iff item Rug A rug from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_housepack_xeno_table_01_01 object/tangible/furniture/house_cleanup/xeno_table.iff item Table A table from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
||
item_ice_cream_buff_action_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_heal_action TRUE food_buff 601 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_action_reduction_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Chef's Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_action_reduction FALSE food_buff 610 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_debuff TRUE food_buff 90 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_forage_buff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_forage_buff TRUE food_buff 1500 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_health_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_heal_health TRUE food_buff 601 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_remove_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_remove_debuff TRUE food_buff 601 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_remove_weakened_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_remove_weaken_state TRUE food_buff 603 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_ice_cream_buff_xp_bonus_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 ice_cream_xp_bonus TRUE food_buff 3600 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
|
||
item_interdiction_crate_01_01 object/tangible/space/special_loot/piracy_crate.iff item A Crate of Components A crate containing a number of items realated to space ships. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_interdiction_data_disk_01 object/tangible/space/special_loot/interdiction_data_disk.iff item Convoy Flight Plan: Security Rating 1 This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:difficulty=1
|
||
item_interdiction_data_disk_02 object/tangible/space/special_loot/interdiction_data_disk.iff item Convoy Flight Plan: Security Rating 2 This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:difficulty=2
|
||
item_interdiction_data_disk_03 object/tangible/space/special_loot/interdiction_data_disk.iff item Convoy Flight Plan: Security Rating 3 This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:difficulty=3
|
||
item_interdiction_data_disk_04 object/tangible/space/special_loot/interdiction_data_disk.iff item Convoy Flight Plan: Security Rating 4 This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:difficulty=4
|
||
item_interdiction_data_disk_05 object/tangible/space/special_loot/interdiction_data_disk.iff item Convoy Flight Plan: Security Rating 5 This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for an extremely dangerous escort. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:difficulty=5
|
||
item_interdiction_terminal_01_01 object/tangible/space/mission_objects/interdiction_terminal.iff item Interdiction Burst Generator This object can be used to create a gravity well in space. This will allow the generator to pull ships from hyperspace. However, due to its small size, the generator is only able to maintain the gravity field for a very short time. This requires that the user knows the exact time and hyperspace route of the intended target. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_ithorian_gloves_02_01 object/tangible/wearables/ithorian/ith_gloves_s02.iff item Issued Ithorian Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_ithorian_pants_02_01 object/tangible/wearables/ithorian/ith_pants_s19.iff item Issued Ithorian Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 6 45 FALSE 0 2 1 npe clothing -
|
||
item_ithorian_shirt_02_01 object/tangible/wearables/ithorian/ith_shirt_s09.iff item Issued Ithorian Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 6,63 45 FALSE 0 2 1 npe clothing -
|
||
item_ithorian_vest_02_01 object/tangible/wearables/ithorian/ith_vest_s02.iff item Issued Ithorian Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 31,63 45 FALSE 0 2 1 npe clothing -
|
||
item_jedi_robe_04_01 object/tangible/wearables/robe/robe_s05.iff item Cloak of the Kursk A cloak once owned by San'sii the Kursk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=50,precision_modified=80 index_color_0=0,63 7500 FALSE 0 4 3 ToW expansion int:armor.general_protection_clothing=4500
|
||
item_jedi_robe_04_02 object/tangible/wearables/robe/robe_s05.iff item Robes of the Storm Caller A cloak once owned by the Storm Lord. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=50,strength_modified=80 4 7500 FALSE 0 4 3 ToW expansion int:armor.general_protection_clothing=4500
|
||
item_jedi_robe_04_03 object/tangible/wearables/robe/robe_s05_h1.iff item Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=80,agility_modified=5,strength_modified=50,precision_modified=50 3 7500 FALSE 0 4 3 ToW expansion int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_04_04 object/tangible/wearables/robe/robe_s05_h1.iff item Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=80,agility_modified=5,luck_modified=50,precision_modified=50 4 7500 FALSE 0 4 3 ToW expansion int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_06_01 object/tangible/wearables/robe/robe_s05_h1.iff item Jedi Master Cloak A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=100,strength_modified=100,luck_modified=100,precision_modified=100 3 7500 FALSE 0 6 3 ToW expansion int:armor.general_protection_clothing=5600
|
||
item_jedi_robe_06_02 object/tangible/wearables/robe/robe_s05_h1.iff item Jedi Master Cloak A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=100,strength_modified=100,luck_modified=100,precision_modified=100 4 7500 FALSE 0 6 3 ToW expansion int:armor.general_protection_clothing=5600
|
||
item_jedi_robe_06_03 object/tangible/wearables/robe/robe_s33_h1.iff item Shatterpoint Cloak A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=135,agility_modified=170,strength_modified=170,luck_modified=170,expertise_damage_weapon_9=4,expertise_damage_weapon_10=4,expertise_damage_weapon_11=4 3 0 FALSE 0 6 1 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_06_04 object/tangible/wearables/robe/robe_s32_h1.iff item Cloak of Hate "Some possess raw elemental power; they can unleash storms of lightning from their fingertips?" 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=135,agility_modified=170,luck_modified=170,precision_modified=170,expertise_damage_line_fs_ae_dm_cc=4 0 0 FALSE 0 6 1 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_06_05 object/tangible/wearables/robe/robe_s33.iff item Shatterpoint Cloak A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=135,agility_modified=135,strength_modified=135,luck_modified=135,expertise_damage_weapon_9=4,expertise_damage_weapon_10=4,expertise_damage_weapon_11=4 0 0 FALSE 0 6 1 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_06_06 object/tangible/wearables/robe/robe_s32.iff item Cloak of Hate "Some possess raw elemental power; they can unleash storms of lightning from their fingertips?" 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=135,agility_modified=135,luck_modified=135,precision_modified=135,expertise_damage_line_fs_ae_dm_cc=4 0 0 FALSE 0 6 1 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_dark_03_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff item Acolyte Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=100,precision_modified=100 0 3500 FALSE 0 3 3 - int:armor.general_protection_clothing=3000
|
||
item_jedi_robe_dark_03_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff item Apprentice Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=145,precision_modified=145 0 6000 FALSE 0 3 3 - int:armor.general_protection_clothing=4000
|
||
item_jedi_robe_dark_03_03 object/tangible/wearables/robe/robe_jedi_dark_s02.iff item Jedi Knight Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=185,luck_modified=185,precision_modified=185 0 7700 FALSE 0 3 3 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_dark_04_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff item Dark Jedi Knight Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_dark_04_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff item Dark Jedi Enforcer Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_dark_04_03 object/tangible/wearables/robe/robe_jedi_dark_s03.iff item Dark Jedi Templar Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_dark_04_04 object/tangible/wearables/robe/robe_jedi_dark_s04.iff item Elder Jedi Oppressor Robe These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||Peace is a lie, there is only passion. |Through passion, I gain strength. |Through strength, I gain power. |Through power, I gain victory. |Through victory, my chains are broken. |The Force shall free me. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_old_dark_jedi_gift FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=250,luck_modified=250,precision_modified=250 0 0 FALSE 0 4 4 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_dark_04_05 object/tangible/wearables/robe/robe_jedi_dark_s05.iff item Dark Jedi Council Robe These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_light_03_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff item Acolyte Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=100,strength_modified=100 0 3500 FALSE 0 3 2 - int:armor.general_protection_clothing=3000
|
||
item_jedi_robe_light_03_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff item Apprentice Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=145,strength_modified=145 0 6000 FALSE 0 3 2 - int:armor.general_protection_clothing=4000
|
||
item_jedi_robe_light_03_03 object/tangible/wearables/robe/robe_jedi_light_s02.iff item Jedi Knight Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=185,agility_modified=185,strength_modified=185 0 7700 FALSE 0 3 2 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_light_04_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff item Jedi Knight Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_light_04_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff item Jedi Sentinel Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_light_04_03 object/tangible/wearables/robe/robe_jedi_light_s03.iff item Jedi Consular Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_light_04_04 object/tangible/wearables/robe/robe_jedi_light_s04.iff item Elder Jedi Arbiter Robe These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||There is no emotion, there is peace. |There is no ignorance, there is knowledge. |There is no passion, there is serenity. |There is no chaos, there is harmony. |There is no death, there is the Force. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_old_light_jedi_gift FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=250,agility_modified=250,strength_modified=250 0 0 FALSE 0 4 3 - int:armor.general_protection_clothing=6500
|
||
item_jedi_robe_light_04_05 object/tangible/wearables/robe/robe_jedi_light_s05.iff item Jedi Council Robe These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:armor.general_protection_clothing=5000
|
||
item_jedi_robe_padawan_04_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff item Padawan Robe Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=21 0 0 FALSE 0 4 2 - int:armor.general_protection_clothing=1400
|
||
item_junk_creature_11thru20_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_creature_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_creature_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_creature_11thru20_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_creature_11thru20_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_creature_1thru10_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_creature_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_creature_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_creature_1thru10_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_creature_1thru10_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_creature_21thru30_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_creature_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_creature_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_creature_21thru30_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_creature_21thru30_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_creature_31thru40_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_creature_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_creature_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_creature_31thru40_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_creature_31thru40_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_creature_41thru50_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_creature_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_creature_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_creature_41thru50_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_creature_41thru50_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_creature_51thru60_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_creature_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_creature_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_creature_51thru60_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_creature_51thru60_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_creature_61thru70_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_creature_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_creature_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_creature_61thru70_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_creature_61thru70_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_creature_71thru80_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_creature_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_creature_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_creature_71thru80_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_creature_71thru80_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_creature_81thru90_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_creature_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_creature_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_creature_81thru90_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff item Organ This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_creature_81thru90_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_droid_11thru15_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_droid_11thru15_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff item Deprecated Droid Software This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 80 FALSE 0 1 1 - -
|
||
item_junk_droid_11thru15_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff item Worn Servo Joint This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12 80 FALSE 0 1 1 - -
|
||
item_junk_droid_11thru15_01_04 object/tangible/loot/npc_loot/radio_generic.iff item Vocabulator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_droid_11thru15_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff item Rapid Program Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_droid_16thru20_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_droid_16thru20_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff item Burnt Out Droid Motor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 105 FALSE 0 1 1 - -
|
||
item_junk_droid_16thru20_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff item Demagnetized Datadisk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 105 FALSE 0 1 1 - -
|
||
item_junk_droid_16thru20_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff item Unpowered Memory Encryptor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_droid_16thru20_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff item Data Housing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_droid_1thru5_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_droid_1thru5_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff item Mark I Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 45 FALSE 0 1 1 - -
|
||
item_junk_droid_1thru5_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff item Outdated Aeromagnifier This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 11 45 FALSE 0 1 1 - -
|
||
item_junk_droid_1thru5_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff item Comlink This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_droid_1thru5_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff item Control Box This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_droid_21thru25_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_droid_21thru25_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff item Mark II Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12 130 FALSE 0 1 1 - -
|
||
item_junk_droid_21thru25_01_03 object/tangible/loot/npc_loot/elect_module_complex_generic.iff item Differential Regulator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 130 FALSE 0 1 1 - -
|
||
item_junk_droid_21thru25_01_04 object/tangible/loot/npc_loot/elect_module_simple_generic.iff item Untuned Circuit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_droid_21thru25_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff item Power Converter This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_droid_26thru30_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_droid_26thru30_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff item Weak Copper Battery This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 15 155 FALSE 0 1 1 - -
|
||
item_junk_droid_26thru30_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff item Restraining Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 155 FALSE 0 1 1 - -
|
||
item_junk_droid_26thru30_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff item Self Analysis Circuit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_droid_26thru30_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff item Wire Element This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_droid_31thru35_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_droid_31thru35_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff item Software Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 19 185 FALSE 0 1 1 - -
|
||
item_junk_droid_31thru35_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff item Power Supply This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 185 FALSE 0 1 1 - -
|
||
item_junk_droid_31thru35_01_04 object/tangible/loot/npc_loot/software_module_generic.iff item Mark II Vocabulation Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_droid_31thru35_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff item Hydraulics System This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_droid_36thru40_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_droid_36thru40_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff item Droid Motor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 215 FALSE 0 1 1 - -
|
||
item_junk_droid_36thru40_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff item Aeromagnifier This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 215 FALSE 0 1 1 - -
|
||
item_junk_droid_36thru40_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff item Comlink This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_droid_36thru40_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff item Control Box This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_droid_41thru45_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_droid_41thru45_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff item Mark III Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 25 245 FALSE 0 1 1 - -
|
||
item_junk_droid_41thru45_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff item Emergency Reactivator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 15 245 FALSE 0 1 1 - -
|
||
item_junk_droid_41thru45_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff item Cracked Remote Transmitter This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_droid_41thru45_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff item Damaged Transceiver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_droid_46thru50_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_droid_46thru50_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff item Mythra Copper Battery This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 280 FALSE 0 1 1 - -
|
||
item_junk_droid_46thru50_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff item Servo Joint This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 280 FALSE 0 1 1 - -
|
||
item_junk_droid_46thru50_01_04 object/tangible/loot/npc_loot/radio_generic.iff item Vocabulator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_droid_46thru50_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff item Rapid Program Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_droid_51thru55_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_droid_51thru55_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff item Software Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 29 315 FALSE 0 1 1 - -
|
||
item_junk_droid_51thru55_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff item Datadisk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 315 FALSE 0 1 1 - -
|
||
item_junk_droid_51thru55_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff item Memory Encryptor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_droid_51thru55_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff item Data Housing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_droid_56thru60_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_droid_56thru60_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff item Droid Motor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 32 350 FALSE 0 1 1 - -
|
||
item_junk_droid_56thru60_01_03 object/tangible/loot/npc_loot/software_module_orange_generic.iff item Mark V Vocab Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12 350 FALSE 0 1 1 - -
|
||
item_junk_droid_56thru60_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff item Differential Regulator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_droid_56thru60_01_05 object/tangible/loot/npc_loot/elect_module_simple_generic.iff item Circuit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_droid_61thru65_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_droid_61thru65_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff item Mark IV Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12,2 385 FALSE 0 1 1 - -
|
||
item_junk_droid_61thru65_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff item Restraining Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 27 385 FALSE 0 1 1 - -
|
||
item_junk_droid_61thru65_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff item Self Analysis Circuit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_droid_61thru65_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff item Wire Element This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_droid_66thru70_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_droid_66thru70_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff item Thallium Copper Battery This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12,4 425 FALSE 0 1 1 - -
|
||
item_junk_droid_66thru70_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff item Power Supply This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 33 425 FALSE 0 1 1 - -
|
||
item_junk_droid_66thru70_01_04 object/tangible/loot/npc_loot/software_module_generic.iff item Mark VII Vocabulation Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_droid_66thru70_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff item Plugged Hydraulics System This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_droid_6thru10_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_droid_6thru10_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff item Desh Copper Battery This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 60 FALSE 0 1 1 - -
|
||
item_junk_droid_6thru10_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff item Emergency Reactivator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 60 FALSE 0 1 1 - -
|
||
item_junk_droid_6thru10_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff item Remote Transmitter This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_droid_6thru10_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff item Transceiver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_droid_71thru75_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_droid_71thru75_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff item Software Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12,22 460 FALSE 0 1 1 - -
|
||
item_junk_droid_71thru75_01_03 object/tangible/loot/npc_loot/disk_drive_generic.iff item Data Housing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_droid_71thru75_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff item Differential Regulator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_droid_71thru75_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff item Power Converter This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_droid_76thru82_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_droid_76thru82_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff item Droid Motor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12,27 500 FALSE 0 1 1 - -
|
||
item_junk_droid_76thru82_01_03 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff item Self Analysis Circuit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 22 500 FALSE 0 1 1 - -
|
||
item_junk_droid_76thru82_01_04 object/tangible/loot/npc_loot/medical_device_generic.iff item Servo Joint This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_droid_76thru82_01_05 object/tangible/loot/npc_loot/aero_magnifier_generic.iff item Aeromagnifier This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_droid_83plus_01_01 object/tangible/loot/npc_loot/wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_droid_83plus_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff item Mark V Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12,6 545 FALSE 0 1 1 - -
|
||
item_junk_droid_83plus_01_03 object/tangible/loot/npc_loot/datapad_flashy_generic.iff item Datapad This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 545 FALSE 0 1 1 - -
|
||
item_junk_droid_83plus_01_04 object/tangible/loot/npc_loot/software_module_red_generic.iff item Mark X Vocab Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_droid_83plus_01_05 object/tangible/loot/npc_loot/small_motor_generic.iff item Locomotor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff item Scratched Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of scratches on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 35 900 FALSE 0 1 1 krayt cash prize -
|
||
item_junk_imitation_pearl_01_02 object/tangible/loot/npc_loot/pearl_generic.iff item Cracked Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of cracks on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1200 FALSE 0 1 1 krayt cash prize -
|
||
item_junk_insect_11thru20_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_insect_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_insect_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_insect_11thru20_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_insect_11thru20_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_insect_1thru10_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_insect_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_insect_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_insect_1thru10_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_insect_1thru10_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_insect_21thru30_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_insect_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_insect_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_insect_21thru30_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_insect_21thru30_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_insect_31thru40_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_insect_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_insect_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_insect_31thru40_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_insect_31thru40_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_insect_41thru50_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_insect_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_insect_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_insect_41thru50_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_insect_41thru50_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_insect_51thru60_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_insect_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_insect_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_insect_51thru60_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_insect_51thru60_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_insect_61thru70_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_insect_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_insect_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_insect_61thru70_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_insect_61thru70_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_insect_71thru80_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_insect_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_insect_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_insect_71thru80_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_insect_71thru80_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_insect_81thru90_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_insect_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_insect_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Antenna This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_insect_81thru90_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Nerve Complex This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_insect_81thru90_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 975 FALSE 0 1 1 - -
|
||
item_junk_itv object/tangible/veteran_reward/instant_travel_terminal.iff item ITV: Rattletrap Deed for your very own rattletrap instant travel vehicle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_junk_npc_11thru15_01_01 object/tangible/loot/npc_loot/rocket_ammo_generic.iff item Explosive Dud This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_npc_11thru15_01_02 object/tangible/loot/npc_loot/aero_magnifier_generic.iff item Aeromagnifier This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_npc_11thru15_01_03 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff item Tool Kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_npc_11thru15_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff item Hyperdrive Unit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_npc_11thru15_01_05 object/tangible/loot/npc_loot/scope_weapon_generic.iff item Weapon Scope This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 80 FALSE 0 1 1 - -
|
||
item_junk_npc_16thru20_01_01 object/tangible/loot/npc_loot/cage_generic.iff item Wooden Cage This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_npc_16thru20_01_02 object/tangible/loot/npc_loot/serum_vial_generic.iff item Unidentified Serum Vial This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_npc_16thru20_01_03 object/tangible/loot/npc_loot/metal_ball_generic.iff item Bearing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_npc_16thru20_01_04 object/tangible/loot/npc_loot/shield_module_generic.iff item Shield Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_npc_16thru20_01_05 object/tangible/loot/npc_loot/bottle_s04_generic.iff item Simple Bottle This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 105 FALSE 0 1 1 - -
|
||
item_junk_npc_1thru5_01_01 object/tangible/loot/npc_loot/basket_generic.iff item Basket This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_npc_1thru5_01_02 object/tangible/loot/npc_loot/bowl_generic.iff item Simple Bowl This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_npc_1thru5_01_03 object/tangible/loot/npc_loot/clamp_generic.iff item Clamps This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_npc_1thru5_01_04 object/tangible/loot/npc_loot/id_chip_generic.iff item ID Chip This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_npc_1thru5_01_05 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff item Impulse Detector This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_junk_npc_21thru25_01_01 object/tangible/loot/npc_loot/shisa_generic.iff item Shisa This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_npc_21thru25_01_02 object/tangible/loot/npc_loot/healing_chemical_generic.iff item Unidentified Chemicals This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_npc_21thru25_01_03 object/tangible/loot/npc_loot/metal_barrel_generic.iff item Barrel This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_npc_21thru25_01_04 object/tangible/loot/npc_loot/shoe_soul_generic.iff item Shoe Sole This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_npc_21thru25_01_05 object/tangible/loot/npc_loot/answering_machine_generic.iff item Ambush Detector This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 130 FALSE 0 1 1 - -
|
||
item_junk_npc_26thru30_01_01 object/tangible/loot/npc_loot/small_motor_generic.iff item Motor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_npc_26thru30_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff item Medical Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_npc_26thru30_01_03 object/tangible/loot/npc_loot/software_module_generic.iff item Software Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_npc_26thru30_01_04 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff item Chassis Blueprints This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_npc_26thru30_01_05 object/tangible/loot/npc_loot/metal_case_generic.iff item Dented Metal Case This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 155 FALSE 0 1 1 - -
|
||
item_junk_npc_31thru35_01_01 object/tangible/loot/npc_loot/speaker_generic.iff item Speakers This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_npc_31thru35_01_02 object/tangible/loot/npc_loot/bottle_s02_generic.iff item Empty Bottle This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_npc_31thru35_01_03 object/tangible/loot/npc_loot/substance_analyzer_generic.iff item Substance Analyzer This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_npc_31thru35_01_04 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff item Impulse Detector This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_npc_31thru35_01_05 object/tangible/loot/npc_loot/motivator_device_generic.iff item Burnt Out Motivator This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 185 FALSE 0 1 1 - -
|
||
item_junk_npc_36thru40_01_01 object/tangible/loot/npc_loot/jewelry_ear_s04.iff item Cheap Jewel This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_npc_36thru40_01_02 object/tangible/loot/npc_loot/bug_jar_generic.iff item Indigenous Bug Collection This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_npc_36thru40_01_03 object/tangible/loot/npc_loot/notebook_generic.iff item Used Notebook This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_npc_36thru40_01_04 object/tangible/loot/npc_loot/survival_equipment_generic.iff item Survival Gear This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_npc_36thru40_01_05 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff item Power Output Analyzer This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_junk_npc_41thru45_01_01 object/tangible/loot/npc_loot/organichem_stores_generic.iff item Organichem Stores This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_npc_41thru45_01_02 object/tangible/loot/npc_loot/syringe_generic.iff item Syringe This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_npc_41thru45_01_03 object/tangible/loot/npc_loot/broad_spectrum_med_device_generic.iff item Medical Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_npc_41thru45_01_04 object/tangible/loot/npc_loot/prop_jacket_generic.iff item Used Jacket This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_npc_41thru45_01_05 object/tangible/loot/npc_loot/tool_bundle_generic.iff item Bundle of Tools This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 245 FALSE 0 1 1 - -
|
||
item_junk_npc_46thru50_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff item Chemical Dispersion Unit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_npc_46thru50_01_02 object/tangible/loot/npc_loot/tube_paste_generic.iff item Dried Paste This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_npc_46thru50_01_03 object/tangible/loot/npc_loot/installation_repair_device_generic.iff item Unpowered Installation Repair Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_npc_46thru50_01_04 object/tangible/loot/npc_loot/tubed_device_generic.iff item Tubing This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_npc_46thru50_01_05 object/tangible/loot/npc_loot/blue_wiring_generic.iff item Used Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 280 FALSE 0 1 1 - -
|
||
item_junk_npc_51thru55_01_01 object/tangible/loot/npc_loot/writing_utensils_generic.iff item Writing Utensil This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_npc_51thru55_01_02 object/tangible/loot/npc_loot/large_dispersal_unit_generic.iff item Dispersal Unit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_npc_51thru55_01_03 object/tangible/loot/npc_loot/jewelry_ear_s02.iff item Costume Ear Bead This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_npc_51thru55_01_04 object/tangible/loot/npc_loot/bacta_ampules_generic.iff item Spent Bacta Ampules This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_npc_51thru55_01_05 object/tangible/loot/npc_loot/radio_generic.iff item Com Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 315 FALSE 0 1 1 - -
|
||
item_junk_npc_56thru60_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff item Used ID Chip This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_npc_56thru60_01_02 object/tangible/loot/npc_loot/clothing_repair_device_generic.iff item Clothing Repair Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_npc_56thru60_01_03 object/tangible/loot/npc_loot/ration_kit_device_generic.iff item Rations Kit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_npc_56thru60_01_04 object/tangible/loot/npc_loot/survey_pad_adv_generic.iff item Unpowered Survey Pad This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_npc_56thru60_01_05 object/tangible/loot/npc_loot/laser_trap_generic.iff item Laser Trap This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 1 1 - -
|
||
item_junk_npc_61thru65_01_01 object/tangible/loot/npc_loot/rebreather_generic.iff item Clogged Rebreather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_npc_61thru65_01_02 object/tangible/loot/npc_loot/ledger_generic.iff item Used Ledger This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_npc_61thru65_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff item Vidscreen This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_npc_61thru65_01_04 object/tangible/loot/npc_loot/recording_rod_generic.iff item Recording Rod This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_npc_61thru65_01_05 object/tangible/loot/npc_loot/shield_module_generic.iff item Shield Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 385 FALSE 0 1 1 - -
|
||
item_junk_npc_66thru70_01_01 object/tangible/loot/npc_loot/armor_repair_device_generic.iff item Armor Repair Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_npc_66thru70_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff item Medical Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_npc_66thru70_01_03 object/tangible/loot/npc_loot/medical_console_generic.iff item Medical Console This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_npc_66thru70_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff item Speeder Drive This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_npc_66thru70_01_05 object/tangible/loot/npc_loot/camera_generic.iff item Worklight This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 425 FALSE 0 1 1 - -
|
||
item_junk_npc_6thru10_01_01 object/tangible/loot/npc_loot/bottle_s03_generic.iff item Colored Bottle This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_npc_6thru10_01_02 object/tangible/loot/npc_loot/launcher_tube_generic.iff item Launcher Tube This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_npc_6thru10_01_03 object/tangible/loot/npc_loot/ledger_generic.iff item Ledger This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_npc_6thru10_01_04 object/tangible/loot/npc_loot/cloth_box_generic.iff item Cloth Box This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_npc_6thru10_01_05 object/tangible/loot/npc_loot/magseal_detector_generic.iff item Magseal Detector This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 60 FALSE 0 1 1 - -
|
||
item_junk_npc_71thru75_01_01 object/tangible/loot/npc_loot/clamp_generic.iff item Molecular Clamp This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_npc_71thru75_01_02 object/tangible/loot/npc_loot/jewelry_setting_generic.iff item Costume Jewelry Setting This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_npc_71thru75_01_03 object/tangible/loot/npc_loot/red_wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_npc_71thru75_01_04 object/tangible/loot/npc_loot/rocket_generic.iff item Rocket Dud This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_npc_71thru75_01_05 object/tangible/loot/npc_loot/bottle_s01_generic.iff item Cracked Bottle This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 460 FALSE 0 1 1 - -
|
||
item_junk_npc_76thru82_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item Attache Case This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_npc_76thru82_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff item Tech Canister This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_npc_76thru82_01_03 object/tangible/loot/npc_loot/chance_cube_8_generic.iff item Loaded Chance Cube This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_npc_76thru82_01_04 object/tangible/loot/npc_loot/clipon_id_badge_generic.iff item ID Badge This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_npc_76thru82_01_05 object/tangible/loot/npc_loot/software_module_generic.iff item Wiped Software Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_junk_npc_83plus_01_01 object/tangible/loot/npc_loot/artifact_generic.iff item Collapsed Artifact This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_npc_83plus_01_02 object/tangible/loot/npc_loot/jewelry_ear_s13.iff item Ear Jewel This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_npc_83plus_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_2_generic.iff item Used Vidscreen This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_npc_83plus_01_04 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff item Power Output Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_junk_npc_83plus_01_05 object/tangible/loot/npc_loot/circuit_board_generic.iff item Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 545 FALSE 0 1 1 - -
|
||
item_katiara_gravestone_quest_item object/tangible/quest/nova_orion/nova_orion_katiara_gravestone.iff item Katiara's Gravestone A gravestone for Katiara Orion's final resting place. [Quest Item] 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 1 - -
|
||
item_katiara_toy object/tangible/loot/quest/nova_orion/stuffed_star_destroyer.iff item Katiara's Toy Katiara Orion's favorite toy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_katiara_toy_quest_item object/tangible/loot/quest/nova_orion/stuffed_star_destroyer_quest_item.iff item Katiara's Toy Katiara Orion's favorite toy. [Quest Item] 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 1 - -
|
||
item_krayt_pearl_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=2,int:jedi.crystal.stats.max_dmg=5,int:jedi.crystal.stats.quality=0,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=3,int:jedi.crystal.stats.max_dmg=5,int:jedi.crystal.stats.quality=0,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=4,int:jedi.crystal.stats.max_dmg=5,int:jedi.crystal.stats.quality=1,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=5,int:jedi.crystal.stats.max_dmg=6,int:jedi.crystal.stats.quality=1,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=6,int:jedi.crystal.stats.max_dmg=7,int:jedi.crystal.stats.quality=2,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=7,int:jedi.crystal.stats.max_dmg=8,int:jedi.crystal.stats.quality=2,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=8,int:jedi.crystal.stats.max_dmg=9,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=9,int:jedi.crystal.stats.max_dmg=10,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=10,int:jedi.crystal.stats.max_dmg=11,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=11,int:jedi.crystal.stats.max_dmg=12,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=12,int:jedi.crystal.stats.max_dmg=13,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=13,int:jedi.crystal.stats.max_dmg=14,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=14,int:jedi.crystal.stats.max_dmg=15,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=15,int:jedi.crystal.stats.max_dmg=16,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=16,int:jedi.crystal.stats.max_dmg=17,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=17,int:jedi.crystal.stats.max_dmg=18,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=18,int:jedi.crystal.stats.max_dmg=19,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=19,int:jedi.crystal.stats.max_dmg=20,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Ancient Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=20,int:jedi.crystal.stats.max_dmg=22,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_krayt_pearl_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff item Ancient Krayt Dragon Pearl A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=21,int:jedi.crystal.stats.max_dmg=23,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_lifeday_09_fireplace_01 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_01.iff item Rustic Fireplace A rustic fireplace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_fireplace_02 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_02.iff item Kashyyykian Fireplace A Kashyyykian fireplace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_fruitcake_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_fruitcake.iff item Decorative Fruitcake Has fruitcake ever truly been anything but decorative? 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
|
||
item_lifeday_09_hoth_chocolate_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_hoth_chocolate.iff item Decorative Hoth Chocolate A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
|
||
item_lifeday_09_jacket_01 object/tangible/wearables/jacket/jacket_lifeday_09_01.iff item Life Day Jacket A warm, festive jacket celebrating Wookiee Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_jacket_02 object/tangible/wearables/jacket/jacket_lifeday_09_02.iff item Holiday Jacket A warm, festive jacket celebrating the holidays. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_lamp_01 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_01.iff item Large Hanging Lamp A large decorative Kashyyykian Hanging Lamp. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_lamp_02 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_02.iff item Small Hanging Lamp A small decorative Kashyyykian Hanging Lamp. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_ornament object/tangible/holiday/life_day/rewards_09/lifeday_ornament.iff item Life Day 2009 Ornament A Life Day Ornament for 2009. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_painting object/tangible/holiday/life_day/rewards_09/lifeday_painting.iff item Life Day 2009 Painting Not even the Dark Lord of the Sith can quell the spirit of Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_lifeday_09_varactyl_nog_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_varactyl_nog.iff item Decorative Varactyl Egg Nog Made from the freshest varactyl eggs, this nog will have you instantly desiring a warm rock on which to nap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
|
||
item_lifeday_09_wookiee_cookie_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_cookie.iff item Decorative Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
|
||
item_lifeday_bunting_01_01 object/tangible/furniture/lifeday/lifeday_bunting.iff item Life Day Bunting A decorative bunting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_costume_lifeday_monkeylizard object/tangible/holiday/life_day/rewards_09/lifeday_costume.iff item Life Day Kowakian Monkey-lizard Costume Instructions Instructions for programming a holiday holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 costume_lifeday_monkey_lizard FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 storyteller costume -
|
||
item_lifeday_gift_04_01 object/tangible/furniture/decorative/event_chewbacca_toy.iff item Wookiee Hero Figurine Wookiee Hero Figurine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_02 object/tangible/furniture/decorative/event_lifeday05_painting_01.iff item Pilgrimage Pilgrimage 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_03 object/tangible/furniture/decorative/event_lifeday05_painting_02.iff item Memories Past Memories Past 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_04 object/tangible/furniture/decorative/event_lifeday05_painting_03.iff item Triumph Triumph 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_05 object/tangible/furniture/decorative/event_wookiee_rifle_display.iff item Wookiee Rifle Display Wookiee Rifle Display 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_06 object/tangible/furniture/decorative/event_wookiee_shield.iff item Wookiee Ceremonial Shield Wookiee Ceremonial Shield 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_07 object/tangible/furniture/decorative/event_wroshyr_tree.iff item Miniature Wroshyr Tree Miniature Wroshyr Tree 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_08 object/tangible/furniture/decorative/event_lifeday07_painting_01.iff item Ancient Life Day "Ancient Life Day" 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_09 object/tangible/furniture/decorative/event_lifeday07_lamp.iff item Life Day Lamp A decorative Life Day Lamp. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_10 object/tangible/furniture/decorative/event_lifeday07_plant.iff item Kachirho Wall Cornucopia A delightful selection of Kashyyykian plant wildlife in a decorative wall cornucopia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_11 object/tangible/furniture/decorative/event_lifeday07_orb.iff item Hanging Life Day Orb Life Day is a holiday celebrated on Kashyyyk, the Wookiee homeworld, in order to recognize the renewal of life and remember those who have passed on. Because Life Day is important for reconnecting with family and friends, Wookiees will brave arduous treks to be reunited with loved ones on the holiday. Although originally celebrated only on Kashyyyk, and usually at the Tree of Life, the concept of Life Day has slowly spread across the galaxy. The Life Day Orb, a Wookiee artifact, is a traditional symbol carried by Wookiees during the Life Day celebrations.||"We celebrate a day of peace, a day of harmony. A day of joy we all can share together..." - Traditional Life Day song lyric (translated from Shyriiwook) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_12 object/tangible/furniture/decorative/event_lifeday07_banner_kit.iff item Wookiee Home Banner Kit Wookiee Home Banner Kit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_04_13 object/tangible/wearables/necklace/necklace_lifeday.iff item Wookiee Life Day Necklace Wookiee Life Day Necklace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_lifeday_gift_other_01_01 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box for a Friend Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 2005 -
|
||
item_lifeday_gift_other_01_02 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box for a Friend Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 2006 -
|
||
item_lifeday_gift_other_01_03 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box for a Friend Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2008 -
|
||
item_lifeday_gift_other_01_04 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box for a Friend Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2009 -
|
||
item_lifeday_gift_self_01_01 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box This Gift Box contains a Life Day gift just for you! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 2005 -
|
||
item_lifeday_gift_self_01_02 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box This Gift Box contains a Life Day gift just for you! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 2006 -
|
||
item_lifeday_gift_self_01_03 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box This Gift Box contains a Life Day gift just for you! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2008 -
|
||
item_lifeday_gift_self_01_04 object/tangible/npe/npe_generic_uniform_box.iff item Life Day Gift Box This Gift Box contains a Life Day gift just for you! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2009 -
|
||
item_lifeday_incense_burner_01_01 object/tangible/furniture/lifeday/lifeday_incense_burner.iff item Life Day Incense Burner A decorative incense burner that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_mini_tree_01_01 object/tangible/furniture/lifeday/lifeday_mini_tree.iff item Miniature Life Day Tree A miniature tree that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_painting_01_01_01 object/tangible/furniture/lifeday/lifeday_painting_s01.iff item Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_painting_02_01_01 object/tangible/furniture/lifeday/lifeday_painting_s02.iff item Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_painting_03_01_01 object/tangible/furniture/lifeday/lifeday_painting_s03.iff item Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_painting_04_01_01 object/tangible/furniture/lifeday/lifeday_painting_s04.iff item Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_painting_05_01_01 object/tangible/furniture/lifeday/lifeday_painting_s05.iff item Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_lifeday_wreath_01_01 object/tangible/furniture/lifeday/lifeday_wreath.iff item Life Day Wreath A decorative wreath that you can place in your house to celebrate Life Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_limited_use_combat_fan_l_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item Draft Schematic: Prop Metal Fan (Left) Draft schematic to craft the Prop Metal Fan (Left). 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_combat_fan_l.iff 0 1 class_entertainer_phase4_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff item Bantha Skin Rug A rug made from the hide of a Bantha. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 - -
|
||
item_mail_opt_in_2_reward object/tangible/furniture/all/frn_all_statuette_cityhall_naboo.iff item An Architects Rendition of a Nabooian City Hall A model of the Nabooian City hall. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
|
||
item_mail_opt_in_3_reward object/tangible/furniture/all/frn_all_statuette_jabba_palace.iff item An Architects Rendition of Jabba's Palace A model of Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 marketing email collection -
|
||
item_meatlump_buff_device_bomb_01 object/tangible/meatlump/event/buff_device_meatlump_bomb.iff item Wire Cutters This device can be used before you begin to defuse a bomb to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 bomb_defuse_puzzle_buff FALSE puzzle_bomb 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_buff_device_container_01 object/tangible/meatlump/event/buff_device_meatlump_container.iff item Lock Breaker Augment This device can be used before you begin to open locked containers to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 locked_container_puzzle_buff FALSE puzzle_container 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_buff_device_food_01 object/tangible/meatlump/event/buff_device_meatlump_food.iff item Yeast Bolster This device can be used before you begin to destroy food supplies to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 food_supplies_puzzle_buff FALSE puzzle_food 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_buff_device_map_01 object/tangible/meatlump/event/buff_device_meatlump_map.iff item Decryption Toolset This device can be used before you begin to decrypt a map to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 target_map_puzzle_buff FALSE puzzle_map 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_buff_device_safe_01 object/tangible/meatlump/event/buff_device_meatlump_safe.iff item Safe Autodialer This device can be used before you begin to open a safe to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 safe_puzzle_buff FALSE puzzle_safe 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_buff_device_weapon_01 object/tangible/meatlump/event/buff_device_meatlump_weapon.iff item Abatement Slice This device can be used before you begin to drain power cells to increase success. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 weapons_cache_puzzle_buff FALSE puzzle_weapon 60 0 none survey none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 1 1 - -
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item_meatlump_device_bomb_01 object/tangible/meatlump/event/slicing_device_meatlump_bomb.iff item Bomb Defuser This device surveys an explosive device and gives instructions on how to defuse it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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item_meatlump_device_container_01 object/tangible/meatlump/event/slicing_device_meatlump_container.iff item Lock Breaker This is a device used to assist in bypassing locks on containers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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item_meatlump_device_food_01 object/tangible/meatlump/event/slicing_device_meatlump_food.iff item Biological Yeast Dispenser This device is used to mix dangerous yeasts that will destroy various organic materials. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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item_meatlump_device_map_01 object/tangible/meatlump/event/slicing_device_meatlump_map.iff item Decryptor This is a device used to assist in decrypting simple messages. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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item_meatlump_device_safe_01 object/tangible/meatlump/event/slicing_device_meatlump_safe.iff item Safe Slicer This is a device used to assist in slicing old safes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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item_meatlump_device_weapon_01 object/tangible/meatlump/event/slicing_device_meatlump_weapon.iff item Power Cell Abatement This device is used to drain the power cells of other nearby devices. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none - 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 24 1 1 - -
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||
item_meatlump_junkloot_bedroll_01_01 object/tangible/loot/dungeon/meatlump/musty_smelling_bedroll.iff item a Musty Smelling Bedroll Most likely a bedroll for a successful Meatlump Officer. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 1 1 - -
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item_meatlump_junkloot_datapad_picture_01_01 object/tangible/loot/dungeon/meatlump/picture_of_mom.iff item a Datapad Picture This looks to be a picture of someone's relative. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 0 1 1 - -
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item_meatlump_junkloot_drainstopper_01_01 object/tangible/loot/dungeon/meatlump/drain_stopper.iff item a Drain Stopper This item can be used to stop drains from draining water, usually bath tubs. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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item_meatlump_junkloot_flaring_kit_01_01 object/tangible/loot/dungeon/meatlump/flaring_swagging_cutting_kit.iff item a Flaring, Swagging and Cutting Kit A set of expensive tools used for pipes. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
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item_meatlump_junkloot_handtorch_01_01 object/tangible/loot/dungeon/meatlump/hand_torch.iff item a Hand Torch An item used for small welding jobs. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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||
item_meatlump_junkloot_instrument_pouch_01_01 object/tangible/loot/dungeon/meatlump/instrument_pouch.iff item an Instrument Pouch A carrying case for various plumbing instruments. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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item_meatlump_junkloot_leak_system_01_01 object/tangible/loot/dungeon/meatlump/leak_inspection_system.iff item a Leak Inspection System This is a device used to test sealed pipes to detect pin hole leaks. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 1 1 - -
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item_meatlump_junkloot_lumpclip_01_01 object/tangible/loot/dungeon/meatlump/lump_clip.iff item a Lump Clip This item is used by Meatlumps to keep all their lumps together. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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||
item_meatlump_junkloot_magnetic_locator_01_01 object/tangible/loot/dungeon/meatlump/magnetic_locator.iff item a Magnetic Locator A device used for finding hidden pipes and other metals. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 1 1 - -
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item_meatlump_junkloot_pet_01_01 object/tangible/loot/dungeon/meatlump/meatlump_pet_01.iff item Baxter This is Baxter, pet to one of the Meatlump Officers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 1 1 - -
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item_meatlump_junkloot_pet_01_02 object/tangible/loot/dungeon/meatlump/meatlump_pet_02.iff item Weezy This is Weezy, pet to one of the Meatlump Officers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 1 1 - -
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item_meatlump_junkloot_pet_01_03 object/tangible/loot/dungeon/meatlump/meatlump_pet_03.iff item Comet This is Comet, pet to one of the Meatlump Officers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 1 1 - -
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item_meatlump_junkloot_petrified_meatlump_01_01 object/tangible/loot/dungeon/meatlump/petrified_meatlump.iff item a Petrified Meatlump Looks like someone forgot where they stashed their favorite food. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 0 1 1 - -
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item_meatlump_junkloot_pie_01_01 object/tangible/loot/dungeon/meatlump/half_eaten_pie.iff item a Half Eaten Pie Looks like you have someone's half eaten pie and they'll probably miss it. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 0 1 1 - -
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item_meatlump_junkloot_pipe_cutter_01_01 object/tangible/loot/dungeon/meatlump/pipe_cutter.iff item a Pipe Cutter A device used for cutting pipes to fit certain jobs. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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||
item_meatlump_junkloot_plunger_01_01 object/tangible/loot/dungeon/meatlump/plunger.iff item a Plunger A specialized tool used for fixing clogs. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
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||
item_meatlump_junkloot_pressure_gauge_01_01 object/tangible/loot/dungeon/meatlump/pressure_guage.iff item a Pressure Gauge This is a device used to measure the pressure of gas or liquids. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
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item_meatlump_junkloot_sculpture_01_01 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_01.iff item a Meatlump Sculpture, Style 1 This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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item_meatlump_junkloot_sculpture_01_02 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_02.iff item a Meatlump Sculpture, Style 2 This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
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item_meatlump_junkloot_temperature_clamp_01_01 object/tangible/loot/dungeon/meatlump/temperature_clamp.iff item a Temperature Clamp A device for measuring temperature of flow in a pipe. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 1 1 - -
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||
item_meatlump_junkloot_towel_01_01 object/tangible/loot/dungeon/meatlump/clean_towel.iff item a Clean Towel A clean towel is a rare commodity to some. ||This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 1 1 - -
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||
item_meatlump_lump_01_01 object/tangible/loot/dungeon/meatlump/meatlump_lump.iff item Meatlump Lump The Meatlump Lump is the currency used by the Meatlump Gang. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
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||
item_meatlump_lump_unfinished_01_01 object/tangible/meatlump/hideout/meatlump_lump_unfinished.iff item An Unmarked Meatlump Lump The Meatlump Lump is the currency used by the Meatlump Gang, but this one has not yet been marked appropriately. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
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||
item_meatlump_rank_01 object/tangible/loot/creature_loot/collections/col_meatlump_rank_01.iff item Meatlump Dunder Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
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||
item_meatlump_rank_02 object/tangible/loot/creature_loot/collections/col_meatlump_rank_02.iff item Meatlump Lunk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_meatlump_rank_03 object/tangible/loot/creature_loot/collections/col_meatlump_rank_03.iff item Meatlump Donk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_meatlump_rank_04 object/tangible/loot/creature_loot/collections/col_meatlump_rank_04.iff item Meatlump Simp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_meatlump_rank_05 object/tangible/loot/creature_loot/collections/col_meatlump_rank_05.iff item Meatlump Nerp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_meatlump_rank_06 object/tangible/loot/creature_loot/collections/col_meatlump_rank_06.iff item Meatlump Lieutenant Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
item_meatlump_rank_07 object/tangible/loot/creature_loot/collections/col_meatlump_rank_07.iff item Meatlump Captain Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
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||
item_meatlump_rank_08 object/tangible/loot/creature_loot/collections/col_meatlump_rank_08.iff item Meatlump Decider Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_rank_01 meatlump_rank_01_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
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||
item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff item Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 0 2 1 - -
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||
item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_device_generic.iff item High Density Dispersal Unit When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapMedicClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5000 FALSE 0 2 1 - -
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||
item_medic_pants_02_01 object/tangible/wearables/pants/pants_s05.iff item Issued Medic Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
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||
item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff item Issued Medic Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 42,215 2500 FALSE 0 2 1 - -
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||
item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff item Issued Medic Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
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||
item_medic_shirt_02_01 object/tangible/wearables/shirt/shirt_s27.iff item Issued Medic Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_medic_shoes_02_01 object/tangible/wearables/shoes/shoes_s02.iff item Issued Medic Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 42 45 FALSE 0 2 1 npe clothing -
|
||
item_medic_vest_02_01 object/tangible/wearables/vest/vest_s05.iff item Issued Medic Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 44,15 45 FALSE 0 2 1 npe clothing -
|
||
item_mini_vehicle_terminal_awing object/tangible/furniture/terminal/terminal_mini_vehicle.iff item Terminal Control for Miniature A-Wing Toy This terminal is used to control the Miniature A-Wing toy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 48 0 FALSE 0 0 1 - string:template=object/mobile/awing_mini.iff
|
||
item_mini_vehicle_terminal_barc object/tangible/furniture/terminal/terminal_mini_vehicle.iff item Terminal Control for Miniature Barc Toy This terminal is used to control the Miniature Barc toy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - string:template=object/mobile/barc_mini.iff
|
||
item_mini_vehicle_terminal_basilisk object/tangible/furniture/terminal/terminal_mini_vehicle.iff item Terminal Control for Miniature Basilisk War Droid Toy This terminal is used to control the Miniature Basilisk War Droid toy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - string:template=object/mobile/basilisk_mini.iff
|
||
item_mtp_hideout_quest_comlink object/tangible/meatlump/event/quest_comlink.iff item Smuggler Shuttle Comlink This comlink was given to you by the Meatlump Armorer to call a smuggler in orbit around Corellia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 meatlump quest item -
|
||
item_mtp_king_corellia_times_story object/tangible/meatlump/hideout/mtp_king_story.iff item a copy of Vani Korr's second Meatlump article An advanced copy of the second article about the Meatlumps by Corellia Times reporter, Vani Korr. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_mtp_meatlump_king_reward object/tangible/meatlump/reward/mtp_king_cutout.iff item The Meatlump King: The Cardboardening A cardboard replica of the Meatlump King. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 ToW expansion -
|
||
item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food.iff item a meatlump This great-tasting food has an ingredient list that would cause most people to lose their lunch if they knew. It would be best if you didn't know either. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 mtp_meatlump_lump_buff FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1 FALSE 0 0 1 - -
|
||
item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff item a bottle of Meatlump wine Made from only the finest ingredients, Meatlump wine is the preferred drink of the Meatlump King. ||Due to this tasty beverage's contents, it can not be combined with other beverages, foods, or trinkets that enhance experience. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 mtp_meatlump_wine_xp_buff FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1 FALSE 0 0 1 - -
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item_mun_marauder_schem_s02_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Left Bicep Blueprints for Recon Marauder Armor Left Bicep 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_bicep_l.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Right Bicep Blueprints for Recon Marauder Armor Right Bicep 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_bicep_r.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_boots object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Boots Blueprints for Recon Marauder Armor Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_boots.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Left Bracer Blueprints for Recon Marauder Armor Left Bracer 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_bracer_l.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Right Bracer Blueprints for Recon Marauder Armor Right Bracer 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_bracer_r.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_chest object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Chest Plate Blueprints for Recon Marauder Armor Chest Plate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_chest.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Gloves Blueprints for Recon Marauder Armor Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_gloves.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_helm object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Helmet Blueprints for Recon Marauder Armor Helmet 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_helmet.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s02_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff item Recon Marauder Armor Leggings Blueprints for Recon Marauder Armor Leggings 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s02_leggings.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s03_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Left Bicep Blueprints for Assault Marauder Armor Left Bicep 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_bicep_l.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s03_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Right Bicep Blueprints for Assault Marauder Armor Right Bicep 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_bicep_r.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s03_boots object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Boots Blueprints for Assault Marauder Armor Boots 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_boots.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_mun_marauder_schem_s03_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Left Bracer Blueprints for Assault Marauder Armor Left Bracer 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_bracer_l.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_mun_marauder_schem_s03_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Right Bracer Blueprints for Assault Marauder Armor Right Bracer 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_bracer_r.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s03_chest object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Chest Plate Blueprints for Assault Marauder Armor Chest Plate 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_chest.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_mun_marauder_schem_s03_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Gloves Blueprints for Assault Marauder Armor Gloves 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_gloves.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_mun_marauder_schem_s03_helm object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Helmet Blueprints for Assault Marauder Armor Helmet 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_helmet.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_mun_marauder_schem_s03_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff item Assault Marauder Armor Leggings Blueprints for Assault Marauder Armor Leggings 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/armor_appearance_marauder_s03_leggings.iff 0 0 class_munitions_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_naboo_junk_alpha_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff item Alpha Veermok Skull This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 146 FALSE 0 1 1 - -
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||
item_naboo_junk_elder_female_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item Elder Female Tusk Cat Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
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||
item_naboo_junk_elder_male_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Elder Male Tusk Cat Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_naboo_junk_fambaa_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Fambaa Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 179 FALSE 0 1 1 - -
|
||
item_naboo_junk_giant_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Giant Peko Peko Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_naboo_junk_giant_veermok_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Giant Veermok Lungs This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 257 FALSE 0 1 1 - -
|
||
item_naboo_junk_gungan_falumpaset_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Gungan Falumpaset Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_naboo_junk_gungan_fambaa_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff item Gungan Fambaa Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_naboo_junk_gungan_kaadu_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item Gungan Fambaa Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_naboo_junk_gungan_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff item Gungan Veermok Skull This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_naboo_junk_ikopi_stag_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Ikopi Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_naboo_junk_kaadu_female_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Kaadu Female Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 91 FALSE 0 1 1 - -
|
||
item_naboo_junk_mauler_veermok_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Mauler Veermok Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 665 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_greater_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item Greater Shaupaut Elder Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Shaupaut Elder Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
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item_naboo_junk_naboo_shaupaut_hunter_elder_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Shaupaut Hunter Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 267 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item Veermok Arm Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_guard_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff item Veermok Guard Skull This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 241 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_ravager_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Veermok Ravager Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 254 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_scavenger_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Veermok Ravager Liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_scout_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Veermok Scout Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 228 FALSE 0 1 1 - -
|
||
item_naboo_junk_naboo_veermok_sentry_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Veermok Sentry Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 241 FALSE 0 1 1 - -
|
||
item_naboo_junk_narglatch_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Narglatch Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 163 FALSE 0 1 1 - -
|
||
item_naboo_junk_narglatch_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Narglatch Cub Jaw This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 157 FALSE 0 1 1 - -
|
||
item_naboo_junk_narglatch_female_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Narglatch Female Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
||
item_naboo_junk_nightspider_dirtcrawler_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Nightspider Dirtcrawler Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 168 FALSE 0 1 1 - -
|
||
item_naboo_junk_nightspider_vinecrawler_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Nightspider Vinecrawler Mandible This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
||
item_naboo_junk_nightspider_vineripper_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Nightspider Vineripper Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 157 FALSE 0 1 1 - -
|
||
item_naboo_junk_nightspider_vineshredder_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Nightspider Vineshredder Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 168 FALSE 0 1 1 - -
|
||
item_naboo_junk_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Peko Peko Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
|
||
item_naboo_junk_peko_peko_albatross_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Peko Peko Albatross Feather This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 974 FALSE 0 1 1 - -
|
||
item_naboo_junk_rogue_fambaa_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Rogue Fambaa Innards This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
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item_naboo_junk_shaupaut_hunter_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item Shaupat Hunter Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 168 FALSE 0 1 1 - -
|
||
item_naboo_junk_spitting_rawl_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Spitting Rawl Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
||
item_naboo_junk_swamp_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Swamp Stalker Fang This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_naboo_junk_vine_rawl_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff item Vine Rawl Scale This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 137 FALSE 0 1 1 - -
|
||
item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff item Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_dm=1,expertise_action_line_dm_crit=1,expertise_buff_duration_line_bh_return_fire=1,expertise_cooldown_line_dm=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff item Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=50,luck_modified=30 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff item Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_dm_cc=2,bh_dire_snare=1,bh_dire_root=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff item Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_freeshot_co_grenade=2,expertise_action_line_co_grenade=2,fast_attack_line_co_grenade=3 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff item Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,combat_block_value=50 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff item Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10,strength_modified=15,expertise_devastation_bonus=5 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff item Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=30,precision_modified=30,luck_modified=30 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff item Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_dm=1,expertise_action_line_fs_sweep=1,expertise_cooldown_line_fs_dm=1,expertise_cooldown_line_fs_sweep=2 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff item Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_cc_crit=2,expertise_action_line_fs_ae_dm_cc=2,expertise_cooldown_line_fs_cc_crit=3,expertise_cooldown_line_fs_ae_dm_cc=3 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff item Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,expertise_action_all=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff item Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_me_dm=1,expertise_action_line_me_burst=2,expertise_action_line_me_smash=2,fast_attack_line_me_dm=1,expertise_buff_duration_line_me_enhance=360 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff item First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_me_heal=2,expertise_freeshot_me_heal=1,fast_attack_line_me_revive=1,expertise_cooldown_line_me_evasion=6 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff item Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_me_dot=2,fast_attack_line_me_debuff=1,expertise_freeshot_line_me_debuff=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff item Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_sure=1,expertise_action_line_of_paint=1,expertise_freeshot_of_sure=1,expertise_cooldown_line_of_sure=1,expertise_cooldown_line_of_paint=2 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff item Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_aoe=2,expertise_freeshot_of_aoe=2 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff item General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_group_buff=2,cooldown_percent_of_group_buff=4,expertise_cooldown_line_of_purge=3,fast_attack_line_of_heal=1,rally_point_duration=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff item Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sm_dm=2,fast_attack_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_cooldown_line_sm_dm=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff item Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,bh_dire_snare=7,expertise_freeshot_sm_dm_cc=2,expertise_cooldown_line_sm_dm_cc=1 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff item Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,expertise_cooldown_line_sm_false_hope=2 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff item Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sp_dm=2,fast_attack_line_sp_dm=2,expertise_freeshot_sp_dm=1,expertise_cooldown_line_sp_dm=1,expertise_action_line_sp_dot=2 0 0 TRUE 0 6 1 - -
|
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item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff item Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_sp_preparation=6,expertise_buff_duration_line_sp_preparation=1,fast_attack_line_sp_smoke=1,strength_modified=25 0 0 TRUE 0 6 1 - -
|
||
item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff item Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE combat_strikethrough_chance=2,expertise_action_all=1,luck_modified=50 0 0 TRUE 0 6 1 - -
|
||
item_nova_orion_space_resource_01_01 object/tangible/space/story_loot/nova_orion_crystal.iff item Midlithe Crystal An unstable fusion of crystal and metal. Midlithe crystals are sometimes found adhered to the outer surface of starships. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_npe_action_ventilator_01_01 object/tangible/loot/generic_usable/rebreather_generic.iff item Hyper Oxygenating Ventilator A quick inhalation from this device will deliver a burst of hyper oxygenated air. For beings that breath oxygen, this will increase their stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeStaminaBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 25 FALSE 3 1 1 npe stamina clicky -
|
||
item_npe_backpack_reward_01_01 object/tangible/wearables/backpack/backpack_s01.iff item Simple Outdoorsman Pack Designed for those who love to travel. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 2 1 - -
|
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item_npe_backpack_reward_02_01 object/tangible/wearables/backpack/backpack_s04.iff item Simple Tech Pack Designed for those who are more technically inclined. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 350 FALSE 0 2 1 - -
|
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item_npe_bandolier_carbine_acc_01_01 object/tangible/wearables/bandolier/bandolier_s03.iff item Worn Carbine Specialist's Bandolier This bandolier provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_bandolier_pistol_acc_01_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Worn Gunfighter's Bandolier This bandolier provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_bandolier_rifle_acc_01_01 object/tangible/wearables/bandolier/bandolier_s04.iff item Worn Sharpshooter's Bandolier This bandolier provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_bandolier_rng_acc_01_01 object/tangible/wearables/bandolier/bandolier_s05.iff item Worn Soldier's Bandolier This bandolier provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_belt_1h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff item Frayed Swordsman Belt This belt provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_belt_2h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff item Frayed Heavy Swordsman's Belt This belt provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_belt_melee_acc_01_01 object/tangible/wearables/belt/belt_s01.iff item Frayed Pit-Fighter's Belt This belt provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_belt_polearm_acc_01_01 object/tangible/wearables/belt/belt_s03.iff item Frayed Apprentice Pikeman's Belt This belt provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_belt_unarmed_acc_01_01 object/tangible/wearables/belt/belt_s02.iff item Frayed Teras Kasi Student's Belt This belt provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_bracelet_assembly_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Artisan Bracelet A fashionable bracelet. This item gives you a bonus to your Artisan Assembly skill and increases your chances of creating a higher quality item. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE general_assembly=2 0 250 FALSE 0 2 1 - -
|
||
item_npe_bracelet_fs_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff item Auric Symbol A finely crafted golden bracelet. This item will increase your defense against melee combatants. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 250 FALSE 0 2 1 - -
|
||
item_npe_bracelet_melee_defense_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Warped Brawler's Bracelet This item increases your agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_bracelet_rng_defense_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Warped Soldier's Bracelet This item increases your agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 200 FALSE 0 2 2 - -
|
||
item_npe_bracelet_ter_neg_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Warped Traveler's Bracelet This item provides a bonus to your terrain negotiation skill. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 trivialSlopeMove FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 - -
|
||
item_npe_bracelet_unarmed_damage_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Warped Strongman's Bracer This item increases your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff item Enhanced Bacta Ampules This item will increase your healing efficiency for a short period of time allow someone with medical skill to heal slightly more damage while it is in effect. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeHealEff FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 2 1 1 npe buff item -
|
||
item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff item Manual Dexterity Enhancer This personal use stim pack will increase your melee accuracy and combat haste. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeManualAcuity FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 2 1 1 npe buff item -
|
||
item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff item Ocular Acuity Enhancer This personal use stim pack will increase your ranged accuracy and combat haste. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeVisualAcuity FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 2 1 1 npe buff item -
|
||
item_npe_combo_acc_buff_01_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Multi-Scope When used this item will increase your precision and strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeComboAccLongDuration FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 4 2 1 - -
|
||
item_npe_dance_prop_l_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_l.iff item Dance Sparkler (left) An ornamental dancing prop given to you by Han Solo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 - int:nocert=1
|
||
item_npe_dance_prop_r_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_r.iff item Dance Sparkler (right) An ornamental dancing prop given to you by Han Solo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 - int:nocert=1
|
||
item_npe_fs_robe_02_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff item Padawan Robe Designed for those who are training in the Force Sensitive arts. This robe offers some protection and allows for freedom of movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 0 FALSE 0 2 1 - -
|
||
item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff item Initiate's Robe This robe offers some protection and allows for freedom of movement. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=21 0 1250 FALSE 0 2 1 - int:armor.general_protection_clothing=1400
|
||
item_npe_gen_craft_tool_trader_03_01 object/tangible/crafting/station/generic_generic_tool.iff item Tuned Crafting Tool A crafting tool given to you by Han Solo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE general_assembly=5 0 0 FALSE 0 3 1 - int:crafting.tool=1,int:crafting.type=4096,float:prototypeTime=0.0
|
||
item_npe_health_buff_01_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e_st_3.iff item Anabolic Compounds When used this item will increase your constitution for a time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeHealthLongDuration FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 4 2 1 - -
|
||
item_npe_health_paste_01_01 object/tangible/loot/generic_usable/tube_paste_generic.iff item Bio-Substantive Paste This absolutely horrible tasting paste is concoction of substances found to be nutritious and beneficial to most sentients. The chemicals are blended into a sludge that is easily and readily absorbed by the body. When used this object will confer a small bonus to your constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeHealthBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 25 FALSE 3 1 1 npe health buff clicky -
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item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff item Hunting Necklace A necklace crafted of bone. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=3 0 250 FALSE 0 1 1 - -
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item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 250 FALSE 0 1 1 - -
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item_npe_junk_ampule_container_01_01 object/tangible/loot/npc_loot/bacta_ampules_generic.iff item Bacta Ampule Container This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_blank_datadisk_01_01 object/tangible/loot/npc_loot/datadisk_generic.iff item Datadisk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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item_npe_junk_blank_parchment_01_01 object/tangible/loot/npc_loot/scroll_generic.iff item Blank Parchment A roll of parchment with nothing written on it. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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item_npe_junk_bookchip_01_01 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff item Propaganda Bookchip This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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item_npe_junk_bowl_01_01 object/tangible/loot/npc_loot/bowl_generic.iff item Simple Bowl This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 - -
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item_npe_junk_briefcase_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item Briefcase This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
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item_npe_junk_chance_cube_01_01 object/tangible/loot/npc_loot/chance_cube_8_generic.iff item Ritual Cube This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_chem_dispersal_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff item Chemical Dispersal Device This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_circuit_board_01_01 object/tangible/loot/npc_loot/circuit_board_generic.iff item Circuit Board This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_complex_module_01_01 object/tangible/loot/npc_loot/elect_module_complex_generic.iff item Electronics Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_copper_battery_01_01 object/tangible/loot/npc_loot/copper_battery_generic.iff item Platinite Copper Battery This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_costume_jewel_01_01 object/tangible/loot/npc_loot/jewelry_setting_generic.iff item Faux Jewel A jewelry setting. Though visually pleasing it's clearly a reproduction. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_creature_blood_01_01 object/tangible/loot/npc_loot/serum_vial_generic.iff item Blood A sample of blood taken from a creature. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 44 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_creature_brain_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff item Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_creature_cage_01_01 object/tangible/loot/npc_loot/cage_generic.iff item Small Cage A cage designed to house small creatures. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 44 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_creature_eye_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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item_npe_junk_creature_heart_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff item Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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item_npe_junk_decryptor_01_01 object/tangible/loot/npc_loot/decryptor_generic.iff item Decryptor This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_dirty_cloth_01_01 object/tangible/loot/npc_loot/cloth_box_generic.iff item Cloth Swatches This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 npe junk loot -
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item_npe_junk_droid_circuitry_01_01 object/tangible/loot/npc_loot/elect_module_simple_generic.iff item Droid Memory Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_enigmatic_circuit_01_01 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff item Circuitry This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff item Feather A feather. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 44 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_frequency_jammer_01_01 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff item Frequency Jamming Wired This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_holo_recorder_01_01 object/tangible/loot/npc_loot/camera_generic.iff item Holorecorder This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff item Imitation Krayt Dragon Pearl This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_lizard_scale_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff item Lizard Scale Scales from a cold blooded creature. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_newsfilter_module_01_01 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff item Newsfilter Module This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_palm_diary_01_01 object/tangible/loot/npc_loot/ledger_generic.iff item Palm Diary This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_paw_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Paw A creature's paw. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_power_unit_01_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff item Power Unit This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_rusty_case_01_01 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff item Rusty Case This metal case is slightly rusted with age. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
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item_npe_junk_sacred_writings_01_01 object/tangible/loot/npc_loot/scroll_generic.iff item Sacred Writings This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
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item_npe_junk_stomach_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Stomach A creature's stomach. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Tooth A creature's tooth. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_used_travel_ticket_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff item Canceled Travel Ticket This travel ticket is out of date. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 49 FALSE 0 1 1 npe junk loot -
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||
item_npe_junk_wing_bone_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Wing Bone This hollow bone was removed from a the wing of a flying creature. This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 npe junk loot -
|
||
item_npe_junk_wire_blue_01_01 object/tangible/loot/npc_loot/blue_wiring_generic.iff item Wiring This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 npe junk loot -
|
||
item_npe_junk_worklight_01_01 object/tangible/loot/npc_loot/worklight_generic.iff item Worklight This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 npe junk loot -
|
||
item_npe_medic_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Polis Massan Bracelet Bracelet worn by the Polis Massan, some of the greatest healers in the Galaxy 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=2 0 250 FALSE 0 2 1 - -
|
||
item_npe_melee_acc_bookchip_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff item Mastering the Self by Anonymous This bookchip contains the final message of an unknown Teras Kasi master to his students before he left to fight a long forgotten war. The screen is very dim, blurry and bordering on non-functional. However, the words are so confidence inspiring that hearing them will grant you a temporary bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeMeleeAccuracy FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 25 FALSE 5 1 1 npe melee accuracy buff clicky -
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||
item_npe_melee_speed_buff_01_01 object/tangible/loot/generic/battery_useable_generic.iff item Aero-Coat Weapon Spray This spray helps to reduce wind resistance. Particularly useful when you're swinging something at someone. When used this item will increase your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeMeleeSpeedLongDuration FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 3 2 1 - -
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||
item_npe_necklace_heal_eff_01_01 object/tangible/wearables/necklace/necklace_s03.iff item Simple Health Professional Necklace This item increases your skill in healing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 trivialHealEfficiency FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 - -
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||
item_npe_necklace_protection_02_01 object/tangible/wearables/necklace/necklace_s07.iff item Lucky Necklace A simple necklace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 350 FALSE 0 2 1 - -
|
||
item_npe_necklace_resists_01_01 object/tangible/wearables/necklace/necklace_s02.iff item Simple Bio-suppression Defense Necklace This item increases your resistance to the ill effects of chemical warfare. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 trivialComboResist FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 - -
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||
item_npe_rang_acc_device_01_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item Auditory Target Acquisition Beacon When activated, this device infers the position of the arm in relation to the eyes and emits a tone that raises in pitch as the two come closer to intersecting. This device will increase your precision for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeRngAccuracy FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 25 FALSE 3 1 1 npe ranged accuracy buff clicky -
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||
item_npe_ring_1h_speed_01_01 object/tangible/wearables/ring/ring_s02.iff item Tarnished Swordsman Ring This ring provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_2h_speed_01_01 object/tangible/wearables/ring/ring_s04.iff item Tarnished Heavy Swordsman Ring This ring provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_carbine_speed_01_01 object/tangible/wearables/ring/ring_s03.iff item Tarnished Carbine Specialist Ring This ring provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_melee_speed_01_01 object/tangible/wearables/ring/ring_s01.iff item Tarnished Brawling Champion Ring This ring provides a bonus to strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_pistol_speed_01_01 object/tangible/wearables/ring/ring_s02.iff item Tarnished Gunfighter's Ring This ring provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_polearm_speed_01_01 object/tangible/wearables/ring/ring_s03.iff item Tarnished Polearm Specialist Ring This ring provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_rifle_speed_01_01 object/tangible/wearables/ring/ring_s04.iff item Tarnished Sharpshooter Ring This ring provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_rng_speed_01_01 object/tangible/wearables/ring/ring_s01.iff item Tarnished Soldier's Ring This ring provides a bonus to your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_ring_unarmed_speed_01_01 object/tangible/wearables/ring/ring_s02.iff item Tarnished Teras Kasi Student Ring This ring provides a bonus to your strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 200 FALSE 0 2 1 - -
|
||
item_npe_rng_speed_buff_01_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic.iff item Trigger Lubrication Silicate Helps to prevent sticking and jamming on mechanical weapon parts. When used this item will increase your precision for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeRngSpeedLongDuration FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 3 2 1 - -
|
||
item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff item Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE stamina_modified=3 0 250 FALSE 0 1 1 - -
|
||
item_npe_sparky_droid_02_01 object/tangible/furniture/technical/npe_sparky_r2.iff item Re-assembled R2 Unit A droid re-assembled from parts received from Watto. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_npe_spy_specop_pants object/tangible/wearables/pants/pants_s21.iff item Special Ops Pants Making you more difficult to see, these pants grant a bonus to your defense against ranged attacks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=10 0 800 FALSE 0 2 1 NPE profession quest reward -
|
||
item_npe_stamina_buff_01_01 object/tangible/loot/generic_usable/worklight_generic.iff item Mark I Adrenal Stimulator Electrically stimulates your own body's production of adrenaline without the use of chemicals. When used this item will increase your stamina for an amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeStaminaLongDuration FALSE short_reuse_3 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 4 2 1 - -
|
||
item_npe_static_shield_01_01 object/tangible/loot/generic_usable/building_repair_device_generic.iff item Repulsor Field Generator When activated, this device creates a weak repulsion field that will mitigate some of the damage caused by attacks. It is poorly made and won't last long. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeDefenseBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 25 FALSE 3 1 1 npe defense buff clicky -
|
||
item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff item Tatooine Bug Juice A bottle of liquid made from some bugs found on Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeBugJuice FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 - -
|
||
item_npe_trando_necklace_01_01 object/tangible/wearables/necklace/necklace_s10.iff item Heavy Ornamental Necklet A primitively made heavy ornament with a large stone worn around the neck. It is said to bring good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=1 0 250 FALSE 0 2 1 Clothing armor boot substitute for trandoshans. -
|
||
item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff item Standard Issue Uniform Package Inside you will find your standard issue uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_npe_will_buff_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff item Bookchip: Poetry and Musings A compilation by various authors from all over the galaxy containing a wide collection of poetry and short stories. Great for a quick and inspiring read! When used this item will increase your agility for a period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 npeWillLongDuration FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 50 FALSE 3 2 1 - -
|
||
item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff item Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff item Lok Revenant Backpack A backpack used by the Lok Revenants. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff item Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_dna_extractor object/tangible/furniture/nym_themepark/nym_themepark_dna_extractor.iff item DNA Extractor A DNA Extractor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 Nym's Themepark 2010 string:quest.object_key=nym_themepark_miner_dna
|
||
item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff item Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff item Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff item Lok Revenant Rug A rug showing the Lok Revenant logo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_nym_themepark_surveillance_device object/tangible/furniture/nym_themepark/nym_themepark_surveillance_device.iff item Surveillance Device A Surveillance Device 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Nym's Themepark 2010 -
|
||
item_off_temp_stimpack_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff item Field Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 945 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 41 0 FALSE 4 2 1 - -
|
||
item_off_temp_stimpack_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff item Field Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 1505 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 - -
|
||
item_off_temp_stimpack_02_03 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff item Field Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 1910 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 - -
|
||
item_off_temp_stimpack_02_04 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff item Field Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2485 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 - -
|
||
item_off_temp_stimpack_02_05 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff item Field Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2975 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,52 0 FALSE 4 2 1 - -
|
||
item_off_temp_stimpack_02_06 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff item Field Stimpack F A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 3465 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,60 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum A A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 22 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,2 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum B A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_2 FALSE short_reuse_5 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,45 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum C A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_3 FALSE short_reuse_6 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 44 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,7 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum D A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_4 FALSE short_reuse_7 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 58 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,15 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum E A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_5 FALSE short_reuse_8 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 72 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,23 0 FALSE 4 2 1 - -
|
||
item_off_temp_tactical_buff_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Tactical Serum F A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 of_tactical_drop_6 FALSE short_reuse_9 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 86 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,31 0 FALSE 4 2 1 - -
|
||
item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff item Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 index_color_0=0,37 2500 FALSE 0 2 1 - -
|
||
item_officer_belt_02_01 object/tangible/wearables/belt/belt_s11.iff item Issued Officer Belt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_officer_boots_02_01 object/tangible/wearables/boots/boots_s14.iff item Issued Officer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_officer_clicky_01_02 object/tangible/loot/generic_usable/frequency_jammer_wire_generic.iff item High Gain Communications Antenna When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapOfficerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0,31 5000 FALSE 0 2 1 - -
|
||
item_officer_pants_02_01 object/tangible/wearables/pants/pants_s15.iff item Issued Officer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff item Issued Officer Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 42 2500 FALSE 0 2 1 - -
|
||
item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff item Issued Officer Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_officer_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff item Issued Officer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff item Cornburr's Brain This brain seems a little small for a Death Trooper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none deathtrooper_cornburr_brain outbreak_cornburr_brain_counter none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 42,42 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_arrow_left object/tangible/loot/undead/decal_arrow_left.iff item Painted Arrow (Left) A spray painted arrow to provide direction. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.iff item Painted Arrow (Right) A spray painted arrow to provide direction. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff item Painted Bite Warning A spray painted warning that translates to "Don't let them bite you!" 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff item Painted Cry For Help The universal cry for help. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff item Painted Warning A spray painted warning that translates to "Escape hatch broken!!" 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff item Painted Instructions Spray painted instructions that translate to "Meet topside – next to broken shuttle." 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff item Helmet on a Hook Finally something you can hang your hat on? 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prison_guard_cargo_pocket object/tangible/component/clothing/cargo_pocket_prison_guard.iff item Prison Guard Cargo Pocket An gray cargo pocket that looks as if it were ripped off of a prison guard's pant leg. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prison_guard_fiberplast_panel object/tangible/component/clothing/fiberplast_panel_prison_guard.iff item Gray Synthetic Cloth Some gray synthetic cloth that is probably from a pair of prison guard pants. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prison_guard_heavy_clasp object/tangible/component/clothing/clasp_heavy_duty_prison_guard.iff item Prison Guard Clasp A heavy clasp that used to be on a pair of prison guard pants. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prison_guard_leather object/tangible/component/clothing/leather_prison_guard.iff item Gray Leather Some gray leather that is probably from a pair of prison guard jacket. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prison_guard_trim object/tangible/component/clothing/trim_outbreak_prison_guard_jacket.iff item Prison Guard Trim Some gray trim that can be used to for a prison guard jacket. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prisoner_bodysuit_cargo_pocket object/tangible/component/clothing/cargo_pocket_prisoner_jumpsuit.iff item Orange Cargo Pocket An orange cargo pocket that looks as if it were ripped off of a prisoner's jumpsuit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prisoner_bodysuit_metal_fasteners object/tangible/component/clothing/metal_fasteners_prisoner_jumpsuit.iff item Non-metal Fastener A lightweight fastener of basic design. It looks as if it may be from a prisoner's jumpsuit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_prisoner_bodysuit_synthetic_cloth object/tangible/component/clothing/synthetic_cloth_prisoner_jumpsuit.iff item Orange Synthetic Cloth Some orange synthetic cloth that is probably from a prisoner's jumpsuit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_arm object/tangible/furniture/all/undead_arm.iff item Rotting Arm A Rotting Arm 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff item Blackwing Crystal A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 3 - int:jedi.crystal.stats.color=19,int:jedi.crystal.stats.shader=3,int:jedi.crystal.stats.level=-1
|
||
item_outbreak_undead_brain object/tangible/loot/undead/outbreak_undead_brain.iff item Rotting Brain A Rotting Brain 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_belt object/tangible/loot/undead/outbreak_undead_deathtrooper_belt.iff item Destroyed Stormtrooper Belt A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_bicep_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_l.iff item Destroyed Stormtrooper Bicep (L) A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_bicep_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_r.iff item Destroyed Stormtrooper Bicep (R) A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_boots object/tangible/loot/undead/outbreak_undead_deathtrooper_boots.iff item Destroyed Stormtrooper Boots A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_bracer_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_l.iff item Destroyed Stormtrooper Bracer (L) A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_bracer_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_r.iff item Destroyed Stormtrooper Bracer (R) A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_chest object/tangible/loot/undead/outbreak_undead_deathtrooper_chest.iff item Destroyed Stormtrooper Chest Plate A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_gloves object/tangible/loot/undead/outbreak_undead_deathtrooper_gloves.iff item Destroyed Stormtrooper Gloves A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_helmet object/tangible/loot/undead/outbreak_undead_deathtrooper_helmet.iff item Destroyed Stormtrooper Helmet A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_deathtrooper_leggings object/tangible/loot/undead/outbreak_undead_deathtrooper_leggings.iff item Destroyed Stormtrooper Leggings A destroyed piece of Stormtrooper armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_eye object/tangible/loot/undead/outbreak_undead_eye.iff item Rotting Eye A Rotting Eye 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_foot object/tangible/furniture/all/undead_foot.iff item Rotting Foot A Rotting Foot 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_hand object/tangible/furniture/all/undead_hand.iff item Rotting Hand A Rotting Hand 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_head object/tangible/furniture/all/undead_head.iff item Rotting Head A Rotting Head 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_heart object/tangible/loot/undead/outbreak_undead_heart.iff item Rotting Heart A Rotting Heart 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_jaw object/tangible/loot/undead/outbreak_undead_jaw.iff item Rotting Jaw Bone A Rotting Jaw Bone 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_leg object/tangible/furniture/all/undead_leg.iff item Rotting Leg A Rotting Leg 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_liver object/tangible/loot/undead/outbreak_undead_liver.iff item Rotting Liver A Rotting Liver 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_lungs object/tangible/loot/undead/outbreak_undead_lungs.iff item Rotting Lungs A Rotting Lungs 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_stomach object/tangible/loot/undead/outbreak_undead_stomach.iff item Rotting Stomach A Rotting Stomach 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_outbreak_undead_tooth object/tangible/loot/undead/outbreak_undead_tooth.iff item Rotting Tooth A Rotting Tooth 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_painting_outbreak_biohazard_01 object/tangible/painting/painting_outbreak_biohazard_01.iff item Caution A Caution Sign 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_painting_outbreak_biohazard_02 object/tangible/painting/painting_outbreak_biohazard_02.iff item Warning A Warning Sign 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_painting_outbreak_biohazard_03 object/tangible/painting/painting_outbreak_biohazard_03.iff item Biohazard A Biohazard Sign 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_pet_egg_chuba_01_01 object/tangible/loot/beast/dna_container.iff item Chuba DNA This is high quality DNA of a chuba. It can be used in a Beast Master's incubator to create a Chuba pet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 3 - int:beast.dna.creature_template=-1676177755,string:beast.dna.parent_creature_template=chuba_pet,float:beast.dna.quality=90.000000,int:beast.dna.converted_pet=1
|
||
item_pet_mount_carrion_01_01 object/tangible/deed/pet_deed/carrion_spat_generic_deed.iff item Kartha's Cliff-Jumper A mount given to you for your efforts in assisting Kartha. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none carrion_spat none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_pet_mount_lava_flea_01_01 object/tangible/deed/pet_deed/lava_flea_generic_deed.iff item Lava Flea Mount A Lava Flea mount useful in traversing Mustafar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none som_lava_flea_preorder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
|
||
item_pgc_booster_pack object/tangible/saga_system/pgc_chronicles_booster_pack.iff item Chronicles Booster Pack A Chronicles booster pack of random Chronicle Relics. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_booster_pack_comm object/tangible/saga_system/pgc_chronicles_booster_pack.iff item Chronicles Comm. Message Relics Booster Pack A Chronicles booster pack of random Comm. Message Chronicle Relics. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:chronicles.boosterPackCategory=comm_message
|
||
item_pgc_booster_pack_goto object/tangible/saga_system/pgc_chronicles_booster_pack.iff item Chronicles Go To Relics Booster Pack A Chronicles booster pack of random Go To Location Chronicle Relics. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:chronicles.boosterPackCategory=goto_task
|
||
item_pgc_chronicle_master_robe object/tangible/wearables/robe/robe_chronicle_master.iff item Chronicle Master Robe A Chronicle Master Robe. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_chronicle_master_sign object/tangible/sign/player/pgc_sign_standing.iff item Chronicle Master Sign (Standing) A Chronicle Master Sign. Only suited for replacing a standing sign. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_ -
|
||
item_pgc_chronicle_master_sign_02 object/tangible/sign/player/pgc_sign_hanging.iff item Chronicle Master Sign (Hanging) A Chronicle Master Sign. Only suited for replacing a hanging sign. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_chronicle_master_statuette object/tangible/saga_system/rewards/pgc_robe_statue.iff item Chronicle Master Statuette House Object: A meter-tall Chronicle Master statuette. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_chronicler_tent_deed object/tangible/saga_system/rewards/structure_deed_player_tent_chronicler.iff item Structure Deed: Chronicles Tent A deed for a Chronicles tent. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_pgc_merchant_tent_s01.iff,int:player_structure.deed.buildtime=90
|
||
item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff item Yoda Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts Yoda. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff item Rebel Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Rebel Symbol. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff item Stormtrooper Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Stormtrooper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff item Imperial Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts the Imperial Symbol. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff item Imperial Starfighter Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts an Imperial Starfighter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff item Rebel Starfighter Graffiti The infamous graffiti artist, FatLump, is back…this time with Graffiti that depicts a Rebel Starfighter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_fireplace object/tangible/saga_system/rewards/frn_fireplace.iff item Fireplace House Object: a fireplace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_glass_pane_01 object/tangible/saga_system/rewards/pgc_glass_pane_01.iff item Large Square Pane of Glass House Object: a large square pane of glass. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_glass_pane_02 object/tangible/saga_system/rewards/pgc_glass_pane_02.iff item Large Rectangular Pane of Glass House Object: a large rectangular pane of glass. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_chandelier object/tangible/saga_system/rewards/jabba_chandelier.iff item Jabba's Chandelier House Object: a chandelier from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_drapes object/tangible/saga_system/rewards/jabba_drapes.iff item Jabba's Drapes House Object: drapes from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_fancyrug object/tangible/saga_system/rewards/jabba_fancyrug.iff item Jabba's Rug House Object: a rug from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_gargoyle object/tangible/saga_system/rewards/jabba_gargoyle.iff item Jabba's Gargoyle House Object: a gargoyle from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff item Jabba's Generator House Object: a generator from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff item Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff item Jabba's Tassels House Object: hanging tassels from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff item Jabba's Wind Chime House Object: a wind chime from Jabba's Palace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_monitorscreen object/tangible/saga_system/rewards/pgc_monitorscreen.iff item Monitorscreen House Object: a monitorscreen. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_monitorscreen_sm object/tangible/saga_system/rewards/pgc_monitorscreen_sm.iff item Small Monitorscreen House Object: a small monitorscreen. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff item Large Hologram of Corellia House Object: a Large Hologram of Corellia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_corellia_02 object/tangible/saga_system/rewards/planet_hologram_corellia_02.iff item Hologram of Corellia House Object: a Hologram of Corellia. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff item Large Hologram of Dantooine House Object: a Large Hologram of Dantooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_dantooine_02 object/tangible/saga_system/rewards/planet_hologram_dantooine_02.iff item Hologram of Dantooine House Object: a Hologram of Dantooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff item Large Hologram of Dathomir House Object: a Large Hologram of Dathomir. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_dathomir_02 object/tangible/saga_system/rewards/planet_hologram_dathomir_02.iff item Hologram of Dathomir House Object: a Hologram of Dathomir. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_endor object/tangible/saga_system/rewards/planet_hologram_endor.iff item Large Hologram of Endor House Object: a Large Hologram of Endor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_endor_02 object/tangible/saga_system/rewards/planet_hologram_endor_02.iff item Hologram of Endor House Object: a Hologram of Endor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_lok object/tangible/saga_system/rewards/planet_hologram_lok.iff item Large Hologram of Lok House Object: a Large Hologram of Lok. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_lok_02 object/tangible/saga_system/rewards/planet_hologram_lok_02.iff item Hologram of Lok House Object: a Hologram of Lok. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_naboo object/tangible/saga_system/rewards/planet_hologram_naboo.iff item Large Hologram of Naboo House Object: a Large Hologram of Naboo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_naboo_02 object/tangible/saga_system/rewards/planet_hologram_naboo_02.iff item Hologram of Naboo House Object: a Hologram of Naboo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_rori object/tangible/saga_system/rewards/planet_hologram_rori.iff item Large Hologram of Rori House Object: a Large Hologram of Rori. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_rori_02 object/tangible/saga_system/rewards/planet_hologram_rori_02.iff item Hologram of Rori House Object: a Hologram of Rori. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_talus object/tangible/saga_system/rewards/planet_hologram_talus.iff item Large Hologram of Talus House Object: a Large Hologram of Talus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_talus_02 object/tangible/saga_system/rewards/planet_hologram_talus_02.iff item Hologram of Talus House Object: a Hologram of Talus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_tatooine object/tangible/saga_system/rewards/planet_hologram_tatooine.iff item Large Hologram of Tatooine House Object: a Large Hologram of Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_tatooine_02 object/tangible/saga_system/rewards/planet_hologram_tatooine_02.iff item Hologram of Tatooine House Object: a Hologram of Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_yavin4 object/tangible/saga_system/rewards/planet_hologram_yavin4.iff item Large Hologram of Yavin 4 House Object: a Large Hologram of Yavin 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_planet_hologram_yavin4_02 object/tangible/saga_system/rewards/planet_hologram_yavin4_02.iff item Hologram of Yavin 4 House Object: a Hologram of Yavin 4. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_relic_fragment object/tangible/saga_system/pgc_relic_fragment.iff item Chronicle Relic Fragment A fragment from a Chronicle Relic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_pgc_sandcrawler_house_deed object/tangible/saga_system/rewards/structure_deed_player_house_sandcrawler.iff item Structure Deed: Sandcrawler House This derelict Sandcrawler has been converted into a unique housing experience. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_sandcrawler.iff,int:player_structure.deed.buildtime=90
|
||
item_pgc_starship_storage_device_01 object/tangible/saga_system/rewards/starship_storage_device.iff item Stardock Coordination Terminal A Stardock Coordination Terminal used to coordinate the storage of Starships. Up to 2 starships that you own may be stored using this terminal. Owning more than one Stardock Coordination Terminal will not allow you to store more than 2 starships with them, but you will be able to access your stored starships from any Stardock Coordination Terminal you own. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:hangarLite.isHangarLite=1
|
||
item_pgc_starter_kit object/tangible/saga_system/pgc_chronicles_booster_pack.iff item Chronicles Start Kit A Chronicles starter kit of Chronicle Relics for a beginning Chronicler. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:chronicles.isStarterPack=1
|
||
item_pgc_token_01 object/tangible/saga_system/pgc_chronicles_token_01.iff item Copper Chronicles Token A Copper Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_token_02 object/tangible/saga_system/pgc_chronicles_token_02.iff item Silver Chronicles Token A Silver Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_pgc_token_03 object/tangible/saga_system/pgc_chronicles_token_03.iff item Gold Chronicles Token A Gold Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_power_crystal_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=1,int:jedi.crystal.stats.max_dmg=2,int:jedi.crystal.stats.quality=0,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=2,int:jedi.crystal.stats.max_dmg=3,int:jedi.crystal.stats.quality=0,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=3,int:jedi.crystal.stats.max_dmg=4,int:jedi.crystal.stats.quality=1,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=4,int:jedi.crystal.stats.max_dmg=5,int:jedi.crystal.stats.quality=1,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=5,int:jedi.crystal.stats.max_dmg=6,int:jedi.crystal.stats.quality=1,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=6,int:jedi.crystal.stats.max_dmg=7,int:jedi.crystal.stats.quality=2,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=7,int:jedi.crystal.stats.max_dmg=8,int:jedi.crystal.stats.quality=2,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=8,int:jedi.crystal.stats.max_dmg=9,int:jedi.crystal.stats.quality=2,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=9,int:jedi.crystal.stats.max_dmg=10,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=10,int:jedi.crystal.stats.max_dmg=11,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=11,int:jedi.crystal.stats.max_dmg=12,int:jedi.crystal.stats.quality=3,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=12,int:jedi.crystal.stats.max_dmg=13,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=13,int:jedi.crystal.stats.max_dmg=14,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=14,int:jedi.crystal.stats.max_dmg=15,int:jedi.crystal.stats.quality=4,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=15,int:jedi.crystal.stats.max_dmg=16,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=16,int:jedi.crystal.stats.max_dmg=17,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=17,int:jedi.crystal.stats.max_dmg=18,int:jedi.crystal.stats.quality=5,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=18,int:jedi.crystal.stats.max_dmg=19,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=19,int:jedi.crystal.stats.max_dmg=20,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff item Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 4 1 - int:jedi.crystal.stats.min_dmg=20,int:jedi.crystal.stats.max_dmg=22,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1
|
||
item_powerup_melee_accuracy_01_01 object/tangible/powerup/weapon/melee_accuracy.iff item Weight Balancing Kit This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.speed=0.02,float:powerup.accuracy=21.0,int:powerup.usesLeft=200
|
||
item_powerup_melee_accuracy_02_01 object/tangible/powerup/weapon/melee_accuracy.iff item Weight Balancing Kit This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.speed=0.02,float:powerup.accuracy=25.0,int:powerup.usesLeft=200
|
||
item_powerup_melee_actioncost_01_01 object/tangible/powerup/weapon/melee_actioncost.iff item Hilt Reinforcement Kit This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.actionCost=-0.15,float:powerup.accuracy=-11.0,int:powerup.usesLeft=200
|
||
item_powerup_melee_actioncost_02_01 object/tangible/powerup/weapon/melee_actioncost.iff item Hilt Reinforcement Kit This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.actionCost=-0.2,float:powerup.accuracy=-11.0,int:powerup.usesLeft=200
|
||
item_powerup_melee_damage_01_01 object/tangible/powerup/weapon/melee_damage.iff item Inertial Fluctuator Kit This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.damage=0.15,float:powerup.speed=0.02,int:powerup.usesLeft=200
|
||
item_powerup_melee_damage_02_01 object/tangible/powerup/weapon/melee_damage.iff item Inertial Fluctuator Kit This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.damage=0.2,float:powerup.speed=0.02,int:powerup.usesLeft=200
|
||
item_powerup_melee_eledamage_01_01 object/tangible/powerup/weapon/melee_eledamage.iff item Element Dispersal Tuning Kit This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a melee will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.damage=-0.02,float:powerup.elementalDamage=0.1,int:powerup.usesLeft=200
|
||
item_powerup_melee_speed_01_01 object/tangible/powerup/weapon/melee_speed.iff item Tactical Grip Kit This powerup will increase the rate at which you can attack with this weapon, but will also decrease the accuracy of your attacks. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.speed=-0.05,float:powerup.accuracy=-8.0,int:powerup.usesLeft=200
|
||
item_powerup_melee_wound_01_01 object/tangible/powerup/weapon/melee_wound.iff item Surface Serration Kit This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=1,float:powerup.actionCost=0.05,float:powerup.wound=.15,int:powerup.usesLeft=200
|
||
item_powerup_ranged_accuracy_01_01 object/tangible/powerup/weapon/ranged_accuracy.iff item Tactical Scope This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.speed=0.02,float:powerup.accuracy=21.0,int:powerup.usesLeft=200
|
||
item_powerup_ranged_accuracy_02_01 object/tangible/powerup/weapon/ranged_accuracy.iff item Tactical Scope This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.speed=0.02,float:powerup.accuracy=25.0,int:powerup.usesLeft=200
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item_powerup_ranged_actioncost_01_01 object/tangible/powerup/weapon/ranged_actioncost.iff item Reinforced Stock This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.actionCost=-0.15,float:powerup.accuracy=-11.0,int:powerup.usesLeft=200
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||
item_powerup_ranged_actioncost_02_01 object/tangible/powerup/weapon/ranged_actioncost.iff item Reinforced Stock This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.actionCost=-0.2,float:powerup.accuracy=-11.0,int:powerup.usesLeft=200
|
||
item_powerup_ranged_damage_01_01 object/tangible/powerup/weapon/ranged_damage.iff item High Power Barrel This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.damage=0.15,float:powerup.speed=0.02,int:powerup.usesLeft=200
|
||
item_powerup_ranged_damage_02_01 object/tangible/powerup/weapon/ranged_damage.iff item High Power Barrel This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.damage=0.2,float:powerup.speed=0.02,int:powerup.usesLeft=200
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item_powerup_ranged_eledamage_01_01 object/tangible/powerup/weapon/ranged_eledamage.iff item Tuning Coupler This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a ranged weapon will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.damage=-0.02,float:powerup.elementalDamage=0.1,int:powerup.usesLeft=200
|
||
item_powerup_ranged_speed_01_01 object/tangible/powerup/weapon/ranged_speed.iff item Tactical Grip This powerup will increase the rate at which the weapon can fire, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.speed=-0.05,float:powerup.accuracy=-8.0,int:powerup.usesLeft=200
|
||
item_powerup_ranged_wound_01_01 object/tangible/powerup/weapon/ranged_wound.iff item Burst Focusing Muzzle This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:powerupType=2,float:powerup.actionCost=0.05,float:powerup.wound=.15,int:powerup.usesLeft=200
|
||
item_prolog_content_decorative_science_datapad object/tangible/loot/quest/prolog_content_science_datapad.iff item Mysterious Science Datapad This is a datapad recovered in a laboratory on Lok. It seems to detail some sort of genetic anomaly and chemical compound. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 emperors day food -
|
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item_pub28_corsec_ring_02_01 object/tangible/wearables/ring/ring_s01.iff item CorSec Guard Ring Corsec Guard Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 36 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=9,strength_modified=9 0 2700 FALSE 0 2 1 - -
|
||
item_pub28_corsec_ring_02_02 object/tangible/wearables/ring/ring_s02.iff item CorSec Marksmen Ring Corsec Marksmen Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 36 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=9,precision_modified=9 0 2700 FALSE 0 2 1 - -
|
||
item_pub28_corsec_ring_02_03 object/tangible/wearables/ring/ring_s03.iff item CorSec Administrator Ring Corsec Administrator Ring 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 36 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=9,constitution_modified=9 0 2700 FALSE 0 2 1 - -
|
||
item_pub28_meat_pie_02_01 object/tangible/food/crafted/dessert_pikatta_pie.iff item Angela's Meat Pie A scrumptious and filling meal made from native Corellian meat and vegetables. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 pub28MeatPie FALSE short_reuse_4 5 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 840 FALSE 8 2 1 - -
|
||
item_publish_gift_27_04_01 object/tangible/loot/generic_usable/bacta_tank.iff item Concentrated Bacta Tank This device is able to provide the user with a powerful dose of healing bacta. However, due to the complex interface and concentrated dosage, it can only be used infrequently when not in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE publish_gift 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Publish 27 Gift -
|
||
item_publish_gift_29_corellia_04_01 object/tangible/furniture/decorative/pub29_corellia_painting.iff item Mystic Corellia A decorative poster to hang on the wall. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 This could come out of the publish 29 gift. -
|
||
item_publish_gift_29_generic_04_01 object/tangible/loot/generic_usable/scroll_generic.iff item Rolled-up Poster A poster that has been rolled-up and tied off with a bit of string. Unroll it to find out what it is! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 Publish 29 Gift -
|
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item_publish_gift_29_mustafar_04_01 object/tangible/furniture/decorative/pub29_mustafar_painting.iff item It Came From Mustafar! A decorative poster to hang on the wall. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 This could come out of the publish 29 gift. -
|
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item_publish_gift_29_ryatt_04_01 object/tangible/furniture/decorative/pub29_ryatt_painting.iff item Survive the Ryatt Trail A decorative poster to hang on the wall. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 This could come out of the publish 29 gift. -
|
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item_publish_gift_33_camp_01_01 object/tangible/deed/camp_deed/camp_basic_deed.iff item Basic Camp The new camp types can support a number of custom crafted modules. See your local crafter for full details. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_publish_gift_33_picture_01_01 object/tangible/painting/painting_chp5.iff item Around the Campfire Much fun was had in this sitting of friends. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_publish_gift_35_04_01 object/tangible/quest/quest_start/chapter7_publish_gift_collection_token.iff item C-3PO's Comlink C-3PO sends you a critical comlink asking for your help.? He is in desperate need of your assistance.? If you accept, you will embark on a series of missions that will ultimately take you on a journey that will be the most challenging quest of your life but rewarding beyond your expectations.? Are you ready to answer the call? 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Publish 34 Gift -
|
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item_publish_gift_36_04_01 object/tangible/quest/quest_start/chapter8_publish_gift_collection_token.iff item R2-D2's Comlink R2-D2 is calling for help in the Tatooine System. What looks like a standard patrol near an asteroid belt is the beginnings of a larger plan to control the entire system. Speak with R2 to see how you can help! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Publish 35 Gift -
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item_publish_gift_37_04_01 object/tangible/terminal/terminal_gcw_publish_gift.iff item War Terminal This is a terminal that gives up to date data regarding the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Publish Gift -
|
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item_publish_gift_38_04_01 object/tangible/meatlump/reward/mtp_king_painting.iff item Painting of The Meatlump King Painting of the Meatlump King. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_publish_gift_comlink_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_01.iff item Rodian Collector A painting depicting a Rodian collecting Jedi artifacts. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_publish_gift_datapad_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_02.iff item The Jewelry Collection A painting depicting an adventurer finding a rare jewelry collectible. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
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item_publish_gift_magic_control_object_03_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff item Wim Magwit's Magic Painting Controller Created by the stage performer magician Wim Magwit, this device somehow creates a painting below it, that will change out the motive at random intervals. Moving this object will temporarily make the painting disappear. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_1_03_01 object/tangible/item/publish_gift_magic_painting_1.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_10_03_01 object/tangible/item/publish_gift_magic_painting_10.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_2_03_01 object/tangible/item/publish_gift_magic_painting_2.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_3_03_01 object/tangible/item/publish_gift_magic_painting_3.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_4_03_01 object/tangible/item/publish_gift_magic_painting_4.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_5_03_01 object/tangible/item/publish_gift_magic_painting_5.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_6_03_01 object/tangible/item/publish_gift_magic_painting_6.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_7_03_01 object/tangible/item/publish_gift_magic_painting_7.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_8_03_01 object/tangible/item/publish_gift_magic_painting_8.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_magic_painting_9_03_01 object/tangible/item/publish_gift_magic_painting_9.iff item Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_publish_gift_update_14_comlink object/tangible/quest/quest_start/update_14_quest_comlink.iff item Jabba's Comlink Jabba the Hutt has sent you this comlink by courier with a note to contact him as soon as you receive it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff item Undead Rancor Statuette Statuette of an Undead Rancor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff item Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 update 15 publish gift -
|
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item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff item Nym Collectible Globe A Collectible Globe featuring a bust of the feared pirate, Nym. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 update 16 publish gift -
|
||
item_pvp_captain_battle_banner_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/imperial_battle_banner.iff item Imperial Battle Standard This banner, through countless battles, has become a focus point for morale and honor in the Imperial Army. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 5 1 - -
|
||
item_pvp_captain_battle_banner_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/rebel_battle_banner.iff item Rebel Battle Standard This banner, through countless battles, has become a focus point for morale and honor in the Rebel Alliance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 5 1 - -
|
||
item_pvp_imperial_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff item Colonel Signet Ring of the Empire This ring is only awarded to officers of the Imperial Army that reach the inner circle of Colonel and higher ranks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=40,strength_modified=24,precision_modified=24,constitution_modified=60 0 0 TRUE 0 5 1 - -
|
||
item_pvp_imperial_painting_03_01 object/tangible/painting/painting_pvp_reward_imperial.iff item Painting "Might of the Empire" This was painted by a master artist from the Imperial Court and depicts the might of the Imperial war machine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_pvp_imperial_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_empire_f.iff item Nova Star Medal of the Empire This medal is awarded for exceptional service in the Imperial Army. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,strength_modified=24,precision_modified=24,constitution_modified=30 0 0 TRUE 0 3 1 - -
|
||
item_pvp_lieutenant_comm_link_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff item Imperial Military Communication Link This communication tool is to be used in emergencies to call in backup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 5 1 - -
|
||
item_pvp_lieutenant_comm_link_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff item Rebel Military Communication Link This communication tool is to be used in emergencies to call in backup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 5 1 - -
|
||
item_pvp_rebel_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff item Colonel Signet Ring of the Rebel Alliance This ring is only awarded to officers of the Rebel Alliance that reach the inner circle of Colonel and higher rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=40,strength_modified=24,precision_modified=24,constitution_modified=60 0 0 TRUE 0 5 1 - -
|
||
item_pvp_rebel_painting_03_01 object/tangible/painting/painting_pvp_reward_rebel.iff item Painting "We will never surrender" This masterpiece was painted by a renowned Mon Calamari starfleet commander and depicts the proud Alliance navy preparing for attack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_pvp_rebel_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_rebel_f.iff item Crimson Phoenix Medal of the Rebel Alliance This medal is awarded for exceptional service in the Rebel Alliance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,strength_modified=24,precision_modified=24,constitution_modified=30 0 0 TRUE 0 3 1 - -
|
||
item_quest_reward_imperial_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff item Imperial Medal of Honor A medal granted by the Empire for service above and beyond the call of duty. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2250 FALSE 0 2 1 - -
|
||
item_quest_reward_neutral_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_neutral.iff item Civilian Medal of Honor This medal is the highest military honor a neutral pilot can receive. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2250 FALSE 0 2 1 - -
|
||
item_quest_reward_rebel_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff item Alliance Medal of Honor A medal granted from the Alliance for pilots who have gone above and beyond the call of duty. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2250 FALSE 0 2 1 - -
|
||
item_respec_token_01_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Character Respec Device Using this device will allow you to respec you character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 10 2 1 - -
|
||
item_restuss_imperial_commendation_02_01 object/tangible/quest/restuss_imperial_token.iff item Imperial Restuss Commendation A commendation rewarded for your outstanding performance with the Imperial army in the Battle of Restuss. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 2 - -
|
||
item_restuss_rebel_commendation_02_01 object/tangible/quest/restuss_rebel_token.iff item Rebel Restuss Commendation A commendation rewarded for your valiant efforts with the Rebel Alliance in the Battle of Restuss. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 2 - -
|
||
item_reverse_engineering_powerup_armor_02_01 object/tangible/loot/generic_usable/copper_battery_usuable.iff item Armor Powerup Temporarily powers up your armor breastplate with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_reverse_engineering_powerup_clothing_02_01 object/tangible/loot/generic_usable/chassis_blueprint_usuable.iff item Clothing Powerup Temporarily powers up your shirt with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_reverse_engineering_powerup_weapon_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Weapon Powerup Temporarily powers up your weapon with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_reward_buddy_xp_chip_06_01 object/tangible/veteran_reward/exp_buff_item.iff item Buddy Program Cybernetic Experience Chip This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 buddy_xp_buff FALSE none 1800 0 appearance/pt_heal_resist_states.prt udaman none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 15 6 1 - -
|
||
item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff item Multi-Painting: Forces Under Siege A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 2010 gcw loyalty reward -
|
||
item_reward_modify_pistol_01_01 object/tangible/smuggler/illegal_weapon_module.iff item Illegal Pistol Module This is an illegal module commonly used for modifying pistols. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 2 1 DO NOT USE TEMPLATE ELSEWHERE -
|
||
item_reward_recapture_gcw_imperial_painting_01 object/tangible/furniture/gcw/gcw_imperial_painting_01.iff item Painting: Triumph of the Galactic Empire A painting honoring the might of the Imperials who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2010 gcw re-entitlement reward -
|
||
item_reward_recapture_gcw_rebel_painting_01 object/tangible/furniture/gcw/gcw_rebel_painting_01.iff item Painting: Victory of the Rebel Alliance A painting honoring the courage of the Rebels who have participated in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 2010 gcw re-entitlement reward -
|
||
item_ring_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s01.iff item Enforcer's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_dm=1,expertise_action_line_dm_crit=1,expertise_buff_duration_line_bh_return_fire=1,expertise_cooldown_line_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff item Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=50,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff item Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_dm_cc=2,bh_dire_snare=1,bh_dire_root=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff item Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_freeshot_co_grenade=2,expertise_action_line_co_grenade=2,fast_attack_line_co_grenade=3 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff item Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,combat_block_value=50 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff item Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=10,strength_modified=15,expertise_devastation_bonus=5 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=30,precision_modified=30,luck_modified=30 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff item Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_dm=1,expertise_action_line_fs_sweep=1,expertise_cooldown_line_fs_dm=1,expertise_cooldown_line_fs_sweep=2 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff item Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_fs_cc_crit=2,expertise_action_line_fs_ae_dm_cc=2,expertise_cooldown_line_fs_cc_crit=3,expertise_cooldown_line_fs_ae_dm_cc=3 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff item Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,combat_block_chance=2,expertise_action_all=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff item Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_me_dm=1,expertise_action_line_me_burst=2,expertise_action_line_me_smash=2,fast_attack_line_me_dm=1,expertise_buff_duration_line_me_enhance=360 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff item First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE fast_attack_line_me_heal=2,expertise_freeshot_me_heal=1,fast_attack_line_me_revive=1,expertise_cooldown_line_me_evasion=6 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff item Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_me_dot=2,fast_attack_line_me_debuff=1,expertise_freeshot_line_me_debuff=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff item Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_sure=1,expertise_action_line_of_paint=1,expertise_freeshot_of_sure=1,expertise_cooldown_line_of_sure=1,expertise_cooldown_line_of_paint=2 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff item Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_aoe=2,expertise_freeshot_of_aoe=2 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff item General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_of_group_buff=2,cooldown_percent_of_group_buff=4,expertise_cooldown_line_of_purge=3,fast_attack_line_of_heal=1,rally_point_duration=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff item Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sm_dm=2,fast_attack_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_cooldown_line_sm_dm=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff item Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,bh_dire_snare=7,expertise_freeshot_sm_dm_cc=2,expertise_cooldown_line_sm_dm_cc=1 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff item Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=30,expertise_cooldown_line_sm_false_hope=2 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff item Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_action_line_sp_dm=2,fast_attack_line_sp_dm=2,expertise_freeshot_sp_dm=1,expertise_cooldown_line_sp_dm=1,expertise_action_line_sp_dot=2 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff item Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_cooldown_line_sp_preparation=6,expertise_buff_duration_line_sp_preparation=1,fast_attack_line_sp_smoke=1,strength_modified=25 0 0 TRUE 0 6 1 - -
|
||
item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff item Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 6 1 - -
|
||
item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,strength_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 90 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff item Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE constitution_modified=20,agility_modified=15,precision_modified=15 0 200 FALSE 0 2 1 - -
|
||
item_roadmap_deed_landspeeder_x31_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff item X-31 Landspeeder Deed Using this deed will create a new vehicle in your datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 x31 none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_roadmap_deed_speederbike_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff item Speederbike Deed Using this deed will create a new vehicle in your datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 spdrbike none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_roadmap_deed_speederbike_swoop_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff item Swoop Deed Using this deed will create a new vehicle in your datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 swoop none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_roadmap_food_dessert_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff item Air Cake A simple Corellian dessert cake. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_air_cake FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_almond_kwevvu_crisp_munchies_01_02 object/tangible/food/crafted/dessert_almond_kwevvu_crisp_munchies.iff item Almond Kwevvu Crisp Munchies A small pastry eaten by the handful. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_almond_kwevvu_crisp_munchies FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dessert_blap_biscuit_01_02 object/tangible/food/crafted/dessert_blap_biscuit.iff item Blap Biscuit A gooey biscuit served drenched in carbosyrup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_blap_biscuit FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dessert_blob_candy_01_02 object/tangible/food/crafted/dessert_blob_candy.iff item Blob Candy A popular candy made from a filled blob of carbosyrup.||Eating this tasty dessert gives you a boost to your attributes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_blob_candy FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff item Bofa Treat A sweet, dried, fruit based snackfood. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_bofa_treat FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_cavaellin_creams_01_02 object/tangible/food/crafted/dessert_cavaellin_creams.iff item Cavaellin Creams Delicious spiced candies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_cavaellin_creams FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 2 1 roadmap food -
|
||
item_roadmap_food_dessert_chandad_01_02 object/tangible/food/crafted/dessert_chandad.iff item Chandad A popular snack food filled with rice and fruit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_chandad FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_citros_snow_cake_01_02 object/tangible/food/crafted/dessert_citros_snow_cake.iff item Citros Snow Cake A delicious pastry made with light fruits and sweet cake mix. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_citros_snow_cake FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dessert_deneelian_fizz_pudding_01_02 object/tangible/food/crafted/dessert_deneelian_fizz_pudding.iff item Deneelian Fizz Pudding A rare pudding treat that crackles and pops as you eat it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_deneelian_fizz_pudding FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dessert_dweezel_01_02 object/tangible/food/crafted/dessert_dweezel.iff item Dweezel A gooey pastry common to Mos Espa. Invented by the culinary genius Professor Umlaut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_dweezel FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_felbar_01_02 object/tangible/food/crafted/dessert_felbar.iff item Felbar A baked dessert made with flower fruit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_felbar FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dessert_gorrnar_01_02 object/tangible/food/crafted/dessert_gorrnar.iff item Gorrnar A frozen dessert favored by Wookiees. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_gorrnar FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dessert_kiwik_clusjo_swirl_01_02 object/tangible/food/crafted/dessert_kiwik_clusjo_swirl.iff item Kiwik Clusjo Swirl An unusual mixture of fruits, served creamed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_kiwik_clusjo_swirl FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_parwan_nutricake_01_02 object/tangible/food/crafted/dessert_parwan_nutricake.iff item Parwan Nutricake A healthy bread-like dessert. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_parwan_nutricake FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dessert_pastebread_01_02 object/tangible/food/crafted/dessert_pastebread.iff item Pastebread A thin pastry bread. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_pastebread FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dessert_pikatta_pie_01_02 object/tangible/food/crafted/dessert_pikatta_pie.iff item Pikatta Pie A rich and thick pie thought to have been invented by Baron Hodor of Teyr. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_pikatta_pie FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dessert_pkneb_01_02 object/tangible/food/crafted/dessert_pkneb.iff item Pkneb A sweet meat rolled in crushed bone and caramelized. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_pkneb FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_pyollian_cake_01_02 object/tangible/food/crafted/dessert_pyollian_cake.iff item Pyollia Cake Extra sweet gooey cake made with carbosyrup. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_pyollian_cake FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dessert_smugglers_delight_01_02 object/tangible/food/crafted/dessert_smugglers_delight.iff item Smugglers Delight A sweet pastry with a hollow center. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_smugglers_delight FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 2 1 roadmap food -
|
||
item_roadmap_food_dessert_sweesonberry_rolls_01_02 object/tangible/food/crafted/dessert_sweesonberry_rolls.iff item Sweesonberry Rolls A sticky, sweet pastry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_sweesonberry_rolls FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dessert_vagnerian_canape_01_02 object/tangible/food/crafted/dessert_vagnerian_canape.iff item Vagnerian Canape A sweet pastry often served at formal dinners. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_vagnerian_canape FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dessert_won_won_01_02 object/tangible/food/crafted/dessert_won_won.iff item Won Won A greasy dinner pastry common to the Wookiee diet. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dessert_won_won FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_ahrisa_01_02 object/tangible/food/crafted/dish_ahrisa.iff item Ahrisa A spicy food commonly found in cafes on Coruscant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_ahrisa FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dish_bivoli_tempari_01_02 object/tangible/food/crafted/dish_bivoli_tempari.iff item Bivoli Tempari A very expensive and sweet dish that features toughened meat in a syrupy sauce. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_bivoli_tempari FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_blood_chowder_01_02 object/tangible/food/crafted/dish_blood_chowder.iff item Blood Chowder A healthy meal made of soypro cooked in purified animal blood. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_blood_chowder FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_cho_nor_hoola_01_02 object/tangible/food/crafted/dish_cho_nor_hoola.iff item Cho Nor Hoola A vile smelling stew favored by members of the Hutt race. Only those with willpower can stand to eat a full serving of Cho-Nor-Hoola. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_cho_nor_hoola FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_crispic_01_02 object/tangible/food/crafted/dish_crispic.iff item Crispic A fried snack roll...commonly found in cantinas. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_crispic FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_dustcrepe_01_02 object/tangible/food/crafted/dish_dustcrepe.iff item Dustcrepe A light crepe native to Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_dustcrepe FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_exo_protein_wafers_01_02 object/tangible/food/crafted/dish_exo_protein_wafers.iff item Exo-Protein Wafers Enhanced protein wafers used by space farers during long trips. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_exo_protein_wafers FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_gruuvan_shaal_01_02 object/tangible/food/crafted/dish_gruuvan_shaal.iff item Gruuvan Shaal A traditional Twi'lek meal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_gruuvan_shaal FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dish_havla_01_02 object/tangible/food/crafted/dish_havla.iff item Havla A spiced toast popular with nobility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_havla FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dish_kanali_wafers_01_02 object/tangible/food/crafted/dish_kanali_wafers.iff item Kanali Wafers A sugary pastry pressed flat and served chilled. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_kanali_wafers FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_karkan_ribenes_01_02 object/tangible/food/crafted/dish_karkan_ribenes.iff item Karkan Ribenes Slow cooked meat ribs. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_karkan_ribenes FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_ormachek_01_02 object/tangible/food/crafted/dish_ormachek.iff item Ormachek A healthy wrapped meal favored by Mon Calamari for its memory enhancing properties. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_ormachek FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 2 1 roadmap food -
|
||
item_roadmap_food_dish_rakririan_burnout_sauce_01_02 object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff item Rakririan Burnout Sauce An extremely spicy sauce! Be careful! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_rakririan_burnout_sauce FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_rations_01_02 object/tangible/food/crafted/dish_rations.iff item Rations Military quality rations often found on large starliners. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_rations FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_scrimpi_01_02 object/tangible/food/crafted/dish_scrimpi.iff item Scrimpi A meat dish common to cantina menus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_scrimpi FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_dish_synthsteak_01_02 object/tangible/food/crafted/dish_synthsteak.iff item Synthsteak A tasty fortified steak substitute designed to withstand long space travel. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_synthsteak FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dish_teltier_noodles_01_02 object/tangible/food/crafted/dish_teltier_noodles.iff item Teltier Noodles A vegetable and noodle dish served lukewarm. The noodles are usually mushy and only slightly cooked. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_teltier_noodles FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_terratta_01_02 object/tangible/food/crafted/dish_terratta.iff item Terratta A dish made from hide strips smothered in oil and milk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_terratta FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_thakitillo_01_02 object/tangible/food/crafted/dish_thakitillo.iff item Thakitillo A curdled dish known for the tangy explosion of flavor experienced when mashed against the roof of the mouth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_thakitillo FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_travel_biscuits_01_02 object/tangible/food/crafted/dish_travel_biscuits.iff item Travel Biscuits Hearty biscuits full of nutrients for long trips. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_travel_biscuits FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_trimpian_01_02 object/tangible/food/crafted/dish_trimpian.iff item Trimpian Sliced meat served in a seasoned miasra sauce. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_trimpian FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_dish_vegeparsine_01_02 object/tangible/food/crafted/dish_vegeparsine.iff item Vegeparsine A high quality version of veghash favored by the rich. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_vegeparsine FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_dish_veghash_01_02 object/tangible/food/crafted/dish_veghash.iff item Veghash A vegetable mush often served as a side dish in cantinas. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_veghash FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_dish_vercupti_of_agazza_boleruuee_01_02 object/tangible/food/crafted/dish_vercupti_of_agazza_boleruuee.iff item Vercupti of Agazza Boleruuee An unidentifiable dish popularized by Dexter Jettster in the years following the Battle of Naboo. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 dish_vercupti_of_agazza_boleruuee FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_accarragm_01_02 object/tangible/food/crafted/drink_accarragm.iff item Accarragm A strong Wookiee beverage made from fungus and alcohol stock. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_accarragm FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_aitha_01_02 object/tangible/food/crafted/drink_aitha.iff item Aitha A protein drink consumed by spacers to keep their bodies healthy during long runs. Best served hot. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_aitha FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_drink_bespin_port_01_02 object/tangible/food/crafted/drink_bespin_port.iff item Bespin Port A sweet form of port native to Bespin. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_bespin_port FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 5 2 1 roadmap food -
|
||
item_roadmap_food_drink_blue_milk_01_02 object/tangible/food/crafted/drink_blue_milk.iff item Blue Milk A protein enhanced milk beverage. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_blue_milk FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_drink_breath_of_heaven_01_02 object/tangible/food/crafted/drink_breath_of_heaven.iff item Breath of Heaven The Galaxy's most potent fire water: this stuff is as strong as it comes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_breath_of_heaven FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_caf_01_02 object/tangible/food/crafted/drink_caf.iff item Caf A stimulating beverage flavored with grains or bean extract. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_caf FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_corellian_ale_01_02 object/tangible/food/crafted/drink_corellian_ale.iff item Corellian Ale Probably the most common alcoholic beverage in the galaxy. Corellian Ale has a sweet flavor and a medium weight body. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_corellian_ale FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_corellian_brandy_01_02 object/tangible/food/crafted/drink_corellian_brandy.iff item Corellian Brandy There is no brandy more flavorful and savory than Corellian Brandy. Must be made with real Corellian fruits...otherwise it's just brandy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_corellian_brandy FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_deuterium_pyro_01_02 object/tangible/food/crafted/drink_deuterium_pyro.iff item Deuterium Pyro A favorite drink of ruffians, due to its terrible flavor and strong aftertaste. You have to be tough to put down a Deuterium-pyro. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_deuterium_pyro FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_durindfire_01_02 object/tangible/food/crafted/drink_durindfire.iff item Durindfire A rare alcoholic beverage that lights up with a phosphorescent glow when exposed to oxygen. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_durindfire FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_elshandruu_pica_thundercloud_01_02 object/tangible/food/crafted/drink_elshandruu_pica_thundercloud.iff item Elshandruu Pica Thundercloud This drink is probably the strongest in the galaxy. Highly dangerous. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_elshandruu_pica_thundercloud FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_flameout_01_02 object/tangible/food/crafted/drink_flameout.iff item Flameout A strange reactive beverage. It burns the tongue while at the same time freezes the throat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_flameout FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_garrmorl_01_02 object/tangible/food/crafted/drink_garrmorl.iff item Garrmorl Another rough Wookiee beverage made from dried bone and hide mixed with alcohol stock. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_garrmorl FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_gralinyn_juice_01_02 object/tangible/food/crafted/drink_gralinyn_juice.iff item Gralinyn Juice A fermented Wookiee beverage. Light by Wookiee standards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_gralinyn_juice FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_ithorian_mist_01_02 object/tangible/food/crafted/drink_ithorian_mist.iff item Ithorian Mist A type of whiskey favored by the Ithorian race. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_ithorian_mist FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_jaar_01_02 object/tangible/food/crafted/drink_jaar.iff item Jaar A sweet drink of fermented milk and fruit, favored by Wookiees. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_jaar FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_jawa_beer_01_02 object/tangible/food/crafted/drink_jawa_beer.iff item Jawa Beer A rough travel beer brewed from fermented grains and bantha hide. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_jawa_beer FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 5 2 1 roadmap food -
|
||
item_roadmap_food_drink_mandalorian_wine_01_02 object/tangible/food/crafted/drink_mandalorian_wine.iff item Mandalorian Wine A strong, bitter wine. This drink was made popular in the years following the Mandalorian Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_mandalorian_wine FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_ruby_bliel_01_02 object/tangible/food/crafted/drink_ruby_bliel.iff item Ruby Bliel A non-alcoholic fruit drink favored by children. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_ruby_bliel FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 4 2 1 roadmap food -
|
||
item_roadmap_food_drink_spiced_tea_01_02 object/tangible/food/crafted/drink_spiced_tea.iff item Spiced Tea A beverage consisting of water flavored by strong spices.||Drinking this beverage gives you a boost to your attributes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_simple_tea FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_drink_starshine_surprise_01_02 object/tangible/food/crafted/drink_starshine_surprise.iff item Starshine Surprise A strong alcoholic beverage infused with reactive gas. Often lit on fire before consumed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_starshine_surprise FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 2 2 1 roadmap food -
|
||
item_roadmap_food_drink_tssolok_01_02 object/tangible/food/crafted/drink_tssolok.iff item Tssolok T'ssolok is an intense Twi'lek liquor that is always served in a decorative decanter. While the standing flavor of T'ssolok is not particularly good, the aftertaste is delicious. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_tssolok FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 roadmap food -
|
||
item_roadmap_food_drink_vasarian_brandy_01_02 object/tangible/food/crafted/drink_vasarian_brandy.iff item Vasarian Brandy A rare brandy made from the fruit and berries of Talus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_vasarian_brandy FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_vayerbok_01_02 object/tangible/food/crafted/drink_vayerbok.iff item Vayerbok A vegetable based beer that is as thick as it is green. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_vayerbok FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_food_drink_veronian_berry_wine_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff item Veronian Berry Wine A sweet berry wine with light flavors. A great dessert wine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 drink_veronian_berry_wine FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 6 2 1 roadmap food -
|
||
item_roadmap_spice_booster_blue_01_02 object/tangible/loot/npc_loot/spice_booster_blue_generic.iff item Booster Blue An out-of-use industrial dye employed in starship manufacturing that when consumed, enhances the user's physical reaction time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=booster_blue
|
||
item_roadmap_spice_crash_n_burn_01_02 object/tangible/loot/npc_loot/spice_crash_n_burn_generic.iff item Crash 'n Burn A rare chemical mix of stimulant and depressive, Crash n' Burn heightens the user's awareness while at the same time increasing latent psychodepressive tendencies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=crash_n_burn
|
||
item_roadmap_spice_droid_lube_01_02 object/tangible/loot/npc_loot/spice_droid_lube_generic.iff item Droid Lube Zypolene Droid Lubricant was once used as a very common homemade joint and servo lubricant for robot servants. After medical studies suggested the substance was the cause of cellular decay among various races, the use of zypolene decreased. It has a burning, stimulating effect when rubbed across open skin. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=droid_lube
|
||
item_roadmap_spice_giggledust_01_02 object/tangible/loot/npc_loot/spice_giggledust_generic.iff item Giggledust An all natural dust that is inhaled to create a sense of euphoria and alertness. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=giggledust
|
||
item_roadmap_spice_grey_gabaki_01_02 object/tangible/loot/npc_loot/spice_grey_gabaki_generic.iff item Grey Gabaki A plant named for its drab color when dried, Grey Gabaki gives off a light and relaxing smoke when burned. It is commonly used in cantinas, but some merchants also burn it to make store fronts a more relaxing environment for customers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=grey_gabaki
|
||
item_roadmap_spice_gunjack_01_02 object/tangible/loot/npc_loot/spice_gunjack_generic.iff item Gunjack A highly concentrated methylpenatox and glucose based chemical cocktail that grants the user intense physical strength while decreasing fine motor control and the ability to reason. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=gunjack
|
||
item_roadmap_spice_kliknik_boost_01_02 object/tangible/loot/npc_loot/spice_kliknik_boost_generic.iff item Kliknik Boost An extract from the Kliknik immune system, this chemical coats the users organs with an ultra thin protective layer that insulates them during heavy exertion. Can cause severe nausea when the body attempts to remove the coating. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=kliknik_boost
|
||
item_roadmap_spice_kwi_boost_01_02 object/tangible/loot/npc_loot/spice_kwi_boost_generic.iff item Kwi Boost A gland which secretes a fluid into the kwi bloodstream which increases their base regeneration in response to an attack. Can cause burnout after the boost has run its course. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=kwi_boost
|
||
item_roadmap_spice_muon_gold_01_02 object/tangible/loot/npc_loot/spice_muon_gold_generic.iff item Muon Gold A subatomic reactant that results in intense mental clarity and focus. Banned by Imperial authorities due to its degenerative effect on neural pathways. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=muon_gold
|
||
item_roadmap_spice_neutron_pixey_01_02 object/tangible/loot/npc_loot/spice_neutron_pixey_generic.iff item Neutron Pixey A calming hallucinogen of unknown alien origin, Neutron Pixie is usually ingested with a light fruit flavoring to increase palatability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=neutron_pixey
|
||
item_roadmap_spice_pyrepenol_01_02 object/tangible/loot/npc_loot/spice_pyrepenol_generic.iff item Pyrepenol A concentrated pyrepenol pill. When consumed it results in heightened physical strength. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=pyrepenol
|
||
item_roadmap_spice_scramjet_01_02 object/tangible/loot/npc_loot/spice_scramjet_generic.iff item Scramjet "Scramjet" is the rough street name for a body building food additive. Due to its distorting and potentially harmful effects on humanoid biology, scramjet has been outlawed on Imperial worlds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=scramjet
|
||
item_roadmap_spice_sedative_h4b_01_02 object/tangible/loot/npc_loot/spice_sedative_h4b_generic.iff item H4B Sedative A medical sedative used on battle fields to treat traumatic injuries. H4b's strong depressive properties result in it often being used for recreational purposes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=sedative_h4b
|
||
item_roadmap_spice_shadowpaw_01_02 object/tangible/loot/npc_loot/spice_shadowpaw_generic.iff item Shadowpaw Shadowpaw is the name of the powder that remains when the Edorian Itassi root is ground up. This powder was originally used by the native Ewok race in spiritual ceremonies via a long bone pipe, but has since found a place in various cantinas and criminal dives. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=shadowpaw
|
||
item_roadmap_spice_sweetblossom_01_02 object/tangible/loot/npc_loot/spice_sweetblossom_generic.iff item Sweetblossom A thick fluid made from the Sweetblossom with strong sedative properties. Sometimes used as a field anesthetic or truth serum. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=sweetblossom
|
||
item_roadmap_spice_thruster_head_01_02 object/tangible/loot/npc_loot/spice_thruster_head_generic.iff item Thruster Head Thruster Head is the street name for an intense synaptic enhancement stim. When injected Thruster Head multiplies the user's mental capabilities ten fold, at the cost of increased anxiety and extreme nausea. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=thruster_head
|
||
item_roadmap_spice_yarrock_01_02 object/tangible/loot/npc_loot/spice_yarrock_generic.iff item Yarrock A root derived spice with strong mind enhancing properties. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - string:spice.name=yarrock
|
||
item_rtp_rebel_banner_01 object/tangible/furniture/all/frn_all_banner_rebel.iff item Rebel Banner Rebel Banner 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_senator_gloves object/tangible/wearables/gloves/gloves_s06.iff item Senator Gloves A formal pair of gloves worn by senators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_senator_ithorian_gloves object/tangible/wearables/ithorian/ith_gloves_s02.iff item Ithorian Senator Gloves A formal pair of gloves worn by senators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 255 0 FALSE 0 0 1 - -
|
||
item_senator_ithorian_robe object/tangible/wearables/ithorian/ith_robe_s03.iff item Ithorian Senator Robe A formal state robe worn by senators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 255,255 0 FALSE 0 0 1 - -
|
||
item_senator_robe object/tangible/wearables/robe/robe_s01.iff item Senator Robe A formal state robe worn by senators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 255,48 0 FALSE 0 0 1 - -
|
||
item_senator_wookiee_robe object/tangible/wearables/robe/robe_s18.iff item Wookiee Senator Robe A formal state robe worn by senators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 255,112 0 FALSE 0 0 1 - -
|
||
item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff item Guy Remmington’s Architect Model A model of the small Naboo house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
|
||
item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff item Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 0 2500 FALSE 0 2 1 - -
|
||
item_smuggler_boots_02_01 object/tangible/wearables/boots/boots_s12.iff item Issued Smuggler Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff item Plan Beta When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapSmugglerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 5000 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_01_01 object/tangible/smuggler/contraband/contraband_1.iff item XJ9 Hypercharger This critical weapon linkage mechanism is used in large starship grade weaponry found in Imperial starships. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_01_02 object/tangible/smuggler/contraband/contraband_2.iff item Chemical Warhead This device is designed to disperse upon explosion a toxic chemical, such as poison gas. This gas will injure or kill all that come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_01_03 object/tangible/smuggler/contraband/contraband_3.iff item Enhanced Weapon Cartridge This weapon ammunition cartridge has been altered to fire special types normally used only by Imperial Stormtroopers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_01_04 object/tangible/smuggler/contraband/contraband_4.iff item Chak-root Chak-root is a flavorful red plant that grows in the marshlands of Erysthes. The high taxes on the sale of this plant, make it a favorite item to smuggle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_01_05 object/tangible/smuggler/contraband/contraband_5.iff item Imperial Rank Cylinder Rank cylinders are multi-purpose security access devices used to denote rank and security clearance. They also doubled as access keys that allowed Imperial officers access to sensitive areas depending on their clearance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_02_01 object/tangible/smuggler/contraband/contraband_6.iff item Kessel Tea A special type of tea normally only found in the Mines of Kessel. Exposure to sunlight renders the active ingredients inert. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_02_02 object/tangible/smuggler/contraband/contraband_7.iff item Imperial Grade Detonators An explosive charge used to disintegrate the target, and damage surrounding areas with a shockwave. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_02_03 object/tangible/smuggler/contraband/contraband_8.iff item Digital Droid Reprogrammer This device can be used to reprogram a droid you do not own to perform a specific task overriding the servant command circuits of the droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_02_04 object/tangible/smuggler/contraband/contraband_9.iff item Unlicensed Inert Gas Mixer While innocuous in a science lab, this type of device in the incorrect hands could be used to create toxic and dangerous gas mixes. As such the Empire forces these devices to be registered. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_02_05 object/tangible/smuggler/contraband/contraband_10.iff item Synthetic Faleen Pheremones A simple spray of this in the air could drive a human into an extremely pliable state. Not wanting any incidents, most Imperial Commanders make sure it isn't brought near any of their troops. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_03_01 object/tangible/smuggler/contraband/contraband_11.iff item Modified Vibro Power Cell This power cell could be used to create extremely deadly melee weapons. The Empire frowns upon any weaponry that could potentially be used against its blaster wielding Stormtroopers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_03_02 object/tangible/smuggler/contraband/contraband_12.iff item Rigged Cargo Scanner This cargo scanner has been altered to give false information about cargo containers. Often handed to the Customs Official by the Smuggler before his goods are scanned. Handing the Official a credit stick with the scanner ensures no questions are asked. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_03_03 object/tangible/smuggler/contraband/contraband_13.iff item Imperial Communications Device This communication tool is common amongst the various combat troops of the Empire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_03_04 object/tangible/smuggler/contraband/contraband_14.iff item Turgur Gas One of the most lethal gases in the universe. It would be wise to handle it very gently. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_03_05 object/tangible/smuggler/contraband/contraband_15.iff item Sarlacc Spore Sarlacc reproduce by creating spores, which can leave the atmosphere and travel long distances through the Galaxy to other planets. Because of this fantastic ability to propagate, the species' point of origin was never accurately determined. Once the spor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_04_01 object/tangible/smuggler/contraband/contraband_16.iff item Credit Chip Counterfeiting Machine This device is used to create counterfeit Imperial Credit Chips. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_04_02 object/tangible/smuggler/contraband/contraband_17.iff item Concentrated Arachne Venom Taken from the spiders of Endor this venom is only used for nefarious purposes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_04_03 object/tangible/smuggler/contraband/contraband_18.iff item Imperial Security Bureau Decryptor The Imperial Security Bureau, is a key intelligence organization of the Galactic Empire. This type of decryptor is widely used by the ISB in their internal communications. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_04_04 object/tangible/smuggler/contraband/contraband_19.iff item Imperial Scientist Badge This badge allows access to military scientific research outposts. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_04_05 object/tangible/smuggler/contraband/contraband_20.iff item Imperial Master Key This key will allow the user to gain access to specialized door mechanisms in Imperial research outposts. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_05_01 object/tangible/smuggler/contraband/contraband_21.iff item Max Reebo's Greatest Hits This bootleg, contains a copy of "Lapti Nek", a song by the Max Rebo Band while under contract with Jabba the Hutt. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_05_02 object/tangible/smuggler/contraband/contraband_22.iff item Disintegration Weapon Disintegration weapons have been outlawed by the Empire, unless of course the weapon is in the hands of an Imperial Stormtrooper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_05_03 object/tangible/smuggler/contraband/contraband_23.iff item "Widow's Breath" Rebreather This rebreather has been treated with a chemical that will kill the user. One of the many tools used by Assassins to eliminate their victims. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_05_04 object/tangible/smuggler/contraband/contraband_24.iff item Restricted Melon This melon is known to harbor a rare green insect that is legendary for chewing on electronics and large data storage devices. Usually only indigenous to planets that have marine environments. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_05_05 object/tangible/smuggler/contraband/contraband_25.iff item Radioactive Weapons Core Weapons of planetary destruction are closely monitored by the Empire. Possessing components to make such a large scale weapon is a serious galactic crime. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
||
item_smuggler_contraband_crate_01_01 object/tangible/smuggler/contraband/contraband_general.iff item Crate of Contraband This crate must be handed to the appropriate Fence in the allotted time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 2 1 - -
|
||
item_smuggler_contraband_crate_01_02 object/tangible/smuggler/contraband/contraband_general_2.iff item Crate of Illicit Contraband This crate must be handed to the appropriate Fence in the allotted time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 4 1 - -
|
||
item_smuggler_pants_02_01 object/tangible/wearables/pants/pants_s08.iff item Issued Smuggler Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff item Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 174,202 2500 FALSE 0 2 1 - -
|
||
item_smuggler_reward_necklace_04_01 object/tangible/wearables/necklace/necklace_s09.iff item Underworld Necklace of Precision Necklace worn by underworld associates. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=25,luck_modified=10 0 0 FALSE 0 4 1 - -
|
||
item_smuggler_reward_ring_04_01 object/tangible/wearables/ring/ring_s02.iff item Underworld Ring of Luck Ring worn by underworld associates. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE luck_modified=20,constitution_modified=15 0 0 FALSE 0 4 1 - -
|
||
item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff item Issued Smuggler Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_smuggler_shirt_02_01 object/tangible/wearables/shirt/shirt_s16.iff item Issued Smuggler Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_smuggler_vest_02_01 object/tangible/wearables/vest/vest_s09.iff item Issued Smuggler Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 42 45 FALSE 0 2 1 npe clothing -
|
||
item_space_shield_high_capacity_projector object/tangible/loot/loot_schematic/generic_limited_use.iff item Schematic: High Capacity Projector Shield - MK5 Schematic for a High Capacity Projector Shield MK5 component. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/shields/shield_high_capacity_projector_mk5.iff 5 0 class_structures_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 1 1 - -
|
||
item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff item Schematic: Weapon Efficiency Booster Schematic for a Weapon Efficiency Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/weapon/weapon_efficiency_booster.iff 10 0 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff item Crescent Moon House Sign (Hanging, Version II) Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_halloween_hanging_sign=1 0 0 FALSE 0 0 1 halloween item version 2 -
|
||
item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff item Crescent Moon House Sign (Standing, Version II) Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_halloween_standing_sign=1 0 0 FALSE 0 0 1 halloween item version 2 -
|
||
item_special_sign_pgc_consumable object/tangible/item/skillmod/skillmod_pgc_hanging_sign.iff item Chronicle Master Sign (Hanging) A Chronicle Master Sign. Only suited for replacing a hanging sign. To display the sign, use this item then access the sign though the housing terminal in your house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_chronicle_master_hanging_sign=1 0 0 FALSE 0 4 1 - string:static_item=item_pgc_chronicle_master_sign
|
||
item_special_sign_pgc_consumable_02 object/tangible/item/skillmod/skillmod_pgc_standing_sign.iff item Chronicle Master Sign (Standing) A Chronicle Master Sign. Only suited for replacing a standing sign. To display the sign, use this item then access the sign though the housing terminal in your house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_chronicle_master_standing_sign=1 0 0 FALSE 0 4 1 - string:static_item=item_pgc_chronicle_master_sign_02
|
||
item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff item Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=5,precision_modified=5 0 2500 FALSE 0 2 1 - -
|
||
item_spy_boots_02_01 object/tangible/wearables/boots/boots_s14.iff item Issued Spy Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff item Plan Alpha When used this device will increase your precision and stamina for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapSpyClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31,63 5000 FALSE 0 2 1 - -
|
||
item_spy_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff item Issued Spy Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_spy_pants_02_01 object/tangible/wearables/pants/pants_s30.iff item Issued Spy Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 31,31 45 FALSE 0 2 1 npe clothing -
|
||
item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff item Issued Spy Pendant This pendant provides a bonus to your precision and agility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12,agility_modified=12 90,46 2500 FALSE 0 2 1 - -
|
||
item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff item Issued Spy Ring This ring provides a bonus to your precision and constitution. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=6,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_spy_shirt_02_01 object/tangible/wearables/shirt/shirt_s30.iff item Issued Spy Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_stage_backdrop_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff item Stage Backdrop Generator This item is used to generate backdrop holograms for a stage performance. It's activated through a stage controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_stage_controller_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff item Stage Controller This item allows the user to control various stage props and machinery in the same room. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_stage_pyrotechnic_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff item Stage Pyrotechnic Machine This item is used to generate pyrotechnic effects for a stage performance. It's activated through a stage controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_stage_smoke_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff item Stage Smoke Machine This item is used to generate smoke effects for a stage performance. It's activated through a stage controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff item Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 700 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 90,3 100 FALSE 5 2 1 - -
|
||
item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff item Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 1600 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 5 2 1 - -
|
||
item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff item Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 2800 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 5 2 1 - -
|
||
item_stimpack_d_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff item Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4000 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 5 2 1 - -
|
||
item_stimpack_e_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff item Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 4800 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 5 2 1 - -
|
||
item_storage_increase_05_03 object/tangible/loot/generic_usable/generic_storage_increase.iff item A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 100. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 - int:increaseAmount=100
|
||
item_storage_increase_05_04 object/tangible/loot/generic_usable/generic_storage_increase.iff item A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 200. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 - int:increaseAmount=200
|
||
item_tatooine_junk_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff item Bantha Tusk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
|
||
item_tatooine_junk_bocatt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff item Bocatt Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 127 FALSE 0 1 1 - -
|
||
item_tatooine_junk_bull_bantha_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Bull Bantha Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 108 FALSE 0 1 1 - -
|
||
item_tatooine_junk_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Krayt Pearl Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 973 FALSE 0 1 1 - -
|
||
item_tatooine_junk_cu_pa_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Cu pa Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 92 FALSE 0 1 1 - -
|
||
item_tatooine_junk_desert_razorback_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff item Desert Razorback Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 191 FALSE 0 1 1 - -
|
||
item_tatooine_junk_desert_squill_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Desert Squill Liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 146 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dewback_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Dewback Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 127 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dewback_cannibal_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Cannibal Dewback Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 92 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dim_u_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Dim-U Bantha Foot This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 - -
|
||
item_tatooine_junk_domestic_eopie_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Eopie Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 30 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dragonet_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Dragonet Intestines This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 203 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dune_bantha_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff item Dune Bantha Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 157 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dwarf_bantha object/tangible/loot/creature_loot/generic/heart_s02.iff item Dwarf Bantha Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 71 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dwarf_eopie object/tangible/loot/creature_loot/generic/heart_s03.iff item Dwarf Eopie Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 - -
|
||
item_tatooine_junk_dwarf_nuna_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff item Dwarf Nuna Jaw Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 - -
|
||
item_tatooine_junk_eopie_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff item Eopie Innards This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 40 FALSE 0 1 1 - -
|
||
item_tatooine_junk_feral_bantha_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Feral Bantha Lungs This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 109 FALSE 0 1 1 - -
|
||
item_tatooine_junk_giant_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Canyon Krayt Dragon Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1008 FALSE 0 1 1 - -
|
||
item_tatooine_junk_giant_sand_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Sand Beetle Larva This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 215 FALSE 0 1 1 - -
|
||
item_tatooine_junk_giant_worrt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Giant Worrt Leg Parts This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 92 FALSE 0 1 1 - -
|
||
item_tatooine_junk_gorg_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Gorg Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tatooine_junk_greater_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff item Desert Womprat Mites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 84 FALSE 0 1 1 - -
|
||
item_tatooine_junk_jundland_eopie_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Jundland Eopie Entrails This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 168 FALSE 0 1 1 - -
|
||
item_tatooine_junk_juvenile_canyon_krayt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Juvenile Krayt Talon Joint This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 980 FALSE 0 1 1 - -
|
||
item_tatooine_junk_krayt_dragon_ancient_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff item Ancient Krayt Pearl Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1019 FALSE 0 1 1 - -
|
||
item_tatooine_junk_kreetle_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Kreetle Antennae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 - -
|
||
item_tatooine_junk_lesser_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff item Desert Womprat Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tatooine_junk_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff item Lesser Dewback Scale This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_tatooine_junk_malignant_squill_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff item Malignant Squill Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 587 FALSE 0 1 1 - -
|
||
item_tatooine_junk_matriarch_bantha_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff item Matriarch Bantha Tooth This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 109 FALSE 0 1 1 - -
|
||
item_tatooine_junk_minor_worrt_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Minor Worrt Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 32 FALSE 0 1 1 - -
|
||
item_tatooine_junk_mound_mite_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff item Mound Mite Mandible This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 41 FALSE 0 1 1 - -
|
||
item_tatooine_junk_mountain_dewback_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Mountain Dewback Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 180 FALSE 0 1 1 - -
|
||
item_tatooine_junk_mountain_squill_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff item Mountain Squill Arm Bone This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 203 FALSE 0 1 1 - -
|
||
item_tatooine_junk_mountain_worrt_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff item Mountain Worrt Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 146 FALSE 0 1 1 - -
|
||
item_tatooine_junk_mutant_womprat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item Mutant Womprat Eye This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 85 FALSE 0 1 1 - -
|
||
item_tatooine_junk_rill_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff item Rill Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tatooine_junk_rock_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Rock Beetle Larvae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 137 FALSE 0 1 1 - -
|
||
item_tatooine_junk_rockmite_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item Rock Mite Antennae This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 - -
|
||
item_tatooine_junk_rogue_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff item Rogue Bantha Tusk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
|
||
item_tatooine_junk_ronto_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Ronto Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 127 FALSE 0 1 1 - -
|
||
item_tatooine_junk_ronto_male_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff item Male Ronto Liver This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 136 FALSE 0 1 1 - -
|
||
item_tatooine_junk_scyk_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Scyk Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 78 FALSE 0 1 1 - -
|
||
item_tatooine_junk_sevorrt_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff item Sevorrt Innards This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 1 1 - -
|
||
item_tatooine_junk_squill_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff item Squill Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 85 FALSE 0 1 1 - -
|
||
item_tatooine_junk_swarming_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff item Swarming Lesser Dewback Heart This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 85 FALSE 0 1 1 - -
|
||
item_tatooine_junk_tatooine_mynock_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff item Mynock Digestive Gland This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tatooine_junk_tusken_bantha_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff item Tusken Bantha Stomach This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 281 FALSE 0 1 1 - -
|
||
item_tatooine_junk_variegated_womprat_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff item Variegated Womprat Leg This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 85 FALSE 0 1 1 - -
|
||
item_tatooine_junk_wild_dune_boar_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Wild Dune Boar Tusk This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 587 FALSE 0 1 1 - -
|
||
item_tatooine_junk_womprat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Womprat Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 41 FALSE 0 1 1 - -
|
||
item_tatooine_junk_womprat_city_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff item Womprat Parasites This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tatooine_junk_worrt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff item Worrt Brain This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 - -
|
||
item_tatooine_junk_zucca_boar_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff item Zucca Boar Hoof This item can be sold to a junk dealer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 59 FALSE 0 1 1 - -
|
||
item_tauntaun_dna object/tangible/loot/beast/dna_container.iff item DNA Storage Device (Tauntaun) Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tauntaun.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
||
item_tcg_loot_reward_series1_arc170_flightsuit object/tangible/tcg/series1/wearable_arc170_flightsuit.iff item ARC-170 Flight Suit A flight suit like those worn by the ARC-170 clone pilots during the Clone Wars. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff item Structure Deed: Barn Store up to 40 incubated beasts in this new non-municipal structure. Let your beasts roam, decorate the interior and open up your new structure to the public. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/city/barn_no_planet_restriction.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series1_bas_relief object/tangible/tcg/series1/decorative_bas_relief.iff item Great Hyperspace War Bas-Relief House Object: A bas-relief depicting the Great Hyperspace War. It is rumored that the Emperor himself has a similar piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_beru_whitesuns_cookbook object/tangible/tcg/series1/house_capacity_beru_whitesuns_cookbook.iff item Beru Whitesun's Cookbook Beru's cookbook increases your house capacity by 100 items. This item can only be used once per structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 clienteffect/tcg_add_storage_cookbook.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:increaseAmount=100,int:nonGenericStorageItem=1
|
||
item_tcg_loot_reward_series1_black_corset_dress object/tangible/tcg/series1/wearable_black_corset_dress.iff item Black Corset Dress A black corset dress with metallic printed skirt. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_black_flightsuit object/tangible/tcg/series1/wearable_imperial_flightsuit.iff item Imperial Life Support Flight Suit A black Imperial Life Support Flight Suit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_chon_bust object/tangible/tcg/series1/decorative_chon_bust.iff item Chon Actrion Bust House Object: A bust of Chon Actrion like the one found in the Jedi Library. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_computer_console_01 object/tangible/tcg/series1/decorative_computer_console_01.iff item Large Computer Console House Object: A large computer console. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_computer_console_02 object/tangible/tcg/series1/decorative_computer_console_02.iff item Computer Console with Seating House Object: A computer console with seating. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_darth_vader_statuette object/tangible/tcg/series1/decorative_statuette_darth_vader.iff item Darth Vader Statuette House Object: A meter-tall statue of Darth Vader. This statue plays the Imperial March when you are within 12 meters of it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff item Structure Deed: Diner Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/city/diner_no_planet_restriction.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series1_diner_booth object/tangible/furniture/all/frn_diner_booth.iff item Diner Booth A diner booth given as a gift with the diner deed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_loot_reward_series1_diner_counter_center object/tangible/furniture/all/frn_diner_counter_center.iff item Diner Counter Center A diner counter piece given as a gift with the diner deed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_loot_reward_series1_diner_counter_corner object/tangible/furniture/all/frn_diner_counter_corner.iff item Diner Counter Corner Piece 1 A diner counter piece given as a gift with the diner deed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_loot_reward_series1_diner_counter_corner_s02 object/tangible/furniture/all/frn_diner_counter_corner_s02.iff item Diner Counter Corner Piece 2 A diner counter piece given as a gift with the diner deed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_loot_reward_series1_diner_package object/tangible/npe/npe_generic_uniform_box.iff item Diner Starter Pack Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This card also grants a small furniture pack to help you get your Diner interior looking snazzy. Seek out a crafter to obtain additional counters, seats, and tables to customize your Diner to your liking. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.object=item_tcg_loot_reward_series1_diner:item_tcg_loot_reward_series1_diner_booth:item_tcg_loot_reward_series1_diner_table:item_tcg_loot_reward_series1_diner_counter_corner:item_tcg_loot_reward_series1_diner_counter_center:item_tcg_loot_reward_series1_diner_counter_corner_s02
|
||
item_tcg_loot_reward_series1_diner_table object/tangible/furniture/all/frn_diner_table.iff item Diner Table A diner table given as a gift with the diner deed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_loot_reward_series1_display_case_01 object/tangible/tcg/series1/decorative_display_case_01.iff item Glass Display Case House Object: A tall glass display case for showing off your house items. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_display_case_02 object/tangible/tcg/series1/decorative_display_case_02.iff item Chandrilan Display Case House Object: A tall glass display case manufactured on the planet Chandrila. This case is ideal for showing off your house items. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_dooku_bust object/tangible/tcg/series1/decorative_dooku_bust.iff item Count Dooku Bust House Object: A bust of Count Dooku that is similar to the one found in the Jedi library. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_drink_dispenser object/tangible/tcg/series1/decorative_drink_dispenser.iff item Drink Dispenser House Object: A drink dispenser similar to those found at the Outlander Club or Mos Eisley Cantina. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_fish_tank object/tangible/tcg/series1/decorative_fish_tank.iff item Fish Tank House Object: A large fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_glowing_blue_eyes object/tangible/tcg/series1/wearable_glowing_blue_eyes.iff item Guise of the Apprentice Makes your eyes glow blue. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_glowing_red_eyes object/tangible/tcg/series1/wearable_glowing_red_eyes.iff item Guise of the Sith Makes your eyes glow red. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_gorax_ear object/tangible/tcg/series1/reuseable_buff_item_gorax_ear.iff item Gorax Ear Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_gorax_ear FALSE long_reuse_4 3600 0 clienteffect/tcg_gorax_ear.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_bomarr_monk object/tangible/tcg/series1/greeter_deed_bomarr_monk.iff item Employment Terminal: B'omarr Monk Greeter Employment Terminal: A B'omarr Monk to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_bomarr_monk none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_ewok object/tangible/tcg/series1/greeter_deed_ewok.iff item Employment Terminal: Ewok Greeter Employment Terminal: An Ewok to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_ewok none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_gungan object/tangible/tcg/series1/greeter_deed_gungan.iff item Employment Terminal: Gungan Greeter Employment Terminal: A Gungan to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_gungan none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_jawa object/tangible/tcg/series1/greeter_deed_jawa.iff item Employment Terminal: Jawa Greeter Employment Terminal: A Jawa to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_jawa none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_meatlump object/tangible/tcg/series1/greeter_deed_meatlump.iff item Employment Terminal: Meatlump Greeter Employment Terminal: A Meatlump to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_meatlump none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_greeter_serving_droid object/tangible/tcg/series1/greeter_deed_serving_droid.iff item Employment Terminal:Serving Droid Greeter Employment Terminal: A serving droid to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_serving_droid none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_hans_hydrospanner object/tangible/tcg/series1/consumable_hans_hydrospanner.iff item Han's Hydrospanner You will gain a 20% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_hans_hydrospanner FALSE none 0 0 clienteffect/tcg_xp.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_housecleaning_kit object/tangible/tcg/series1/house_capacity_housecleaning_kit.iff item Housecleaning Kit The housecleaning kit increases your house capacity by 50 items. This item can only be used once per structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 clienteffect/tcg_add_storage_house_cleaning.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:increaseAmount=50,int:nonGenericStorageItem=1
|
||
item_tcg_loot_reward_series1_indoor_fountain_01 object/tangible/tcg/series1/decorative_indoor_fountain_01.iff item Large Indoor Fountain House Object: A large waterfall / fountain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_indoor_fountain_02 object/tangible/tcg/series1/decorative_indoor_fountain_02.iff item Small Indoor Fountain House Object: A fountain/waterfall that's about the size of a table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_indoor_garden_01 object/tangible/tcg/series1/decorative_indoor_garden_02.iff item Large Indoor Garden House Object: A large organic garden. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_tcg_loot_reward_series1_indoor_garden_02 object/tangible/tcg/series1/decorative_indoor_garden_01.iff item Small Indoor Rock Garden House Object: A rock style garden that's about the size of a table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_tcg_loot_reward_series1_jedi_library_bookshelf object/tangible/tcg/series1/decorative_jedi_library_bookshelf.iff item Jedi Library Bookshelf House Object: A bookshelf similar to those found in the Jedi library. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_keelkana_tooth object/tangible/tcg/series1/consumable_keelkana_tooth.iff item Keelkana Tooth You will gain a 40% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_keelkana_tooth FALSE none 0 0 clienteffect/tcg_xp_keelkana_tooth.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_lepese_dictionary object/tangible/tcg/series1/consumable_lepese_dictionary.iff item Lepese Dictionary An instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_lepese_dictionary FALSE none 0 0 clienteffect/tcg_xp_instant.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_mandalorian_strongbox object/tangible/tcg/series1/consumable_mandalorian_strongbox.iff item Mandalorian Strongbox You will gain a 30% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_mandalorian_strongbox FALSE none 0 0 clienteffect/tcg_xp.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_mechno_chair object/tangible/tcg/series1/vehicle_deed_mechno_chair.iff item Vehicle Deed: Mechno Chair A chair used for getting around comfortably. These chairs can be particularly helpful if you're missing a leg. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none mechno_chair none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_morgukai_shadow_scroll object/tangible/tcg/series1/reuseable_buff_item_morgukai_shadow_scroll.iff item Morgukai Shadow Scroll Three-minute critical hit combat buff. +200 to Constitution, Stamina, and Precision. Additionally, the chance of a critical hit is raised 5%. Cool down time is one hour. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_morgukai_shadow_scroll FALSE long_reuse_4 3600 0 clienteffect/tcg_shadow_scroll.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_naboo_jacket object/tangible/tcg/series1/wearable_naboo_jacket.iff item Bodyguard Jacket A jacket similar to those worn by the Naboo palace guard. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_nuna_ball_advertisement object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff item Nuna-ball Advertisement An instant experience gain of 10% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_nuna_ball_advertisement FALSE none 0 0 clienteffect/tcg_xp_instant_nuna_ball.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_orange_flightsuit object/tangible/tcg/series1/wearable_orange_flightsuit.iff item Rebel Life Support Flight Suit An orange Rebel Life Support Flight Suit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_organa_speeder object/tangible/tcg/series1/vehicle_deed_organa_speeder.iff item Vehicle Deed: XJ-2 Airspeeder A luxury XJ-2 airspeeder by Narglatch AirTech similar to the one flown by Bail Organa. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none organa_speeder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_organizational_datapad object/tangible/tcg/series1/consumable_versafunction88_datapad.iff item Organizational Datapad This organizational datapad increases your house capacity by 100 items. This item can only be used once per structure and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 clienteffect/tcg_add_storage_datapad.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - int:increaseAmount=100,int:nonGenericStorageItem=1
|
||
item_tcg_loot_reward_series1_painting_alliance_propaganda object/tangible/tcg/series1/decorative_painting_alliance_propaganda.iff item Painting: Alliance Propaganda Wall Picture: An Alliance propaganda poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_painting_darth_vader object/tangible/tcg/series1/decorative_painting_darth_vader.iff item Painting: Darth Vader Wall Picture: An image of Darth Vader. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_painting_imperial_propaganda object/tangible/tcg/series1/decorative_painting_imperial_propaganda.iff item Painting: Imperial Propaganda Wall Picture: An Imperial propaganda poster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_painting_jedi_crest object/tangible/tcg/series1/decorative_painting_jedi_crest.iff item Painting: Jedi Crest Wall Picture: A Jedi crest. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_painting_trooper object/tangible/tcg/series1/decorative_painting_trooper.iff item Painting: Trooper Wall Picture: An image of a clonetrooper from the latter part of the Clone Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_podracer_gasgano object/tangible/tcg/series1/vehicle_deed_podracer_gasgano.iff item Vehicle Deed: Ord Pedrovia Podracer A custom Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none pod_racer_one none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_podracer_mawhonic object/tangible/tcg/series1/vehicle_deed_podracer_mawhonic.iff item Vehicle Deed: GPE-3130 Podracer A GPE-3130 Podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none pod_racer_two none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_princess_leia_statuette object/tangible/tcg/series1/decorative_statuette_princess_leia.iff item Princess Leia Statuette House Object: A meter-tall statue of Princess Leia. This statue plays the Princess Leia's Theme when you are within 12 meters of it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_radtrooper_badge object/tangible/tcg/series1/consumable_radtrooper_badge.iff item Radtrooper Insignia You will gain a 10% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_radtrooper_badge FALSE none 0 0 clienteffect/tcg_xp.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series1_sanyassan_skull object/tangible/tcg/series1/reuseable_buff_item_sanyassan_skull.iff item Sanyassan Skull Three-minute agility combat buff. +200 to Constitution, Stamina, Precision, and Agility. Cool down time is one hour. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_sanyassan_skull FALSE long_reuse_4 3600 0 clienteffect/tcg_sanyassan_skull.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_sith_speeder object/tangible/tcg/series1/vehicle_deed_sith_speeder.iff item Vehicle Deed: Sith Speeder A Sith-designed, crescent-shaped speeder bike like the one flown by Darth Maul. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none sith_speeder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_snow_jacket object/tangible/tcg/series1/wearable_snow_jacket.iff item Snow Jacket A warm and fuzzy snow jacket. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_target_creature object/tangible/tcg/series1/target_creature_deed.iff item Acklay Target Creature Controller An advanced combat simulator, this device enables the user to simulate combat in an indoor environment. Adjust various aspects of the simulation such as armor value, block, dodge and parry. This simulator is modeled after a fierce three-eyed amphibious crustacean native to Vendaxa, the acklay. Place this controller in your house in order to call and use your target acklay. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:targetDummyCreatureName=tcg_target_creature_acklay
|
||
item_tcg_loot_reward_series1_tusken_talisman object/tangible/tcg/series1/reuseable_buff_item_tusken_talisman.iff item Muur Talisman Three-minute strength combat buff. +200 to Constitution, Stamina, Precision, and Strength. Cool down time is one hour. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_tusken_talisman FALSE long_reuse_4 3600 0 clienteffect/tcg_talisman.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series1_v_wing object/tangible/ship/crafted/chassis/vwing_reward_deed.iff item Starship Deed: V-wing A Kuat Systems starfigther used by the Republic in the Clone Wars. The nimble V-wing fighters were better suited to dogfight engagements against the speedy vulture starfighters and tri-fighters than their ARC-170 counterparts of the same period. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - boolean:ship_chassis.tcg_ship=true,boolean:ship_chassis.multifactional=true,string:ship_chassis.type=vwing,float:ship_chassis.hp=1850.0,float:ship_chassis.mass=66625.0
|
||
item_tcg_loot_reward_series1_vendor_bomarr_monk object/tangible/tcg/series1/vendor_deed_bomarr_monk.iff item Employment Contract: B'omarr Monk Vendor Employment Contract: A B'omarr Monk vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_bomarr_monk=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_bomarr_monk
|
||
item_tcg_loot_reward_series1_vendor_ewok object/tangible/tcg/series1/vendor_deed_ewok.iff item Employment Contract: Ewok Vendor Employment Contract: An Ewok vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_ewok=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_ewok
|
||
item_tcg_loot_reward_series1_vendor_gungan object/tangible/tcg/series1/vendor_deed_gungan.iff item Employment Contract: Gungan Vendor Employment Contract: A Gungan vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_gungan=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_gungan
|
||
item_tcg_loot_reward_series1_vendor_jawa object/tangible/tcg/series1/vendor_deed_jawa.iff item Employment Contract: Jawa Vendor Employment Contract: A Jawa vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_jawa=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_jawa
|
||
item_tcg_loot_reward_series1_vendor_meatlump object/tangible/tcg/series1/vendor_deed_meatlump.iff item Employment Contract: Meatlump Vendor Employment Contract: A Meatlump vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_meatlump=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_meatlump
|
||
item_tcg_loot_reward_series1_vendor_serving_droid object/tangible/tcg/series1/vendor_deed_serving_droid.iff item Employment Contract: Serving Droid Vendor Employment Contract: A serving droid vendor for use in a player structure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_serving_droid=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_serving_droid
|
||
item_tcg_loot_reward_series1_versafunction88_datapad object/tangible/tcg/series1/house_capacity_organizational_datapad.iff item Versafunction88 Datapad An instant experience gain of 15% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series1_versafunction88_datapad FALSE none 0 0 clienteffect/tcg_xp_instant.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 2 - -
|
||
item_tcg_loot_reward_series1_video_game_table object/tangible/tcg/series1/video_game_table.iff item M'a Jong's Galactic Tiles Arcade Game M'a Jong was a Duros who owned a successful casino on the planet Elerion. Faced with numerous competitors, M'a commissioned projects to develop completely new games of chance. The developers were given the goal to make simple but addictive games to drive repeat business. Some projects were more successful than others, and M'a realized that to actually make money in casinos the games needed to be quick and require little thought. M'a eventually made profits from her failed projects by licensing some of the less successful gambling ideas. One such game was Galactic Tiles, a fun and engaging matching game. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series3_armored_bantha object/tangible/tcg/series3/mount_deed_armored_bantha.iff item Pet Deed: Armored Bantha Mount Normally docile and easily domesticated, banthas are perfect travelling companions. This armored bantha will be happy to give you a ride on any planet in the Galaxy and is armored in the event that you are assaulted by criminals along the way. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none tcg_armored_bantha none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff item Employment Contract: Battle Droid Vendor Employment Contract: Show your support for the former Trade Federation by using this retired battle droid as a vendor in your house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series3_battle_droid=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_battle_droid
|
||
item_tcg_loot_reward_series3_boba_fett_statue object/tangible/tcg/series3/combine_object_boba_fett_statue.iff item Boba Fett Statue The most feared bounty hunter in the Galaxy, Boba Fett, is now available for display in your house as a life-sized statue. Outlaws and criminals will tremble in its presence. Boba Fett is sure to be a fine centerpiece to any collection. This item is #2 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 3, and 4 to create a Merr-Sonn JT-12 jetpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series3_creature_pet_deed_massiff object/tangible/tcg/series3/creature_pet_deed_mastiff.iff item Massiff Feeding Bowl The feeding bowl of a burly carnivore found on both Tatooine and Geonosis. Massiffs have coarse skin, large jaws, toothy mouths, big dark eyes, and a line of hard spines along their backs. Generally domesticated by Tusken Raiders as camp guards, or by Geonosian for ridding their hives of vermin, this massiff has been domesticated just for you! Release him inside your house so that you always have a friend waiting for you when you return home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_massiff_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
|
||
item_tcg_loot_reward_series3_darth_vader_obi_wan_diorama object/tangible/tcg/series3/decorative_darth_vader_obi_wan_diorama.iff item Darth Vader vs. Obi-Wan Kenobi Diorama A scene depicting the fateful moment when Darth Vader encountered Jedi Obi-Wan Kenobi aboard the Death Star. Though Lord Vader won this legendary battle, it is said that Kenobi left no body behind after being defeated. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series3_empal_surecon_center_medical_table object/tangible/tcg/series3/decorative_empal_surecon_center_medical_table.iff item EmPal SuRecon Center Medical Table A surgical table from the most prestigious medical facility in the Galaxy, the Emperor Palpatine Surgical Reconstruction Center. Medical tables like this one have saved, reconstructed, and improved the bodies of many important individuals throughout the Galaxy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_tcg_loot_reward_series3_emperor_palpatine_statuette object/tangible/tcg/series3/decorative_emperor_palpatine_statuette.iff item Emperor Palpatine Statuette A meter-high statue of the most powerful figure in the Galaxy. Once an unassuming Senator from the sovereign system of Naboo, Palpatine was elected Supreme Chancellor after a Vote of No Confidence in Chancellor Valorum's leadership. During his term as Chancellor, Palpatine lead the Old Republic to a victory in the Clone Wars. This victory, along with the defeat of the mutinous Jedi, allowed him the power and influence to declare himself Emperor and institute the New Order. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_gargans_hands_of_seduction object/tangible/tcg/series3/reuseable_buff_gargans_hands_of_seduction.iff item Gargan's Hands of Seduction This is a powerful dancing enhancement known only to those of Askajian descent. It was named after Yarna D'al Gargan, daughter of an Askajian chieftan. When used, a mesmerizing glow will eminate from the hands of the user. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series3_hands_of_seduction TRUE itemBuffClick 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - boolean:buff.non_enhancement=true
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item_tcg_loot_reward_series3_general_grievous_gutsack object/tangible/tcg/series3/consumable_general_grievous_gutsack.iff item General Grievous' Gutsack A pressurized cyborg gutsack whose nutrient-rich fluids are capable of enhancing a person's learning capabilities when ingested. Draining and drinking from the gutsack will provide a 20% increase on experience points earned within the one hour duration. If you are level 90, this loot will grant you one random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series3_general_grievous_gutsack FALSE none 0 0 clienteffect/general_greivous_gutsack.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series3_greeter_battle_droid object/tangible/tcg/series3/greeter_deed_battle_droid.iff item Employment Terminal: Battle Droid Greeter Employment Terminal: Tired of having to greet visitors to your home yourself? Then you need this recently refurbished Trade Federation battle droid to greet anyone who enters your home. This droid may sound a bit disgruntled by his new station in life but, rest assured, he is guaranteed not to attack you or start a planetary invasion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none battle_droid_greeter none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series3_greeter_toydarian object/tangible/tcg/series3/greeter_deed_toydarian.iff item Employment Terminal: Toydarian Greeter Employment Terminal: No Jedi will dare try any mind tricks on you after they're greeted by this Toydarian as they enter your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none toydarian_greeter none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_deed_tusken.iff item Employment Terminal: Tusken Raider Greeter Employment Terminal: Ferocious and ready for battle, this Tusken Raider is ready to intimidate (greet) anyone who dares to enter your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none tusken_greeter none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series3_guise_of_the_master object/tangible/tcg/series3/wearable_guise_of_the_master.iff item Guise of the Master Harness the power of the Force and display it for all to see. This item will make your eyes glow green. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_hh_15_torpedo_warhead object/tangible/tcg/series3/consumable_hh_15_torpedo_warhead.iff item HH-15 Torpedo Warhead This missile is favored among the Rebel Alliance vanguard units for use in the Golan Arms HH-15 projectile launcher. This buff provides the user a 10% increase on all Galactic Civil War (GCW) points earned in one hour. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series3_hh_15_torpedo_warhead FALSE none 0 0 clienteffect/hh_15_torpedo_warhead.cef salute2 none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series3_hoth_travel_advertisement object/tangible/tcg/series3/decorative_hoth_travel_advertisement.iff item Hoth Travel Advertisement Come take a trip to the fabulous frozen plains of Hoth. Explore the beautiful ice caves, enjoy and exhilirating ride on a tauntaun, or hit the slopes for the best skiing in the Galaxy. For those with an adventurous streak you can test your skills as you go big game hunting for the elusive and deadly wampa. Whatever thrills you seek, Hoth is the one destination that delivers for the entire family! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_house_sign object/tangible/item/skillmod/skillmod_tcg_set3_hanging_standing_sign.iff item House Sign Tired of your regular old house sign? Is your business not getting the attention it deserves? Give your structure an upgrade and let people know that you are a person of style and sophistication! This brand new illuminated sign will help your building stand out and get the attention of anybody who happens to be passing by. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_tcg_series3=1 0 0 FALSE 0 0 1 - string:static_item=item_tcg_loot_reward_series3_house_sign
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item_tcg_loot_reward_series3_jango_fett_memorial_statue object/tangible/tcg/series3/combine_object_jango_fett_memorial_statue.iff item Jango Fett Memorial Statue This life-sized statue is a memorial to one of the greatest bounty hunters of all time. Jango Fett was so proficient at combat that he served as the template for the Republic's clone army. This item is #1 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 2, 3, and 4 to create a Merr-Sonn JT-12 jetpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_jedi_meditation_room_deed object/tangible/tcg/series3/structure_deed_jedi_meditation_room_deed.iff item Structure Deed: Jedi Meditation Room A beacon of peace and light in these dark times, the Jedi Meditation Room reflects the values and tranquility (as well as the outward appearance) of the Jedi Temple that was once the center of Jedi activity for the entire Galaxy. From the calming chamber inside, a Jedi may center themselves and focus on enlightenment. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_jedi_meditation_room.iff,int:player_structure.deed.buildtime=90
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item_tcg_loot_reward_series3_koro2_exodrive_airspeeder object/tangible/tcg/series3/vehicle_deed_koro2_exodrive_airspeeder.iff item Vehicle Deed: Koro-2 Exodrive Airspeeder This sleek airspeeder built by The Desler Gizh Outworld Mobility Corporation is perfect for whipping around the Galaxy in style. Similar to the airspeeder flown by the late bounty hunter Zam Wesell, the forward mandibles of the Koro-2 intensely irradiate the air around them, inducing ionization and making it conductive. Paired electrodes then electrify the airstream, and it is magnetically propelled toward the rear of the craft, resulting in the air literally dragging the vessel through the sky. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none koro2_speeder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_mandalorian_skull_banner object/tangible/tcg/series3/combine_object_mandalorian_skull_banner.iff item Mandalorian Skull Banner This traditional Mandalorian crest, frequently mistaken for a Bantha skull, was actually adopted in reverence to a legendary Mandalorian combat-training master, Jaing. Master Jaing's face resembled the symbol. This item is #3 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 4 to create a Merr-Sonn JT-12 jetpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_merr_sonn_jt12_jetpack_blueprints object/tangible/tcg/series3/combine_object_merr_sonn_jt12_jetpack_blueprints.iff item Merr-Sonn JT-12 Jetpack Blueprints Blueprints from Merr-Sonn Munitions, Inc detailing the parts and assembly of their Merr-Sonn JT-12 jetpack. This compact jetpack features a warhead in its center column and was a favorite jetpack of the late bounty hunter Jango Fett. This item is #4 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 3 to create a Merr-Sonn JT-12 jetpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_mustafar_travel_advertisement object/tangible/tcg/series3/decorative_mustafar_travel_advertisement.iff item Mustafar Travel Advertisement Come visit Mustafar, one of the hottest vacation destinations in the Galaxy! Ride a lava flea on an exciting volcanic tour or float down the lava river on a heat shielded repulsorlift platform. Either way, a vacation to Mustafar is one you and your family will never forget! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff item Employment Contract: Nightsister Vendor Employment Contract: Straight from the bogs of Dathomir, this Nightsister is excited about the prospect of becoming your vendor and helping you sell things from the comfort of your own house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series3_nightsister=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_nightsister
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item_tcg_loot_reward_series3_podracer_longtail object/tangible/tcg/series3/vehicle_deed_podracer_longtail.iff item Vehicle Deed: IPG-X1131 Longtail Engine Podracer Perfect for speed lovers, this IPG-X1131 Longtail Engine Podracer similar to the one flown by Teemto Pagalies in the Boonta Eve Classic. This seemingly un-aerodynamic pod is designed around a gyroscopic stabilizer ring that rotates at 230rpm that gives it excellent stability. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none pod_racer_ipg_longtail none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_sith_meditation_room_deed object/tangible/tcg/series3/structure_deed_sith_meditation_room_deed.iff item Structure Deed: Sith Meditation Room An intimidating spire that serves as a lightning rod to help loyal Sith tap into the very essence of the dark side of the Force. This black structure stands as a monument of doom to all the remaining Jedi in the Galaxy. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_sith_meditation_room.iff,int:player_structure.deed.buildtime=90
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item_tcg_loot_reward_series3_swamp_speeder object/tangible/tcg/series3/vehicle_deed_swamp_speeder.iff item Vehicle Deed: Swamp Speeder Developed by Aratech during the Clone Wars, the swamp speeder uses a hybrid repulsorlift/vectored fan propulsion system that allows it to hover aloft without touching the tough terrains of the planets where it is assigned. Formerly an infantry support platform, this vehicle has been modified for civilian use around the Galaxy. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none swamp_speeder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_swg_tcg_painting object/tangible/tcg/series3/decorative_swg_tcg_painting.iff item Star Wars Galaxies Trading Card Game Painting An image depicting of the battle between the Sith Namman Cha and Jedi Rachi Sitra during the campaign to reconstruct the Codex of Tython. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_target_dummy object/tangible/tcg/series3/target_dummy_deed.iff item Target Dummy Controller Combat lovers, take notice, AB-US3 is the latest innovation in galactic training. Whether you choose to blast him from a distance, or assault him with a lightsaber, AB-US3 can take whatever you've got to throw at him. A handy damage log keeps track of exactly what attacks you use on him and how much damage you do. You can even invite your friends over to abuse him too. Best of all, he doesn't complain... much. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:targetDummyCreatureName=tcg_target_dummy
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item_tcg_loot_reward_series3_wompa_skin_rug object/tangible/tcg/series3/decorative_wompa_skin_rug.iff item Wampa-Skin Rug A fine rug made out of the most fearsome creature to ever roam the icy plains of Hoth. Warm and cozy, a rug of this quality immediately shows visitors in your home that you are an individual of refined taste and class. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series3_wookiee_ceremonial_pipe object/tangible/tcg/series3/consumable_wookiee_ceremonial_pipe.iff item Wookiee Ceremonial Pipe This ornate hand-crafted pipe is used in several important ceremonies in Wookiee culture. When used, this item will grant you one random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series3_wookiee_ceremonial_pipe FALSE none 0 0 clienteffect/wookiee_pipe.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff item Ball of Peace The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff item Balta-Trabaat BT310 Podracer More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none balta_podracer none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series4_chandrilan_dress_02_01 object/tangible/tcg/series4/wearable_chandrilan_dress.iff item Chandrilan Dress A dress similar to the one worn by Mon Mothma during the last days of the Old Republic. This dress is an ideal outfit for debating Imperial law or for a special night on the town! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_chewbacca_statuette_02_01 object/tangible/tcg/series4/decorative_chewbacca_statuette.iff item Chewbacca Statuette A meter-tall statue of a figure well known in both the underworld and the Rebel Alliance. Chewbacca is a wise and sophisticated warrior from the planet Kashyyyk. Since escaping Imperial slavery Chewbacca has been co-pilot of the Millennium Falcon, Han Solo's elusive smuggling ship. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_child_bed_02_01 object/tangible/tcg/series4/decorative_child_bed_01.iff item Child's Bed This bed features sheets displaying the heroes and villains of the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_creature_pet_deed_nuna_02_01 object/tangible/tcg/series4/creature_pet_deed_nuna.iff item Nuna Feeding Bowl Fond of galactic vermin? This little guy is for you! Nuna are flightless fowl native to the swamps of Naboo (i.e., they're swamp turkeys). While they may be ungainly and unattractive, they are also quite cute in a strange way and can make excellent pets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_nuna_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
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item_tcg_loot_reward_series4_droid_oil_bath_02_01 object/tangible/tcg/series4/decorative_droid_oil_bath.iff item Oil Bath Oil baths are quite useful for removing dust, dirt, and other debris that can clog a droid's joints. A well oiled droid is a happy droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff item Falleen's Fist Blueprints These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series4_falleens_fist FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series4_generic_rug_02_01 object/tangible/tcg/series4/decorative_tcg_rug_01.iff item Mysterious Rug This rug bears a mysterious symbol seen on Boba Fett's armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_geonosian_speeder_02_01 object/tangible/tcg/series4/vehicle_deed_geonosian_speeder.iff item Vehicle Deed: Geonosian Speeder This speeder, also known as a flitknot speeder, was a model of speeder bike built by the Huppla Pasa Tisc Shipwrights Collective and is similar to one used by the Separatist mastermind Count Dooku during the Clone Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none geonosian_speeder none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series4_greeter_nightsister object/tangible/tcg/series4/greeter_deed_nightsister.iff item Employment Terminal: Nightsister Greeter Employment Terminal: A Nightsister to bestow an ominous welcome upon anybody who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_nightsister none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series4_greeter_palowick object/tangible/tcg/series4/greeter_deed_pa_lowick.iff item Employment Terminal: Pa'lowick Greeter Employment Terminal: A greeting just sounds better when uttered from bright red lips at the end of a flexible trunk. Visitors to your home or business will be absolutely enchanted with your Pa'lowick greeter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_pa_lowick none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series4_guise_of_vapaad_02_01 object/tangible/tcg/series4/wearable_guise_of_vapaad.iff item Guise of Vaapad Named after lightsaber form VII, developed by Jedi Master Mace Windu, this item will make your eyes glow as purple as Mace Windu's lightsaber blade. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_han_solo_statuette_02_01 object/tangible/tcg/series4/decorative_han_solo_statuette.iff item Han Solo Statuette A meter-tall statue of the famous smuggler-turned-hero of the Rebel Alliance. Han Solo is charming, impulsive, and he's blessed with a lucky streak that balances his arrogance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_home_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_home.iff item Geonosian Solar Sailer ITV This instant transport vehicle will take you directly to your home, regardless of the planet that you may be on. Solar sailers are luxurious starships that travel upon solar winds by means of a large solar sail. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:tcg_itv_home=1
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item_tcg_loot_reward_series4_kashyyyk_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_kashyyyk_travel_advertisement.iff item Kashyyyk Travel Advertisement Enjoy the lush arboreal scenery from the treetop cities of Kashyyyk. Vacationers can climb the wroshyr trees or sample a delicious gorryl slug. And for the truly daring one romantic stroll with a Wookiee on the beaches of Kachirho and you'll know that there's no better vacation destination in the Galaxy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_leia_and_r2_diorama_02_01 object/tangible/tcg/series4/decorative_leia_r2_diorama.iff item Princess Leia & R2-D2 Diorama Pursued and outgunned by an Imperial Star Destroyer, Princess Leia's Tantive IV falls into Darth Vader's hands. Knowing that she only has moments before she is captured, Princess Leia gives the brave astromech R2-D2 the stolen plans to the dreaded Death Star. This is a small scene depicting that key moment between these two heroes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_location_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_location.iff item Corellian G9 Rigger Freighter ITV This Corellian G9 Rigger freighter is an instant transport vehicle that can be programmed to take you to any three locations of your choosing, regardless of the planet that you may be on. As one of the very first ships of its class to be outfitted with a hyperdrive, this bucket of bolts may be old, but it's definitely useful! A similar ship is said to have been used for "unofficial errands" by Anakin Skywalker during the Clone Wars. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:tcg_itv_location=1
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item_tcg_loot_reward_series4_medical_table_02_01 object/tangible/tcg/series4/decorative_medical_table_01.iff item Polis Massan Medical Table This medical table was taken from medical laboratories of the asteroid colony Polis Massa. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff item Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan. The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched. Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none tcg_peko_peko_mount none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series4_relaxation_pool_deed_02_01 object/tangible/tcg/series4/structure_deed_relaxation_pool.iff item Structure Deed: Muunilinst Relaxation Pool The Muunilinst Relaxation Pool represents a new concept of luxury and sophistication in an age often marked by war and violence. Come soak in the tranquil pools as you stare upward at the sky though a raised sunroof. This structure consumes four lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_relaxation_pool.iff,int:player_structure.deed.buildtime=90
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item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicle_deed_senate_pod.iff item Vehicle Deed: Senate Pod Formerly a pod used in the Galactic Senate of the Republic, before the dissolution of the Senate by Emperor Palpatine, this pod has been repurposed for multi-passenger atmospheric travel. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none senate_pod none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series4_stuffed_tauntaun_02_01 object/tangible/tcg/series4/decorative_stuffed_tauntaun.iff item Tauntaun Stuffed Animal Let's be honest, tauntauns smell really bad. This toy has all the adorable qualities of a tauntaun but we've left out all the wretch-inducing aroma. You're welcome. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_stuffed_wampa_02_01 object/tangible/tcg/series4/decorative_stuffed_wampa.iff item Wampa Stuffed Animal All the soft and cuddly aspects of having a wampa without the need to worry about having your feet frozen in a block of ice while you wait patiently for a large beast to come eviscerate and devour you. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff item T-16 Skyhopper Toy A small replica of Incom's T-16 Skyhopper for every young "hot rodder" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - float:grant_xp_percent=0.2
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item_tcg_loot_reward_series4_tatooine_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_tatooine_travel_advertisement.iff item Tatooine Travel Advertisement Tatooine's twin suns are calling you to this spectacular vacation getaway! Experience first-hand the non-stop action of a moisture farm or the sultry night life of the Mos Eisley cantina. Bring the entire family to meet the native Tusken Raiders and enjoy their curious rituals and customs. The sands are beckoning you so book your vacation now! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff item Antique Tauntaun Ride Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:money_total=0
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item_tcg_loot_reward_series4_vendor_kitonak_02_01 object/tangible/tcg/series4/vendor_deed_kitonak.iff item Employment Contract: Kitonak Vendor Employment Contract: A Kitonak vendor for use in your house. Native to Kirdo III, Kitonak's have the ability to seal vulnerable body openings in folds of flesh to protect them from harsh environments. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series4_kitonak=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_kitonak
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item_tcg_loot_reward_series4_vendor_toydarian_02_01 object/tangible/tcg/series4/vendor_deed_toydarian.iff item Employment Contract: Toydarian Vendor Employment Contract: Toydarians are shrewed bargainers who like to socialize and strike deals. Thus, this Toydarian is the perfect vendor for your house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series4_toydarian=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_toydarian
|
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item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff item M'a Jong's Galactic Tiles Arcade Cabinet The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - int:tcg_series=4
|
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item_tcg_loot_reward_series5_air2_swoop_speeder object/tangible/tcg/series5/vehicle_deed_air2_swoop_speeder.iff item Vehicle Deed: Air-2 Racing Swoop A TaggeCo heavy swoop bike with maneuvering flaps. Han Solo once used an Air-2 to outrace slavers on Bonadan. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 air2_swoop_speeder none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series5_armored_varactyl_statue object/tangible/tcg/series5/varactyl_armor_statue.iff item Armored Varactyl Statue A statue of an armored varactly. Using the statue will allow you to add or remove armor from your own varactyl mount. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_tcg_loot_reward_series5_atat_blueprint object/tangible/tcg/series5/combine_object_at_at_blueprint.iff item AT-AT Blueprint Build-An-AT-AT Object #2: Forged at the Kuat Drive Yards, the same production facility that crafted the Empire's prodigious Imperial Star Destroyer, the AT-AT walker is the perfect embodiment of Imperial philosophy. It favors fear over function, as the immense craft is more a weapon of terror than a completely efficient combat vessel. This item is #2 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 3, and 4 to create a deed for a House made from an AT-AT. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_atat
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item_tcg_loot_reward_series5_atat_head_itv object/tangible/tcg/series5/combine_object_itv_atat_head.iff item AT-AT Head Build-An-AT-AT Object #3: The head of an All Terrain Armored Transport, damaged in a battle during the Galactic Civil War. The main navigational computer inside the head still retains locations it has traveled to. Owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations as an instant travel vehicle. Visitors of their house can use it as well. This item is #3 in a series of four Build-An-AT-AT house items. Combine this item with Build-An-AT-AT house items 1, 2, and 4 to create a deed for a house made from an AT-AT. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_atat,int:returnObjectToOwner=1
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item_tcg_loot_reward_series5_atat_statuette object/tangible/tcg/series5/combine_object_atat_statuette.iff item AT-AT Statuette Build-An-AT-AT Object #4: The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for tactical effect. This scaled down statuette is for any war machine enthusiast. This item is #4 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 2, and 3 to create a deed for a House made from an AT-AT. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_atat,string:soundFile=sound/veers_distance_to_generators_target_max_fire_power.snd
|
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item_tcg_loot_reward_series5_ceremonial_travel_headdress object/tangible/tcg/series5/wearable_ceremonial_travel_headdress.iff item Ceremonial Travel Headdress Headwear of this style is often worn by important galactic officials as they conduct business or entertain one another during star travel from one system to another. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series5_creature_pet_deed_scurrier_02_01 object/tangible/tcg/series5/creature_pet_deed_scurrier.iff item Scurrier Feeding Bowl Scurriers are small omnivores that survive by foraging through trash heaps for food and nesting supplies. Scurriers are often found around starports and stations, such as the one in Mos Eisley, and from there find their way onto docked freighters and transports. Some people claim these rodents make excellent pets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_scurrier_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
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||
item_tcg_loot_reward_series5_deathstar_hologram object/tangible/tcg/series5/decorative_deathstar_hologram.iff item Death Star Under Construction Hologram The Death Stars, the Galactic Empire's ultimate terror weapons, were battle stations several hundred kilometers in diameter mounted with directed energy superlasers capable of completely destroying a planet with a single shot. This hologram depicts the first Death Star as it looked at the close of the Clone Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_tcg_loot_reward_series5_fg_8t8_podracer object/tangible/tcg/series5/vehicle_deed_fg_8t8_podracer.iff item Vehicle Deed: Farwan & Glott FG 8T8-Twin Block2 Special Podracer The experimental Farwan & Glott FG 8T8-Twin Block2 Special offers increased control, visibility. Podracer similar to the one flown by Neva Kee. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 fg_8t8_podracer none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
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item_tcg_loot_reward_series5_galactic_hunters_poster object/tangible/tcg/series5/decorative_galactic_hunters_poster.iff item Galactic Hunter Painting Painting: Sith Death Mark. This painting depicts Darth Vader and some of the galaxies most feared bounty hunters. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_tcg_loot_reward_series5_greeter_royal_guard object/tangible/tcg/series5/greeter_deed_royal_guard.iff item Employment Terminal: Royal Guard Greeter Employment Terminal: A Royal Guard to bestow an ominous welcome upon anybody who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_royal_guard none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series5_greeter_senate_guard object/tangible/tcg/series5/greeter_deed_senate_guard.iff item Employment Terminal: Senate Guard Greeter Employment Terminal: A Senate Guard to bestow an ominous welcome upon anybody who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_senate_guard none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series5_house_sign object/tangible/item/skillmod/skillmod_tcg_set5_hanging_standing_sign.iff item Welcome House Sign This sign is just right for the socialite in us all. This blinking welcome sign will be sure to attract all kinds of visitors to your humble abode. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_sign_tcg_series5=1 0 0 FALSE 0 3 1 - string:static_item=item_tcg_loot_reward_series5_house_sign
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item_tcg_loot_reward_series5_jabbas_roasting_spit object/tangible/tcg/series5/food_station_jabbas_roasting_spit.iff item Jabba's roasting spit Jabba, as a Hutt, ate almost anything he could get his hands on, his riches allowing him access to anything he pleased. For cooked meals, he had his private chef, Porcellus, make goulash for his Hutt master. This roasting spit is a duplicate to the one used in Jabba's Palace, let's hope the new owner prepares dishes more savory than sandmaggot kidneys. This is a food crafting station with a functionality rating of 45.0. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - int:crafting.creator.xpType=46,int:crafting.private=1,int:crafting.repair_type=512,int:crafting.station=1,float:crafting.stationMod=45.000000,int:crafting.type=8644
|
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item_tcg_loot_reward_series5_klorri_clan_shield object/tangible/tcg/series5/consumable_klorri_clan_shield.iff item Klorri-Clan Battle Shield The Klorri-clan battle shield was a traditional shield used by the Wookiees at the Battle of Kashyyyk. It was made by carving motifs and banded with bronzium. They were passed on for generations, and were usually only displayed in ceremonies. This buff provides the user a 30% experience point increase for an hour. Characters at level 90 will instead receive a random collection item. This item is consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series5_klorri_clan_shield FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series5_lcd_screen object/tangible/tcg/series5/decorative_lcd_screen.iff item LCD Screen This is a telescreen for use in your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_tcg_loot_reward_series5_mustafar_diorama object/tangible/tcg/series5/decorative_mustafar_diorama.iff item Mustafar Diorama The Mensix Mining Facility, also known as mining facility AG3-T, was a mining installation on Mustafar built by Mensix Corp near the ruins of the Klegger Corp Mining Facility destroyed at the end of the Clone Wars. This is a small representation of the mining facility. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_tcg_loot_reward_series5_nightsister_backpack object/tangible/tcg/series5/nightsister_backpack.iff item Nightsister Feather Backpack The Witches of Dathomir had a long tradition of exiling darksiders and others who broke their ancient code to live outside the warrior clans in solitude and contemplation. However, at some point in the waning days of the Galactic Republic, the exile Gethzerion began to gather these outcasts to form a new clan, which became the Nightsisters. Over time, this group came to resemble the traditional clans and started to expand, raising its own children to heed the power of the dark side, although they did not regard it in those terms. This backpack is a replica of one worn by these dark sisters. Careful study was involved to make this pack resemble the ones worn by Nightsisters. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_tcg_loot_reward_series5_painting_jedi_techniques object/tangible/tcg/series5/decorative_jedi_forms_painting.iff item Lightsaber Techniques Painting House Item: Each Jedi chose the style of lightsaber combat that best suited him or her. For example, Grand Master Yoda used the Ataru form to compensate for his lack of reach and height; Mace Windu used Vaapad to turn his inner darkness into a weapon of the light; Count Dooku's practice of the Makashi form fit first of all his intention to frequently engage in lightsaber-to-lightsaber combat, and second his emphasis on class and elegance as well as precision. This painting depicts all seven known lightsaber fighting styles. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_tcg_loot_reward_series5_player_house_atat object/tangible/tcg/series5/structure_deed_player_house_atat.iff item Structure Deed: AT-AT House This AT-AT has seemingly been pieced back together from the wreckage of several destroyed walkers. While it once was a key component of the Galactic Empire's ground force, it now serves as a very unique house. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_atat.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series5_player_house_hangar object/tangible/tcg/series5/structure_deed_player_house_hangar.iff item Structure Deed: Starship Hangar The must have for all ship collectors. This Hangar gives the avid ship collector a place to store their lesser used ships. This structure consumes three lots and may only be consumed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_hangar.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series5_rain_storm object/tangible/tcg/series5/in_home_rain_storm.iff item Malfunctioning Moisture Vaporator A moisture vaporator is a relatively simple device used to harvest excess atmospheric humidity. It is ground-based and used on planets such as Tatooine. This particular model seems to be malfunctioning. When placed in your home, and turned on, it will create an in-home rainstorm. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:particle_1=object/static/particle/particle_rain_machine_light.iff,string:particle_2=object/static/particle/particle_rain_machine_medium.iff,string:particle_3=object/static/particle/particle_rain_machine_heavy.iff
|
||
item_tcg_loot_reward_series5_signal_unit object/tangible/tcg/series5/consumable_signal_unit.iff item Naboo Signaling Unit This item is used by the Naboo Royal Security Force, to signal for backup. When used, this item clears one of your instance cooldowns so you can re-enter immediately. This item is consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
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item_tcg_loot_reward_series5_skywalker_statuette_02_01 object/tangible/tcg/series5/decorative_skywalker_statuette.iff item Luke Skywalker Statuette A meter-high statue of the Hero of the Alliance. Not that long ago he was just a kid from a moisture farm. Now he is the most wanted person in the Galaxy, Luke Skywalker. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series5_theater_poster object/tangible/tcg/series5/decorative_theater_poster.iff item Theater poster: A Forbidden Love Movie poster for the play 'A Forbidden Love', seen at the theatre in Theed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_tcg_loot_reward_series5_tiefighter_chair object/tangible/tcg/series5/furniture_tie_fighter_chair.iff item Tie Fighter Chair The perfect living room accessory for the Imperial ship enthusiast. This chair is shaped like an Imperial Tie Fighter. Lounge around your house while enjoying this comfortable chair. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_tcg_loot_reward_series5_title object/tangible/tcg/series5/title_grant.iff item Breakthrough Painting: Breakthrough. This painting depicts Imperial forces breaking through Rebel fortifications. Owners of this painting can use it to grant them the title of 'Underlord,' 'XTS Executive,' and 'Black Sun Koppo Vigo.' 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:collection.slotName=tcg_set5_title
|
||
item_tcg_loot_reward_series5_trench_run_diorama object/tangible/tcg/series5/decorative_trench_run_diorama.iff item Trench Run Diorama Rebel tacticians analyzed the Death Star plans and determined that the most promising strategy to attempt to destroy Death Star I was to maneuver their starfighters through a trench in the northern hemisphere of the Death Star and fire a proton torpedo into a small thermal exhaust port approximately 2 meters wide. This diorama depicts that fateful run on the Death Star. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_tcg_loot_reward_series5_vader_statuette object/tangible/tcg/series5/combine_object_vader_statuette.iff item Kneeling Vader Statuette Build-An-AT-AT Object #1: Darth Vader, Dark Lord of the Sith, was the scourge of the Jedi, a master of the dark side of the Force. Vader only acknowledges one Master, Emperor Palpatine. This statuette plays the line 'What is thy bidding, my master?' When someone approaches it. This item is #1 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 2, 3, and 4 to create a deed for a House made from an AT-AT. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_atat,string:soundFile=sound/vo_vader_53.snd
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item_tcg_loot_reward_series5_xj6_air_speeder object/tangible/tcg/series5/vehicle_deed_xj6_air_speeder.iff item Vehicle Deed: XJ-6 Airspeeder With its Podracer-like forward mounted turbine engines and bold color, it's no wonder this custom-built luxury hot rod speeder caught Anakin's eye. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 xj6_air_speeder none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
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item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: A1 Deluxe Floater A deed for an A1 Deluxe Floater manufactured by Mobquet Swoops and Speeders. The A1 Deluxe Floater is an affordable, reliable speeder for its six external RS-J24 thruster engine modules displayed proudly on its sides. An A1 Deluxe Floater has room for a driver and one passenger. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 a1_deluxe_floater none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 TCG Set 6 -
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item_tcg_loot_reward_series6_auto_feeder object/tangible/tcg/series6/reuseable_buff_item_auto_feeder.iff item Circus Horrificus Auto Beast Feeder Designed by the Circus Horrificus with the goal of reducing the number of circus employees eaten while trying to feed any of the numerous ferocious beasts within the circus, the Auto Beast Feeder was not a success...there was still the problem of having to enter the beast's cage in order to refill the device. The device is not consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series6_auto_feeder FALSE beast_auto_feeder 10 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_baby_colo_fish object/tangible/tcg/series6/decorative_baby_colo_claw_fish.iff item Baby Colo Claw Fish House Object: A baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_baby_colo_fishtank object/tangible/tcg/series6/decorative_baby_colo_claw_fishtank.iff item Baby Colo Claw Fish Tank House Object: An elegant fish tank that can be displayed in your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_baby_colo_set object/tangible/tcg/series6/multi_item_baby_colo_claw_set.iff item Baby Colo Claw Fish and Tank An elegant fish tank that can be displayed in your home. Includes a baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - srting:multi_item_set_name=tcg6_baby_colo_set
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item_tcg_loot_reward_series6_beast_muzzle object/tangible/tcg/series6/reuseable_buff_item_beast_muzzle.iff item Kashyyykian Beast Muzzle A Kashyyykian Beast Muzzle is used as protection from untamed beasts as well as to calm them. Using this item will temporarily make your current beast smaller. The Kashyyykian Beast Muzzle is not consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series6_muzzle FALSE beast_scale_buff 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_beast_poster_spined_rancor object/tangible/tcg/series6/painting_spined_rancor.iff item Spined Rancor Poster House Object: A poster depicting the theoretical process for incubating a spined rancor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_beast_poster_winged_quenker object/tangible/tcg/series6/painting_winged_quenker.iff item Winged Quenker Poster House Object: A poster depicting the theoretical process for incubating a winged quenker. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series6_build01_hk47_statuette object/tangible/tcg/series6/combine_object_hk47_statuette.iff item HK-47 Statuette Build-An-HK-47-Jetpack Object #1: A meter-high statue of HK-47, a Hunter-Killer assassin droid. HK-47 was built by the Dark Lord of the Sith Darth Revan at the end of the Mandalorian Wars to assassinate the Dark Lord's enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series6/combine_object_,string:tcg.setName=set6_hk47
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item_tcg_loot_reward_series6_build02_hk47_mustafar_diorama object/tangible/tcg/series6/combine_object_hk47_mustafar_diorama.iff item HK-47 Mustafar Diorama Build-An-HK-47-Jetpack Object #2: Many thousands of years after being separated from his original droid body, HK-47's memory core made it's way to way to Mustafar. After his body was restored, HK-47 restarted the old Droid Factory there with the intention of manufacturing an army of HK-50s. He sought vengeance against those who had taken his body from him and decided that meant any and all organic forms of life. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series6/combine_object_,string:tcg.setName=set6_hk47
|
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item_tcg_loot_reward_series6_build03_battle_droid_statuette object/tangible/tcg/series6/combine_object_battle_droid_statuette.iff item Battle Droid Statuette Build-An-HK-47-Jetpack Object #3: B1 battle droids were the most numerous infantry soldiers in the history of the galaxy. And the most expendable. Their function was to defeat an enemy by vastly outnumbering them rather than by being supremely skilled warriors. They were capable of being programmed to fulfill various roles in addition to infantry, such as piloting a ship, handling security, and even commanding a squad of other battle droids. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series6/combine_object_,string:tcg.setName=set6_hk47
|
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item_tcg_loot_reward_series6_build04_hkdroid_series_poster object/tangible/tcg/series6/combine_object_hk_droids_poster.iff item HK-47 Poster Build-An-HK-47-Jetpack Object #4: A poster of HK-47. All he really wanted was to shoot meatbags. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series6/combine_object_,string:tcg.setName=set6_hk47
|
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item_tcg_loot_reward_series6_buildreward_hk47_jet_pack object/tangible/tcg/series6/deed_tcg_hk47_jetpack.iff item Vehicle Deed: HK-47 Jetpack A deed for an HK-47 personal jetpack. Despite his loud and violently expressed displeasure, HK-47's body was reconfigured into a jetpack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 hk47_jetpack none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_cloud_car_itv object/tangible/tcg/series6/itv_cloud_car.iff item Twin Pod Cloud Car (ITV) The Storm IV Twin-Pod Cloud Car was designed and manufactured by Bespin Motors on Bespin's Cloud City. Cloud cars are small, atmospheric craft used for various purposes. The owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations. Visitors of their house can use it as well. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
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item_tcg_loot_reward_series6_cloud_city_hologram object/tangible/tcg/series6/hologram_cloud_city.iff item Cloud City Hologram House Object: A Holographic represention of Cloud City on Bespin. Cloud City is a tibanna gas mining colony and outpost on the planet Bespin. It was so named due to being perpetually surrounded by enormous clouds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_deed_emperor_spire object/tangible/tcg/series6/structure_deed_emperors_spire.iff item Structure Deed: Emperor's Spire Inspired by designs for the Emperor's watchtower on the second Death Star, this daunting spire dominates the surrounding countryside with its commanding presence. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_emperors_spire.iff,int:player_structure.deed.buildtime=90
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item_tcg_loot_reward_series6_deed_rebel_spire object/tangible/tcg/series6/structure_deed_rebel_spire.iff item Structure Deed: Rebel Spire Inspired by aspects of the Jedi Temple on Coruscant, this soaring spire ascends into the sky and elevates the spirit of the surrounding landscape. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_rebel_spire.iff,int:player_structure.deed.buildtime=90
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item_tcg_loot_reward_series6_dewback_armor object/tangible/tcg/series6/dewback_armor_statue.iff item Armored Dewback Statue The Dewback is a large, omnivorous reptile indigenous to the Outer Rim planet Tatooine. They were commonly used as beasts of burden and mounts because of their ability to withstand the scorching heat of the desert and harsh sand storms. Grants a small armored dewback statuette that can be used to add armor to one of your own dewbacks. The statuette is not consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none tcg6_armored_dewback none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_greedo_outfit object/tangible/tcg/series6/wearable_greedos_outfit.iff item Greedo's Outfit An outfit similar the one worn by Greedo when he confronted Han Solo in the Mos Eisley cantina on Tatooine. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_gualaar_mount object/tangible/tcg/series6/mount_deed_gualaar.iff item Pet Deed: Gualaar Mount A regal animal indigenous to the mountains of Naboo. Related to the gualama, a gualaar has large horns and snow-white fur. Gualaar pulled the carriage of Senator Padme Amidala during her funeral procession. This gualaar will be happy to give you a ride on any planet in the galaxy. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_guise_of_fire object/tangible/tcg/series6/wearable_guise_of_fire.iff item Guise of Fire Your fiery spirit is reflected in your eyes for all to see. This item will make your eyes glow with fire. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_guise_of_ice object/tangible/tcg/series6/wearable_guise_of_ice.iff item Guise of Ice Your cold resolve pierces all who look into your eyes. This item will make your eyes glow with ice. This item may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_han_greedo_diorama object/tangible/tcg/series6/diorama_han_greedo.iff item Han and Greedo Diorama House Object: This diorama depicts Greedo's ill-fated attempt to demand Jabba the Hutt's payment from Han Solo in the Mos Eisley cantina on Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_house_lamp object/tangible/tcg/series6/decorative_house_lamp.iff item Otoh Gunga House Lamp House Object: An Otoh Gunga style house lamp. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_jabba_bed object/tangible/tcg/series6/decorative_jabba_bed.iff item Jabba's Bed House Object: A bed modeled after the one used by Jabba the Hutt in his palace on Tatooine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_jedi_council_diorama object/tangible/tcg/series6/diorama_jedi_council.iff item Jedi Council Diorama House Object: The Jedi Council room from the Jedi Temple on Coruscant. One can only imagine the wonderous discussions and debates that took place in this room. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_lando_statuette object/tangible/tcg/series6/statuette_lando.iff item Lando Statuette House Object: A meter-high statue of Lando Calrissian. Throughout his life, Lando was a professional gambler, entrepreneur, smuggler, and eventual Rebel Alliance general. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_nightsister_painting object/tangible/tcg/series6/painting_nightsister.iff item Nightsister Instigator Painting Painting: This painting depicts a fearless Nightsister Instigator calling upon the dark side of the Force. Owners of this painting can use it to grant themselves the title of 'Darksider,' Spellweaver,' and 'Nightsister Slave.' 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none tcg_set6_title none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_ponda_baba_arm object/tangible/tcg/series6/consumable_ponda_baba_arm.iff item Ponda Baba's Arm The preserved remnant of Ponda Baba's arm after it was severed by Obi Wan Kenodi on Tatooine. Perhaps you can learn from Ponda Baba's painful experience. You will gain a 20% increase on all experience points earned for one hour. If you are level 90, this loot will grant you one random collection item. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series6_ponda_baba_arm FALSE none 0 0 clienteffect/tcg_xp.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
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item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: RIC-920 Rickshaw A deed for a Rickshaw driven by a RIC-920 Serv-O-Droid. RIC-series droids are reliable and versatile droids that serve in many capacities, including acting as rickshaw drivers on Outer Rim worlds. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 speeder_ric_920 none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 TCG Set 6 -
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item_tcg_loot_reward_series6_shock_collar object/tangible/tcg/series6/reuseable_buff_item_shock_collar.iff item Shock Collar A Shock Collar is used as an aid when training an unresponsive beast. Using this item will temporarily make your current beast larger. The Shock Collar is not consumed when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series6_shock_collar FALSE beast_scale_buff 300 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_travel_ad_coruscant object/tangible/tcg/series6/painting_travel_ad_coruscant.iff item Coruscant Travel Advertisement House Object: A travel poster enticing viewers to visit Coruscant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series6_travel_ad_ord_mantell object/tangible/tcg/series6/painting_travel_ad_ord_mantell.iff item Ord Mantell Travel Advertisement House Object: A travel poster enticing viewers to visit Ord Mantell. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
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item_tcg_loot_reward_series7_armored_backpack object/tangible/tcg/series7/wearable_backpack_armored.iff item Armored Backpack Though it provides no extra protection to its wearer, this backpack uses strong alloy plates to help keep its contents safe during battle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: AT-PT Walker A deed for an AT-PT Walker. An All Terrain Personal Transport meant as a light anti-infantry walker for a single trooper to take into battle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 tcg_at_pt_walker none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 TCG Set 6 -
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||
item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff item AT-ST Chair House Object: A chair made from the remains of an AT-ST. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
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item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff item Battle Worn Composite Armor Kit This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - string:armor_kit.kitType=composite_battle_worn
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item_tcg_loot_reward_series7_build01_tie_canopy object/tangible/tcg/series7/combine_object_tie_canopy.iff item TIE Canopy Build-A-Republic-Gunship Object #1: A decorative canopy from an Imperial TIE Fighter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series7/combine_object_,string:tcg.setName=set7_gunship
|
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item_tcg_loot_reward_series7_build02_xwing_wing object/tangible/tcg/series7/combine_object_xwing_wing.iff item X-Wing Wing Build-A-Republic-Gunship Object #2: A decorative wing from an X-Wing Fighter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series7/combine_object_,string:tcg.setName=set7_gunship
|
||
item_tcg_loot_reward_series7_build03_gunship_blueprint object/tangible/tcg/series7/combine_object_gunship_blueprint.iff item Gunship Blueprint Build-A-Republic-Gunship Object #3: Blueprints of a Republic Gunship. Low Altitude Assault Transports of this type were commonly used during the Clone Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series7/combine_object_,string:tcg.setName=set7_gunship
|
||
item_tcg_loot_reward_series7_build04_broken_ball_turret object/tangible/tcg/series7/combine_object_broken_ball_turret.iff item Broken Ball Turret Build-A-Republic-Gunship Object #4: A decorative Ball Turret of the type found on a Republic Gunship. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series7/combine_object_,string:tcg.setName=set7_gunship
|
||
item_tcg_loot_reward_series7_build05_eweb_decor object/tangible/tcg/series7/combine_object_eweb_decor.iff item Decorative E-Web A decorative E-Web repeating blaster of the type used by Imperial commandos during the Battle of Hoth. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 no longer part of the build-an-item for this set -
|
||
item_tcg_loot_reward_series7_buildreward_republic_gunship object/tangible/tcg/series7/combine_reward_deed_republic_gunship.iff item Vehicle Deed: Republic Gunship A deed for a Republich Gunship. A Low Altitude Assault Transport, more commonly referred to as a Republic Gunship due to its use by the Republic during the Clone Wars. This is a terrain vehicle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 tcg_republic_gunship none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff item Camo Composite Armor Kit This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - string:armor_kit.kitType=composite_camo
|
||
item_tcg_loot_reward_series7_commando_painting object/tangible/tcg/series7/painting_commando.iff item War Torn Soldier Painting Painting: This painting depicts a battle hardened soldier fighting for his life. Owners of this painting can use it to grant themselves the title of 'The Fearless,' Hard-Boiled,' and 'Skirmisher.' 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none tcg_set7_title none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_deed_commando_bunker object/tangible/tcg/series7/structure_deed_commando_bunker.iff item Structure Deed: Commando Bunker A deed for a Commando Bunker. A fortified commando bunker that reeks of battle. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_commando_bunker.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series7_deed_vehicle_garage object/tangible/tcg/series7/structure_deed_vehicle_garage.iff item Structure Deed: Vehicle Garage A deed for a Vehicle Garage. Strongly desired by all avid vehicle collectors, this Garage gives them a place to show off their prized speeders and other vehicles. This structure consumes two lots and may only be consumed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_vehicle_garage.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series7_deed_vip_bunker object/tangible/tcg/series7/structure_deed_vip_bunker.iff item Structure Deed: V.I.P. Bunker A deed for a V.I.P. Bunker. This stately appointed bunker exceeds in providing a comfortable yet refined environment for guest of the highest importance. This structure consumes two lots and may only be claimed once per character. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_vip_bunker.iff,int:player_structure.deed.buildtime=90
|
||
item_tcg_loot_reward_series7_embroidered_sash object/tangible/tcg/series7/wearable_sash_embroidered.iff item Embroidered Sash An embroidered sash. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff item Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - string:soundFile=sound/music_figrin_dan_tcg_diorama.snd
|
||
item_tcg_loot_reward_series7_gold_cape object/tangible/tcg/series7/wearable_gold_cape.iff item Elegant Golden Cape An elegant golden cape. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_handmade_sash object/tangible/tcg/series7/wearable_sash_handmade.iff item Handmade Corellian Sash A beautiful, handmade Corellian sash. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff item Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none tcg_hutt_fighter_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_tcg_loot_reward_series7_imperial_graffiti_01 object/tangible/tcg/series7/decal_imperial_graffiti_01.iff item Imperial Graffiti 01 Imperial themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_imperial_graffiti_02 object/tangible/tcg/series7/decal_imperial_graffiti_02.iff item Imperial Graffiti 02 Imperial themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_imperial_graffiti_03 object/tangible/tcg/series7/decal_imperial_graffiti_03.iff item Imperial Graffiti 03 Imperial themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_imperial_graffiti_set object/tangible/tcg/series7/multi_item_imperial_graffiti_set.iff item Imperial Graffiti Set A set of Imperial Graffiti designs. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - srting:multi_item_set_name=tcg7_imperial_graffiti_set
|
||
item_tcg_loot_reward_series7_lando_poster object/tangible/tcg/series7/painting_lando_poster.iff item Lando Blue Milk Poster Painting: Lando Calrissian loves his blue milk! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff item Max Rebo Band Diorama House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best…making music! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - string:soundFile=sound/music_max_rebo_tcg_diorama.snd
|
||
item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff item Vehicle Deed: RAM-1511 Transport A deed for a Rapid Advance Military 1511 Transport. The Rapid Advance Military 1511 Transport is built to get troopers into the heat of battle quickly. It offers minimal protection, but allows soldiers to deploy rapidly into almost any situation. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 tcg_military_transport none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 TCG Set 6 -
|
||
item_tcg_loot_reward_series7_purple_cape object/tangible/tcg/series7/wearable_purple_cape.iff item Regal Purple Cape A regal purple cape. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_rebel_graffiti_01 object/tangible/tcg/series7/decal_rebel_graffiti_01.iff item Rebel Graffiti 01 Rebel themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_rebel_graffiti_02 object/tangible/tcg/series7/decal_rebel_graffiti_02.iff item Rebel Graffiti 02 Rebel themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_rebel_graffiti_03 object/tangible/tcg/series7/decal_rebel_graffiti_03.iff item Rebel Graffiti 03 Rebel themed graffiti. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_rebel_graffiti_set object/tangible/tcg/series7/multi_item_rebel_graffiti_set.iff item Rebel Graffiti Set A set of Rebel Graffiti designs. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - srting:multi_item_set_name=tcg7_rebel_graffiti_set
|
||
item_tcg_loot_reward_series7_recon_backpack object/tangible/tcg/series7/wearable_backpack_recon.iff item Recon Backpack A light-weight backpack perfect for reconnaissance forays into enemy territory. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_loot_reward_series7_rocket_launcher object/tangible/tcg/series7/consumable_rocket_launcher.iff item Shoulder-Fired Rocket Launcher A replica shoulder-fired rocket launcher. You will gain a 15% increase on all GCW points earned for one hour. This item is consumable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 tcg_series7_rocket_launcher FALSE none 0 0 clienteffect/hh_15_torpedo_warhead.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/familiar_deed_tie_fighter.iff item TIE Fighter Familiar Deed This deed grants its holder a non-combat TIE Fighter familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none tcg_tie_fighter_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff item X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none tcg_xwing_fighter_familiar none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 - -
|
||
item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff item Vehicle Deed: Merr-Sonn JT-12 Jetpack A deed for the Merr-Sonn Munitions, Inc. JT-12 personal jetpack. This older model jetpack was first manufactured prior to the Clone Wars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 mandalorian_jetpack none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
item_tcg_nuna_rotten_egg_02_01 object/tangible/tcg/series4/house_pet_rotten_egg.iff item a batch of rotten eggs From the looks of the mess, it seems your Nuna has laid a batch of bad eggs. Taking these eggs outdoors and placing them in the wild seems the best thing to do. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_tcg_promotion_booster_01_01 object/tangible/tcg/booster.iff item Champions of the Force Digital Booster Pack Grants a redemption of a Champions of the Force Digital Booster Pack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_01 object/tangible/tcg/card.iff item Champions of the Force: Bane's Heart Grants a redemption of a Bane's Heart Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_02 object/tangible/tcg/card.iff item Champions of the Force: Windu's Guile Grants a redemption of a Windu's Guile Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_03 object/tangible/tcg/card.iff item Champions of the Force: Death Star Hologram Grants a redemption of a Death Star Hologram Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_04 object/tangible/tcg/card.iff item Champions of the Force: Adrick Grants a redemption of an Adrick Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_05 object/tangible/tcg/card.iff item Squadrons Over Corellia: Shalera Grants a redemption of a Shalera Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_06 object/tangible/tcg/card.iff item Squadrons Over Corellia: Mack Jasper Grants a redemption of a Mack Jasper Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_07 object/tangible/tcg/card.iff item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_08 object/tangible/tcg/card.iff item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 2 Dropped too early, reverting to an existing card -
|
||
item_tcg_promotion_card_01_08_v2 object/tangible/tcg/card.iff item Galactic Hunters: Merchant Trainer Grants a redemption of a Merchant Trainer Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 Version 2 since we had to take existing an point to something existing -
|
||
item_tcg_promotion_card_01_09 object/tangible/tcg/card.iff item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 2 Dropped too early, reverting to an existing card -
|
||
item_tcg_promotion_card_01_09_v2 object/tangible/tcg/card.iff item Galactic Hunters: Jawa Beads Grants a redemption of a Jawa Beads Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 Version 2 since we had to take existing an point to something existing -
|
||
item_tcg_promotion_card_01_10 object/tangible/tcg/card.iff item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 2 Dropped too early, reverting to an existing card -
|
||
item_tcg_promotion_card_01_10_v2 object/tangible/tcg/card.iff item Galactic Hunters: LE Repair Droid Grants a redemption of a LE Repair Droid Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 Version 2 since we had to take existing an point to something existing -
|
||
item_tcg_promotion_card_01_11 object/tangible/tcg/card.iff item Agents of Deception: Warehousing Grants a redemption of a Warehousing Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_12 object/tangible/tcg/card.iff item Agents of Deception: Ephant Mon Grants a redemption of an Ephant Mon Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_13 object/tangible/tcg/card.iff item Agents of Deception: Gorax Grants a redemption of a Gorax Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_14 object/tangible/tcg/card.iff item The Shadow Syndicate: Leebo Digital Promo Card Grants a redemption of a Leebo Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_15 object/tangible/tcg/card.iff item The Shadow Syndicate: Barabel Hunter Digital Promo Card Grants a redemption of a Barabel Hunter Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_card_01_16 object/tangible/tcg/card.iff item The Shadow Syndicate: Jedi Mind Trick Digital Promo Card Grants a redemption of a Jedi Mind Trick Promo Card. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_promotion_starter_01_01 object/tangible/tcg/starter.iff item Champions of the Force: Starter Deck Champions of the Force: Starter Deck 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
item_tcg_scurrier_trash_item_02_01 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_01.iff item a leftover piece of garbage (1 of 4) From the looks of what is left, it seems your Scurrier left you a pile of dirt in his feeding bowl. It almost seems like he wants you to save it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_scurrier
|
||
item_tcg_scurrier_trash_item_02_02 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_02.iff item a leftover piece of garbage (2 of 4) From the looks of what is left, it seems your Scurrier left you a pottery shard in his feeding bowl. It almost seems like he wants you to save it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_scurrier
|
||
item_tcg_scurrier_trash_item_02_03 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_03.iff item a leftover piece of garbage (3 of 4) From the looks of what is left, it seems your Scurrier left you a pile of rocks in his feeding bowl. It almost seems like he wants you to save it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_scurrier
|
||
item_tcg_scurrier_trash_item_02_04 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_04.iff item a leftover piece of garbage (4 of 4) From the looks of what is left, it seems your Scurrier left you a some scrap vegetation in his feeding bowl. It almost seems like he wants you to save it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - string:tcg.combineItemTemplatePattern=object/tangible/tcg/series5/combine_object_,string:tcg.setName=set5_scurrier
|
||
item_token_duty_space_01_01 object/tangible/loot/misc/axkva_token.iff item A Duty Mission Token This is a token from the Mercenary Guild, earned by participating in Destroy Duty Missions. You can exchange token like this for space components by talking to Kash Nunes on the Nova Orion station. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
||
item_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Decayed Tooth A tooth rotten with decay. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 34 FALSE 0 1 1 - -
|
||
item_tooth_01_02 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item Decayed Tooth A tooth full of decay. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 37 FALSE 0 1 1 - -
|
||
item_tow_bandolier_03_01 object/tangible/wearables/bandolier/bandolier_s02.iff item Bandolier of the Frenzied This bandolier periodically launches small harmful devices at an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_5 FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_bleed_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff item Styptic Powder (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff item Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towBleedResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_bracelet_proc_combat_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Amoebic Discharge Bracer A hollow cavity within the bracer is a home to tiny micro organisms that produce a rather nasty toxic waste product which you can use to spray at your opponents during combat. This item will execute the 'Toxic Spray' attack automatically while in battle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_bracelet_combo FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_bracelet_proc_melee_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Bio-Capacitance Discharge Bracer This bracer slowly gathers and stores naturally occurring electrical energy and can release it suddenly during combat. This item will allow you to periodically execute the 'Static Strike' when using a melee weapon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_bracelet_melee FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_bracelet_proc_rng_03_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Explosive Pellet Bracer This bracer is capable of launching tiny explosive pellets during combat. This item will allow you to periodically execute the 'Explosive Pellet' attack when using a ranged weapon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_bracelet_range FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_bracelet_survey_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Surveyor's Bracelet This stylish bracelet is actually a cleverly designed electronic device designed to interface with and improve the effectiveness of surveying equipment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE surveying=20 0 7500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_buff_crystal_02_01 object/tangible/loot/generic_usable/crystal_generic.iff item Wild Force Shard Imbued with the power of the force, this object will increase your offensive capabilities for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalOffenseBurst FALSE long_reuse_3 3600 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
|
||
item_tow_buff_crystal_02_02 object/tangible/loot/generic_usable/crystal_generic.iff item Wild Force Shard Imbued with the power of the force, this object will increase your defensive capabilities for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalDefenseBurst FALSE long_reuse_3 3600 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 0 FALSE 0 2 1 ToW expansion -
|
||
item_tow_buff_crystal_02_03 object/tangible/loot/generic_usable/crystal_generic.iff item Shard of the Serpent This mysterious object is imbued with the power of the force. When used it will greatly enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalDotImmunity FALSE towCrystalDotImmunity 3600 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 22 0 FALSE 0 2 1 ToW expansion -
|
||
item_tow_clothing_03_01 object/tangible/wearables/hat/hat_s02_generic.iff item Mustafarian Mining Hat Designed to protect the head against the severe heat of the region. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 30 7500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_clothing_03_02 object/tangible/wearables/bodysuit/bodysuit_s08_generic.iff item Mustafarian Mining Suit Designed to protect the body against the severe heat of the region. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 21,62 7500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_clothing_03_03 object/tangible/wearables/boots/boots_s04.iff item Mustafarian Miner's Boots Designed to protect the feet against the severe heat of the region. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 62 7500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_clothing_03_04 object/tangible/wearables/gloves/gloves_s02.iff item Mustafarian Mining Gloves Designed to protect the hands against the severe heat of the region. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 31 7500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_commander_stim_04_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff item Experimental Stimpack E A needle infused with experimental Bacta. Double click this item to heal yourself. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 1500 none none none 0 none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 154 FALSE 50 4 1 ToW expansion -
|
||
item_tow_crystal_uber_05_01 object/tangible/loot/generic_usable/crystal_generic.iff item Shard of Ferocity A powerful measure of the force has been imbued within this object. When used your this object will allow you to attack with great ferocity for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalUberCombat FALSE long_reuse_4 3600 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 ToW expansion -
|
||
item_tow_crystal_uber_05_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff item Shard of Retaliation A powerful measure of the force has been imbued within this object. When used this object will dramatically increase your abilities for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalUberDs FALSE long_reuse_4 900 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 0 FALSE 0 5 1 ToW expansion -
|
||
item_tow_cube_all_stats_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Omega Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConStaWill FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,4 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope (Improved) While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope (Improved) While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope (Advanced) While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff item Universal Weapon Scope (Advanced) While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_03 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_04 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_05 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_ds_02_06 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff item True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff item All-Purpose Weapon Lubricant While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboSpeed_1 FALSE short_reuse_4 5 0 appearance/pt_heal_speed_buff.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_combo_speed_02_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff item All-Purpose Weapon Lubricant (Advanced) While active, this scope will improved your combat ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towComboSpeed_2 FALSE short_reuse_4 5 0 appearance/pt_heal_speed_buff.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamin1_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff item Fortitude Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamina_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Fortitude Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamina_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff item Fortitude Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamina_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff item Fortitude Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Epsilon Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Epsilon Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,8 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff item Tenacity Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,8 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Tenacity Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff item Tenacity Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_const_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff item Tenacity Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 9 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim (Improved) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim (Improved) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim (Advanced) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_constitution_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff item Constitution Boost Stim (Advanced) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towConstitution_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 8 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone (Improved) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone (Improved) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone (Advanced) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Health Boost Hormone (Advanced) This medication will enhance your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Minor Health Stim Using this item will increase your maximum health by a small amount. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 3 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Resilience Hormones Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConst_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,6 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Resilience Hormones Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConst_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,37 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Resilience Hormones (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConst_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,37 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Resilience Hormones (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConst_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,37 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Alpha Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConstStamina FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,37 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Alpha Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConstStamina FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,21 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Beta Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConstWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,21 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_const_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Beta Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthConstWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,32 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Endurance Hormones Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,32 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Endurance Hormones Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,12 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Endurance Hormones (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,12 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Endurance Hormones (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,12 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Gamma Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,12 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Experimental Hormone Gamma Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,23 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Instinct Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,23 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Instinct Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,30 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_willpower_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Instinct Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,30 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_health_willpower_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff item Instinct Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHealthWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,30 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer While active, this scope will improve your melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,30 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer While active, this scope will improve your melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer (Improved) While active, this scope will improve your melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer (Improved) While active, this scope will dramatically increase your melee weapon accuracy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer (Advanced) While active, this scope will improve your melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Melee Weapon Stabilizer (Advanced) While active, this scope will improve your melee combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff item Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_01 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_02 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_03 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_04 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_05 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_melee_ds_02_06 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff item Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMeleeDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_private_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff item All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPrivateDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope (Improved) While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope (Improved) While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope (Advanced) While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff item External Ranged Weapon Scope (Improved) While active, this scope will improved your ranged weapon combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_03 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_04 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_05 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_def_02_06 object/tangible/loot/generic_usable/elect_power_unit_generic.iff item Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_02 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_03 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_04 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_05 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_rng_ds_02_06 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff item Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRngDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff item Stamina Boost Stim (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStamina_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff item Determination Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStaminaWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff item Determination Enhancement Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStaminaWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 3 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff item Determination Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStaminaWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 3 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_stamina_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff item Determination Enhancement (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towStaminaWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 3 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 3 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 7 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 15 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_cube_willpower_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff item Willpower Boost Stim (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWillpower_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_cystal_buff_drained_05_01 object/tangible/loot/mustafar/lava_crystal_click.iff item Lair Crystal Lair Crystal 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 crystal_buff_drained FALSE tow_finale 900 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 0 FALSE 0 5 1 - -
|
||
item_tow_decor_jedi_relic_02_03 object/tangible/loot/mustafar/jedi_relic_03.iff item Jedi Relic A Jedi Relic from ancient times. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_lava_geode_02_01 object/tangible/loot/mustafar/lava_geode.iff item Lava Geode A lava geode. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_painting_02_02 object/tangible/loot/mustafar/must_painting_02.iff item Beginnings An artists rendition of the Mustafarian landscape. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_painting_02_04 object/tangible/loot/mustafar/must_painting_04.iff item Living Canals An aerial portrait of lava channels being formed on the surface of Mustafar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_sith_relic_02_01 object/tangible/loot/mustafar/sith_relic_01.iff item Sith Relic A Sith Relic from ancient times. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_stuffed_bantha_02_01 object/tangible/loot/mustafar/stuff_bantha_doll.iff item Stuffed Bantha A cuddly stuffed bantha doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 26 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_stuffed_dewback_02_01 object/tangible/loot/mustafar/stuffed_dewback_doll.iff item Stuffed Dewback A cuddly stuffed dewback doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff item Stuffed Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_disease_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Immu-Boost Caplets (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_disease_res_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff item Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDiseaseResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_duster_03_01 object/tangible/wearables/robe/robe_s27.iff item Duster of Stealth This Duster provides a bonus to your stealth ability. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE camouflage=20,constitution_modified=18 0 6500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_factory_gaurd_trinket_04_01 object/tangible/loot/generic_usable/building_repair_device_generic_lt_4.iff item Old Republic Repulsion Generator When used this device creates a strong repulsion field around the user for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFacGuardDefenseItem FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7700 FALSE 0 4 1 ToW expansion -
|
||
item_tow_fire_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Prevention Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_fire_res_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff item Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_foreman_burst_run_04_01 object/tangible/loot/generic_usable/stim_a_generic_lt_4.iff item Sprint Enhancement Stim When used this stim will allow you to immediately Burst Run. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 burstRun FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7700 FALSE 0 4 1 ToW expansion -
|
||
item_tow_foreman_fire_absorb_04_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic_lt_4.iff item Cooling Spray Unit Emits a cooling mist that can reduce the damage caused by being set on fire. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towForemanCoolingItem FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 11 7700 FALSE 0 4 1 ToW expansion -
|
||
item_tow_fwd_commander_stim_05_01 object/tangible/loot/generic_usable/stim_syringe_generic_lt_4.iff item Revitalization Pack This Old Republic medical technology will grant the user astonishing recuperative capability for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCommanderIIRegenItem FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7700 FALSE 0 5 1 ToW expansion -
|
||
item_tow_gloves_microsensory_02_01 object/tangible/wearables/gloves/gloves_s12.iff item Microsensory Mesh Gloves These gloves enhance the sense of touch allowing medical personnel to better treat their patients. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towGlovesHealEff FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 21 25000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_haste_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff item Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHaste_1 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_haste_02_02 object/tangible/loot/generic_usable/rebreather_generic.iff item Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHaste_1 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_haste_02_03 object/tangible/loot/generic_usable/rebreather_generic.iff item Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHaste_2 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_haste_02_04 object/tangible/loot/generic_usable/rebreather_generic.iff item Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHaste_2 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_hk47_move_immune_06_01 object/tangible/loot/generic_usable/generator_device_generic_lt_4.iff item Anti-Mobility Dampening Device This lost technology seems to produce a field of some sort that counteracts effects that would normally hinder motion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towHk47MoveImmuneItem FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7700 FALSE 0 6 1 ToW expansion -
|
||
item_tow_holocron_ab_immune_02_01 object/tangible/jedi/jedi_holocron_dark_generic.iff item Sith Holocron This holocron contains forbidden knowledge that can enhance your combat capability if you dare use it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towCrystalABImmune FALSE towCrystalABImmune 3600 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
|
||
item_tow_junk_creature_antenna_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item a Mustafarian insect antenna An antenna from a Mustafarian insect. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_blood_02_01 object/tangible/loot/npc_loot/serum_vial_generic.iff item a bottle of Mustafarian creature blood A bottle containing the blood of a Mustafarian creature. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_bone_02_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff item a Mustafarian creature bone A bone taken from a Mustafarian creature. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_brain_02_01 object/tangible/loot/creature_loot/generic/generic_brain.iff item a Mustafarian creature brain The brain from a Mustafarian creature. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item a blistmok eyeball An eyeball from the head of a blistmok. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_hide_02_01 object/tangible/loot/creature_loot/generic/generic_hide.iff item a patch of tough hide A section of tough hide from the back of Mustafarian creature. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_horn_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff item a tulrus horn A horn from a tulrus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_intestines_02_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff item Mustafarian creature intestines A pile of intestines taken from a Mustafarian creature. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_jaw_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item a xandank jaw A jaw segment from a xandank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_mandible_02_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff item a Mustafarian insect mandible A mandible from a Mustafarian insect. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_talon_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff item a jundak talon A sharp talon from a jundak. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_creature_tooth_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff item a tanray tooth A tooth out of the mouth of a tanray lizard. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_droid_memory_unit_02_01 object/tangible/loot/npc_loot/software_module_generic.iff item a damaged droid memory unit A damaged component taken from a destroyed droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_droid_motivator_02_01 object/tangible/loot/npc_loot/small_motor_generic.iff item a damaged droid motivator A damaged component taken from a destroyed droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_droid_power_cell_02_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff item a damaged droid power cell A damaged component taken from a destroyed droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_insect_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff item a Mustafarian insect eye An eye from a Mustafarian insect. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_insect_leg_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff item a lava flea leg A strong leg from a lava flea. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_insect_shell_02_01 object/tangible/loot/npc_loot/bug_jar_generic.iff item a kubaza beetle shell The shell from a kubaza beetle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_jewelry_onyx_02_01 object/tangible/loot/npc_loot/jewelry_ear_s12.iff item a piece of onyx jewelry A small piece of jewelry set with an onyx stone. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_lava_rock_02_01 object/tangible/loot/npc_loot/rock_generic.iff item a decorated lava rock An ordinary lava rock decorated with bits of paint 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_lava_tongs_02_01 object/tangible/loot/npc_loot/clamp_generic.iff item a pair of lava rock tongs A set of tongs used for picking up hot lava rocks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_mining_tool_02_01 object/tangible/loot/npc_loot/installation_repair_device_generic.iff item a small mining tool A tool frequently used in Mustafarian mining operations. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_junk_swivel_joint_02_01 object/tangible/loot/npc_loot/shield_module_generic.iff item a damaged droid swivel joint A damaged component taken from a destroyed droid. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 ToW Junk -
|
||
item_tow_lava_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_lava_crystal.iff item Lava Crystal A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 ToW expansion int:jedi.crystal.stats.color=12,int:jedi.crystal.stats.shader=1,int:jedi.crystal.stats.level=-1
|
||
item_tow_mafosa_mez_immune_06_01 object/tangible/loot/generic_usable/slave_collar_generic.iff item Synaptic Stimulation Collar Delivers a disturbing but rather effective jolt to the brain rendering the user immune to mesmerizing effects. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMafosaMezImmune FALSE long_reuse_4 1800 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7700 FALSE 0 6 1 ToW expansion -
|
||
item_tow_misc_dance_prop_l_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_l.iff item Weighted Dance Baton An ornamental baton used for dance. This one is used in the left hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_l_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_l.iff item Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_l_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_l.iff item Flat Blade Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_l_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_l.iff item Ornate Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_r_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_r.iff item Weighted Dance Baton An ornamental baton used for dance. This one is used in the right hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_r_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_r.iff item Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_r_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_r.iff item Flat Blade Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_dance_prop_r_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_r.iff item Ornate Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 2 1 ToW expansion int:nocert=1
|
||
item_tow_misc_eye_of_mesra_02_01 object/tangible/loot/mustafar/generic_eye_of_mesra.iff item Eyes of Mesra Eyes of Mesra 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 2 1 ToW expansion -
|
||
item_tow_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff item Miners Medallion The necklace of a Mustafarian worker. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFireResist_3 FALSE none 0 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW expansion -
|
||
item_tow_necklace_taming_03_01 object/tangible/wearables/necklace/necklace_s01.iff item Domesticator's Necklace A necklace often worn by creature tamers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 72 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=2 0 6800 FALSE 0 3 2 ToW expansion -
|
||
item_tow_necklace_taming_03_02 object/tangible/wearables/necklace/necklace_s06.iff item Subduer's Necklace A necklace often worn by creature tamers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 74 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=4 0 7000 FALSE 0 3 2 ToW expansion -
|
||
item_tow_necklace_taming_03_03 object/tangible/wearables/necklace/necklace_s09.iff item Subjucator's Necklace A necklace often worn by creature tamers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 76 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=6 0 7400 FALSE 0 3 2 ToW expansion -
|
||
item_tow_necklace_taming_03_04 object/tangible/wearables/necklace/necklace_s08.iff item Tamer's Necklace A necklace often worn by creature tamers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 78 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=8 0 7600 FALSE 0 3 2 ToW expansion -
|
||
item_tow_necklace_taming_03_05 object/tangible/wearables/necklace/necklace_s12.iff item Master Taming Necklace A necklace often worn by creature tamers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE bm_creature_knowledge=10 0 7800 FALSE 0 3 2 ToW expansion -
|
||
item_tow_painting_02_01 object/tangible/loot/mustafar/mustafar_map.iff item Map of Mustafar A large map outlining the topography of the planet Mustafar. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_poison_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Interdiction Compound (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_01 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_02 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_03 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_04 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_05 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_02_06 object/tangible/loot/generic_usable/supplement_liquid.iff item Poison Prevention Serum (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 20 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_poison_res_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff item Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_01 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none index_color_0=0,16 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_02 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_03 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_04 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_05 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_a_02_06 object/tangible/loot/generic_usable/rocket_generic.iff item Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_a_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_01 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_02 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_03 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_04 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_05 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 5 2 1 ToW Cube Loot -
|
||
item_tow_proc_b_02_06 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff item Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 750 FALSE 10 2 1 ToW Cube Loot -
|
||
item_tow_proc_generic_03_01 object/tangible/loot/mustafar/old_republic_tech_02.iff item Mustafarian Injector A rather large needle designed for puncturing the tough skin of a Mustafarian. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towPoisonResistAbsorb_3 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 ToW expansion -
|
||
item_tow_proc_melee_03_01 object/tangible/loot/generic_usable/poison_grenade_generic.iff item Mustafarian Blade Globe A piece of technology used by the Mustafarians for an unknown purpose. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_7 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 ToW expansion -
|
||
item_tow_proc_ranged_03_01 object/tangible/loot/generic_usable/disease_grenade_generic.iff item Mustafarian Distance Globe A piece of technology used by the Mustafarians for an unknown purpose. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_tow_proc_b_6 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 ToW expansion -
|
||
item_tow_ring_03_01 object/tangible/wearables/ring/ring_s03.iff item Ring of the Elements This Ring creates a field of energy which dampens the effects of heat, cold and electricity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towRingAbsorption FALSE none 0 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_ring_armorsmith_04_01 object/tangible/wearables/ring/ring_s01.iff item Relic Armorsmith's Ring A finely crafted ring identifying one as an Armorsmith. These could have been in fashion during the days of the old republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towArmorAssembly FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
|
||
item_tow_ring_bioeng_04_01 object/tangible/wearables/ring/ring_s04.iff item Relic Bioengineer's Ring A finely crafted ring identifying one as a Bioengineer. These could have been in fashion during the days of the old republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towMedAssembly FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
|
||
item_tow_ring_chef_04_01 object/tangible/wearables/ring/ring_s01.iff item Relic Chef's Ring A finely crafted ring identifying one as a Chef. These could have been in fashion during the days of the old republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towFoodAssembly FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
|
||
item_tow_ring_droideng_04_01 object/tangible/wearables/ring/ring_s03.iff item Relic Droid Engineer's Ring A finely crafted ring identifying one as a Droid Engineer. These could have been in fashion during the days of the old republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towDroidAssembly FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
|
||
item_tow_ring_weaponsmith_04_01 object/tangible/wearables/ring/ring_s02.iff item Relic Weaponsmith's Ring A finely crafted ring identifying one as a Weaponsmith. These could have been in fashion during the days of the old republic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 towWeaponAssembly FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
|
||
item_tow_shoes_03_01 object/tangible/wearables/shoes/shoes_s07.iff item Monk's Sandals This lightweight footwear enables you to quickly navigate terrain. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE slope_move=15 0 6500 FALSE 0 3 1 ToW expansion -
|
||
item_tow_trophey_02_01 object/tangible/loot/mustafar/trophey_lava_beetle.iff item Mounted Kubaza Beetle Head The head of a Kubaza Beetle mounted in a decorative fashion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_trophey_02_02 object/tangible/loot/mustafar/trophey_tulrus_spine.iff item Mounted Tulrus Spine The spine of a Tulrus mounted in a decorative fashion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_trophey_02_03 object/tangible/loot/mustafar/trophey_xandank.iff item Mounted Xandank Head The head of a Xandank mounted in a decorative fashion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_trophey_02_04 object/tangible/loot/mustafar/bones_must_monster_jaw_small.iff item Jundak Skull The skull of a Jundak mounted in a decorative fashion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_trophey_02_05 object/tangible/loot/mustafar/trophey_lava_lizard_heart.iff item Mounted Lava Lizard Heart Tanray heart crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_tow_trophey_02_06 object/tangible/loot/mustafar/trophey_blistmok_skin.iff item Blistmok Skin Rug The hide of a Blistmok fashioned into a rug. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 2 1 ToW expansion -
|
||
item_trader_assembly_consumable_buff_04_01 object/tangible/loot/misc/trader_experimentation_buff.iff item Trader Schematic Assembly Algorithm This small and very expensive program assists the trader in calculating a more efficient way of assembling prototypes. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 trader_assembly_collection_buff FALSE itemBuffClick 0 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 10 4 1 Trader counter reward -
|
||
item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff item Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE general_assembly=5,hiring=3 0 2500 FALSE 0 2 1 - -
|
||
item_trader_clicky_01_02 object/tangible/loot/generic_usable/tool_generic.iff item Personal Crafting Enhancement Unit When used this device will increase your General Assembly and Experimentation Skills for a short period of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 roadmapTraderClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5000 FALSE 0 2 1 - -
|
||
item_trader_pants_02_01 object/tangible/wearables/pants/pants_s13.iff item Issued Trader Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff item Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE general_assembly=5,bonus.hiring=2 90 2500 FALSE 0 2 1 - -
|
||
item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff item Issued Trader Ring This ring provides a bonus to your General Assembly and health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE general_assembly=5,constitution_modified=6 0 2500 FALSE 0 2 1 - -
|
||
item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff item Trader's Boots These boots offer a small amount of protection and a bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff item Trader's Gloves Standard gloves often worn by traders. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31,91 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff item Trader's Gloves Standard gloves often worn by traders. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 31 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff item Trader's Hat This hat offers a small bit of protection and bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 56,31 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff item Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 0 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff item Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 42,42 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff item Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=2,constitution_modified=1 42,31 200 FALSE 0 2 1 roadmap reward -
|
||
item_trader_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff item Issued Trader Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 56,31 45 FALSE 0 2 1 npe clothing -
|
||
item_trader_shoes_02_01 object/tangible/wearables/shoes/shoes_s01.iff item Issued Trader Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 241 45 FALSE 0 2 1 npe clothing -
|
||
item_trader_vest_02_01 object/tangible/wearables/vest/vest_s01.iff item Issued Trader Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 11 45 FALSE 0 2 1 npe clothing -
|
||
item_treasure_map_1_10 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Adventurer's Treasure) A map to an Adventurer's Treasure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 241,138 0 FALSE 0 0 1 - int:min=1,int:max=10,string:mob=treasure_guard_adventurer
|
||
item_treasure_map_11_20 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Villager's Hidden Savings) A map to a Villager's Hidden Savings. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=11,int:max=20,string:mob=treasure_guard_villager
|
||
item_treasure_map_21_30 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Trader's Hidden Treasure) A map to a Trader's Hidden Treasure. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=21,int:max=30,string:mob=treasure_guard_trader
|
||
item_treasure_map_31_40 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Bounty Hunter's Hidden Stash) A map to a Bounty Hunter's Hidden Stash. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=31,int:max=40,string:mob=treasure_guard_bounty_hunter
|
||
item_treasure_map_41_50 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Droid Data Disk) A droid's data disk with map coordinates. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=41,int:max=50,string:mob=treasure_guard_droid
|
||
item_treasure_map_51_60 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Jedi Knight's body) A map to a Jedi Knight's body. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=51,int:max=60,string:mob=treasure_guard_padawan
|
||
item_treasure_map_61_70 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Jedi Artifacts) A map to Jedi Artifacts. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=61,int:max=70,string:mob=treasure_guard_jedi
|
||
item_treasure_map_71_80 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Cursed Item) A map to a cursed item. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=71,int:max=80,string:mob=treasure_guard_jedi_elder
|
||
item_treasure_map_81_90 object/tangible/treasure_map/treasure_map_base.iff item Mysterious Data Disk (Mysterious Container) A map to a mysterious container. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - int:min=81,int:max=90,string:mob=treasure_guard_jedi_elite
|
||
item_treasure_map_bonus_buff_04_01 object/tangible/item/treasure_map/relic_buff_s01.iff item Rare Rol Stone This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's actions and will help focus the user's ability to find flaws in an enemy's defenses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_strikethrough_chance FALSE long_reuse_4 3600 0 appearance/pt_jedi_tempt_hatred.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_buff_04_02 object/tangible/item/treasure_map/relic_buff_s02.iff item Rare Nova Crystal This rare green gem is both beautiful and priceless. When held tightly, the gem will rejuvenate the user's health and enhance the user's ability to attain critical hits on enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_critical_hit FALSE long_reuse_4 3600 0 appearance/pt_atarufocus.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_buff_04_03 object/tangible/item/treasure_map/relic_buff_s03.iff item Rare Power Gem This rare blue gem is both beautiful and priceless. When held tightly, the stone's properties remove recurring damage and enhances the user's ability to dodge attacks from enemies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_dodge FALSE long_reuse_4 3600 0 appearance/pt_vaapad_focus_disc2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_buff_04_04 object/tangible/item/treasure_map/relic_buff_s01.iff item Rare Corusca Gem This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's ability to avoid critical hits. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_critical_hit_reduction FALSE long_reuse_4 3600 0 appearance/pt_jedi_alacrity.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_buff_04_05 object/tangible/item/treasure_map/relic_buff_s02.iff item Rare Sasho Gem This rare green gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's strength and ability to parry attacks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_parry FALSE long_reuse_4 3600 0 appearance/pt_medic_enhanced_dodge.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_buff_04_06 object/tangible/item/treasure_map/relic_buff_s03.iff item Rare Ankarres Sapphire This rare blue gem is both beautiful and priceless. When held tightly, the stone's emits healing properties. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_heal_health_action FALSE long_reuse_4 3600 0 appearance/pt_heal_resuscitate.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_consumable_04_01 object/tangible/food/bottle/treasure_bonus_bottle_s01.iff item Flask of Elba Water This flask contains a refreshing liquid that gives the consumer a small boost to their block abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_block_chance FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_consumable_04_02 object/tangible/food/bottle/treasure_bonus_bottle_s02.iff item Flask of Naris-bud Tea This flask contains a refreshing tea-like beverage. When consumed, it gives a small boost to combat evasion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_combat_evasion_chance FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bonus_consumable_04_03 object/tangible/food/bottle/treasure_bonus_bottle_s03.iff item Small flask of Nerfmilk This small flask contains fermented Nerfmilk. The chalky-tasting drink gives the consumer a short lived immunity to being snared by an enemy. All you have to do is make it past the smell. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 treasure_bonus_snare_immunity FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
|
||
item_treasure_map_bracelet_r_absorb_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype I (Right) The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 11 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_poison=2,absorption_fire=2,absorption_disease=2,absorption_bleeding=2 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_absorb_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype II (Right) The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_poison=4,absorption_fire=4,absorption_disease=4,absorption_bleeding=4 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_absorb_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype III (Right) The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_poison=6,absorption_fire=6,absorption_disease=6,absorption_bleeding=6 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_absorb_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype IV (Right) The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_poison=8,absorption_fire=8,absorption_disease=8,absorption_bleeding=8 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_bh_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Courier Wrist Communications Scanner SCNv1 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 11 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE droid_find_speed=4,stamina_modified=8,expertise_critical_niche_pvp=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_bh_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff item BlasTech WrisTek - Wrist Assault Booster Alpha (Right) A wrist device with small booster to give weaponry added damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_dm=1,expertise_freeshot_dm=1,expertise_damage_line_dm=1,expertise_action_line_dm=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_bh_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Courier Wrist Communications Scanner SCNv2 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE droid_find_speed=6,stamina_modified=12,expertise_critical_niche_pvp=1 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_bh_02_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff item BlasTech WrisTek - Wrist Assault Booster Beta (Right) A wrist device with small booster to give weaponry added damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_dm=2,expertise_freeshot_dm=2,expertise_damage_line_dm=2,expertise_action_line_dm=2 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_bh_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Courier Wrist Communications Scanner SCNv3 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE droid_find_speed=8,stamina_modified=16,expertise_critical_niche_pvp=2 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_bh_03_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff item BlasTech WrisTek - Wrist Assault Booster Gamma (Right) A wrist device with small booster to give weaponry added damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_dm=3,expertise_freeshot_dm=3,expertise_damage_line_dm=3,expertise_action_line_dm=3 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_bh_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Courier Wrist Communications Scanner SCNv4 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE droid_find_speed=10,stamina_modified=20,expertise_critical_niche_pvp=2 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_bh_04_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff item BlasTech WrisTek - Wrist Assault Booster Zulu (Right) A wrist device with small booster to give weaponry added damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_dm=4,expertise_freeshot_dm=4,expertise_damage_line_dm=4,expertise_action_line_dm=4 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_co_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Traxes BioElectronic Targeting Assist Wrist Implant PTI-I (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_co_dm=1,expertise_freeshot_co_dm=1,expertise_damage_line_co_dm=1,expertise_action_line_co_dm=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_co_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Traxes BioElectronic Targeting Assist Wrist Implant PTI-II (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_co_dm=2,expertise_freeshot_co_dm=2,expertise_damage_line_co_dm=2,expertise_action_line_co_dm=2 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_co_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Traxes BioElectronic Targeting Assist Wrist Implant PTI-III (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_co_dm=3,expertise_freeshot_co_dm=3,expertise_damage_line_co_dm=3,expertise_action_line_co_dm=3 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_co_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Traxes BioElectronic Targeting Assist Wrist Implant PTI-IV (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_co_dm=4,expertise_freeshot_co_dm=4,expertise_damage_line_co_dm=4,expertise_action_line_co_dm=4 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_counter_insurgent_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Idellian Arrays PLFS-1000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 11 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE detect_hidden=4 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_counter_insurgent_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Idellian Arrays PLFS-2000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE detect_hidden=6 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_counter_insurgent_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Idellian Arrays PLFS-3000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE detect_hidden=8 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_counter_insurgent_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Idellian Arrays PLFS-4000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE detect_hidden=10 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_entertainer_inspiration_pulse_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Bracelet of Inspired Status (Right) A high quality bracelet made by a master craftsman for an important politician or noble of high status. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_en_inspire_pulse_duration_increase=1 0 0 FALSE 0 4 1 - -
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item_treasure_map_bracelet_r_fs_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Padawan's Training Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_fs_dm=1,expertise_freeshot_fs_dm=1,expertise_damage_line_fs_dm=1,expertise_action_line_fs_dm=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_fs_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Initiate's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_fs_dm=2,expertise_freeshot_fs_dm=2,expertise_damage_line_fs_dm=2,expertise_action_line_fs_dm=2 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_fs_02_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Initiate's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE jedi_saber_assembly=3,jedi_saber_experimentation=5 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_fs_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Jedi's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_fs_dm=3,expertise_freeshot_fs_dm=3,expertise_damage_line_fs_dm=3,expertise_action_line_fs_dm=3 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_fs_03_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Jedi's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE jedi_saber_assembly=3,jedi_saber_experimentation=8 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_fs_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff item Jedi Knight's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_fs_dm=4,expertise_freeshot_fs_dm=4,expertise_damage_line_fs_dm=4,expertise_action_line_fs_dm=4 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_fs_04_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff item Jedi Knight Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE jedi_saber_assembly=3,jedi_saber_experimentation=10 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_me_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Saldalith Manufacturing Veridicator 100 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_me_dm=1,expertise_healing_all=1,expertise_damage_line_me_dm=1,expertise_action_line_me_dm=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_me_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Saldalith Manufacturing Veridicator 110 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_me_dm=2,expertise_healing_all=2,expertise_damage_line_me_dm=2,expertise_action_line_me_dm=2 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_me_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Saldalith Manufacturing Veridicator 200 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_me_dm=3,expertise_healing_all=3,expertise_damage_line_me_dm=3,expertise_action_line_me_dm=3 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_me_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Saldalith Manufacturing Veridicator 200a (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_me_dm=4,expertise_healing_all=4,expertise_damage_line_me_dm=4,expertise_action_line_me_dm=4 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_of_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item SoroSuub Personnel Comlink Wrist-P1 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_of_sure=1,expertise_freeshot_of_sure=1,expertise_damage_line_of_sure=1,expertise_action_line_of_sure=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_of_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item SoroSuub Personnel Comlink Wrist-P2 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_of_sure=2,expertise_freeshot_of_sure=2,expertise_damage_line_of_sure=2,expertise_action_line_of_sure=2 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_of_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item SoroSuub Personnel Comlink Wrist-P3 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_of_sure=3,expertise_freeshot_of_sure=3,expertise_damage_line_of_sure=3,expertise_action_line_of_sure=3 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_of_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item SoroSuub Personnel Comlink Wrist-P4 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_of_sure=4,expertise_freeshot_of_sure=4,expertise_damage_line_of_sure=4,expertise_action_line_of_sure=4 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_resist_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype I (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 11 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE resistance_poison=2,resistance_fire=2,resistance_disease=2,resistance_bleeding=2 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_resist_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype II (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE resistance_poison=4,resistance_fire=4,resistance_disease=4,resistance_bleeding=4 0 0 FALSE 0 2 1 - -
|
||
item_treasure_map_bracelet_r_resist_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype III (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE resistance_poison=6,resistance_fire=6,resistance_disease=6,resistance_bleeding=6 0 0 FALSE 0 3 1 - -
|
||
item_treasure_map_bracelet_r_resist_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype IV (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE resistance_poison=8,resistance_fire=8,resistance_disease=8,resistance_bleeding=8 0 0 FALSE 0 4 1 - -
|
||
item_treasure_map_bracelet_r_sm_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Merr-Sonn Targeter Ranging Wrist Assist v1 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 21 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sm_dm=1,expertise_freeshot_sm_dm=1,expertise_damage_line_sm_dm=1,expertise_action_line_sm_dm=1 0 0 FALSE 0 1 1 - -
|
||
item_treasure_map_bracelet_r_sm_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Merr-Sonn Targeter Ranging Wrist Assist v2 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 41 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sm_dm=2,expertise_freeshot_sm_dm=2,expertise_damage_line_sm_dm=2,expertise_action_line_sm_dm=2 0 0 FALSE 0 2 1 - -
|
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item_treasure_map_bracelet_r_sm_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Merr-Sonn Targeter Ranging Wrist Assist v3 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 61 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sm_dm=3,expertise_freeshot_sm_dm=3,expertise_damage_line_sm_dm=3,expertise_action_line_sm_dm=3 0 0 FALSE 0 3 1 - -
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item_treasure_map_bracelet_r_sm_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff item Merr-Sonn Targeter Ranging Wrist Assist v4 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sm_dm=4,expertise_freeshot_sm_dm=4,expertise_damage_line_sm_dm=4,expertise_action_line_sm_dm=4 0 0 FALSE 0 4 1 - -
|
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item_treasure_map_bracelet_r_sp_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Corellidyne Personal Insurgency Wrist Implant -Red- (Right) The inscription on the wrist device says "Classified." No other information is provided. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 11 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sp_dm=1,expertise_freeshot_sp_dm=1,expertise_damage_line_sp_dm=1,expertise_action_line_sp_dm=1 0 0 FALSE 0 1 1 - -
|
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item_treasure_map_bracelet_r_sp_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Corellidyne Personal Insurgency Wrist Implant -Green- (Right) The inscription on the wrist device says "Classified." No other information is provided. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 31 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sp_dm=2,expertise_freeshot_sp_dm=2,expertise_damage_line_sp_dm=2,expertise_action_line_sp_dm=2 0 0 FALSE 0 2 1 - -
|
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item_treasure_map_bracelet_r_sp_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Corellidyne Personal Insurgency Wrist Implant -Blue- (Right) The inscription on the wrist device says "Classified." No other information is provided. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 51 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sp_dm=3,expertise_freeshot_sp_dm=3,expertise_damage_line_sp_dm=3,expertise_action_line_sp_dm=3 0 0 FALSE 0 3 1 - -
|
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item_treasure_map_bracelet_r_sp_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff item Corellidyne Personal Insurgency Wrist Implant -Black- (Right) The inscription on the wrist device says "Classified." No other information is provided. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE expertise_critical_line_sp_dm=4,expertise_freeshot_sp_dm=4,expertise_damage_line_sp_dm=4,expertise_action_line_sp_dm=4 0 0 FALSE 0 4 1 - -
|
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item_ultra_battery_10_01 object/tangible/loot/generic/battery_useable_generic.iff item Blixtev's Ultra Body Spray A masculine scented body spray. Using it will place a Ultra Design Buff on you. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 proc_fire_attack FALSE itemBuffClick_1 5 0 appearance/pt_heal_resist_states.prt udaman none 0 none none none none none none none none 0 0 none none none 0 none 45 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 100 6 1 - -
|
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item_vehicle_deed_flare_s_swoop object/tangible/deed/vehicle_deed/flare_s_swoop.iff item Vehicle Deed: Flare S Swoop This Mobquet Flare-S swoop is a heavy but fast swoop bike designed to compete in swoop racing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 flare_s_swoop none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 12 0 FALSE 0 2 1 - -
|
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item_vehicle_deed_hoverlifter_speeder object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff item Vehicle Deed: Hover Lifter Speeder A utility hover lifter. Generally used to transport fuel cells. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 hoverlifter_speeder none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
|
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item_vet_5_year_painting_01_01 object/tangible/veteran_reward/frn_vet_5_year_painting.iff item Five Years of Galaxies Painting that commemorates the 5 year anniversary of Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_vet_63_month_palpatine_statue object/tangible/veteran_reward/frn_vet_palpatine_statue.iff item Empire Day Emperor's Statue A replica statue of Emperor Palpatine from Empire Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_vet_63_month_yoda_fountain object/tangible/veteran_reward/frn_yoda_fountain.iff item Remembrance Day Yoda Fountain A replica of the Jedi Master Yoda Fountain used on Remembrance Day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
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item_vet_66_month_jedi_temple object/tangible/veteran_reward/frn_vet_jedi_temple.iff item Life A small scale model of the Jedi Temple on Coruscant day 1088 of the Clone Wars, before Order 66 was executed. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_vet_66_month_jedi_temple_burning object/tangible/veteran_reward/frn_vet_jedi_temple_burning.iff item Death A small scale model of the Jedi Temple on Coruscant day 1090 of the Clone Wars, after the execution of Order 66 ravaged it. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_vet_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff item Cybernetic Experience Chip This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 vet_exp_buff_item_buff FALSE none 600 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 50 4 1 - -
|
||
item_vet_homing_beacon_03_01 object/tangible/item/vet_reward_homing_beacon.iff item Homing Beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
|
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item_vet_reward_72month_darth_maul object/tangible/veteran_reward/darth_maul_statue.iff item Darth Maul In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Truth, One Hate||Darth Maul was a weapon forged by the hateful energies of the dark side to ensure the victory of the Sith over the Jedi order. A creature of pure evil, Maul had no personality beyond his ultimate devotion to his master, Darth Sidious. His goal was singular -- to exact vengeance upon the Jedi for the decimation of the Sith ranks. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
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item_vet_reward_72month_mace_windu object/tangible/veteran_reward/mace_windu_statue.iff item Mace Windu In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Skeptic, One Dream||A respected Jedi on par with the venerable Yoda, Mace Windu was a senior member of the Jedi High Council. His wisdom and experience were legendary, and his words carried great weight. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
|
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item_vet_reward_75month_houseplant_02 object/tangible/veteran_reward/frn_vet_houseplant_02.iff item An Exotic Houseplant An exotic houseplant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
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item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff item Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE ttgm_itt_group 21600 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
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item_vet_reward_greeter_gamorrean object/tangible/terminal/greeter_terminal.iff item Employment Terminal: Gamorrean Greeter Employment Terminal: A Gamorrean to greet anyone who enters your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none greeter_gamorrean none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 1 4 1 - -
|
||
item_wampa_dna object/tangible/loot/beast/dna_container.iff item DNA Storage Device (Wampa) Device that stores harvested DNA cores. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_wampa.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
|
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item_war_intel_datapad_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item Schematic Deed: War IntelPad This schematic will allow an Engineer to craft the War IntelPad device. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_war_intel_datapad.iff 0 0 class_engineering_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
item_wookiee_gloves_02_01 object/tangible/wearables/wookiee/wke_gloves_s04.iff item Issued Wookiee Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 0 45 FALSE 0 2 1 npe clothing -
|
||
item_wookiee_hat_02_01 object/tangible/wearables/wookiee/wke_hood_s03.iff item Issued Wookiee Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 59,26 45 FALSE 0 2 1 npe clothing -
|
||
item_wookiee_pants_02_01 object/tangible/wearables/wookiee/wke_skirt_s03.iff item Issued Wookiee Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 41,16 45 FALSE 0 2 1 npe clothing -
|
||
item_wookiee_shirt_02_01 object/tangible/wearables/wookiee/wke_shirt_s02.iff item Issued Wookiee Tunic A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE agility_modified=3 29,59 45 FALSE 0 2 1 npe clothing -
|
||
meatlump_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_meatlump_camera.iff item A Film Camera This camera can be used to capture images of various technological targets for the Meatlumps. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 29,59 0 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_01 object/tangible/loot/creature_loot/collections/meatlump_code_word_01.iff item a scrap of paper 1/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_02 object/tangible/loot/creature_loot/collections/meatlump_code_word_02.iff item a scrap of paper 2/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_03 object/tangible/loot/creature_loot/collections/meatlump_code_word_03.iff item a scrap of paper 3/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_04 object/tangible/loot/creature_loot/collections/meatlump_code_word_04.iff item a scrap of paper 4/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_05 object/tangible/loot/creature_loot/collections/meatlump_code_word_05.iff item a scrap of paper 5/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_06 object/tangible/loot/creature_loot/collections/meatlump_code_word_06.iff item a scrap of paper 6/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_07 object/tangible/loot/creature_loot/collections/meatlump_code_word_07.iff item a scrap of paper 7/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_08 object/tangible/loot/creature_loot/collections/meatlump_code_word_08.iff item a scrap of paper 8/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_09 object/tangible/loot/creature_loot/collections/meatlump_code_word_09.iff item a scrap of paper 9/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_code_word_02_10 object/tangible/loot/creature_loot/collections/meatlump_code_word_10.iff item a scrap of paper 10/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_code_word_01 meatlump_code_word_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_hench_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff item a Meatlump Hench Doll left arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_arm_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_hench_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff item a Meatlump Hench Doll right arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_arm_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_hench_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_head.iff item a Meatlump Hench Doll head Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_head none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_hench_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff item a Meatlump Hench Doll left leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_leg_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_hench_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff item a Meatlump Hench Doll right leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_leg_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_hench_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_stuffing.iff item Meatlump Hench Doll stuffing Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_hench_doll_01 hench_doll_stuffing none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff item a Meatlump King Doll left arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_arm_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff item a Meatlump King Doll right arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_arm_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_head.iff item a Meatlump King Doll head Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_head none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff item a Meatlump King Doll left leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_leg_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff item a Meatlump King Doll right leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_leg_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_king_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_stuffing.iff item Meatlump King Doll stuffing Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_king_doll_01 king_doll_stuffing none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_newspaper_02_01 object/tangible/loot/creature_loot/collections/meatlump_newspaper_01.iff item a Meatlump newspaper article 1/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_02 object/tangible/loot/creature_loot/collections/meatlump_newspaper_02.iff item a Meatlump newspaper article 2/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_03 object/tangible/loot/creature_loot/collections/meatlump_newspaper_03.iff item a Meatlump newspaper article 3/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_04 object/tangible/loot/creature_loot/collections/meatlump_newspaper_04.iff item a Meatlump newspaper article 4/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_05 object/tangible/loot/creature_loot/collections/meatlump_newspaper_05.iff item a Meatlump newspaper article 5/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_06 object/tangible/loot/creature_loot/collections/meatlump_newspaper_06.iff item a Meatlump newspaper article 6/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_07 object/tangible/loot/creature_loot/collections/meatlump_newspaper_07.iff item a Meatlump newspaper article 7/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_08 object/tangible/loot/creature_loot/collections/meatlump_newspaper_08.iff item a Meatlump newspaper article 8/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_09 object/tangible/loot/creature_loot/collections/meatlump_newspaper_09.iff item a Meatlump newspaper article 9/10 This looks to be an old article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_newspaper_02_10 object/tangible/loot/creature_loot/collections/meatlump_newspaper_10.iff item a Meatlump newspaper article 10/10 This looks to be a recent article from a Meatlump Newspaper. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_newspaper_01 meatlump_newspaper_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
|
||
meatlump_officer_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff item a Meatlump Officer Doll left arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_arm_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_officer_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff item a Meatlump Officer Doll right arm Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_arm_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_officer_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_head.iff item a Meatlump Officer Doll head Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_head none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_officer_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff item a Meatlump Officer Doll left leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_leg_l none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_officer_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff item a Meatlump Officer Doll right leg Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_leg_r none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_officer_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_stuffing.iff item Meatlump Officer Doll stuffing Made from various pieces of material, this looks to be part of a Meatlump doll. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_officer_doll_01 officer_doll_stuffing none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_reward_rock_chair_02_01 object/tangible/furniture/all/meatlump_reward_rock_chair_01.iff item A Rock Chair To this day, Meatlumps claim to have invented the 'rock chair'. They have attempted numerous times to get the invention patented with no results thus far. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
meatlump_scrapbook_reward_02_01 object/tangible/collection/reward/meatlump_scrapbook_reward.iff item Meatlump Scrapbook This scrapbook holds various articles found in and around the Meatlump areas. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
meatlump_uniform_piece_02_01 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_01.iff item Meatlump Helmet A piece of the Meatlump Uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_uniform_01 meatlump_uniform_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 0 1 - -
|
||
meatlump_uniform_piece_02_02 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_02.iff item Meatlump Chest Armor A piece of the Meatlump Uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_uniform_01 meatlump_uniform_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 253,186 500 FALSE 0 0 1 - -
|
||
meatlump_uniform_piece_02_03 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_03.iff item Meatlump Shirt A piece of the Meatlump Uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_uniform_01 meatlump_uniform_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 253,253,index_color_3=55 500 FALSE 0 0 1 - -
|
||
meatlump_uniform_piece_02_04 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_04.iff item Meatlump Trousers A piece of the Meatlump Uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_uniform_01 meatlump_uniform_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 253 500 FALSE 0 0 1 - -
|
||
meatlump_uniform_piece_02_05 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_05.iff item Meatlump Boots A piece of the Meatlump Uniform. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_uniform_01 meatlump_uniform_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 186,186 500 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_01 object/tangible/meatlump/reward/mtp_meatlump_graffiti_01.iff item Meatlump Graffiti, Aurebesh Style 1 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_02 object/tangible/meatlump/reward/mtp_meatlump_graffiti_02.iff item Meatlump Graffiti, Aurebesh Style 2 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_03 object/tangible/meatlump/reward/mtp_meatlump_graffiti_03.iff item Meatlump Graffiti, Aurebesh Style 3 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_04 object/tangible/meatlump/reward/mtp_meatlump_graffiti_04.iff item Meatlump Graffiti, Aurebesh Style 4 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_05 object/tangible/meatlump/reward/mtp_meatlump_graffiti_05.iff item Meatlump Graffiti, English Style 1 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_06 object/tangible/meatlump/reward/mtp_meatlump_graffiti_06.iff item Meatlump Graffiti, English Style 2 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
mtp_meatlump_graffiti_reward_02_07 object/tangible/meatlump/reward/mtp_meatlump_graffiti_07.iff item Meatlump Graffiti, English Style 3 Made by FatLump, these Graffiti Decals show your Meatlump Pride! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
nebulon_frigate_holo_recapture object/tangible/furniture/decorative/hologram_nebulon_frigate.iff item Hologram of EF76 Nebulon-B The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 91 0 FALSE 0 4 1 - -
|
||
nebulon_frigate_holo_retention object/tangible/furniture/decorative/hologram_nebulon_frigate_custom.iff item Customizable Hologram of EF76 Nebulon-B The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. You can change the colors by using the commands located on the item. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - string:use_string=change_color
|
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prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff item Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff item Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff item Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff item Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
|
||
publish_gift_chapter_11_snow_balls_02_01 object/tangible/item/publish_gift_chapter_11_snow_balls.iff item a stack of snowballs Created from the Hoth Snow Machine, these snowballs can be thrown at friends and enemies.|All snowballs are subject to melting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 25 1 1 - -
|
||
publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff item Hoth Snow Machine While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
rebel_community_painting_2008_02_01 object/tangible/furniture/decorative/rebel_community_painting_2008.iff item The March to Restuss This is the winning Rebel painting from the Create a Painting contest. Guillemette of Bria created this masterpiece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
|
||
recapture_gift_chapter_11_hoth_hologram_02_01 object/tangible/veteran_reward/frn_hoth_recapture_gift.iff item The Battle of Hoth The Battle of Hoth: This hologram depicts Rebel Snowspeeders circling an Imperial AT-AT. With an Imperial victory imminent, the Rebels abandoned their base on Hoth and escaped among the stars. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_incom object/tangible/loot/creature_loot/collections/space/booster_mark_01_incom.iff item Flawed Incom Mark I Booster a Flawed Incom Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01 booster_mark_01_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_01_kessel.iff item Flawed Kessel Mark I Booster a Flawed Kessel Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_kessel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_01_koensayr.iff item Flawed Koensayr Mark I Booster a Flawed Koensayr Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_kse object/tangible/loot/creature_loot/collections/space/booster_mark_01_kse.iff item Flawed KSE Mark I Booster a Flawed KSE Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_01_mandal.iff item Flawed Mandal Mark I Booster a Flawed Mandal Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_01_moncal.iff item Flawed Moncal Mark I Booster a Flawed Moncal Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_01_novaldex.iff item Flawed Novaldex Mark I Booster a Flawed Novaldex Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_01_qualdex.iff item Flawed Qualdex Mark I Booster a Flawed Qualdex Mark I Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_01: booster_mark_01_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_booster_mark_02_incom object/tangible/loot/creature_loot/collections/space/booster_mark_02_incom.iff item Damaged Incom Mark II Booster a Damaged Incom Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_02_kessel.iff item Damaged Kessel Mark II Booster a Damaged Kessel Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_kessel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_02_koensayr.iff item Damaged Koensayr Mark II Booster a Damaged Koensayr Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_kse object/tangible/loot/creature_loot/collections/space/booster_mark_02_kse.iff item Damaged KSE Mark II Booster a Damaged KSE Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_02_mandal.iff item Damaged Mandal Mark II Booster a Damaged Mandal Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_02_moncal.iff item Damaged Moncal Mark II Booster a Damaged Moncal Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_02_novaldex.iff item Damaged Novaldex Mark II Booster a Damaged Novaldex Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_02_qualdex.iff item Damaged Qualdex Mark II Booster a Damaged Qualdex Mark II Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_02: booster_mark_02_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 400 FALSE 0 2 1 - -
|
||
space_collection_booster_mark_03_incom object/tangible/loot/creature_loot/collections/space/booster_mark_03_incom.iff item Seized Incom Mark III Booster a Seized Incom Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_03_kessel.iff item Seized Kessel Mark III Booster a Seized Kessel Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_kessel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_03_koensayr.iff item Seized Koensayr Mark III Booster a Seized Koensayr Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_kse object/tangible/loot/creature_loot/collections/space/booster_mark_03_kse.iff item Seized KSE Mark III Booster a Seized KSE Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_03_mandal.iff item Seized Mandal Mark III Booster a Seized Mandal Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_03_moncal.iff item Seized Moncal Mark III Booster a Seized Moncal Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_03_novaldex.iff item Seized Novaldex Mark III Booster a Seized Novaldex Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_03_qualdex.iff item Seized Qualdex Mark III Booster a Seized Qualdex Mark III Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_03: booster_mark_03_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 600 FALSE 0 3 1 - -
|
||
space_collection_booster_mark_04_incom object/tangible/loot/creature_loot/collections/space/booster_mark_04_incom.iff item Faulty Incom Mark IV Booster a Faulty Incom Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_04_kessel.iff item Faulty Kessel Mark IV Booster a Faulty Kessel Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_kessel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_04_koensayr.iff item Faulty Koensayr Mark IV Booster a Faulty Koensayr Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_kse object/tangible/loot/creature_loot/collections/space/booster_mark_04_kse.iff item Faulty KSE Mark IV Booster a Faulty KSE Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_04_mandal.iff item Faulty Mandal Mark IV Booster a Faulty Mandal Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_04_moncal.iff item Faulty Moncal Mark IV Booster a Faulty Moncal Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_04_novaldex.iff item Faulty Novaldex Mark IV Booster a Faulty Novaldex Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_04_qualdex.iff item Faulty Qualdex Mark IV Booster a Faulty Qualdex Mark IV Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_04: booster_mark_04_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 800 FALSE 0 4 1 - -
|
||
space_collection_booster_mark_05_incom object/tangible/loot/creature_loot/collections/space/booster_mark_05_incom.iff item Salvaged Incom Mark V Booster a Salvaged Incom Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_05_kessel.iff item Salvaged Kessel Mark V Booster a Salvaged Kessel Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_kessel none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_05_koensayr.iff item Salvaged Koensayr Mark V Booster a Salvaged Koensayr Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_kse object/tangible/loot/creature_loot/collections/space/booster_mark_05_kse.iff item Salvaged KSE Mark V Booster a Salvaged KSE Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_05_mandal.iff item Salvaged Mandal Mark V Booster a Salvaged Mandal Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_05_moncal.iff item Salvaged Moncal Mark V Booster a Salvaged Moncal Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_05_novaldex.iff item Salvaged Novaldex Mark V Booster a Salvaged Novaldex Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_booster_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_05_qualdex.iff item Salvaged Qualdex Mark V Booster a Salvaged Qualdex Mark V Booster. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_booster_mark_05: booster_mark_05_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_01_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_corellian.iff item Flawed Corellian Mark I Capacitor a Flawed Corellian Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_corellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 16 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_incom.iff item Flawed Incom Mark I Capacitor a Flawed Incom Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_koensayr.iff item Flawed Koensayr Mark I Capacitor a Flawed Koensayr Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_kse.iff item Flawed KSE Mark I Capacitor a Flawed KSE Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_mandal.iff item Flawed Mandal Mark I Capacitor a Flawed Mandal Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_moncal.iff item Flawed Moncal Mark I Capacitor a Flawed Moncal Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_novaldex.iff item Flawed Novaldex Mark I Capacitor a Flawed Novaldex Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_qualdex.iff item Flawed Qualdex Mark I Capacitor a Flawed Qualdex Mark I Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_capacitor_mark_02_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_corellian.iff item Damaged Corellian Mark II Capacitor a Damaged Corellian Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_corellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_incom.iff item Damaged Incom Mark II Capacitor a Damaged Incom Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_01 capacitor_mark_01_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_koensayr.iff item Damaged Koensayr Mark II Capacitor a Damaged Koensayr Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_kse.iff item Damaged KSE Mark II Capacitor a Damaged KSE Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_mandal.iff item Damaged Mandal Mark II Capacitor a Damaged Mandal Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_moncal.iff item Damaged Moncal Mark II Capacitor a Damaged Moncal Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_novaldex.iff item Damaged Novaldex Mark II Capacitor a Damaged Novaldex Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_qualdex.iff item Damaged Qualdex Mark II Capacitor a Damaged Qualdex Mark II Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_02 capacitor_mark_02_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 400 FALSE 0 2 1 - -
|
||
space_collection_capacitor_mark_03_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_corellian.iff item Seized Corellian Mark III Capacitor a Seized Corellian Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_corellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_incom.iff item Seized Incom Mark III Capacitor a Seized Incom Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_koensayr.iff item Seized Koensayr Mark III Capacitor a Seized Koensayr Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_kse.iff item Seized KSE Mark III Capacitor a Seized KSE Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_mandal.iff item Seized Mandal Mark III Capacitor a Seized Mandal Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_moncal.iff item Seized Moncal Mark III Capacitor a Seized Moncal Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_novaldex.iff item Seized Novaldex Mark III Capacitor a Seized Novaldex Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_qualdex.iff item Seized Qualdex Mark III Capacitor a Seized Qualdex Mark III Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_03 capacitor_mark_03_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 600 FALSE 0 3 1 - -
|
||
space_collection_capacitor_mark_04_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_corellian.iff item Faulty Corellian Mark IV Capacitor a Faulty Corellian Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_corellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_incom.iff item Faulty Incom Mark IV Capacitor a Faulty Incom Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_koensayr.iff item Faulty Koensayr Mark IV Capacitor a Faulty Koensayr Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_kse.iff item Faulty KSE Mark IV Capacitor a Faulty KSE Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_mandal.iff item Faulty Mandal Mark IV Capacitor a Faulty Mandal Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_moncal.iff item Faulty Moncal Mark IV Capacitor a Faulty Moncal Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_novaldex.iff item Faulty Novaldex Mark IV Capacitor a Faulty Novaldex Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_qualdex.iff item Faulty Qualdex Mark IV Capacitor a Faulty Qualdex Mark IV Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_04 capacitor_mark_04_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 800 FALSE 0 4 1 - -
|
||
space_collection_capacitor_mark_05_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_corellian.iff item Salvaged Corellian Mark V Capacitor a Salvaged Corellian Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_corellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_incom.iff item Salvaged Incom Mark V Capacitor a Salvaged Incom Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_koensayr.iff item Salvaged Koensayr Mark V Capacitor a Salvaged Koensayr Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_kse.iff item Salvaged KSE Mark V Capacitor a Salvaged KSE Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_mandal.iff item Salvaged Mandal Mark V Capacitor a Salvaged Mandal Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_moncal.iff item Salvaged Moncal Mark V Capacitor a Salvaged Moncal Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_novaldex.iff item Salvaged Novaldex Mark V Capacitor a Salvaged Novaldex Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_capacitor_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_qualdex.iff item Salvaged Qualdex Mark V Capacitor a Salvaged Qualdex Mark V Capacitor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_capacitor_mark_05 capacitor_mark_05_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_01_cygnus.iff item Flawed Cygnus Mark I Engine a Flawed Cygnus Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_incom object/tangible/loot/creature_loot/collections/space/engine_mark_01_incom.iff item Flawed Incom Mark I Engine a Flawed Incom Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_01_koensayr.iff item Flawed Koensayr Mark I Engine a Flawed Koensayr Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_kse object/tangible/loot/creature_loot/collections/space/engine_mark_01_kse.iff item Flawed KSE Mark I Engine a Flawed KSE Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_01_mandal.iff item Flawed Mandal Mark I Engine a Flawed Mandal Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_01_moncal.iff item Flawed Moncal Mark I Engine a Flawed Moncal Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_01_novaldex.iff item Flawed Novaldex Mark I Engine a Flawed Novaldex Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_01_qualdex.iff item Flawed Qualdex Mark I Engine a Flawed Qualdex Mark I Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_01 engine_mark_01_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_engine_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_02_cygnus.iff item Damaged Cygnus Mark II Engine a Damaged Cygnus Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_incom object/tangible/loot/creature_loot/collections/space/engine_mark_02_incom.iff item Damaged Incom Mark II Engine a Damaged Incom Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_02_koensayr.iff item Damaged Koensayr Mark II Engine a Damaged Koensayr Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_kse object/tangible/loot/creature_loot/collections/space/engine_mark_02_kse.iff item Damaged KSE Mark II Engine a Damaged KSE Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_02_mandal.iff item Damaged Mandal Mark II Engine a Damaged Mandal Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_02_moncal.iff item Damaged Moncal Mark II Engine a Damaged Moncal Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_02_novaldex.iff item Damaged Novaldex Mark II Engine a Damaged Novaldex Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_02_qualdex.iff item Damaged Qualdex Mark II Engine a Damaged Qualdex Mark II Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_02 engine_mark_02_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 400 FALSE 0 2 1 - -
|
||
space_collection_engine_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_03_cygnus.iff item Seized Cygnus Mark III Engine a Seized Cygnus Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_incom object/tangible/loot/creature_loot/collections/space/engine_mark_03_incom.iff item Seized Incom Mark III Engine a Seized Incom Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_03_koensayr.iff item Seized Koensayr Mark III Engine a Seized Koensayr Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_kse object/tangible/loot/creature_loot/collections/space/engine_mark_03_kse.iff item Seized KSE Mark III Engine a Seized KSE Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_03_mandal.iff item Seized Mandal Mark III Engine a Seized Mandal Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_03_moncal.iff item Seized Moncal Mark III Engine a Seized Moncal Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_03_novaldex.iff item Seized Novaldex Mark III Engine a Seized Novaldex Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_03_qualdex.iff item Seized Qualdex Mark III Engine a Seized Qualdex Mark III Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_03 engine_mark_03_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 600 FALSE 0 3 1 - -
|
||
space_collection_engine_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_04_cygnus.iff item Faulty Cygnus Mark IV Engine a Faulty Cygnus Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_incom object/tangible/loot/creature_loot/collections/space/engine_mark_04_incom.iff item Faulty Incom Mark IV Engine a Faulty Incom Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_04_koensayr.iff item Faulty Koensayr Mark IV Engine a Faulty Koensayr Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_kse object/tangible/loot/creature_loot/collections/space/engine_mark_04_kse.iff item Faulty KSE Mark IV Engine a Faulty KSE Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_04_mandal.iff item Faulty Mandal Mark IV Engine a Faulty Mandal Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_04_moncal.iff item Faulty Moncal Mark IV Engine a Faulty Moncal Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_04_novaldex.iff item Faulty Novaldex Mark IV Engine a Faulty Novaldex Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_04_qualdex.iff item Faulty Qualdex Mark IV Engine a Faulty Qualdex Mark IV Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_04 engine_mark_04_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 800 FALSE 0 4 1 - -
|
||
space_collection_engine_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_05_cygnus.iff item Salvaged Cygnus Mark V Engine a Salvaged Cygnus Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_incom object/tangible/loot/creature_loot/collections/space/engine_mark_05_incom.iff item Salvaged Incom Mark V Engine a Salvaged Incom Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_05_koensayr.iff item Salvaged Koensayr Mark V Engine a Salvaged Koensayr Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_kse object/tangible/loot/creature_loot/collections/space/engine_mark_05_kse.iff item Salvaged KSE Mark V Engine a Salvaged KSE Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_05_mandal.iff item Salvaged Mandal Mark V Engine a Salvaged Mandal Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_05_moncal.iff item Salvaged Moncal Mark V Engine a Salvaged Moncal Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_moncal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_05_novaldex.iff item Salvaged Novaldex Mark V Engine a Salvaged Novaldex Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_novaldex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_engine_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_05_qualdex.iff item Salvaged Qualdex Mark V Engine a Salvaged Qualdex Mark V Engine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_engine_mark_05 engine_mark_05_qualdex none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_01_cygnus.iff item Flawed Cygnus Mark I Reactor a Flawed Cygnus Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 20 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_01_freitek.iff item Flawed Freitek Mark I Reactor a Flawed Freitek Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_freitek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_01_incom.iff item Flawed Incom Mark I Reactor a Flawed Incom Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_01_koensayr.iff item Flawed Koensayr Mark I Reactor a Flawed Koensayr Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_01_kse.iff item Flawed KSE Mark I Reactor a Flawed KSE Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_01_mandal.iff item Flawed Mandal Mark I Reactor a Flawed Mandal Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_01_seinar.iff item Flawed Seinar Mark I Reactor a Flawed Seinar Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_seinar none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_01_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_01_subpro.iff item Flawed Subpro Mark I Reactor a Flawed Subpro Mark I Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_01 reactor_mark_01_subpro none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 200 FALSE 0 1 1 - -
|
||
space_collection_reactor_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_02_cygnus.iff item Damaged Cygnus Mark II Reactor a Damaged Cygnus Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_02_freitek.iff item Damaged Freitek Mark II Reactor a Damaged Freitek Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_freitek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_02_incom.iff item Damaged Incom Mark II Reactor a Damaged Incom Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_02_koensayr.iff item Damaged Koensayr Mark II Reactor a Damaged Koensayr Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_02_kse.iff item Damaged KSE Mark II Reactor a Damaged KSE Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_02_mandal.iff item Damaged Mandal Mark II Reactor a Damaged Mandal Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_02_seinar.iff item Damaged Seinar Mark II Reactor a Damaged Seinar Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_seinar none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_02_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_02_subpro.iff item Damaged Subpro Mark II Reactor a Damaged Subpro Mark II Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_02 reactor_mark_02_subpro none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 400 FALSE 0 2 1 - -
|
||
space_collection_reactor_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_03_cygnus.iff item Seized Cygnus Mark III Reactor a Seized Cygnus Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_03_freitek.iff item Seized Freitek Mark III Reactor a Seized Freitek Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_freitek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_03_incom.iff item Seized Incom Mark III Reactor a Seized Incom Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_03_koensayr.iff item Seized Koensayr Mark III Reactor a Seized Koensayr Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_03_kse.iff item Seized KSE Mark III Reactor a Seized KSE Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_03_mandal.iff item Seized Mandal Mark III Reactor a Seized Mandal Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_03_seinar.iff item Seized Seinar Mark III Reactor a Seized Seinar Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_seinar none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_03_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_03_subpro.iff item Seized Subpro Mark III Reactor a Seized Subpro Mark III Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_03 reactor_mark_03_subpro none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 600 FALSE 0 3 1 - -
|
||
space_collection_reactor_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_04_cygnus.iff item Faulty Cygnus Mark IV Reactor a Faulty Cygnus Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_04_freitek.iff item Faulty Freitek Mark IV Reactor a Faulty Freitek Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_freitek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_04_incom.iff item Faulty Incom Mark IV Reactor a Faulty Incom Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_04_koensayr.iff item Faulty Koensayr Mark IV Reactor a Faulty Koensayr Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_04_kse.iff item Faulty KSE Mark IV Reactor a Faulty KSE Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_04_mandal.iff item Faulty Mandal Mark IV Reactor a Faulty Mandal Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_04_seinar.iff item Faulty Seinar Mark IV Reactor a Faulty Seinar Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_seinar none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_04_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_04_subpro.iff item Faulty Subpro Mark IV Reactor a Faulty Subpro Mark IV Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_04 reactor_mark_04_subpro none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 800 FALSE 0 4 1 - -
|
||
space_collection_reactor_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_05_cygnus.iff item Salvaged Cygnus Mark V Reactor a Salvaged Cygnus Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_cygnus none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_05_freitek.iff item Salvaged Freitek Mark V Reactor a Salvaged Freitek Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_freitek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_05_incom.iff item Salvaged Incom Mark V Reactor a Salvaged Incom Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_incom none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_05_koensayr.iff item Salvaged Koensayr Mark V Reactor a Salvaged Koensayr Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_koensayr none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_05_kse.iff item Salvaged KSE Mark V Reactor a Salvaged KSE Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_kse none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_05_mandal.iff item Salvaged Mandal Mark V Reactor a Salvaged Mandal Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_mandal none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_05_seinar.iff item Salvaged Seinar Mark V Reactor a Salvaged Seinar Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_seinar none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - -
|
||
space_collection_reactor_mark_05_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_05_subpro.iff item Salvaged Subpro Mark V Reactor a Salvaged Subpro Mark V Reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_space_reactor_mark_05 reactor_mark_05_subpro none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 1000 FALSE 0 5 1 - - |