mirror of
https://github.com/ProjectSWGCore/Holocore.git
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62 lines
2.8 KiB
Java
62 lines
2.8 KiB
Java
/************************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package resources;
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import java.util.EnumSet;
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public enum PvpFlag {
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ATTACKABLE(1<<0),
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AGGRESSIVE(1<<1),
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OVERT(1<<2),
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TEF(1<<3),
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PLAYER(1<<4),
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ENEMY(1<<5),
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GOING_OVERT(1<<6),
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GOING_COVERT(1<<7),
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DUEL(1<<8);
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private int bitmask;
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PvpFlag(int bitmask) {
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this.bitmask = bitmask;
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}
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public int getBitmask() {
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return bitmask;
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}
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public static EnumSet<PvpFlag> getFlags(int bits) {
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EnumSet <PvpFlag> states = EnumSet.noneOf(PvpFlag.class);
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for (PvpFlag state : values()) {
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if ((state.getBitmask() & bits) != 0)
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states.add(state);
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}
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return states;
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}
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} |