mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-10-18 08:02:56 -04:00
98 lines
4.5 KiB
Java
98 lines
4.5 KiB
Java
/***********************************************************************************
|
|
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
|
|
* *
|
|
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
|
|
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
|
|
* Our goal is to create an emulator which will provide a server for players to *
|
|
* continue playing a game similar to the one they used to play. We are basing *
|
|
* it on the final publish of the game prior to end-game events. *
|
|
* *
|
|
* This file is part of Holocore. *
|
|
* *
|
|
* -------------------------------------------------------------------------------- *
|
|
* *
|
|
* Holocore is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Affero General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of the *
|
|
* License, or (at your option) any later version. *
|
|
* *
|
|
* Holocore is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Affero General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Affero General Public License *
|
|
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
|
|
* *
|
|
***********************************************************************************/
|
|
package resources.objects.buildouts;
|
|
|
|
import java.util.HashMap;
|
|
import java.util.Hashtable;
|
|
import java.util.LinkedList;
|
|
import java.util.List;
|
|
import java.util.Locale;
|
|
import java.util.Map;
|
|
|
|
import resources.Terrain;
|
|
import resources.client_info.ClientFactory;
|
|
import resources.client_info.visitors.CrcStringTableData;
|
|
import resources.client_info.visitors.DatatableData;
|
|
import resources.objects.SWGObject;
|
|
import resources.server_info.Log;
|
|
|
|
public class BuildoutLoader {
|
|
|
|
private static final CrcStringTableData crcTable = (CrcStringTableData) ClientFactory.getInfoFromFile("misc/object_template_crc_string_table.iff");
|
|
|
|
private final Map <Long, SWGObject> objectTable;
|
|
private final Map<String, List <SWGObject>> objects;
|
|
|
|
public BuildoutLoader() {
|
|
objectTable = new HashMap<>();
|
|
objects = new Hashtable<String, List<SWGObject>>();
|
|
}
|
|
|
|
public void loadAllBuildouts() {
|
|
for (Terrain t : getTerrainsToLoad())
|
|
loadBuildoutsForTerrain(t);
|
|
}
|
|
|
|
public void loadBuildoutsForTerrain(Terrain terrain) {
|
|
DatatableData table = (DatatableData) ClientFactory.getInfoFromFile("datatables/buildout/buildout_scenes.iff");
|
|
for (int row = 0; row < table.getRowCount(); row++) {
|
|
if (table.getCell(row, 0).equals(terrain.name().toLowerCase(Locale.ENGLISH))) {
|
|
TerrainBuildoutLoader loader = new TerrainBuildoutLoader(crcTable, terrain);
|
|
loader.load(row);
|
|
objects.putAll(loader.getObjects());
|
|
objectTable.putAll(loader.getObjectTable());
|
|
return;
|
|
}
|
|
}
|
|
System.err.println("Could not find buildouts for terrain: " + terrain);
|
|
Log.e("BuildoutLoader", "Could not find buildouts for terrain: %s", terrain);
|
|
}
|
|
|
|
public Map <Long, SWGObject> getObjectTable() {
|
|
return objectTable;
|
|
}
|
|
|
|
public Map<String, List <SWGObject>> getObjects() {
|
|
return objects;
|
|
}
|
|
|
|
private static List <Terrain> getTerrainsToLoad() {
|
|
DatatableData table = (DatatableData) ClientFactory.getInfoFromFile("datatables/buildout/buildout_scenes.iff");
|
|
List <Terrain> terrains = new LinkedList<Terrain>();
|
|
for (int row = 0; row < table.getRowCount(); row++) {
|
|
Terrain t = Terrain.getTerrainFromName((String) table.getCell(row, 0));
|
|
if (t != null)
|
|
terrains.add(t);
|
|
else
|
|
System.err.println("Couldn't find terrain: " + table.getCell(row, 0));
|
|
}
|
|
return terrains;
|
|
}
|
|
|
|
}
|