Cloning Window sent on zone-in if dead

This commit is contained in:
Waverunner
2014-03-29 17:47:06 -04:00
parent 352cc1cd5e
commit 00d8f277f1
+4
View File
@@ -81,6 +81,7 @@ import resources.objects.tangible.TangibleObject;
import resources.common.*;
import resources.common.collidables.AbstractCollidable;
import resources.datatables.PlayerFlags;
import resources.datatables.Posture;
import services.ai.LairActor;
import toxi.geom.Line3D;
import toxi.geom.Ray3D;
@@ -815,6 +816,9 @@ public class SimulationService implements INetworkDispatch {
if(object.getGroupId() != 0 && core.objectService.getObject(object.getGroupId()) instanceof GroupObject)
object.makeAware(core.objectService.getObject(object.getGroupId()));
if(object.getPosture() == Posture.Dead)
core.playerService.sendCloningWindow(object, false);
}
public void transferToPlanet(SWGObject object, Planet planet, Point3D newPos, Quaternion newOrientation, SWGObject newParent) {