diff --git a/scripts/static_spawns/tatooine/jabbas_palace.py b/scripts/static_spawns/tatooine/jabbas_palace.py index 35e8b46e..cf4c5253 100644 --- a/scripts/static_spawns/tatooine/jabbas_palace.py +++ b/scripts/static_spawns/tatooine/jabbas_palace.py @@ -15,6 +15,8 @@ def addPlanetSpawns(core, planet): # TODO Check all NPCs for personalized scripting, change format. + # TODO Verify proper cell IDs once Jabba's Palace is spawning properly again. + reelo = stcSvc.spawnObject('object/mobile/shared_reelo_baruk.iff', 'tatooine', long(26560), float(-3.5), float(0.2), float(113.5), float(0), float(0)) reelo.setCustomName2('Reelo Baruk') reelo.setOptionsBitmask(264) diff --git a/scripts/static_spawns/tatooine/mos_eisley.py b/scripts/static_spawns/tatooine/mos_eisley.py index 617c248a..3f146699 100644 --- a/scripts/static_spawns/tatooine/mos_eisley.py +++ b/scripts/static_spawns/tatooine/mos_eisley.py @@ -140,7 +140,7 @@ def addPlanetSpawns(core, planet): #City Hall Interior - #Lucky Despot Interior + #Lucky Despot Interior TODO: Check Cell IDs for Spawned NPCS inside once Lucky Despot is spawning properly again. hansolo1 = stcSvc.spawnObject('object/mobile/shared_han_solo.iff', 'tatooine', long(26949), float(32.3), float(7.0), float(1.6), float(0), float(0)) hansolo1.setCustomName2('Han Solo')