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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-30 00:15:57 -04:00
Added more items to Character Builder Terminal
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@@ -70,18 +70,24 @@ public class DevService implements INetworkDispatch {
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switch(childMenu)
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{
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case 0:
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case 0: // Root
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suiOptions.put((long) 1, "Character");
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suiOptions.put((long) 2, "Items");
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break;
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case 1:
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case 1: // Character
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suiOptions.put((long) 10, "Set combat level to 90");
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suiOptions.put((long) 11, "Give 100,000 credits");
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break;
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case 2:
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case 2: // Items
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suiOptions.put((long) 20, "(Light) Jedi Robe");
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suiOptions.put((long) 21, "(Dark) Jedi Robe");
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suiOptions.put((long) 22, "Composite Armor");
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suiOptions.put((long) 23, "Weapons");
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break;
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case 3: // [Items] Weapons
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suiOptions.put((long) 30, "Jedi Weapons");
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suiOptions.put((long) 31, "Melee Weapons");
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suiOptions.put((long) 32, "Ranged Weapons");
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break;
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}
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@@ -103,25 +109,30 @@ public class DevService implements INetworkDispatch {
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switch(childIndex)
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{
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case 1:
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sendCharacterBuilderSUI(player, childIndex);
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// Root
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case 1: // Character
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sendCharacterBuilderSUI(player, 1);
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return;
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case 2:
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sendCharacterBuilderSUI(player, childIndex);
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case 2: // Items
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sendCharacterBuilderSUI(player, 2);
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return;
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case 10:
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// Character
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case 10: // Set combat level to 90
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core.playerService.giveExperience(player, 999999999);
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return;
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case 11:
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case 11: // Give 100,000 credits
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player.setCashCredits(player.getCashCredits() + 100000);
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return;
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case 20:
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// Items
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case 20: // (Light) Jedi Robe
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inventory.add(core.objectService.createObject("object/tangible/wearables/robe/shared_robe_jedi_light_s03.iff", planet));
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return;
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case 21:
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case 21: // (Dark) Jedi Robe
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inventory.add(core.objectService.createObject("object/tangible/wearables/robe/shared_robe_jedi_dark_s03.iff", planet));
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return;
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case 22:
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case 22: // Composite Armor
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inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bicep_r.iff", planet));
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inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bicep_l.iff", planet));
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inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bracer_r.iff", planet));
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@@ -132,6 +143,57 @@ public class DevService implements INetworkDispatch {
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inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_boots.iff", planet));
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inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_gloves.iff", planet));
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return;
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case 23: // Weapons
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sendCharacterBuilderSUI(player, 3);
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return;
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// [Items] Weapons
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case 30: // Jedi Weapons
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SWGObject lightsaber1 = core.objectService.createObject("object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gen5.iff", planet);
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lightsaber1.setIntAttribute("required_combat_level", 90);
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lightsaber1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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lightsaber1.setStringAttribute("class_required", "Jedi");
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lightsaber1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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lightsaber1.setStringAttribute("cat_wpn_damage.damage", "689-1379");
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SWGObject lightsaber2 = core.objectService.createObject("object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gen5.iff", planet);
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lightsaber2.setIntAttribute("required_combat_level", 90);
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lightsaber2.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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lightsaber2.setStringAttribute("class_required", "Jedi");
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lightsaber2.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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lightsaber2.setStringAttribute("cat_wpn_damage.damage", "689-1379");
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SWGObject lightsaber3 = core.objectService.createObject("object/weapon/melee/polearm/crafted_saber/shared_sword_lightsaber_polearm_gen5.iff", planet);
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lightsaber3.setIntAttribute("required_combat_level", 90);
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lightsaber3.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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lightsaber3.setStringAttribute("class_required", "Jedi");
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lightsaber3.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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lightsaber3.setStringAttribute("cat_wpn_damage.damage", "689-1379");
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inventory.add(lightsaber1);
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inventory.add(lightsaber2);
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inventory.add(lightsaber3);
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return;
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case 31: // Melee Weapons
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SWGObject sword1 = core.objectService.createObject("object/weapon/melee/sword/shared_sword_01.iff", planet);
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sword1.setIntAttribute("required_combat_level", 90);
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sword1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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sword1.setStringAttribute("class_required", "None");
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sword1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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sword1.setStringAttribute("cat_wpn_damage.damage", "1100-1200");
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inventory.add(sword1);
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return;
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case 32: // Ranged Weapons
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SWGObject rifle1 = core.objectService.createObject("object/weapon/ranged/rifle/shared_rifle_e11.iff", planet);
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rifle1.setIntAttribute("required_combat_level", 90);
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rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
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rifle1.setStringAttribute("class_required", "None");
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rifle1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
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rifle1.setStringAttribute("cat_wpn_damage.damage", "800-1250");
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inventory.add(rifle1);
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return;
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}
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}
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});
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