Added more items to Character Builder Terminal

This commit is contained in:
Seefo
2014-03-23 21:16:01 -04:00
parent 859729e48e
commit 01b29d87df
3 changed files with 76 additions and 14 deletions
+74 -12
View File
@@ -70,18 +70,24 @@ public class DevService implements INetworkDispatch {
switch(childMenu)
{
case 0:
case 0: // Root
suiOptions.put((long) 1, "Character");
suiOptions.put((long) 2, "Items");
break;
case 1:
case 1: // Character
suiOptions.put((long) 10, "Set combat level to 90");
suiOptions.put((long) 11, "Give 100,000 credits");
break;
case 2:
case 2: // Items
suiOptions.put((long) 20, "(Light) Jedi Robe");
suiOptions.put((long) 21, "(Dark) Jedi Robe");
suiOptions.put((long) 22, "Composite Armor");
suiOptions.put((long) 23, "Weapons");
break;
case 3: // [Items] Weapons
suiOptions.put((long) 30, "Jedi Weapons");
suiOptions.put((long) 31, "Melee Weapons");
suiOptions.put((long) 32, "Ranged Weapons");
break;
}
@@ -103,25 +109,30 @@ public class DevService implements INetworkDispatch {
switch(childIndex)
{
case 1:
sendCharacterBuilderSUI(player, childIndex);
// Root
case 1: // Character
sendCharacterBuilderSUI(player, 1);
return;
case 2:
sendCharacterBuilderSUI(player, childIndex);
case 2: // Items
sendCharacterBuilderSUI(player, 2);
return;
case 10:
// Character
case 10: // Set combat level to 90
core.playerService.giveExperience(player, 999999999);
return;
case 11:
case 11: // Give 100,000 credits
player.setCashCredits(player.getCashCredits() + 100000);
return;
case 20:
// Items
case 20: // (Light) Jedi Robe
inventory.add(core.objectService.createObject("object/tangible/wearables/robe/shared_robe_jedi_light_s03.iff", planet));
return;
case 21:
case 21: // (Dark) Jedi Robe
inventory.add(core.objectService.createObject("object/tangible/wearables/robe/shared_robe_jedi_dark_s03.iff", planet));
return;
case 22:
case 22: // Composite Armor
inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bicep_r.iff", planet));
inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bicep_l.iff", planet));
inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_bracer_r.iff", planet));
@@ -132,6 +143,57 @@ public class DevService implements INetworkDispatch {
inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_boots.iff", planet));
inventory.add(core.objectService.createObject("object/tangible/wearables/armor/composite/shared_armor_composite_gloves.iff", planet));
return;
case 23: // Weapons
sendCharacterBuilderSUI(player, 3);
return;
// [Items] Weapons
case 30: // Jedi Weapons
SWGObject lightsaber1 = core.objectService.createObject("object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_gen5.iff", planet);
lightsaber1.setIntAttribute("required_combat_level", 90);
lightsaber1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
lightsaber1.setStringAttribute("class_required", "Jedi");
lightsaber1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
lightsaber1.setStringAttribute("cat_wpn_damage.damage", "689-1379");
SWGObject lightsaber2 = core.objectService.createObject("object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gen5.iff", planet);
lightsaber2.setIntAttribute("required_combat_level", 90);
lightsaber2.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
lightsaber2.setStringAttribute("class_required", "Jedi");
lightsaber2.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
lightsaber2.setStringAttribute("cat_wpn_damage.damage", "689-1379");
SWGObject lightsaber3 = core.objectService.createObject("object/weapon/melee/polearm/crafted_saber/shared_sword_lightsaber_polearm_gen5.iff", planet);
lightsaber3.setIntAttribute("required_combat_level", 90);
lightsaber3.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
lightsaber3.setStringAttribute("class_required", "Jedi");
lightsaber3.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
lightsaber3.setStringAttribute("cat_wpn_damage.damage", "689-1379");
inventory.add(lightsaber1);
inventory.add(lightsaber2);
inventory.add(lightsaber3);
return;
case 31: // Melee Weapons
SWGObject sword1 = core.objectService.createObject("object/weapon/melee/sword/shared_sword_01.iff", planet);
sword1.setIntAttribute("required_combat_level", 90);
sword1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
sword1.setStringAttribute("class_required", "None");
sword1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
sword1.setStringAttribute("cat_wpn_damage.damage", "1100-1200");
inventory.add(sword1);
return;
case 32: // Ranged Weapons
SWGObject rifle1 = core.objectService.createObject("object/weapon/ranged/rifle/shared_rifle_e11.iff", planet);
rifle1.setIntAttribute("required_combat_level", 90);
rifle1.setFloatAttribute("cat_wpn_damage.wpn_attack_speed", 1);
rifle1.setStringAttribute("class_required", "None");
rifle1.setStringAttribute("cat_wpn_damage.wpn_damage_type", "Energy");
rifle1.setStringAttribute("cat_wpn_damage.damage", "800-1250");
inventory.add(rifle1);
return;
}
}
});