Conflicts:
	scripts/houses/player_house_corellia_large_style_01.py
	scripts/houses/player_house_corellia_large_style_02.py
	src/resources/objects/tangible/Deed.java
	src/resources/objects/tangible/Harvester_Deed.java
	src/resources/objects/tangible/Player_House_Deed.java
	src/services/PlayerService.java
	src/services/object/ObjectService.java
This commit is contained in:
Treeku
2014-04-29 05:04:23 +01:00
229 changed files with 6226 additions and 193 deletions
+1 -1
View File
@@ -127,7 +127,7 @@ public class SkillModService implements INetworkDispatch {
synchronized(creature.getMutex()) {
SkillMod skillMod = creature.getSkillMods().get(name);
if (skillMod == null || base <= 0 || modifier <= 0) {
if (skillMod == null || (base <= 0 && modifier <= 0)) {
return;
} else {
skillMod.deductBase(base);