Removed premature buff return preventing stacking

This check is already handled more thoroughly further down where it either adds it as a stack or removes it.
This commit is contained in:
Treeku
2014-04-06 08:03:03 +01:00
parent 7ce731d919
commit 06ecc10be9
-2
View File
@@ -100,8 +100,6 @@ public class BuffService implements INetworkDispatch {
return null;
}
if(target.hasBuff(buffName)) return null;
final Buff buff = new Buff(buffName, target.getObjectID());
if(target.getSlottedObject("ghost") != null)
buff.setTotalPlayTime(((PlayerObject) target.getSlottedObject("ghost")).getTotalPlayTime());