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Removed premature buff return preventing stacking
This check is already handled more thoroughly further down where it either adds it as a stack or removes it.
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@@ -100,8 +100,6 @@ public class BuffService implements INetworkDispatch {
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return null;
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}
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if(target.hasBuff(buffName)) return null;
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final Buff buff = new Buff(buffName, target.getObjectID());
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if(target.getSlottedObject("ghost") != null)
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buff.setTotalPlayTime(((PlayerObject) target.getSlottedObject("ghost")).getTotalPlayTime());
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