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Attack speed fix
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@@ -62,6 +62,7 @@ public class WeaponObject extends SWGObject {
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super(objectID, planet, position, orientation, template);
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messageBuilder = new WeaponMessageBuilder(this);
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calculateRange();
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calculateAttackSpeed();
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}
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@@ -271,6 +272,7 @@ public class WeaponObject extends SWGObject {
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}
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private void calculateAttackSpeed() {
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int weaponType = getWeaponType();
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switch(weaponType) {
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