Added 2 Pets for AI Tests

- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
This commit is contained in:
CharonInferar
2014-06-29 16:51:35 +02:00
parent e363a316a2
commit 0e33ad7c22
24 changed files with 1397 additions and 46 deletions
+4
View File
@@ -52,6 +52,7 @@ import resources.objects.creature.CreatureObject;
import resources.objects.factorycrate.FactoryCrateObject;
import resources.objects.group.GroupObject;
import resources.objects.intangible.IntangibleObject;
import resources.objects.player.PlayerObject;
import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
import services.ai.AIActor;
@@ -130,6 +131,9 @@ public class LootService implements INetworkDispatch {
if (requester==null || lootedObject==null)
return; //QA
if (! requester.isPlayer())
return; //QA
GroupObject group = null;
if(requester.getGroupId()!=0)
group = (GroupObject) core.objectService.getObject(requester.getGroupId());