mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-03 04:16:19 -04:00
Tuning process implemented
According to swgwikia, the stats have been considered
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@@ -722,6 +722,7 @@ public class LootService implements INetworkDispatch {
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droppedItem.getAttributes().put("@obj_attr_n:crystal_owner", "\\#D1F56F UNTUNED \\#FFFFFF ");
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droppedItem.getAttributes().put("@obj_attr_n:crystal_quality", qualityString);
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droppedItem.setAttachment("radial_filename", "item/tunable");
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droppedItem.setAttachment("TuneType", "KraytPearl");
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}
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private void handlePowerCrystal(TangibleObject droppedItem) {
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@@ -762,8 +763,123 @@ public class LootService implements INetworkDispatch {
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droppedItem.getAttributes().put("@obj_attr_n:crystal_owner", "\\#D1F56F UNTUNED \\#FFFFFF ");
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droppedItem.getAttributes().put("@obj_attr_n:crystal_quality", qualityString);
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droppedItem.setAttachment("radial_filename", "item/tunable");
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droppedItem.setAttachment("TuneType", "PowerCrystal");
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}
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public void tuneProcess(SWGObject tunableObject){
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String objectType = (String) tunableObject.getAttachment("LootItemName");
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if (objectType==null || objectType.length()==0)
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return;
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int finalMinDmg = 0;
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int finalMaxDmg = 0;
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if (objectType.contains("powercrystal")){
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switch (objectType) {
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case "powercrystal_poor": // Poor - Up to 3/4 damage
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int minValue1 = 1;
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int maxValue1 = 3;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_fair": // Fair - Up to 5/6 damage
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minValue1 = 3;
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maxValue1 = 5;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_good": // Good - Up to 10/11 damage
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minValue1 = 6;
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maxValue1 = 10;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_quality": // Quality - Up to 12/13 damage
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minValue1 = 11;
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maxValue1 = 12;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_select": // Select - Up to 14/15 damage
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minValue1 = 13;
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maxValue1 = 14;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_premium": // Premium - Up to 17/18 damage
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minValue1 = 15;
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maxValue1 = 17;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "powercrystal_flawless": // Flawless - 20-22 possibly more or less
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finalMinDmg = 20;
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finalMaxDmg = 22;
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break;
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case "powercrystal_perfect": // Perfect - Up to 23/25 damage
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minValue1 = 21;
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maxValue1 = 23;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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}
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}
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if (objectType.contains("kraytpearl")){
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switch (objectType) {
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case "kraytpearl_poor": // Poor - Up to 3/4 damage
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int minValue1 = 1;
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int maxValue1 = 3;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_fair": // Fair - Up to 5/6 damage
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minValue1 = 3;
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maxValue1 = 5;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_good": // Good - Up to 10/11 damage
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minValue1 = 6;
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maxValue1 = 10;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_quality": // Quality - Up to 12/13 damage
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minValue1 = 11;
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maxValue1 = 12;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_select": // Select - Up to 14/15 damage
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minValue1 = 13;
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maxValue1 = 14;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_premium": // Premium - Up to 18/19 damage
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minValue1 = 15;
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maxValue1 = 17;
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finalMinDmg = minValue1+new Random().nextInt(maxValue1+1-minValue1);
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finalMaxDmg = finalMinDmg+1;
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break;
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case "kraytpearl_flawless": // Flawless - 19/20 damage
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finalMinDmg = 19;
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finalMaxDmg = 20;
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break;
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case "kraytpearl_ancient": // Ancient - 20/22 damage
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finalMinDmg = 20;
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finalMaxDmg = 22;
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break;
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}
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}
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tunableObject.getAttributes().remove("@obj_attr_n:crystal_quality");
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tunableObject.setIntAttribute("@obj_attr_n:componentbonuslow", finalMinDmg);
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tunableObject.setIntAttribute("@obj_attr_n:componentbonushigh", finalMaxDmg);
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}
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private void setWeaponStat(WeaponObject weapon, String statName, String minValue, String maxValue){
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// weapon.setConditionDamage(100); shows 1000/926 ??!!
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