Guild names now show when examining another player

This commit is contained in:
Waverunner
2014-02-19 18:31:03 -05:00
parent a2c361d612
commit 11555b99cf
5 changed files with 143 additions and 3 deletions
@@ -0,0 +1,61 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package protocol.swg;
import java.nio.ByteOrder;
import org.apache.mina.core.buffer.IoBuffer;
import resources.common.Console;
import resources.common.StringUtilities;
import resources.guild.Guild;
import resources.objects.creature.CreatureObject;
public class GuildResponseMessage extends SWGMessage {
private long player;
private String guildName;
public GuildResponseMessage(long player, String guild) {
this.player = player;
this.guildName = guild;
}
@Override
public void deserialize(IoBuffer data) {
}
@Override
public IoBuffer serialize() {
IoBuffer buffer = IoBuffer.allocate(18 + guildName.length()).order(ByteOrder.LITTLE_ENDIAN);
buffer.putShort((short) 4);
buffer.putInt(0x32263F20);
buffer.putLong(player);
buffer.put(getAsciiString(guildName));
return buffer.flip();
}
}