diff --git a/scripts/demo.py b/scripts/demo.py deleted file mode 100644 index 1b5dbf3d..00000000 --- a/scripts/demo.py +++ /dev/null @@ -1,474 +0,0 @@ -import sys - -def CreateStartingCharacter(core, object): - - #testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', object.getPlanet()) - #testObject.setCustomName('This is a Jython Rifle') - #testObject.setStringAttribute('crafter', 'Light') - #testObject.setDamageType('@obj_attr_n:armor_eff_energy') - #testObject.setElementalType('@obj_attr_n:elemental_cold') - #testObject.setStringAttribute('cat_wpn_damage.damage', '0-0') - #testObject.setMinDamage(425) - #testObject.setMaxDamage(1150) - #testObject.setElementalDamage(50) - #testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond()) - #testObject.setIntAttribute('cat_skill_mod_bonus.@stat_n:precision_modified', 35) - #object.addSkillMod('kinetic' , 0) - #object.addSkillMod('energy' , 0) - #object.addSkillMod('heat' , 0) - #object.addSkillMod('cold' , 0) - #object.addSkillMod('acid' , 0) - #object.addSkillMod('electricity' , 0) - #object.addSkillMod('combat_strikethrough_value' , 50) - #object.addSkillMod('display_only_dodge' , 2000) - #object.addSkillMod('display_only_parry' , 1000) - #object.addSkillMod('display_only_strikethrough' , 500) - #object.addSkillMod('display_only_critical' , 2500) - #object.addSkillMod('display_only_evasion' , 1000) - #object.addSkillMod('display_only_glancing_blow' , 750) - #object.addSkillMod('display_only_block' , 2000) - #object.addSkillMod('combat_block_value' , 0) - -# #inventory = object.getSlottedObject('inventory') -# #if not inventory: -# # return -# #inventory.add(testObject) - -# #testClothing = core.objectService.createObject('object/tangible/wearables/cape/shared_cape_rebel_01.iff', object.getPlanet()) -# #testClothing.setCustomName('Test Cape') -# #testCloak = core.objectService.createObject('object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff', object.getPlanet()) -# #testCloak.setCustomName('Test Cloak') - -# #inventory.add(testClothing) -# #inventory.add(testCloak) -# #profession = object.getSlottedObject('ghost').getProfession() -# #if profession == 'commando_1a': -# # object.addSkillMod('expertise_devastation_bonus' , 20) -# # testObject2 = core.objectService.createObject('object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff', object.getPlanet()) -# # testObject2.setCustomName('Test Heavy Weapon') -# # testObject2.setStringAttribute('crafter', 'Light') -# # testObject2.setDamageType('@obj_attr_n:armor_eff_kinetic') -# # testObject2.setElementalType('@obj_attr_n:elemental_heat') -# # testObject2.setStringAttribute('cat_wpn_damage.damage', '0-0') -# # testObject2.setMinDamage(550) -# # testObject2.setMaxDamage(1315) -# # testObject2.setElementalDamage(216) -# # testObject2.setIntAttribute('cat_wpn_damage.weapon_dps', testObject2.getDamagePerSecond()) -# # inventory.add(testObject2) -# -# addProfessionAbilities(core, object, profession) - -# heroism1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s10.iff', object.getPlanet()) - # heroism1.setStfFilename('static_item_n') - # heroism1.setStfName('item_necklace_set_hero_01_01') - # heroism1.setDetailFilename('static_item_d') - # heroism1.setDetailName('item_necklace_set_hero_01_01') -# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') -# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') -# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') -# heroism1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) -# heroism1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) -# heroism1.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) - - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(heroism1) - - # heroism2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet()) - # heroism2.setStfFilename('static_item_n') - # heroism2.setStfName('item_bracelet_r_set_hero_01_01') - # heroism2.setDetailFilename('static_item_d') - # heroism2.setDetailName('item_bracelet_r_set_hero_01_01') - # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') - # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') - # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') - # heroism2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # heroism2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) - # heroism2.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) - - -# inventory = object.getSlottedObject('inventory') -# if not inventory: -# return -# inventory.add(heroism2) - -# heroism3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet()) -# heroism3.setStfFilename('static_item_n') -# heroism3.setStfName('item_bracelet_l_set_hero_01_01') -# heroism3.setDetailFilename('static_item_d') -# heroism3.setDetailName('item_bracelet_l_set_hero_01_01') -# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') -# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') -# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') - # heroism3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # heroism3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) - # heroism3.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) - - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(heroism3) - - # heroism4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet()) - # heroism4.setStfFilename('static_item_n') - # heroism4.setStfName('item_ring_set_hero_01_01') - # heroism4.setDetailFilename('static_item_d') - # heroism4.setDetailName('item_ring_set_hero_01_01') - # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') - # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') - # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') - # heroism4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # heroism4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) - # heroism4.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) - - -# inventory = object.getSlottedObject('inventory') -# if not inventory: -# return -# inventory.add(heroism4) - - # heroism5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet()) - # heroism5.setStfFilename('static_item_n') - # heroism5.setStfName('item_ring_a_set_hero') - # heroism5.setDetailFilename('static_item_d') - # heroism5.setDetailName('item_ring_a_set_hero') - # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') - # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') - # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') - # heroism5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # heroism5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) - # heroism5.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) - - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(heroism5) - return - -def addProfessionAbilities(core, object, profession): - -# if profession == 'force_sensitive_1a': -# testObject = core.objectService.createObject('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gcw_s01_gen5.iff', object.getPlanet()) -# testObject.setCustomName('Lightsaber') -# testObject.setStringAttribute('crafter', 'Light') -# testObject.setDamageType('@obj_attr_n:armor_eff_energy') -# testObject.setElementalType('@obj_attr_n:elemental_cold') -# testObject.setStringAttribute('cat_wpn_damage.damage', '0-0') -# testObject.setMinDamage(600) -# testObject.setMaxDamage(1190) -# testObject.setElementalDamage(72) -# testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond()) -# inventory = object.getSlottedObject('inventory') -# inventory.add(testObject) - - ##Case Sensitive - # object.addAbility('fs_sweep_7') - # object.addAbility('fs_drain_7') - # object.addAbility('forceRun') - # object.addAbility('fs_dm_cc_crit_5') - # object.addAbility('fs_maelstrom_5') - # object.addAbility('fs_ae_dm_cc_6') - # object.addAbility('fs_sh_3') - # object.addAbility('fs_dm_cc_6') - # object.addAbility('fs_dm_7') - # object.addAbility('fs_buff_def_1_1') - # object.addAbility('fs_buff_ca_1') - # object.addAbility('saberBlock') - #elif profession == 'medic_1a': - # object.addAbility('me_bacta_bomb_5') - # object.addAbility('me_bacta_grenade_5') - # object.addAbility('me_bacta_ampule_6') - # object.addAbility('me_ae_heal_6') - # object.addAbility('me_dm_8') - # object.addAbility('me_dm_dot_6') - # object.addAbility('me_drag_1') - # object.addAbility('me_rv_pvp_single') - # object.addAbility('me_rv_area') - # object.addAbility('me_rv_pvp_area') - # object.addAbility('me_reckless_stimulation_6') - # object.addAbility('me_sh_1') - # object.addAbility('me_stasis_1') - # object.addAbility('me_stasis_self_1') - # object.addAbility('me_thyroid_rupture_1') - # object.addAbility('me_traumatize_5') - # object.addAbility('me_induce_insanity_1') - #elif profession == 'commando_1a': - # object.addAbility('co_del_ae_cc_2_2') - # object.addAbility('co_del_ae_dm_3') - # object.addAbility('co_del_ae_cc_1_3') - # object.addAbility('co_hw_dot') - # object.addAbility('co_ae_hw_dot') - #elif profession == 'bounty_hunter_1a': - #object.addAbility('bh_shields_1') - #object.addAbility('bh_dm_8') - #object.addAbility('bh_sh_3') - #object.addAbility('bh_armor_sprint_1') - #object.addAbility('bh_prescience') - #object.addAbility('bh_dm_crit_8') - #object.addAbility('crippleShot') - #object.addAbility('bh_fumble_6') - #object.addAbility('bh_intimidate_6') - #object.addAbility('bh_flawless_strike') - - # direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet()) - # direfate1.setStfFilename('static_item_n') - # direfate1.setStfName('item_necklace_set_bh_utility_b_01_01') - # direfate1.setDetailFilename('static_item_d') - # direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01') - # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) - # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) - # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(direfate1) - - # direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet()) - # direfate2.setStfFilename('static_item_n') - # direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01') - # direfate2.setDetailFilename('static_item_d') - # direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01') - # direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) - # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) - # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(direfate2) - - # direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet()) - # direfate3.setStfFilename('static_item_n') - # direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01') - # direfate3.setDetailFilename('static_item_d') - # direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01') - # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) - # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) - # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(direfate3) - - # direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet()) - # direfate4.setStfFilename('static_item_n') - # direfate4.setStfName('item_ring_set_bh_utility_b_01_01') - # direfate4.setDetailFilename('static_item_d') - # direfate4.setDetailName('item_ring_set_bh_utility_b_01_01') - # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) - # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) - # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(direfate4) - - # direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet()) - # direfate5.setStfFilename('static_item_n') - # direfate5.setStfName('item_ring_a_set_bh_utility_b') - # direfate5.setDetailFilename('static_item_d') - # direfate5.setDetailName('item_ring_a_set_bh_utility_b') - # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) - # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) - # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(direfate5) - - # flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet()) - # flawless1.setStfFilename('static_item_n') - # flawless1.setStfName('item_necklace_set_bh_utility_a_01_01') - # flawless1.setDetailFilename('static_item_d') - # flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01') - # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1') - # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2') - # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3') - # flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(flawless1) - - # flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet()) - # flawless2.setStfFilename('static_item_n') - # flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01') - # flawless2.setDetailFilename('static_item_d') - # flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01') - # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(flawless2) - - # flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet()) - # flawless3.setStfFilename('static_item_n') - # flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01') - # flawless3.setDetailFilename('static_item_d') - # flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01') - # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(flawless3) - - # flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet()) - # flawless4.setStfFilename('static_item_n') - # flawless4.setStfName('item_ring_set_bh_utility_a_01_01') - # flawless4.setDetailFilename('static_item_d') - # flawless4.setDetailName('item_ring_set_bh_utility_a_01_01') - # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(flawless4) - - # flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet()) - # flawless5.setStfFilename('static_item_n') - # flawless5.setStfName('item_ring_a_set_bh_utility_a') - # flawless5.setDetailFilename('static_item_d') - # flawless5.setDetailName('item_ring_a_set_bh_utility_a') - # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') - # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') - # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') - # flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) - # flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(flawless5) - - # enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet()) - # enforcer1.setStfFilename('static_item_n') - # enforcer1.setStfName('item_necklace_set_bh_dps_01_01') - # enforcer1.setDetailFilename('static_item_d') - # enforcer1.setDetailName('item_necklace_set_bh_dps_01_01') - # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') - # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') - # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') - # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) - # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) - # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) - # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(enforcer1) - - # enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet()) - # enforcer2.setStfFilename('static_item_n') - # enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01') - # enforcer2.setDetailFilename('static_item_d') - # enforcer2.setDetailName('item_bracelet_r_set_dps_01_01') - # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') - # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') - # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') - # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) - # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) - # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) - # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) - - # inventory = object.getSlottedObject('inventory') - # if not inventory: - # return - # inventory.add(enforcer2) - - # enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet()) - # enforcer3.setStfFilename('static_item_n') - # enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01') - #enforcer3.setDetailFilename('static_item_d') - # enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01') - # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') - # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') - # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') - #enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) - # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) - # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) - # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) - - #inventory = object.getSlottedObject('inventory') - #if not inventory: - # return - #inventory.add(enforcer3) - - #enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet()) - #enforcer4.setStfFilename('static_item_n') - #enforcer4.setStfName('item_ring_set_bh_dps_01_01') - #enforcer4.setDetailFilename('static_item_d') - #enforcer4.setDetailName('item_ring_set_bh_dps_01_01') - #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') - #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') - #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') - #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) - #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) - #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) - #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) - - #inventory = object.getSlottedObject('inventory') - #if not inventory: - # return - #inventory.add(enforcer4) - - #enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet()) - #enforcer5.setStfFilename('static_item_n') - #enforcer5.setStfName('item_ring_a_set_bh_dps') - #enforcer5.setDetailFilename('static_item_d') - #enforcer5.setDetailName('item_ring_a_set_bh_dps') - #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') - #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') - #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') - #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) - #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) - #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) - #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) - - #inventory = object.getSlottedObject('inventory') - #if not inventory: - # return - #inventory.add(enforcer5) - #return - #return - - - return