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dancers can now gain experience by performing flourishes
(calculations might still be off though. :p)
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@@ -256,7 +256,11 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
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buffer.putLong(creature.getTargetId());
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buffer.put(creature.getMoodId());
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buffer.putInt(creature.getPerformanceCounter());
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buffer.putInt(creature.getPerformanceId());
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/*
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* minor dilemma: performance ID is needed for XP calculation, but it can't be sent
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* in the CREO, otherwise the evul note bubbles appear
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*/
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buffer.putInt((creature.getPerformanceType()) ? 0 : creature.getPerformanceId());
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buffer.putInt(0); // unks
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buffer.putInt(0);
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