From 14fece35b65ae0dac22a82a56fdaf413d9a24a77 Mon Sep 17 00:00:00 2001 From: Ziggeh Date: Sat, 7 Dec 2013 04:28:11 +0100 Subject: [PATCH] Fixed incorrect math (Healing Potency) Healing Potency now functions properly. --- src/services/combat/CombatService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/combat/CombatService.java b/src/services/combat/CombatService.java index 06a84ce2..dfa1d7ec 100644 --- a/src/services/combat/CombatService.java +++ b/src/services/combat/CombatService.java @@ -888,7 +888,7 @@ public class CombatService implements INetworkDispatch { if(healer.getSkillMod("expertise_healing_line_sp_heal") != null) healPotency += healer.getSkillMod("expertise_healing_line_sp_heal").getBase(); if(healPotency > 0) - healAmount += (healAmount * (healPotency / 100)); + healAmount += ((healAmount * healPotency) / 100); if(target.getSkillMod("expertise_healing_reduction") != null) healAmount *= (1 - target.getSkillMod("expertise_healing_reduction").getBase() / 100);