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Client null checks
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@@ -562,6 +562,8 @@ public class SimulationService implements INetworkDispatch {
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object.setClient(null);
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PlayerObject ghost = (PlayerObject) object.getSlottedObject("ghost");
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session.suspendWrite();
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object.createTransaction(core.getCreatureODB().getEnvironment());
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core.getCreatureODB().put(object, Long.class, CreatureObject.class, object.getTransaction());
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object.getTransaction().commitSync();
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