diff --git a/scripts/static_spawns/tatooine/mos_eisley_tusken_soldiers.py b/scripts/static_spawns/tatooine/mos_eisley_tusken_soldiers.py new file mode 100644 index 00000000..45952cec --- /dev/null +++ b/scripts/static_spawns/tatooine/mos_eisley_tusken_soldiers.py @@ -0,0 +1,65 @@ +import sys +# Project SWG: Moseisley Tusken soldiers: Static Spawns +# (C)2014 ProjectSWG + + + +from resources.datatables import Options +from resources.datatables import State + +def addPlanetSpawns(core, planet): + + + stcSvc = core.staticService + objSvc = core.objectService + + # Tusken Solders + soldiers = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4735), float(0), float(0)) + soldiers1 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4731), float(0), float(0)) + soldiers11 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4727), float(0), float(0)) + soldiers12 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4723), float(0), float(0)) + soldiers13 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4719), float(0), float(0)) + soldiers14 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4178), float(8), float(-4739), float(0), float(0)) + soldiers15 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4743), float(0), float(0)) + soldiers16 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4747), float(0), float(0)) + soldiers17 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4751), float(0), float(0)) + soldiers18 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4756), float(0), float(0)) + + soldiers2 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4735), float(0), float(0)) + soldiers21 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4731), float(0), float(0)) + soldiers22 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4727), float(0), float(0)) + soldiers23 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4723), float(0), float(0)) + soldiers24 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4719), float(0), float(0)) + soldiers25 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4739), float(0), float(0)) + soldiers26 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4743), float(0), float(0)) + soldiers27 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4747), float(0), float(0)) + soldiers28 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4751), float(0), float(0)) + soldiers29 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4756), float(0), float(0)) + + + soldiers3 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4735), float(0), float(0)) + soldiers31 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4731), float(0), float(0)) + soldiers32 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4727), float(0), float(0)) + soldiers33 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4723), float(0), float(0)) + soldiers34 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4719), float(0), float(0)) + soldiers35 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4739), float(0), float(0)) + soldiers36 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4743), float(0), float(0)) + soldiers37 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4747), float(0), float(0)) + soldiers38 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4751), float(0), float(0)) + soldiers39 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4756), float(0), float(0)) + + soldiers4 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4735), float(0), float(0)) + soldiers41 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4731), float(0), float(0)) + soldiers42 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4727), float(0), float(0)) + soldiers43 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4723), float(0), float(0)) + soldiers44 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4719), float(0), float(0)) + soldiers45 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4739), float(0), float(0)) + soldiers46 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4743), float(0), float(0)) + soldiers47 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4152), float(8), float(-4747), float(0), float(0)) + soldiers48 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4751), float(0), float(0)) + soldiers49 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4756), float(0), float(0)) + + + + return + diff --git a/scripts/static_spawns/tatooine/mos_eisley_tusken_warriors.py b/scripts/static_spawns/tatooine/mos_eisley_tusken_warriors.py new file mode 100644 index 00000000..30dcc66a --- /dev/null +++ b/scripts/static_spawns/tatooine/mos_eisley_tusken_warriors.py @@ -0,0 +1,27 @@ +import sys +# Project SWG: Moseisley Tusken warriors: Static Spawns +# (C)2014 ProjectSWG + + + +from resources.datatables import Options +from resources.datatables import State + +def addPlanetSpawns(core, planet): + + + stcSvc = core.staticService + objSvc = core.objectService + + # Tusken Warriors + warrior = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4729), float(0), float(0)) + warrior1 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4725), float(0), float(0)) + warrior2 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4721), float(0), float(0)) + warrior3 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4717), float(0), float(0)) + warrior4 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4713), float(0), float(0)) + warrior5 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4733), float(0), float(0)) + warrior6 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4737), float(0), float(0)) + warrior8 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4741), float(0), float(0)) + warrior9 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4745), float(0), float(0)) + warrior0 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4286), float(8), float(-4749), float(0), float(0)) + \ No newline at end of file