Respec function

This commit is contained in:
Treeku
2014-03-28 14:49:12 +00:00
parent 4ae62f020c
commit 1cd2a139db
+35 -8
View File
@@ -523,6 +523,41 @@ public class PlayerService implements INetworkDispatch {
}
/*
* Respecs to the specified profession.
*/
public void respec(CreatureObject creature, String profession) {
DatatableVisitor experienceTable;
PlayerObject player = (PlayerObject) creature.getSlottedObject("ghost");
int level = 0;
if (player == null) {
return;
}
player.setProfession(profession);
String xpType = ((player.getProfession().contains("entertainer")) ? "entertainer" : ((player.getProfession().contains("trader")) ? "crafting" : "combat_general"));
int experience = player.getXp(xpType);
try {
experienceTable = ClientFileManager.loadFile("datatables/player/player_level.iff", DatatableVisitor.class);
for (int i = 0; i < experienceTable.getRowCount(); i++) {
if (experienceTable.getObject(i, 0) != null) {
if (experience >= ((Integer) experienceTable.getObject(i, 1))) {
level = (Integer) experienceTable.getObject(i, 1);
}
}
}
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
}
grantLevel(creature, level);
}
/*
* Resets to level 0
*/
@@ -709,44 +744,36 @@ public class PlayerService implements INetworkDispatch {
if (luck >= 1) {
core.skillModService.addSkillMod(creature, "luck", (int) luck);
creature.sendSystemMessage("spam", "level_up_stat_gain_0", (int) luck, 0);
}
if (precision >= 1) {
core.skillModService.addSkillMod(creature, "precision", (int) precision);
creature.sendSystemMessage("spam", "level_up_stat_gain_1", (int) precision, 0);
}
if (strength >= 1) {
core.skillModService.addSkillMod(creature, "strength", (int) strength);
creature.sendSystemMessage("spam", "level_up_stat_gain_2", (int) strength, 0);
}
if (constitution >= 1) {
core.skillModService.addSkillMod(creature, "constitution", (int) constitution);
creature.sendSystemMessage("spam", "level_up_stat_gain_3", (int) constitution, 0);
}
if (stamina >= 1) {
core.skillModService.addSkillMod(creature, "stamina", (int) stamina);
creature.sendSystemMessage("spam", "level_up_stat_gain_4", (int) stamina, 0);
}
if (agility >= 1) {
core.skillModService.addSkillMod(creature, "agility", (int) agility);
creature.sendSystemMessage("spam", "level_up_stat_gain_5", (int) agility, 0);
}
if (health >= 1) {
creature.setMaxHealth((creature.getMaxHealth() + (int) health + (healthGranted - creature.getGrantedHealth())));
creature.setHealth(creature.getMaxHealth());
creature.sendSystemMessage("spam", "level_up_stat_gain_6", (((int) health) + (((int) constitution)) + (((int) stamina))), 0);
}
if (action >= 1) {
creature.setMaxAction((creature.getMaxAction() + (int) action));
creature.setAction(creature.getMaxAction());
creature.sendSystemMessage("spam", "level_up_stat_gain_7", (((int) action) + (((int) stamina) * 8) + (((int) constitution) * 2)), 0);
}
creature.setGrantedHealth(healthGranted);