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Finished Unity
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@@ -697,6 +697,9 @@ public class SimulationService implements INetworkDispatch {
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final CreatureObject object = (CreatureObject) client.getParent();
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PlayerObject ghost = (PlayerObject) object.getSlottedObject("ghost");
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if(object.getAttachment("proposer") != null)
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object.setAttachment("proposer", null);
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//session.suspendWrite();
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final long objectId = object.getObjectID();
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