grantLevel

This commit is contained in:
Treeku
2014-03-28 01:34:51 +00:00
parent 4cd4c412af
commit 26935a40a9
+133
View File
@@ -523,6 +523,139 @@ public class PlayerService implements INetworkDispatch {
}
/*
* Grants the specified level.
* 1. Grant the experience.
* 2. Add the relevant health/action and expertise points.
* 3. Add skills and roadmap items.
*/
public void grantLevel(CreatureObject creature, int level) {
DatatableVisitor experienceTable;
PlayerObject player = (PlayerObject) creature.getSlottedObject("ghost");
int experience = 0;
try {
experienceTable = ClientFileManager.loadFile("datatables/player/player_level.iff", DatatableVisitor.class);
// 1. Grant the experience.
experience = (Integer) experienceTable.getObject(level, 1);
String xpType = ((player.getProfession().contains("entertainer")) ? "entertainer" : ((player.getProfession().contains("trader")) ? "crafting" : "combat_general"));
player.setXp(xpType, experience);
// 2. Add the relevant health/action and expertise points.
float luck = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getLuck").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getLuck").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("luck"))) * level);
float precision = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getPrecision").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getPrecision").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("precision"))) * level);
float strength = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getStrength").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getStrength").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("strength"))) * level);
float constitution = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getConstitution").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getConstitution").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("constitution"))) * level);
float stamina = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getStamina").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getStamina").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("stamina"))) * level);
float agility = ((((((float) (core.scriptService.getMethod("scripts/roadmap/", player.getProfession(), "getAgility").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", creature.getStfName(), "getAgility").__call__().asInt())) / ((float) 90)) * ((float) creature.getLevel())) - ((float) creature.getSkillModBase("agility"))) * level);
float health = (100 * level);
float action = (75 * level);
int healthGranted = 0;
for (int i = 1; i <= level; i++) {
healthGranted += ((Integer) experienceTable.getObject(i, 4));
// 3. Add skills and roadmap items.
if ((level == 4 || level == 7 || level == 10) || ((level > 10) && (((creature.getLevel() - 10) % 4) == 0))) {
int skill = ((level <= 10) ? ((level - 1) / 3) : ((((level - 10) / 4)) + 3));
String roadmapSkillName = "";
DatatableVisitor skillTemplate, roadmap;
try {
skillTemplate = ClientFileManager.loadFile("datatables/skill_template/skill_template.iff", DatatableVisitor.class);
for (int s = 0; s < skillTemplate.getRowCount(); s++) {
if (skillTemplate.getObject(s, 0) != null) {
if (((String) skillTemplate.getObject(s, 0)).equals(player.getProfession())) {
String[] skillArray = ((String) skillTemplate.getObject(s, 4)).split(",");
roadmapSkillName = skillArray[skill];
break;
}
}
}
core.skillService.addSkill(creature, roadmapSkillName);
player.setProfessionWheelPosition(roadmapSkillName);
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
}
try {
roadmap = ClientFileManager.loadFile("datatables/roadmap/item_rewards.iff", DatatableVisitor.class);
for (int s = 0; s < roadmap.getRowCount(); s++) {
if (roadmap.getObject(s, 0) != null) {
if (((String) roadmap.getObject(s, 1)).equals(roadmapSkillName)) {
String[] apts = ((String) roadmap.getObject(s, 2)).split(",");
String[] items = ((String) roadmap.getObject(s, 4)).split(",");
String[] wookieeItems = ((String) roadmap.getObject(s, 5)).split(",");
String[] ithorianItems = ((String) roadmap.getObject(s, 6)).split(",");
for (int n = 0; n < items.length; n++) {
String item = items[n];
if (wookieeItems[0].length() > 0 && creature.getStfName().contains("wookiee")) {
item = wookieeItems[n];
} else if (ithorianItems[0].length() > 0 && creature.getStfName().contains("ithorian")) {
item = ithorianItems[n];
}
try {
String customServerTemplate = null;
if (item.contains("/")) {
item = (item.substring(0, (item.lastIndexOf("/") + 1)) + "shared_" + item.substring((item.lastIndexOf("/") + 1)));
} else {
customServerTemplate = item;
item = core.scriptService.callScript("scripts/roadmap/", player.getProfession(), "getRewards", item).asString();
}
if (item != null && item != "") {
SWGObject itemObj = core.objectService.createObject(item, 0, creature.getPlanet(), new Point3D(0, 0, 0), new Quaternion(1, 0, 0, 0), customServerTemplate);
} else {
//System.out.println("Can't find template: " + item);
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
}
}
}
}
core.skillModService.addSkillMod(creature, "luck", (int) luck);
core.skillModService.addSkillMod(creature, "precision", (int) precision);
core.skillModService.addSkillMod(creature, "strength", (int) strength);
core.skillModService.addSkillMod(creature, "constitution", (int) constitution);
core.skillModService.addSkillMod(creature, "stamina", (int) stamina);
core.skillModService.addSkillMod(creature, "agility", (int) agility);
creature.setMaxHealth(creature.getMaxHealth() + (int) health + healthGranted);
creature.setHealth(creature.getMaxHealth());
creature.setMaxAction((creature.getMaxAction() + (int) action));
creature.setAction(creature.getMaxAction());
creature.setGrantedHealth(healthGranted);
creature.getClient().getSession().write((new ClientMfdStatusUpdateMessage((float) ((level >= 90) ? 90 : (level + 1)), "/GroundHUD.MFDStatus.vsp.role.targetLevel")).serialize());
creature.setLevel((short) level);
core.scriptService.callScript("scripts/collections/", "master_" + player.getProfession(), "addMasterBadge", core, creature);
creature.showFlyText("cbt_spam", "skill_up", (float) 2.5, new RGB(154, 205, 50), 0);
creature.playEffectObject("clienteffect/skill_granted.cef", "");
creature.playMusic("sound/music_acq_bountyhunter.snd");
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
}
}
/*
* Gives experience. If they have enough experience, it auto-levels them up.
*