Collections - Refactored profession master badges

This commit is contained in:
Ziggeh
2014-04-26 22:05:42 +02:00
parent 8f72fa4ed2
commit 2785b6176e
14 changed files with 62 additions and 155 deletions
+2 -1
View File
@@ -818,7 +818,8 @@ public class PlayerService implements INetworkDispatch {
creature.getClient().getSession().write((new ClientMfdStatusUpdateMessage((float) ((level >= 90) ? 90 : (level + 1)), "/GroundHUD.MFDStatus.vsp.role.targetLevel")).serialize());
creature.setLevel((short) level);
core.scriptService.callScript("scripts/collections/", "master_" + player.getProfession(), "addMasterBadge", core, creature);
if (level == 90)
core.scriptService.callScript("scripts/collections/", "profession_master", player.getProfession(), core, creature);
creature.showFlyText(OutOfBand.ProsePackage("@cbt_spam:skill_up"), 2.5f, new RGB(154, 205, 50), 0, true);
creature.playEffectObject("clienteffect/skill_granted.cef", "");