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Added quest completion window, Changed sui service to not need conversation npcs to need conversation radial attached, Changed goToLocation event to check all of players quests instead of active one
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@@ -60,6 +60,7 @@ public class ConversationService implements INetworkDispatch {
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core.simulationService.faceTarget(npc, player);
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player.setConversingNpc(npc);
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// TODO: Come up with a way for not needing to send the StartConversation packet, some only sent the end conversation packet to show the chat bubble
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sendStartConversation(player, npc);
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core.scriptService.callScript("scripts/conversation/", (String) npc.getAttachment("conversationFile"), "startConversation", core, player, npc);
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}
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