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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-11 21:45:43 -04:00
Added respawn timers
A possibility to set respawn timer on a per spawn basis would be more desirable in the long run.
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@@ -5,7 +5,6 @@ def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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hunter1 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535484), float(26), float(-41), float(-68), float(2.77), float(1.82))
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#hunter1.setattachment('RespawnTimer',300)
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hunter2 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(23), float(-41), float(-65), float(1.52), float(2.94))
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hunter3 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(47), float(-48), float(-65), float(0.72), float(-0.68))
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hunter4 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(49.12), float(-47.48), float(-13.41), float(1), float(-0.05))
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@@ -16,4 +15,12 @@ def addPlanetSpawns(core, planet):
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hunter9 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535486), float(65.30), float(-76.16), float(-70.15), float(0.38), float(0.92))
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hunter10 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535486), float(65.636), float(-76.87), float(-81.40), float(-0.123), float(0.99))
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hunter11 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535487), float(80.34), float(-77.29), float(-92.77), float(-0.2), float(0.97))
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hunter12 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535487), float(80.34), float(-77.29), float(-92.77), float(-0.2), float(0.97))
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hunter12 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535487), float(80.34), float(-77.29), float(-92.77), float(-0.2), float(0.97))
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objSvc = core.objectService
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magSeal1 = objSvc.getObject(200335); #(200336-1)
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lootPoolNames_1 = ['Junk']
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lootPoolChances_1 = [100]
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lootGroupChance_1 = 90
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magSeal1.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
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lotSvc = core.lootService
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lotSvc.handleContainer(actor,200335,'Junk','dantooine')
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