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Fixed issue with commands randomly breaking.
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@@ -305,7 +305,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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public void setPosture(byte posture) {
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synchronized(objectMutex) {
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switch (getPosture()) {
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switch (posture) {
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case resources.datatables.Posture.Invalid:
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setLocomotion(resources.datatables.Locomotion.Invalid);
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break;
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