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Minor profession resource adjustment
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@@ -658,27 +658,4 @@ public class PlayerObject extends SWGObject {
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}
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}
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public int getProfData(String profession) {
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switch (profession) {
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case "spy_1a":
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return 0x23;
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case "smuggler_1a":
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return 0x19;
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case "officer_1a":
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return 0x0F;
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case "force_sensitive_1a":
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return 0x28;
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case "commando_1a":
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return 0x1E;
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case "entertainer_1a":
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return 0x05;
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case "medic_1a":
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return 0x0A;
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case "bounty_hunter_1a":
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return 0x14;
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default:
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return 0x00;
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}
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}
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}
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